Hole Deck Breakdown

Main Deck

N Rarity
Bottomless Trap Hole
N Rarity
Bottomless Trap Hole
N Rarity
Bottomless Trap Hole
Trap Normal
Bottomless Trap Hole

    When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

    Need 4 UR

    UR Rarity
    Ghost Mourner & Moonlit Chill
    UR Rarity
    Ghost Mourner & Moonlit Chill
    UR Rarity
    Ghost Mourner & Moonlit Chill
    UR Rarity
    Chain Strike

    Main: 40 Extra: 3

    SR Rarity
    3 cardLava Golem
    SR Rarity
    3 cardLava Golem
    Lava Golem
    FIRE 8
    Lava Golem
    • ATK:

    • 3000

    • DEF:

    • 2500


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


    R Rarity
    2 cardSky Striker Ace - Raye
    R Rarity
    2 cardSky Striker Ace - Raye
    Sky Striker Ace - Raye
    DARK 4
    Sky Striker Ace - Raye
    • ATK:

    • 1500

    • DEF:

    • 1500


    (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


    N Rarity
    1 cardPenguin Soldier
    N Rarity
    1 cardPenguin Soldier
    Penguin Soldier
    WATER 2
    Penguin Soldier
    • ATK:

    • 750

    • DEF:

    • 500


    FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


    UR Rarity
    3 cardGhost Mourner & Moonlit Chill
    UR Rarity
    3 cardGhost Mourner & Moonlit Chill
    Ghost Mourner & Moonlit Chill
    WIND 3
    Ghost Mourner & Moonlit Chill
    • ATK:

    • 0

    • DEF:

    • 1800


    If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


    SR Rarity
    3 cardMahaama the Fairy Dragon
    SR Rarity
    3 cardMahaama the Fairy Dragon
    Mahaama the Fairy Dragon
    LIGHT 5
    Mahaama the Fairy Dragon
    • ATK:

    • 0

    • DEF:

    • 2500


    During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


    R Rarity
    3 cardCauldron of the Old Man
    R Rarity
    3 cardCauldron of the Old Man
    Cauldron of the Old Man
    Spell Continuous
    Cauldron of the Old Man

      When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.


      R Rarity
      3 cardChain Energy
      R Rarity
      3 cardChain Energy
      Chain Energy
      Spell Continuous
      Chain Energy

        Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


        UR Rarity
        1 cardChain Strike
        UR Rarity
        1 cardChain Strike
        Chain Strike
        Spell Quick
        Chain Strike

          Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


          SR Rarity
          1 cardPot of Extravagance
          SR Rarity
          1 cardPot of Extravagance
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




            Tag(s):

            SR Rarity
            3 cardBlazing Mirror Force
            SR Rarity
            3 cardBlazing Mirror Force
            Blazing Mirror Force
            Trap Normal
            Blazing Mirror Force

              When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.


              N Rarity
              2 cardCemetary Bomb
              N Rarity
              2 cardCemetary Bomb
              Cemetary Bomb
              Trap Normal
              Cemetary Bomb

                Inflict 100 damage to your opponent for each card in their Graveyard.


                SR Rarity
                3 cardGravedigger's Trap Hole
                SR Rarity
                3 cardGravedigger's Trap Hole
                Gravedigger's Trap Hole
                Trap Normal
                Gravedigger's Trap Hole

                  When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                  SR Rarity
                  3 cardMagic Cylinder
                  SR Rarity
                  3 cardMagic Cylinder
                  Magic Cylinder
                  Trap Normal
                  Magic Cylinder

                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                    R Rarity
                    3 cardRing of Destruction
                    R Rarity
                    3 cardRing of Destruction
                    Ring of Destruction
                    Trap Normal
                    Ring of Destruction

                      During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                      R Rarity
                      3 cardSkull Invitation
                      R Rarity
                      3 cardSkull Invitation
                      Skull Invitation
                      Trap Continuous
                      Skull Invitation

                        Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.


                        N Rarity
                        3 cardWaboku
                        N Rarity
                        3 cardWaboku
                        Waboku
                        Trap Normal
                        Waboku

                          You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                          R Rarity
                          3 cardSky Striker Ace - Hayate
                          R Rarity
                          3 cardSky Striker Ace - Hayate
                          Sky Striker Ace - Hayate
                          WIND
                          Sky Striker Ace - Hayate
                          • ATK:

                          • 1500

                          • LINK-1

                          Link Arrow:

                          Bottom-Left


                          1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


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