Hole Deck Breakdown

Main Deck

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

N Rarity
Penguin Soldier
N Rarity
Penguin Soldier
N Rarity
Penguin Soldier
WATER 2
Penguin Soldier
  • ATK:

  • 750

  • DEF:

  • 500


FLIP: You can target up to 2 monsters on the field; return those targets to the hand.

UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.

SR Rarity
Mahaama the Fairy Dragon
SR Rarity
Mahaama the Fairy Dragon
SR Rarity
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.

R Rarity
Cauldron of the Old Man
R Rarity
Cauldron of the Old Man
R Rarity
Cauldron of the Old Man
Spell Continuous
Cauldron of the Old Man

    When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.

    R Rarity
    Chain Energy
    R Rarity
    Chain Energy
    R Rarity
    Chain Energy
    Spell Continuous
    Chain Energy

      Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.

      UR Rarity
      Chain Strike
      UR Rarity
      Chain Strike
      UR Rarity
      Chain Strike
      Spell Quick
      Chain Strike

        Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



          Tag(s):

          SR Rarity
          Blazing Mirror Force
          SR Rarity
          Blazing Mirror Force
          SR Rarity
          Blazing Mirror Force
          Trap Normal
          Blazing Mirror Force

            When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.

            N Rarity
            Cemetary Bomb
            N Rarity
            Cemetary Bomb
            N Rarity
            Cemetary Bomb
            Trap Normal
            Cemetary Bomb

              Inflict 100 damage to your opponent for each card in their Graveyard.

              SR Rarity
              Gravedigger's Trap Hole
              SR Rarity
              Gravedigger's Trap Hole
              SR Rarity
              Gravedigger's Trap Hole
              Trap Normal
              Gravedigger's Trap Hole

                When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

                SR Rarity
                Magic Cylinder
                SR Rarity
                Magic Cylinder
                SR Rarity
                Magic Cylinder
                Trap Normal
                Magic Cylinder

                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

                  R Rarity
                  Ring of Destruction
                  R Rarity
                  Ring of Destruction
                  R Rarity
                  Ring of Destruction
                  Trap Normal
                  Ring of Destruction

                    During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                    R Rarity
                    Skull Invitation
                    R Rarity
                    Skull Invitation
                    R Rarity
                    Skull Invitation
                    Trap Continuous
                    Skull Invitation

                      Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.

                      N Rarity
                      Waboku
                      N Rarity
                      Waboku
                      N Rarity
                      Waboku
                      Trap Normal
                      Waboku

                        You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                        Need 4 UR

                        UR Rarity
                        Ghost Mourner & Moonlit Chill
                        UR Rarity
                        Ghost Mourner & Moonlit Chill
                        UR Rarity
                        Ghost Mourner & Moonlit Chill
                        UR Rarity
                        Chain Strike

                        Main: 40 Extra: 3

                        SR Rarity
                        3 cardLava Golem
                        SR Rarity
                        3 cardLava Golem
                        Lava Golem
                        FIRE 8
                        Lava Golem
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                        R Rarity
                        2 cardSky Striker Ace - Raye
                        R Rarity
                        2 cardSky Striker Ace - Raye
                        Sky Striker Ace - Raye
                        DARK 4
                        Sky Striker Ace - Raye
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


                        N Rarity
                        1 cardPenguin Soldier
                        N Rarity
                        1 cardPenguin Soldier
                        Penguin Soldier
                        WATER 2
                        Penguin Soldier
                        • ATK:

                        • 750

                        • DEF:

                        • 500


                        FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


                        UR Rarity
                        3 cardGhost Mourner & Moonlit Chill
                        UR Rarity
                        3 cardGhost Mourner & Moonlit Chill
                        Ghost Mourner & Moonlit Chill
                        WIND 3
                        Ghost Mourner & Moonlit Chill
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                        SR Rarity
                        3 cardMahaama the Fairy Dragon
                        SR Rarity
                        3 cardMahaama the Fairy Dragon
                        Mahaama the Fairy Dragon
                        LIGHT 5
                        Mahaama the Fairy Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 2500


                        During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


                        R Rarity
                        3 cardCauldron of the Old Man
                        R Rarity
                        3 cardCauldron of the Old Man
                        Cauldron of the Old Man
                        Spell Continuous
                        Cauldron of the Old Man

                          When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.


                          R Rarity
                          3 cardChain Energy
                          R Rarity
                          3 cardChain Energy
                          Chain Energy
                          Spell Continuous
                          Chain Energy

                            Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


                            UR Rarity
                            1 cardChain Strike
                            UR Rarity
                            1 cardChain Strike
                            Chain Strike
                            Spell Quick
                            Chain Strike

                              Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


                              SR Rarity
                              1 cardPot of Extravagance
                              SR Rarity
                              1 cardPot of Extravagance
                              Pot of Extravagance
                              Spell Normal
                              Pot of Extravagance

                                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                Tag(s):

                                SR Rarity
                                3 cardBlazing Mirror Force
                                SR Rarity
                                3 cardBlazing Mirror Force
                                Blazing Mirror Force
                                Trap Normal
                                Blazing Mirror Force

                                  When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.


                                  N Rarity
                                  2 cardCemetary Bomb
                                  N Rarity
                                  2 cardCemetary Bomb
                                  Cemetary Bomb
                                  Trap Normal
                                  Cemetary Bomb

                                    Inflict 100 damage to your opponent for each card in their Graveyard.


                                    SR Rarity
                                    3 cardGravedigger's Trap Hole
                                    SR Rarity
                                    3 cardGravedigger's Trap Hole
                                    Gravedigger's Trap Hole
                                    Trap Normal
                                    Gravedigger's Trap Hole

                                      When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                      SR Rarity
                                      3 cardMagic Cylinder
                                      SR Rarity
                                      3 cardMagic Cylinder
                                      Magic Cylinder
                                      Trap Normal
                                      Magic Cylinder

                                        When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                        R Rarity
                                        3 cardRing of Destruction
                                        R Rarity
                                        3 cardRing of Destruction
                                        Ring of Destruction
                                        Trap Normal
                                        Ring of Destruction

                                          During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                          R Rarity
                                          3 cardSkull Invitation
                                          R Rarity
                                          3 cardSkull Invitation
                                          Skull Invitation
                                          Trap Continuous
                                          Skull Invitation

                                            Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.


                                            N Rarity
                                            3 cardWaboku
                                            N Rarity
                                            3 cardWaboku
                                            Waboku
                                            Trap Normal
                                            Waboku

                                              You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                              R Rarity
                                              3 cardSky Striker Ace - Hayate
                                              R Rarity
                                              3 cardSky Striker Ace - Hayate
                                              Sky Striker Ace - Hayate
                                              WIND
                                              Sky Striker Ace - Hayate
                                              • ATK:

                                              • 1500

                                              • LINK-1

                                              Link Arrow:

                                              Bottom-Left


                                              1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


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                                              Hole
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