Paleozoic Deck #773431 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Clown Crew Flair x3, Clown Crew Malabarisme x3, Monster Gate x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (60)
- Clown Crew Biancaviso x2
- Obelisk the Tormentor x1
- Clown Crew Cappello x1
- Clown Crew Flair x3
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x1
- Monster Gate x3
- Preparation of Rites x3
- Reasoning x3
- That Grass Looks Greener x1
- Traptantalizing Tune x2
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x2
- Destructive Daruma Karma Cannon x3
- Dominus Purge x3
- Dominus Spark x3
- Elemental Burst x1
- Hero's Rule 1: Five Freedoms x1
- Paleozoic Dinomischus x3
- Paleozoic Marrella x3
- Primite Howl x2
- Rise to Full Height x1
- Songs of the Dominators x3
- Soul Energy MAX!!! x2
- Transaction Rollback x3
- Trap Holic x3
- Vivid Tail x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 46/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck boss monsters (Obelisk the Tormentor 4000 ATK, Nerva 3300 ATK, Divine Arsenal AA-ZEUS 3000 ATK, Super Starslayer TY-PHON 2900 ATK) and Clown Crew Biancaviso (2500 ATK) pressure after a board is cleared by trap interaction.; Clown Crew extra-deck summon chain (Malabarisme, Matinee Operatics, Soiree Operations) that puts several Clown Crew monsters on the field in one turn.
- Turn 1 (going first): Turn 1: Preparation of Rites or Clown Crew Rehearsal to find a Ritual or Clown monster, then Malabarisme or Matinee Operatics to Special Summon Clown Crew monsters from the Deck/Extra Deck. Paleozoic Marrella or Dinomischus is a backup if a trap is activated while it is in the GY.
- Turn 2 (going second): Hold traps (Dominus Spark, Dominus Purge, Trap Holic, Songs of the Dominators, Destructive Daruma) to answer the opponent's board, then recover Paleozoic monsters from the GY when a trap is activated.
- Recovery: Paleozoic Marrella and Dinomischus return from the GY as Normal Monsters when a trap is activated; Clown Crew New Face, Clown Crew Finale and Traptantalizing Tune recycle Clown Crew cards and Normal Traps.
- After siding: None. The deck runs no side deck, and Master Duel ranked play has no post-side step, so there is no adaptation plan.
Why it scores here
The deck reliably opens a Clown Crew line: 15 main-deck Clown Crew cards give about a 78% chance of at least one in a 5-card opening hand (Inferred, hypergeometric). Its Paleozoic engine is much less reliable, with 6 main-deck starters (Marrella, Dinomischus) giving about 42% on the first turn. The deck converts into pressure through its Extra Deck bosses, but no recorded boards exist, so the ceiling is text-only. Interaction is dense (9 negation and 37 removal text hints, plus Dominus traps and Destructive Daruma), and Paleozoic monsters are immune to opposing monster effects. The score comes from the system: engine conflicts across Paleozoic, Clown Crew, Dominus, Primite and Rose, a brick-prone 36-trap main deck with only 7 main-deck monsters, and no side deck. Popularity and archetype share did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Clown Crew main-deck card in 5) ~0.78; P(at least one Paleozoic starter in 5) ~0.42; the Paleozoic engine is thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 36 traps and only 7 main-deck monsters create dead-hand risk; several singleton utility traps (Vivid Tail, Rise to Full Height, Hero's Rule) add to it (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | Malabarisme and Matinee Operatics convert Clown Crew starters into multi-monster boards; no recorded boards exist, so the ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median is unknown; the floor depends on whether the Paleozoic trap-GY engine is live (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Paleozoic monsters are unaffected by opposing monster effects; trap-GY recursion and Clown Crew recycling give several independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | 15 searcher-text cards plus GY recursion from Marrella, Dinomischus and Clown Crew New Face and Finale; the LP cost of Transaction Rollback is a drag (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 9 negation and 37 removal text hints, Dominus Spark and Purge, Destructive Daruma; no hand traps are present (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | Destructive Daruma x3 and Elemental Burst can clear a board, but Daruma also sends the controller's own face-up monsters to the GY (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Obelisk 4000, Nerva 3300, ZEUS 3000, TY-PHON 2900 and Biancaviso 2500 give several high-ATK closers, but their summon conditions are heavy (Inferred from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 13 three-of slots, 11 singletons and 36 non-engine traps; archetype purity is 9.3% exact-name (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards: 7 Clown Crew, 1 Paleozoic Opabinia, bosses and Link fodder; several Extra slots are 1-of with no shared engine (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck; Master Duel ranked play has no post-side step, so there is nothing to adapt (Verified composition, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | archetype meta-share is unavailable and no dated metagame sample was supplied; scored neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several engines with ordering dependencies (Ritual, Clown extra summons, GY trap timing for Paleozoic) make error tolerance low (Inferred) |
How the score was computed
Strategy profile: Midrange, meta-neutral (D13 dropped and remaining weights renormalised by 1/0.95). Structural ≈ 53, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: engine conflicts (-3); unrecoverable choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers (-5); Meta provisional, D13 dropped from Structural: 0.80*52.9 + 0.20*42 - 5 = 45.7 -> 46
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.42 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Clown Crew provides about 78% chance of a live starter in the opening hand
- Dense removal and negation text across 36 traps
- Paleozoic monsters are immune to opposing monster effects
- Several high-ATK Extra Deck closers (Obelisk, Nerva, ZEUS, TY-PHON)
- Trap-GY recursion gives resilience after a board is cleared
Weaknesses
- Only 7 main-deck monsters in a 36-trap main deck raises brick risk
- Paleozoic engine has only 6 main-deck starters (about 42% on the first turn)
- Five or more sub-archetypes compete for slots, reducing consistency
- No side deck and no post-side plan
- No recorded boards to confirm the combo ceiling
- Destructive Daruma x3 hurts the controller's own board
Critical choke points
- Going first, the Paleozoic line needs a trap activation plus a Marrella or Dinomischus in hand or GY
- Obelisk the Tormentor needs 3 Tributes from a small monster pool
- A single removal or negation on the Clown Crew engine monster stops the extra-deck summon chain
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Rise to Full Height (1) and Vivid Tail (1) | one additional main-deck monster that fits the Clown Crew or Paleozoic engine | Raises monster count and starter density, reducing dead trap draws (D2, D10) |
| 2 | one copy of Destructive Daruma Karma Cannon | one Paleozoic or Clown Crew starter | Reduces self-harm from Daruma and adds an engine piece (D8, D1) |
| 3 | Hero's Rule 1: Five Freedoms (1) | a Clown Crew or Paleozoic card | Removes an off-archetype singleton and improves engine coherence (D10, D11) |
Evidence & confidence
- Verified: Legal: 60 main, 15 extra, 0 side; no violations; That Grass Looks Greener is Limited with 1 copy run, within legal limit; Exact-name purity 9.3%; 36 traps and 7 main-deck monsters (composition)
- Inferred: P(at least one Clown Crew main-deck card in 5) ~0.78 (hypergeometric); P(at least one Paleozoic starter in 5) ~0.42 (hypergeometric); Interaction density from card-text hints (9 negation, 37 removal); Brick risk and engine conflicts from composition and text
- Provisional: Matchup and format fit (D13 neutral; no metagame data); Post-side plan (no side deck and no Bo3 in Master Duel ranked play)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot records absent no win-rate telemetry; going-first, going-second and matchup rates are unknown usage statistics core list mixes non-Paleozoic archetypes (Tenyi, Blue-Eyes, etc.), so it adds little to the core read the single guide is Vietnamese and covers only general Paleozoic strategy Meta Power is provisional without a dated metagame sample
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