Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.

UR Rarity
Destructive Daruma Karma Cannon
UR Rarity
Destructive Daruma Karma Cannon
UR Rarity
Destructive Daruma Karma Cannon
Trap Normal
Destructive Daruma Karma Cannon

    Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

    SR Rarity
    Needlebug Nest
    SR Rarity
    Needlebug Nest
    SR Rarity
    Needlebug Nest
    Trap Normal
    Needlebug Nest

      Send the top 5 cards of your Deck to the GY.

      N Rarity
      Paleozoic Canadia
      N Rarity
      Paleozoic Canadia
      N Rarity
      Paleozoic Canadia
      Trap Normal
      Paleozoic Canadia

        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

        R Rarity
        Paleozoic Dinomischus
        R Rarity
        Paleozoic Dinomischus
        R Rarity
        Paleozoic Dinomischus
        Trap Normal
        Paleozoic Dinomischus

          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

          N Rarity
          Paleozoic Leanchoilia
          N Rarity
          Paleozoic Leanchoilia
          N Rarity
          Paleozoic Leanchoilia
          Trap Normal
          Paleozoic Leanchoilia

            Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

            N Rarity
            Paleozoic Marrella
            N Rarity
            Paleozoic Marrella
            N Rarity
            Paleozoic Marrella
            Trap Normal
            Paleozoic Marrella

              Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

              N Rarity
              Paleozoic Olenoides
              N Rarity
              Paleozoic Olenoides
              N Rarity
              Paleozoic Olenoides
              Trap Normal
              Paleozoic Olenoides

                Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                R Rarity
                Rise to Full Height
                R Rarity
                Rise to Full Height
                R Rarity
                Rise to Full Height
                Trap Normal
                Rise to Full Height

                  Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                   Rarity
                  Transaction Rollback
                   Rarity
                  Transaction Rollback
                   Rarity
                  Transaction Rollback
                  Trap Normal
                  Transaction Rollback

                    Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                    SR Rarity
                    Trap Trick
                    SR Rarity
                    Trap Trick
                    SR Rarity
                    Trap Trick
                    Trap Normal
                    Trap Trick

                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                      Extra Deck

                      UR Rarity
                      Paleozoic Cambroraster
                      UR Rarity
                      Paleozoic Cambroraster
                      UR Rarity
                      Paleozoic Cambroraster
                      WATER
                      Paleozoic Cambroraster
                      • ATK:

                      • 1200

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                      Tag(s):

                      SR Rarity
                      Downerd Magician
                      SR Rarity
                      Downerd Magician
                      SR Rarity
                      Downerd Magician
                      DARK
                      Downerd Magician
                      • ATK:

                      • 2100

                      • DEF:

                      • 200


                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                      SR Rarity
                      Paleozoic Anomalocaris
                      SR Rarity
                      Paleozoic Anomalocaris
                      SR Rarity
                      Paleozoic Anomalocaris
                      WATER
                      Paleozoic Anomalocaris
                      • ATK:

                      • 2400

                      • DEF:

                      • 0


                      3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                      SR Rarity
                      Paleozoic Opabinia
                      SR Rarity
                      Paleozoic Opabinia
                      SR Rarity
                      Paleozoic Opabinia
                      WATER
                      Paleozoic Opabinia
                      • ATK:

                      • 0

                      • DEF:

                      • 2400


                      2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                      Need 20 UR

                      UR Rarity
                      Linkuriboh1 card
                      UR Rarity
                      Paleozoic Cambroraster1 card
                      UR Rarity
                      Relinquished Anima1 card
                       Rarity
                      S:P Little Knight3 card
                      UR Rarity
                      Spright Elf2 card
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder1 card
                      UR Rarity
                      Gigantic Spright1 card
                      UR Rarity
                      That Grass Looks Greener1 card
                      UR Rarity
                      Traptantalizing Tune3 card
                      UR Rarity
                      Destructive Daruma Karma Cannon3 card
                       Rarity
                      Transaction Rollback3 card

                      Main: 60 Extra: 15

                      SR Rarity
                      3 cardAbsolute King Back Jack
                      SR Rarity
                      3 cardAbsolute King Back Jack
                      Absolute King Back Jack
                      DARK 1
                      Absolute King Back Jack
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


                      N Rarity
                      2 cardLaundry Dragonmaid
                      N Rarity
                      2 cardLaundry Dragonmaid
                      Laundry Dragonmaid
                      WATER 2
                      Laundry Dragonmaid
                      • ATK:

                      • 500

                      • DEF:

                      • 1600


                      If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


                      R Rarity
                      3 cardSoldier Dragons
                      R Rarity
                      3 cardSoldier Dragons
                      Soldier Dragons
                      EARTH 2
                      Soldier Dragons
                      • ATK:

                      • 700

                      • DEF:

                      • 800


                      Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.


                      SR Rarity
                      3 cardReasoning
                      SR Rarity
                      3 cardReasoning
                      Reasoning
                      Spell Normal
                      Reasoning

                        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                        UR Rarity
                        1 cardThat Grass Looks Greener
                        UR Rarity
                        1 cardThat Grass Looks Greener
                        That Grass Looks Greener
                        Spell Normal
                        That Grass Looks Greener

                          If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                          UR Rarity
                          3 cardTraptantalizing Tune
                          UR Rarity
                          3 cardTraptantalizing Tune
                          Traptantalizing Tune
                          Spell Normal
                          Traptantalizing Tune

                            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                            UR Rarity
                            3 cardDestructive Daruma Karma Cannon
                            UR Rarity
                            3 cardDestructive Daruma Karma Cannon
                            Destructive Daruma Karma Cannon
                            Trap Normal
                            Destructive Daruma Karma Cannon

                              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                              R Rarity
                              3 cardDice It
                              R Rarity
                              3 cardDice It
                              Dice It
                              Trap Normal
                              Dice It

                                Roll a six-sided die. Apply this effect, depending on whose turn it is. ● During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY. ● During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.


                                R Rarity
                                1 cardDragonmaid Tidying
                                R Rarity
                                1 cardDragonmaid Tidying
                                Dragonmaid Tidying
                                Trap Normal
                                Dragonmaid Tidying

                                  Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


                                  N Rarity
                                  1 cardElemental Burst
                                  N Rarity
                                  1 cardElemental Burst
                                  Elemental Burst
                                  Trap Normal
                                  Elemental Burst

                                    Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                    SR Rarity
                                    3 cardFiend Comedian
                                    SR Rarity
                                    3 cardFiend Comedian
                                    Fiend Comedian
                                    Trap Normal
                                    Fiend Comedian

                                      Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.


                                      N Rarity
                                      3 cardFiend Griefing
                                      N Rarity
                                      3 cardFiend Griefing
                                      Fiend Griefing
                                      Trap Normal
                                      Fiend Griefing

                                        Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                                        R Rarity
                                        3 cardLost Wind
                                        R Rarity
                                        3 cardLost Wind
                                        Lost Wind
                                        Trap Normal
                                        Lost Wind

                                          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                          SR Rarity
                                          3 cardNeedlebug Nest
                                          SR Rarity
                                          3 cardNeedlebug Nest
                                          Needlebug Nest
                                          Trap Normal
                                          Needlebug Nest

                                            Send the top 5 cards of your Deck to the GY.


                                            N Rarity
                                            3 cardPaleozoic Canadia
                                            N Rarity
                                            3 cardPaleozoic Canadia
                                            Paleozoic Canadia
                                            Trap Normal
                                            Paleozoic Canadia

                                              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              R Rarity
                                              3 cardPaleozoic Dinomischus
                                              R Rarity
                                              3 cardPaleozoic Dinomischus
                                              Paleozoic Dinomischus
                                              Trap Normal
                                              Paleozoic Dinomischus

                                                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                N Rarity
                                                3 cardPaleozoic Leanchoilia
                                                N Rarity
                                                3 cardPaleozoic Leanchoilia
                                                Paleozoic Leanchoilia
                                                Trap Normal
                                                Paleozoic Leanchoilia

                                                  Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                  N Rarity
                                                  3 cardPaleozoic Marrella
                                                  N Rarity
                                                  3 cardPaleozoic Marrella
                                                  Paleozoic Marrella
                                                  Trap Normal
                                                  Paleozoic Marrella

                                                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    N Rarity
                                                    3 cardPaleozoic Olenoides
                                                    N Rarity
                                                    3 cardPaleozoic Olenoides
                                                    Paleozoic Olenoides
                                                    Trap Normal
                                                    Paleozoic Olenoides

                                                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      R Rarity
                                                      3 cardRise to Full Height
                                                      R Rarity
                                                      3 cardRise to Full Height
                                                      Rise to Full Height
                                                      Trap Normal
                                                      Rise to Full Height

                                                        Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                         Rarity
                                                        3 cardTransaction Rollback
                                                         Rarity
                                                        3 cardTransaction Rollback
                                                        Transaction Rollback
                                                        Trap Normal
                                                        Transaction Rollback

                                                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                          SR Rarity
                                                          3 cardTrap Trick
                                                          SR Rarity
                                                          3 cardTrap Trick
                                                          Trap Trick
                                                          Trap Normal
                                                          Trap Trick

                                                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                            SR Rarity
                                                            1 cardVivid Tail
                                                            SR Rarity
                                                            1 cardVivid Tail
                                                            Vivid Tail
                                                            Trap Normal
                                                            Vivid Tail

                                                              Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.


                                                              UR Rarity
                                                              1 cardLinkuriboh
                                                              UR Rarity
                                                              1 cardLinkuriboh
                                                              Linkuriboh
                                                              DARK
                                                              Linkuriboh
                                                              • ATK:

                                                              • 300

                                                              • LINK-1

                                                              Link Arrow:

                                                              Bottom


                                                              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                              UR Rarity
                                                              1 cardPaleozoic Cambroraster
                                                              UR Rarity
                                                              1 cardPaleozoic Cambroraster
                                                              Paleozoic Cambroraster
                                                              WATER
                                                              Paleozoic Cambroraster
                                                              • ATK:

                                                              • 1200

                                                              • LINK-2

                                                              Link Arrow:

                                                              Top

                                                              Bottom


                                                              2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                              UR Rarity
                                                              1 cardRelinquished Anima
                                                              UR Rarity
                                                              1 cardRelinquished Anima
                                                              Relinquished Anima
                                                              DARK
                                                              Relinquished Anima
                                                              • ATK:

                                                              • 0

                                                              • LINK-1

                                                              Link Arrow:

                                                              Top


                                                              1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                               Rarity
                                                              3 cardS:P Little Knight
                                                               Rarity
                                                              3 cardS:P Little Knight
                                                              S:P Little Knight
                                                              DARK
                                                              S:P Little Knight
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

                                                              Link Arrow:

                                                              Left

                                                              Right


                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                              UR Rarity
                                                              2 cardSpright Elf
                                                              UR Rarity
                                                              2 cardSpright Elf
                                                              Spright Elf
                                                              FIRE
                                                              Spright Elf
                                                              • ATK:

                                                              • 1400

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                              UR Rarity
                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                              UR Rarity
                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              LIGHT
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                              Tag(s):

                                                              SR Rarity
                                                              1 cardDownerd Magician
                                                              SR Rarity
                                                              1 cardDownerd Magician
                                                              Downerd Magician
                                                              DARK
                                                              Downerd Magician
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 200


                                                              2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                              UR Rarity
                                                              1 cardGigantic Spright
                                                              UR Rarity
                                                              1 cardGigantic Spright
                                                              Gigantic Spright
                                                              DARK
                                                              Gigantic Spright
                                                              • ATK:

                                                              • 1600

                                                              • DEF:

                                                              • 1600


                                                              2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                              SR Rarity
                                                              2 cardPaleozoic Anomalocaris
                                                              SR Rarity
                                                              2 cardPaleozoic Anomalocaris
                                                              Paleozoic Anomalocaris
                                                              WATER
                                                              Paleozoic Anomalocaris
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 0


                                                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                              SR Rarity
                                                              2 cardPaleozoic Opabinia
                                                              SR Rarity
                                                              2 cardPaleozoic Opabinia
                                                              Paleozoic Opabinia
                                                              WATER
                                                              Paleozoic Opabinia
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 2400


                                                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.



                                                              PALEOZOIC Decks in MASTER DUEL