Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.

N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.

R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
WATER 2
Magicolloidal Sol
  • ATK:

  • 400

  • DEF:

  • 300


If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.

SR Rarity
Reasoning
SR Rarity
Reasoning
SR Rarity
Reasoning
Spell Normal
Reasoning

    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    Spell Normal
    That Grass Looks Greener

      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

      UR Rarity
      Time-Tearing Morganite
      UR Rarity
      Time-Tearing Morganite
      UR Rarity
      Time-Tearing Morganite
      Spell Normal
      Time-Tearing Morganite

        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

        UR Rarity
        Traptantalizing Tune
        UR Rarity
        Traptantalizing Tune
        UR Rarity
        Traptantalizing Tune
        Spell Normal
        Traptantalizing Tune

          Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

          N Rarity
          Balance of Judgment
          N Rarity
          Balance of Judgment
          N Rarity
          Balance of Judgment
          Trap Normal
          Balance of Judgment

            If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.

            UR Rarity
            Destructive Daruma Karma Cannon
            UR Rarity
            Destructive Daruma Karma Cannon
            UR Rarity
            Destructive Daruma Karma Cannon
            Trap Normal
            Destructive Daruma Karma Cannon

              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

              N Rarity
              Elemental Burst
              N Rarity
              Elemental Burst
              N Rarity
              Elemental Burst
              Trap Normal
              Elemental Burst

                Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                N Rarity
                Fiend Griefing
                N Rarity
                Fiend Griefing
                N Rarity
                Fiend Griefing
                Trap Normal
                Fiend Griefing

                  Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.

                  SR Rarity
                  Ice Dragon's Prison
                  SR Rarity
                  Ice Dragon's Prison
                  SR Rarity
                  Ice Dragon's Prison
                  Trap Normal
                  Ice Dragon's Prison

                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

                    SR Rarity
                    Needlebug Nest
                    SR Rarity
                    Needlebug Nest
                    SR Rarity
                    Needlebug Nest
                    Trap Normal
                    Needlebug Nest

                      Send the top 5 cards of your Deck to the GY.

                      N Rarity
                      Paleozoic Canadia
                      N Rarity
                      Paleozoic Canadia
                      N Rarity
                      Paleozoic Canadia
                      Trap Normal
                      Paleozoic Canadia

                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                        R Rarity
                        Paleozoic Dinomischus
                        R Rarity
                        Paleozoic Dinomischus
                        R Rarity
                        Paleozoic Dinomischus
                        Trap Normal
                        Paleozoic Dinomischus

                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                          N Rarity
                          Paleozoic Leanchoilia
                          N Rarity
                          Paleozoic Leanchoilia
                          N Rarity
                          Paleozoic Leanchoilia
                          Trap Normal
                          Paleozoic Leanchoilia

                            Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                            N Rarity
                            Paleozoic Marrella
                            N Rarity
                            Paleozoic Marrella
                            N Rarity
                            Paleozoic Marrella
                            Trap Normal
                            Paleozoic Marrella

                              Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                              N Rarity
                              Paleozoic Olenoides
                              N Rarity
                              Paleozoic Olenoides
                              N Rarity
                              Paleozoic Olenoides
                              Trap Normal
                              Paleozoic Olenoides

                                Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                R Rarity
                                Rise to Full Height
                                R Rarity
                                Rise to Full Height
                                R Rarity
                                Rise to Full Height
                                Trap Normal
                                Rise to Full Height

                                  Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                                  SR Rarity
                                  Threatening Roar
                                  SR Rarity
                                  Threatening Roar
                                  SR Rarity
                                  Threatening Roar
                                  Trap Normal
                                  Threatening Roar

                                    Your opponent cannot declare an attack this turn.

                                    UR Rarity
                                    Transaction Rollback
                                    UR Rarity
                                    Transaction Rollback
                                    UR Rarity
                                    Transaction Rollback
                                    Trap Normal
                                    Transaction Rollback

                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                      SR Rarity
                                      Trap Trick
                                      SR Rarity
                                      Trap Trick
                                      SR Rarity
                                      Trap Trick
                                      Trap Normal
                                      Trap Trick

                                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                        Extra Deck

                                        SR Rarity
                                        Link Spider
                                        SR Rarity
                                        Link Spider
                                        SR Rarity
                                        Link Spider
                                        EARTH
                                        Link Spider
                                        • ATK:

                                        • 1000

                                        • LINK-1

                                        Link Arrow:

                                        Bottom


                                        1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                                        UR Rarity
                                        Linkuriboh
                                        UR Rarity
                                        Linkuriboh
                                        UR Rarity
                                        Linkuriboh
                                        DARK
                                        Linkuriboh
                                        • ATK:

                                        • 300

                                        • LINK-1

                                        Link Arrow:

                                        Bottom


                                        1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                                        UR Rarity
                                        Paleozoic Cambroraster
                                        UR Rarity
                                        Paleozoic Cambroraster
                                        UR Rarity
                                        Paleozoic Cambroraster
                                        WATER
                                        Paleozoic Cambroraster
                                        • ATK:

                                        • 1200

                                        • LINK-2

                                        Link Arrow:

                                        Top

                                        Bottom


                                        2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                        UR Rarity
                                        S:P Little Knight
                                        UR Rarity
                                        S:P Little Knight
                                        UR Rarity
                                        S:P Little Knight
                                        DARK
                                        S:P Little Knight
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Right


                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                        UR Rarity
                                        Spright Elf
                                        UR Rarity
                                        Spright Elf
                                        UR Rarity
                                        Spright Elf
                                        FIRE
                                        Spright Elf
                                        • ATK:

                                        • 1400

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                                        UR Rarity
                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                        UR Rarity
                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                        UR Rarity
                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                        LIGHT
                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                        Tag(s):

                                        SR Rarity
                                        Downerd Magician
                                        SR Rarity
                                        Downerd Magician
                                        SR Rarity
                                        Downerd Magician
                                        DARK
                                        Downerd Magician
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 200


                                        2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                                        UR Rarity
                                        Gigantic Spright
                                        UR Rarity
                                        Gigantic Spright
                                        UR Rarity
                                        Gigantic Spright
                                        DARK
                                        Gigantic Spright
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 1600


                                        2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                        UR Rarity
                                        Number 2: Ninja Shadow Mosquito
                                        UR Rarity
                                        Number 2: Ninja Shadow Mosquito
                                        UR Rarity
                                        Number 2: Ninja Shadow Mosquito
                                        WIND
                                        Number 2: Ninja Shadow Mosquito
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.

                                        SR Rarity
                                        Paleozoic Anomalocaris
                                        SR Rarity
                                        Paleozoic Anomalocaris
                                        SR Rarity
                                        Paleozoic Anomalocaris
                                        WATER
                                        Paleozoic Anomalocaris
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 0


                                        3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                        SR Rarity
                                        Paleozoic Opabinia
                                        SR Rarity
                                        Paleozoic Opabinia
                                        SR Rarity
                                        Paleozoic Opabinia
                                        WATER
                                        Paleozoic Opabinia
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 2400


                                        2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                        SR Rarity
                                        Sky Cavalry Centaurea
                                        SR Rarity
                                        Sky Cavalry Centaurea
                                        SR Rarity
                                        Sky Cavalry Centaurea
                                        LIGHT
                                        Sky Cavalry Centaurea
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 0


                                        2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.

                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis
                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis
                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis
                                        DARK
                                        Super Starslayer TY-PHON - Sky Crisis
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 2900


                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                        Need 20 UR

                                        UR Rarity
                                        Linkuriboh1 card
                                        UR Rarity
                                        Paleozoic Cambroraster1 card
                                        UR Rarity
                                        S:P Little Knight1 card
                                        UR Rarity
                                        Spright Elf1 card
                                        UR Rarity
                                        Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                        UR Rarity
                                        Gigantic Spright1 card
                                        UR Rarity
                                        Number 2: Ninja Shadow Mosquito1 card
                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis1 card
                                        UR Rarity
                                        That Grass Looks Greener1 card
                                        UR Rarity
                                        Time-Tearing Morganite3 card
                                        UR Rarity
                                        Traptantalizing Tune2 card
                                        UR Rarity
                                        Destructive Daruma Karma Cannon3 card
                                        UR Rarity
                                        Transaction Rollback3 card

                                        Main: 55 Extra: 15

                                        SR Rarity
                                        3 cardAbsolute King Back Jack
                                        SR Rarity
                                        3 cardAbsolute King Back Jack
                                        Absolute King Back Jack
                                        DARK 1
                                        Absolute King Back Jack
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


                                        N Rarity
                                        1 cardLaundry Dragonmaid
                                        N Rarity
                                        1 cardLaundry Dragonmaid
                                        Laundry Dragonmaid
                                        WATER 2
                                        Laundry Dragonmaid
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 1600


                                        If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


                                        R Rarity
                                        1 cardMagicolloidal Sol
                                        R Rarity
                                        1 cardMagicolloidal Sol
                                        Magicolloidal Sol
                                        WATER 2
                                        Magicolloidal Sol
                                        • ATK:

                                        • 400

                                        • DEF:

                                        • 300


                                        If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


                                        SR Rarity
                                        3 cardReasoning
                                        SR Rarity
                                        3 cardReasoning
                                        Reasoning
                                        Spell Normal
                                        Reasoning

                                          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                          UR Rarity
                                          1 cardThat Grass Looks Greener
                                          UR Rarity
                                          1 cardThat Grass Looks Greener
                                          That Grass Looks Greener
                                          Spell Normal
                                          That Grass Looks Greener

                                            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                            UR Rarity
                                            3 cardTime-Tearing Morganite
                                            UR Rarity
                                            3 cardTime-Tearing Morganite
                                            Time-Tearing Morganite
                                            Spell Normal
                                            Time-Tearing Morganite

                                              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                              UR Rarity
                                              2 cardTraptantalizing Tune
                                              UR Rarity
                                              2 cardTraptantalizing Tune
                                              Traptantalizing Tune
                                              Spell Normal
                                              Traptantalizing Tune

                                                Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                N Rarity
                                                2 cardBalance of Judgment
                                                N Rarity
                                                2 cardBalance of Judgment
                                                Balance of Judgment
                                                Trap Normal
                                                Balance of Judgment

                                                  If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                                                  UR Rarity
                                                  3 cardDestructive Daruma Karma Cannon
                                                  UR Rarity
                                                  3 cardDestructive Daruma Karma Cannon
                                                  Destructive Daruma Karma Cannon
                                                  Trap Normal
                                                  Destructive Daruma Karma Cannon

                                                    Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                    N Rarity
                                                    1 cardElemental Burst
                                                    N Rarity
                                                    1 cardElemental Burst
                                                    Elemental Burst
                                                    Trap Normal
                                                    Elemental Burst

                                                      Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                      N Rarity
                                                      3 cardFiend Griefing
                                                      N Rarity
                                                      3 cardFiend Griefing
                                                      Fiend Griefing
                                                      Trap Normal
                                                      Fiend Griefing

                                                        Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                                                        SR Rarity
                                                        3 cardIce Dragon's Prison
                                                        SR Rarity
                                                        3 cardIce Dragon's Prison
                                                        Ice Dragon's Prison
                                                        Trap Normal
                                                        Ice Dragon's Prison

                                                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                          SR Rarity
                                                          3 cardNeedlebug Nest
                                                          SR Rarity
                                                          3 cardNeedlebug Nest
                                                          Needlebug Nest
                                                          Trap Normal
                                                          Needlebug Nest

                                                            Send the top 5 cards of your Deck to the GY.


                                                            N Rarity
                                                            2 cardPaleozoic Canadia
                                                            N Rarity
                                                            2 cardPaleozoic Canadia
                                                            Paleozoic Canadia
                                                            Trap Normal
                                                            Paleozoic Canadia

                                                              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                              R Rarity
                                                              3 cardPaleozoic Dinomischus
                                                              R Rarity
                                                              3 cardPaleozoic Dinomischus
                                                              Paleozoic Dinomischus
                                                              Trap Normal
                                                              Paleozoic Dinomischus

                                                                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                N Rarity
                                                                3 cardPaleozoic Leanchoilia
                                                                N Rarity
                                                                3 cardPaleozoic Leanchoilia
                                                                Paleozoic Leanchoilia
                                                                Trap Normal
                                                                Paleozoic Leanchoilia

                                                                  Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                  N Rarity
                                                                  3 cardPaleozoic Marrella
                                                                  N Rarity
                                                                  3 cardPaleozoic Marrella
                                                                  Paleozoic Marrella
                                                                  Trap Normal
                                                                  Paleozoic Marrella

                                                                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                    N Rarity
                                                                    3 cardPaleozoic Olenoides
                                                                    N Rarity
                                                                    3 cardPaleozoic Olenoides
                                                                    Paleozoic Olenoides
                                                                    Trap Normal
                                                                    Paleozoic Olenoides

                                                                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                      R Rarity
                                                                      3 cardRise to Full Height
                                                                      R Rarity
                                                                      3 cardRise to Full Height
                                                                      Rise to Full Height
                                                                      Trap Normal
                                                                      Rise to Full Height

                                                                        Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                        SR Rarity
                                                                        3 cardThreatening Roar
                                                                        SR Rarity
                                                                        3 cardThreatening Roar
                                                                        Threatening Roar
                                                                        Trap Normal
                                                                        Threatening Roar

                                                                          Your opponent cannot declare an attack this turn.


                                                                          UR Rarity
                                                                          3 cardTransaction Rollback
                                                                          UR Rarity
                                                                          3 cardTransaction Rollback
                                                                          Transaction Rollback
                                                                          Trap Normal
                                                                          Transaction Rollback

                                                                            Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                            SR Rarity
                                                                            3 cardTrap Trick
                                                                            SR Rarity
                                                                            3 cardTrap Trick
                                                                            Trap Trick
                                                                            Trap Normal
                                                                            Trap Trick

                                                                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                              SR Rarity
                                                                              1 cardLink Spider
                                                                              SR Rarity
                                                                              1 cardLink Spider
                                                                              Link Spider
                                                                              EARTH
                                                                              Link Spider
                                                                              • ATK:

                                                                              • 1000

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Bottom


                                                                              1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                              UR Rarity
                                                                              1 cardLinkuriboh
                                                                              UR Rarity
                                                                              1 cardLinkuriboh
                                                                              Linkuriboh
                                                                              DARK
                                                                              Linkuriboh
                                                                              • ATK:

                                                                              • 300

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Bottom


                                                                              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                              UR Rarity
                                                                              1 cardPaleozoic Cambroraster
                                                                              UR Rarity
                                                                              1 cardPaleozoic Cambroraster
                                                                              Paleozoic Cambroraster
                                                                              WATER
                                                                              Paleozoic Cambroraster
                                                                              • ATK:

                                                                              • 1200

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Top

                                                                              Bottom


                                                                              2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                              UR Rarity
                                                                              1 cardS:P Little Knight
                                                                              UR Rarity
                                                                              1 cardS:P Little Knight
                                                                              S:P Little Knight
                                                                              DARK
                                                                              S:P Little Knight
                                                                              • ATK:

                                                                              • 1600

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Left

                                                                              Right


                                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                              UR Rarity
                                                                              1 cardSpright Elf
                                                                              UR Rarity
                                                                              1 cardSpright Elf
                                                                              Spright Elf
                                                                              FIRE
                                                                              Spright Elf
                                                                              • ATK:

                                                                              • 1400

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                              UR Rarity
                                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                              UR Rarity
                                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                                              LIGHT
                                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 3000


                                                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                              Tag(s):

                                                                              SR Rarity
                                                                              1 cardDownerd Magician
                                                                              SR Rarity
                                                                              1 cardDownerd Magician
                                                                              Downerd Magician
                                                                              DARK
                                                                              Downerd Magician
                                                                              • ATK:

                                                                              • 2100

                                                                              • DEF:

                                                                              • 200


                                                                              2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                              UR Rarity
                                                                              1 cardGigantic Spright
                                                                              UR Rarity
                                                                              1 cardGigantic Spright
                                                                              Gigantic Spright
                                                                              DARK
                                                                              Gigantic Spright
                                                                              • ATK:

                                                                              • 1600

                                                                              • DEF:

                                                                              • 1600


                                                                              2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                              UR Rarity
                                                                              1 cardNumber 2: Ninja Shadow Mosquito
                                                                              UR Rarity
                                                                              1 cardNumber 2: Ninja Shadow Mosquito
                                                                              Number 2: Ninja Shadow Mosquito
                                                                              WIND
                                                                              Number 2: Ninja Shadow Mosquito
                                                                              • ATK:

                                                                              • 0

                                                                              • DEF:

                                                                              • 0


                                                                              2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                                              SR Rarity
                                                                              2 cardPaleozoic Anomalocaris
                                                                              SR Rarity
                                                                              2 cardPaleozoic Anomalocaris
                                                                              Paleozoic Anomalocaris
                                                                              WATER
                                                                              Paleozoic Anomalocaris
                                                                              • ATK:

                                                                              • 2400

                                                                              • DEF:

                                                                              • 0


                                                                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                              SR Rarity
                                                                              2 cardPaleozoic Opabinia
                                                                              SR Rarity
                                                                              2 cardPaleozoic Opabinia
                                                                              Paleozoic Opabinia
                                                                              WATER
                                                                              Paleozoic Opabinia
                                                                              • ATK:

                                                                              • 0

                                                                              • DEF:

                                                                              • 2400


                                                                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                              SR Rarity
                                                                              1 cardSky Cavalry Centaurea
                                                                              SR Rarity
                                                                              1 cardSky Cavalry Centaurea
                                                                              Sky Cavalry Centaurea
                                                                              LIGHT
                                                                              Sky Cavalry Centaurea
                                                                              • ATK:

                                                                              • 2000

                                                                              • DEF:

                                                                              • 0


                                                                              2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                                                              UR Rarity
                                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                              UR Rarity
                                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                              DARK
                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                              • ATK:

                                                                              • 2900

                                                                              • DEF:

                                                                              • 2900


                                                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                              PALEOZOIC Decks in MASTER DUEL








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