Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ipiria
SR Rarity
Ipiria
SR Rarity
Ipiria
EARTH 2
Ipiria
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.

SR Rarity
Monster Gate
SR Rarity
Monster Gate
SR Rarity
Monster Gate
Spell Normal
Monster Gate

    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    Spell Normal
    Reasoning

      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

      SR Rarity
      Runick Destruction
      SR Rarity
      Runick Destruction
      SR Rarity
      Runick Destruction
      Spell Quick
      Runick Destruction

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

        R Rarity
        Runick Dispelling
        R Rarity
        Runick Dispelling
        R Rarity
        Runick Dispelling
        Spell Quick
        Runick Dispelling

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.

          SR Rarity
          Runick Flashing Fire
          SR Rarity
          Runick Flashing Fire
          SR Rarity
          Runick Flashing Fire
          Spell Quick
          Runick Flashing Fire

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

            UR Rarity
            Runick Fountain
            UR Rarity
            Runick Fountain
            UR Rarity
            Runick Fountain
            Spell Field
            Runick Fountain

              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

              SR Rarity
              Runick Freezing Curses
              SR Rarity
              Runick Freezing Curses
              SR Rarity
              Runick Freezing Curses
              Spell Quick
              Runick Freezing Curses

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                SR Rarity
                Runick Golden Droplet
                SR Rarity
                Runick Golden Droplet
                SR Rarity
                Runick Golden Droplet
                Spell Quick
                Runick Golden Droplet

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                  R Rarity
                  Runick Slumber
                  R Rarity
                  Runick Slumber
                  R Rarity
                  Runick Slumber
                  Spell Quick
                  Runick Slumber

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                    R Rarity
                    Runick Smiting Storm
                    R Rarity
                    Runick Smiting Storm
                    R Rarity
                    Runick Smiting Storm
                    Spell Quick
                    Runick Smiting Storm

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                      UR Rarity
                      Runick Tip
                      UR Rarity
                      Runick Tip
                      UR Rarity
                      Runick Tip
                      Spell Quick
                      Runick Tip

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                        UR Rarity
                        That Grass Looks Greener
                        UR Rarity
                        That Grass Looks Greener
                        UR Rarity
                        That Grass Looks Greener
                        Spell Normal
                        That Grass Looks Greener

                          If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                          UR Rarity
                          Traptantalizing Tune
                          UR Rarity
                          Traptantalizing Tune
                          UR Rarity
                          Traptantalizing Tune
                          Spell Normal
                          Traptantalizing Tune

                            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

                            UR Rarity
                            Destructive Daruma Karma Cannon
                            UR Rarity
                            Destructive Daruma Karma Cannon
                            UR Rarity
                            Destructive Daruma Karma Cannon
                            Trap Normal
                            Destructive Daruma Karma Cannon

                              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                              N Rarity
                              Elemental Burst
                              N Rarity
                              Elemental Burst
                              N Rarity
                              Elemental Burst
                              Trap Normal
                              Elemental Burst

                                Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                                SR Rarity
                                Hope for Escape
                                SR Rarity
                                Hope for Escape
                                SR Rarity
                                Hope for Escape
                                Trap Normal
                                Hope for Escape

                                  If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.

                                  R Rarity
                                  Paleozoic Dinomischus
                                  R Rarity
                                  Paleozoic Dinomischus
                                  R Rarity
                                  Paleozoic Dinomischus
                                  Trap Normal
                                  Paleozoic Dinomischus

                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                    N Rarity
                                    Paleozoic Leanchoilia
                                    N Rarity
                                    Paleozoic Leanchoilia
                                    N Rarity
                                    Paleozoic Leanchoilia
                                    Trap Normal
                                    Paleozoic Leanchoilia

                                      Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                      N Rarity
                                      Paleozoic Marrella
                                      N Rarity
                                      Paleozoic Marrella
                                      N Rarity
                                      Paleozoic Marrella
                                      Trap Normal
                                      Paleozoic Marrella

                                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                        R Rarity
                                        Rise to Full Height
                                        R Rarity
                                        Rise to Full Height
                                        R Rarity
                                        Rise to Full Height
                                        Trap Normal
                                        Rise to Full Height

                                          Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                                          UR Rarity
                                          Transaction Rollback
                                          UR Rarity
                                          Transaction Rollback
                                          UR Rarity
                                          Transaction Rollback
                                          Trap Normal
                                          Transaction Rollback

                                            Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                            SR Rarity
                                            Trap Trick
                                            SR Rarity
                                            Trap Trick
                                            SR Rarity
                                            Trap Trick
                                            Trap Normal
                                            Trap Trick

                                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                              Extra Deck

                                              UR Rarity
                                              Hugin the Runick Wings
                                              UR Rarity
                                              Hugin the Runick Wings
                                              UR Rarity
                                              Hugin the Runick Wings
                                              LIGHT 2
                                              Hugin the Runick Wings
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                              SR Rarity
                                              Sleipnir the Runick Mane
                                              SR Rarity
                                              Sleipnir the Runick Mane
                                              SR Rarity
                                              Sleipnir the Runick Mane
                                              LIGHT 9
                                              Sleipnir the Runick Mane
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 1500


                                              2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

                                              UR Rarity
                                              Paleozoic Cambroraster
                                              UR Rarity
                                              Paleozoic Cambroraster
                                              UR Rarity
                                              Paleozoic Cambroraster
                                              WATER
                                              Paleozoic Cambroraster
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                              UR Rarity
                                              S:P Little Knight
                                              UR Rarity
                                              S:P Little Knight
                                              UR Rarity
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                              SR Rarity
                                              Paleozoic Anomalocaris
                                              SR Rarity
                                              Paleozoic Anomalocaris
                                              SR Rarity
                                              Paleozoic Anomalocaris
                                              WATER
                                              Paleozoic Anomalocaris
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 0


                                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                              SR Rarity
                                              Paleozoic Opabinia
                                              SR Rarity
                                              Paleozoic Opabinia
                                              SR Rarity
                                              Paleozoic Opabinia
                                              WATER
                                              Paleozoic Opabinia
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2400


                                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                              UR Rarity
                                              Super Starslayer TY-PHON - Sky Crisis
                                              UR Rarity
                                              Super Starslayer TY-PHON - Sky Crisis
                                              UR Rarity
                                              Super Starslayer TY-PHON - Sky Crisis
                                              DARK
                                              Super Starslayer TY-PHON - Sky Crisis
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2900


                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                              Need 16 UR

                                              UR Rarity
                                              I:P Masquerena1 card
                                              UR Rarity
                                              Infinitrack Fortress Megaclops1 card
                                              UR Rarity
                                              Knightmare Gryphon1 card
                                              UR Rarity
                                              Knightmare Unicorn1 card
                                              UR Rarity
                                              Linkuriboh1 card
                                              UR Rarity
                                              Mekk-Knight Crusadia Avramax1 card
                                              UR Rarity
                                              Paleozoic Cambroraster1 card
                                              UR Rarity
                                              Time-Tearing Morganite3 card
                                              UR Rarity
                                              Traptantalizing Tune3 card
                                              UR Rarity
                                              Destructive Daruma Karma Cannon3 card

                                              Main: 60 Extra: 15

                                              SR Rarity
                                              3 cardAbsolute King Back Jack
                                              SR Rarity
                                              3 cardAbsolute King Back Jack
                                              Absolute King Back Jack
                                              DARK 1
                                              Absolute King Back Jack
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


                                              SR Rarity
                                              1 cardIpiria
                                              SR Rarity
                                              1 cardIpiria
                                              Ipiria
                                              EARTH 2
                                              Ipiria
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 500


                                              If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                                              N Rarity
                                              1 cardLaundry Dragonmaid
                                              N Rarity
                                              1 cardLaundry Dragonmaid
                                              Laundry Dragonmaid
                                              WATER 2
                                              Laundry Dragonmaid
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 1600


                                              If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


                                              R Rarity
                                              1 cardMagicolloidal Sol
                                              R Rarity
                                              1 cardMagicolloidal Sol
                                              Magicolloidal Sol
                                              WATER 2
                                              Magicolloidal Sol
                                              • ATK:

                                              • 400

                                              • DEF:

                                              • 300


                                              If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


                                              SR Rarity
                                              1 cardPot of Desires
                                              SR Rarity
                                              1 cardPot of Desires
                                              Pot of Desires
                                              Spell Normal
                                              Pot of Desires

                                                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                Tag(s):

                                                SR Rarity
                                                3 cardReasoning
                                                SR Rarity
                                                3 cardReasoning
                                                Reasoning
                                                Spell Normal
                                                Reasoning

                                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                  UR Rarity
                                                  3 cardTime-Tearing Morganite
                                                  UR Rarity
                                                  3 cardTime-Tearing Morganite
                                                  Time-Tearing Morganite
                                                  Spell Normal
                                                  Time-Tearing Morganite

                                                    For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                    UR Rarity
                                                    3 cardTraptantalizing Tune
                                                    UR Rarity
                                                    3 cardTraptantalizing Tune
                                                    Traptantalizing Tune
                                                    Spell Normal
                                                    Traptantalizing Tune

                                                      Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                      N Rarity
                                                      2 cardBalance of Judgment
                                                      N Rarity
                                                      2 cardBalance of Judgment
                                                      Balance of Judgment
                                                      Trap Normal
                                                      Balance of Judgment

                                                        If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                                                        UR Rarity
                                                        3 cardDestructive Daruma Karma Cannon
                                                        UR Rarity
                                                        3 cardDestructive Daruma Karma Cannon
                                                        Destructive Daruma Karma Cannon
                                                        Trap Normal
                                                        Destructive Daruma Karma Cannon

                                                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                          SR Rarity
                                                          3 cardDimensional Barrier
                                                          SR Rarity
                                                          3 cardDimensional Barrier
                                                          Dimensional Barrier
                                                          Trap Normal
                                                          Dimensional Barrier

                                                            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                            N Rarity
                                                            3 cardFiend Griefing
                                                            N Rarity
                                                            3 cardFiend Griefing
                                                            Fiend Griefing
                                                            Trap Normal
                                                            Fiend Griefing

                                                              Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                                                              SR Rarity
                                                              3 cardIce Dragon's Prison
                                                              SR Rarity
                                                              3 cardIce Dragon's Prison
                                                              Ice Dragon's Prison
                                                              Trap Normal
                                                              Ice Dragon's Prison

                                                                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                                R Rarity
                                                                1 cardLost Wind
                                                                R Rarity
                                                                1 cardLost Wind
                                                                Lost Wind
                                                                Trap Normal
                                                                Lost Wind

                                                                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                                  SR Rarity
                                                                  3 cardNeedlebug Nest
                                                                  SR Rarity
                                                                  3 cardNeedlebug Nest
                                                                  Needlebug Nest
                                                                  Trap Normal
                                                                  Needlebug Nest

                                                                    Send the top 5 cards of your Deck to the GY.


                                                                    N Rarity
                                                                    3 cardPaleozoic Canadia
                                                                    N Rarity
                                                                    3 cardPaleozoic Canadia
                                                                    Paleozoic Canadia
                                                                    Trap Normal
                                                                    Paleozoic Canadia

                                                                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                      R Rarity
                                                                      3 cardPaleozoic Dinomischus
                                                                      R Rarity
                                                                      3 cardPaleozoic Dinomischus
                                                                      Paleozoic Dinomischus
                                                                      Trap Normal
                                                                      Paleozoic Dinomischus

                                                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                        N Rarity
                                                                        3 cardPaleozoic Leanchoilia
                                                                        N Rarity
                                                                        3 cardPaleozoic Leanchoilia
                                                                        Paleozoic Leanchoilia
                                                                        Trap Normal
                                                                        Paleozoic Leanchoilia

                                                                          Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                          N Rarity
                                                                          3 cardPaleozoic Marrella
                                                                          N Rarity
                                                                          3 cardPaleozoic Marrella
                                                                          Paleozoic Marrella
                                                                          Trap Normal
                                                                          Paleozoic Marrella

                                                                            Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                            N Rarity
                                                                            3 cardPaleozoic Olenoides
                                                                            N Rarity
                                                                            3 cardPaleozoic Olenoides
                                                                            Paleozoic Olenoides
                                                                            Trap Normal
                                                                            Paleozoic Olenoides

                                                                              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                              SR Rarity
                                                                              2 cardRedeemable Jar
                                                                              SR Rarity
                                                                              2 cardRedeemable Jar
                                                                              Redeemable Jar
                                                                              Trap Continuous
                                                                              Redeemable Jar

                                                                                You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn.


                                                                                R Rarity
                                                                                3 cardRise to Full Height
                                                                                R Rarity
                                                                                3 cardRise to Full Height
                                                                                Rise to Full Height
                                                                                Trap Normal
                                                                                Rise to Full Height

                                                                                  Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                                  SR Rarity
                                                                                  3 cardThreatening Roar
                                                                                  SR Rarity
                                                                                  3 cardThreatening Roar
                                                                                  Threatening Roar
                                                                                  Trap Normal
                                                                                  Threatening Roar

                                                                                    Your opponent cannot declare an attack this turn.


                                                                                    SR Rarity
                                                                                    3 cardTrap Trick
                                                                                    SR Rarity
                                                                                    3 cardTrap Trick
                                                                                    Trap Trick
                                                                                    Trap Normal
                                                                                    Trap Trick

                                                                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                      UR Rarity
                                                                                      1 cardI:P Masquerena
                                                                                      UR Rarity
                                                                                      1 cardI:P Masquerena
                                                                                      I:P Masquerena
                                                                                      DARK
                                                                                      I:P Masquerena
                                                                                      • ATK:

                                                                                      • 800

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Bottom-Left

                                                                                      Bottom-Right


                                                                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                      UR Rarity
                                                                                      1 cardInfinitrack Fortress Megaclops
                                                                                      UR Rarity
                                                                                      1 cardInfinitrack Fortress Megaclops
                                                                                      Infinitrack Fortress Megaclops
                                                                                      EARTH
                                                                                      Infinitrack Fortress Megaclops
                                                                                      • ATK:

                                                                                      • 4000

                                                                                      • LINK-3

                                                                                      Link Arrow:

                                                                                      Right

                                                                                      Bottom-Left

                                                                                      Bottom-Right


                                                                                      3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardKnightmare Gryphon
                                                                                      UR Rarity
                                                                                      1 cardKnightmare Gryphon
                                                                                      Knightmare Gryphon
                                                                                      LIGHT
                                                                                      Knightmare Gryphon
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • LINK-4

                                                                                      Link Arrow:

                                                                                      Top

                                                                                      Left

                                                                                      Right

                                                                                      Bottom


                                                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                                                                      UR Rarity
                                                                                      1 cardKnightmare Unicorn
                                                                                      UR Rarity
                                                                                      1 cardKnightmare Unicorn
                                                                                      Knightmare Unicorn
                                                                                      DARK
                                                                                      Knightmare Unicorn
                                                                                      • ATK:

                                                                                      • 2200

                                                                                      • LINK-3

                                                                                      Link Arrow:

                                                                                      Left

                                                                                      Right

                                                                                      Bottom


                                                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                      UR Rarity
                                                                                      1 cardLinkuriboh
                                                                                      UR Rarity
                                                                                      1 cardLinkuriboh
                                                                                      Linkuriboh
                                                                                      DARK
                                                                                      Linkuriboh
                                                                                      • ATK:

                                                                                      • 300

                                                                                      • LINK-1

                                                                                      Link Arrow:

                                                                                      Bottom


                                                                                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardMekk-Knight Crusadia Avramax
                                                                                      UR Rarity
                                                                                      1 cardMekk-Knight Crusadia Avramax
                                                                                      Mekk-Knight Crusadia Avramax
                                                                                      LIGHT
                                                                                      Mekk-Knight Crusadia Avramax
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • LINK-4

                                                                                      Link Arrow:

                                                                                      Left

                                                                                      Right

                                                                                      Bottom-Left

                                                                                      Bottom-Right


                                                                                      2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                                                      UR Rarity
                                                                                      1 cardPaleozoic Cambroraster
                                                                                      UR Rarity
                                                                                      1 cardPaleozoic Cambroraster
                                                                                      Paleozoic Cambroraster
                                                                                      WATER
                                                                                      Paleozoic Cambroraster
                                                                                      • ATK:

                                                                                      • 1200

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Top

                                                                                      Bottom


                                                                                      2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                      N Rarity
                                                                                      1 cardCat Shark
                                                                                      N Rarity
                                                                                      1 cardCat Shark
                                                                                      Cat Shark
                                                                                      WATER
                                                                                      Cat Shark
                                                                                      • ATK:

                                                                                      • 500

                                                                                      • DEF:

                                                                                      • 500


                                                                                      2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                                                      SR Rarity
                                                                                      1 cardFull Armored Utopic Ray Lancer
                                                                                      SR Rarity
                                                                                      1 cardFull Armored Utopic Ray Lancer
                                                                                      Full Armored Utopic Ray Lancer
                                                                                      WATER
                                                                                      Full Armored Utopic Ray Lancer
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 600


                                                                                      3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                                                      SR Rarity
                                                                                      3 cardPaleozoic Anomalocaris
                                                                                      SR Rarity
                                                                                      3 cardPaleozoic Anomalocaris
                                                                                      Paleozoic Anomalocaris
                                                                                      WATER
                                                                                      Paleozoic Anomalocaris
                                                                                      • ATK:

                                                                                      • 2400

                                                                                      • DEF:

                                                                                      • 0


                                                                                      3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                      SR Rarity
                                                                                      3 cardPaleozoic Opabinia
                                                                                      SR Rarity
                                                                                      3 cardPaleozoic Opabinia
                                                                                      Paleozoic Opabinia
                                                                                      WATER
                                                                                      Paleozoic Opabinia
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • DEF:

                                                                                      • 2400


                                                                                      2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.



                                                                                      PALEOZOIC Decks in MASTER DUEL








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