Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.

N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.

R Rarity
Soldier Dragons
R Rarity
Soldier Dragons
R Rarity
Soldier Dragons
EARTH 2
Soldier Dragons
  • ATK:

  • 700

  • DEF:

  • 800


Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.

SR Rarity
Pot of Extravagance
SR Rarity
Pot of Extravagance
SR Rarity
Pot of Extravagance
Spell Normal
Pot of Extravagance

    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



    Tag(s):

    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    Spell Normal
    Reasoning

      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

      UR Rarity
      That Grass Looks Greener
      UR Rarity
      That Grass Looks Greener
      UR Rarity
      That Grass Looks Greener
      Spell Normal
      That Grass Looks Greener

        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

        SR Rarity
        Ice Dragon's Prison
        SR Rarity
        Ice Dragon's Prison
        SR Rarity
        Ice Dragon's Prison
        Trap Normal
        Ice Dragon's Prison

          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            SR Rarity
            Needlebug Nest
            SR Rarity
            Needlebug Nest
            SR Rarity
            Needlebug Nest
            Trap Normal
            Needlebug Nest

              Send the top 5 cards of your Deck to the GY.

              N Rarity
              Paleozoic Canadia
              N Rarity
              Paleozoic Canadia
              N Rarity
              Paleozoic Canadia
              Trap Normal
              Paleozoic Canadia

                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                R Rarity
                Paleozoic Dinomischus
                R Rarity
                Paleozoic Dinomischus
                R Rarity
                Paleozoic Dinomischus
                Trap Normal
                Paleozoic Dinomischus

                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  N Rarity
                  Paleozoic Leanchoilia
                  N Rarity
                  Paleozoic Leanchoilia
                  N Rarity
                  Paleozoic Leanchoilia
                  Trap Normal
                  Paleozoic Leanchoilia

                    Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    N Rarity
                    Paleozoic Marrella
                    N Rarity
                    Paleozoic Marrella
                    N Rarity
                    Paleozoic Marrella
                    Trap Normal
                    Paleozoic Marrella

                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      N Rarity
                      Paleozoic Olenoides
                      N Rarity
                      Paleozoic Olenoides
                      N Rarity
                      Paleozoic Olenoides
                      Trap Normal
                      Paleozoic Olenoides

                        Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                        R Rarity
                        Rise to Full Height
                        R Rarity
                        Rise to Full Height
                        R Rarity
                        Rise to Full Height
                        Trap Normal
                        Rise to Full Height

                          Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                          SR Rarity
                          Trap Trick
                          SR Rarity
                          Trap Trick
                          SR Rarity
                          Trap Trick
                          Trap Normal
                          Trap Trick

                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                            Extra Deck

                            N Rarity
                            Cat Shark
                            N Rarity
                            Cat Shark
                            N Rarity
                            Cat Shark
                            WATER
                            Cat Shark
                            • ATK:

                            • 500

                            • DEF:

                            • 500


                            2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.

                            UR Rarity
                            Gigantic Spright
                            UR Rarity
                            Gigantic Spright
                            UR Rarity
                            Gigantic Spright
                            DARK
                            Gigantic Spright
                            • ATK:

                            • 1600

                            • DEF:

                            • 1600


                            2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                            UR Rarity
                            Number 2: Ninja Shadow Mosquito
                            UR Rarity
                            Number 2: Ninja Shadow Mosquito
                            UR Rarity
                            Number 2: Ninja Shadow Mosquito
                            WIND
                            Number 2: Ninja Shadow Mosquito
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.

                            SR Rarity
                            Onibimaru Soul Sweeper
                            SR Rarity
                            Onibimaru Soul Sweeper
                            SR Rarity
                            Onibimaru Soul Sweeper
                            DARK
                            Onibimaru Soul Sweeper
                            • ATK:

                            • 1900

                            • DEF:

                            • 1600


                            2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.

                            SR Rarity
                            Paleozoic Anomalocaris
                            SR Rarity
                            Paleozoic Anomalocaris
                            SR Rarity
                            Paleozoic Anomalocaris
                            WATER
                            Paleozoic Anomalocaris
                            • ATK:

                            • 2400

                            • DEF:

                            • 0


                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                            SR Rarity
                            Paleozoic Opabinia
                            SR Rarity
                            Paleozoic Opabinia
                            SR Rarity
                            Paleozoic Opabinia
                            WATER
                            Paleozoic Opabinia
                            • ATK:

                            • 0

                            • DEF:

                            • 2400


                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                            SR Rarity
                            Sky Cavalry Centaurea
                            SR Rarity
                            Sky Cavalry Centaurea
                            SR Rarity
                            Sky Cavalry Centaurea
                            LIGHT
                            Sky Cavalry Centaurea
                            • ATK:

                            • 2000

                            • DEF:

                            • 0


                            2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.

                            Need 25 UR

                            UR Rarity
                            Lady Labrynth of the Silver Castle1 card
                            UR Rarity
                            Lovely Labrynth of the Silver Castle1 card
                            UR Rarity
                            Paleozoic Cambroraster1 card
                            UR Rarity
                            S:P Little Knight1 card
                            UR Rarity
                            Spright Elf2 card
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder1 card
                            UR Rarity
                            Gigantic Spright2 card
                            UR Rarity
                            Number 2: Ninja Shadow Mosquito1 card
                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis1 card
                            UR Rarity
                            That Grass Looks Greener1 card
                            UR Rarity
                            Traptantalizing Tune3 card
                            UR Rarity
                            Big Welcome Labrynth3 card
                            UR Rarity
                            Destructive Daruma Karma Cannon3 card
                            UR Rarity
                            The Black Goat Laughs1 card
                            UR Rarity
                            Transaction Rollback3 card

                            Main: 60 Extra: 15

                            SR Rarity
                            1 cardArianna the Labrynth Servant
                            SR Rarity
                            1 cardArianna the Labrynth Servant
                            Arianna the Labrynth Servant
                            DARK 4
                            Arianna the Labrynth Servant
                            • ATK:

                            • 1600

                            • DEF:

                            • 2100


                            If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


                            UR Rarity
                            1 cardLady Labrynth of the Silver Castle
                            UR Rarity
                            1 cardLady Labrynth of the Silver Castle
                            Lady Labrynth of the Silver Castle
                            DARK 8
                            Lady Labrynth of the Silver Castle
                            • ATK:

                            • 3000

                            • DEF:

                            • 2900


                            While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


                            N Rarity
                            1 cardLaundry Dragonmaid
                            N Rarity
                            1 cardLaundry Dragonmaid
                            Laundry Dragonmaid
                            WATER 2
                            Laundry Dragonmaid
                            • ATK:

                            • 500

                            • DEF:

                            • 1600


                            If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


                            UR Rarity
                            1 cardLovely Labrynth of the Silver Castle
                            UR Rarity
                            1 cardLovely Labrynth of the Silver Castle
                            Lovely Labrynth of the Silver Castle
                            DARK 8
                            Lovely Labrynth of the Silver Castle
                            • ATK:

                            • 2900

                            • DEF:

                            • 1900


                            Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                            R Rarity
                            1 cardMagicolloidal Sol
                            R Rarity
                            1 cardMagicolloidal Sol
                            Magicolloidal Sol
                            WATER 2
                            Magicolloidal Sol
                            • ATK:

                            • 400

                            • DEF:

                            • 300


                            If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


                            SR Rarity
                            3 cardFury of Kairyu-Shin
                            SR Rarity
                            3 cardFury of Kairyu-Shin
                            Fury of Kairyu-Shin
                            Spell Normal
                            Fury of Kairyu-Shin

                              Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.


                              SR Rarity
                              3 cardReasoning
                              SR Rarity
                              3 cardReasoning
                              Reasoning
                              Spell Normal
                              Reasoning

                                Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                UR Rarity
                                1 cardThat Grass Looks Greener
                                UR Rarity
                                1 cardThat Grass Looks Greener
                                That Grass Looks Greener
                                Spell Normal
                                That Grass Looks Greener

                                  If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                  UR Rarity
                                  3 cardTraptantalizing Tune
                                  UR Rarity
                                  3 cardTraptantalizing Tune
                                  Traptantalizing Tune
                                  Spell Normal
                                  Traptantalizing Tune

                                    Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                    N Rarity
                                    2 cardBalance of Judgment
                                    N Rarity
                                    2 cardBalance of Judgment
                                    Balance of Judgment
                                    Trap Normal
                                    Balance of Judgment

                                      If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                                      UR Rarity
                                      3 cardBig Welcome Labrynth
                                      UR Rarity
                                      3 cardBig Welcome Labrynth
                                      Big Welcome Labrynth
                                      Trap Normal
                                      Big Welcome Labrynth

                                        Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                        UR Rarity
                                        3 cardDestructive Daruma Karma Cannon
                                        UR Rarity
                                        3 cardDestructive Daruma Karma Cannon
                                        Destructive Daruma Karma Cannon
                                        Trap Normal
                                        Destructive Daruma Karma Cannon

                                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                          N Rarity
                                          1 cardElemental Burst
                                          N Rarity
                                          1 cardElemental Burst
                                          Elemental Burst
                                          Trap Normal
                                          Elemental Burst

                                            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                            SR Rarity
                                            3 cardNeedlebug Nest
                                            SR Rarity
                                            3 cardNeedlebug Nest
                                            Needlebug Nest
                                            Trap Normal
                                            Needlebug Nest

                                              Send the top 5 cards of your Deck to the GY.


                                              N Rarity
                                              3 cardPaleozoic Canadia
                                              N Rarity
                                              3 cardPaleozoic Canadia
                                              Paleozoic Canadia
                                              Trap Normal
                                              Paleozoic Canadia

                                                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                R Rarity
                                                3 cardPaleozoic Dinomischus
                                                R Rarity
                                                3 cardPaleozoic Dinomischus
                                                Paleozoic Dinomischus
                                                Trap Normal
                                                Paleozoic Dinomischus

                                                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                  N Rarity
                                                  3 cardPaleozoic Leanchoilia
                                                  N Rarity
                                                  3 cardPaleozoic Leanchoilia
                                                  Paleozoic Leanchoilia
                                                  Trap Normal
                                                  Paleozoic Leanchoilia

                                                    Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    N Rarity
                                                    3 cardPaleozoic Marrella
                                                    N Rarity
                                                    3 cardPaleozoic Marrella
                                                    Paleozoic Marrella
                                                    Trap Normal
                                                    Paleozoic Marrella

                                                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      N Rarity
                                                      3 cardPaleozoic Olenoides
                                                      N Rarity
                                                      3 cardPaleozoic Olenoides
                                                      Paleozoic Olenoides
                                                      Trap Normal
                                                      Paleozoic Olenoides

                                                        Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                        R Rarity
                                                        3 cardRise to Full Height
                                                        R Rarity
                                                        3 cardRise to Full Height
                                                        Rise to Full Height
                                                        Trap Normal
                                                        Rise to Full Height

                                                          Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                          R Rarity
                                                          1 cardSecret Barrel
                                                          R Rarity
                                                          1 cardSecret Barrel
                                                          Secret Barrel
                                                          Trap Normal
                                                          Secret Barrel

                                                            Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                                                            R Rarity
                                                            1 cardSimul Archfiends
                                                            R Rarity
                                                            1 cardSimul Archfiends
                                                            Simul Archfiends
                                                            Trap Normal
                                                            Simul Archfiends

                                                              This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn.


                                                              UR Rarity
                                                              1 cardThe Black Goat Laughs
                                                              UR Rarity
                                                              1 cardThe Black Goat Laughs
                                                              The Black Goat Laughs
                                                              Trap Normal
                                                              The Black Goat Laughs

                                                                Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                SR Rarity
                                                                3 cardThreatening Roar
                                                                SR Rarity
                                                                3 cardThreatening Roar
                                                                Threatening Roar
                                                                Trap Normal
                                                                Threatening Roar

                                                                  Your opponent cannot declare an attack this turn.


                                                                  R Rarity
                                                                  3 cardTorrential Tribute
                                                                  R Rarity
                                                                  3 cardTorrential Tribute
                                                                  Torrential Tribute
                                                                  Trap Normal
                                                                  Torrential Tribute

                                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                    UR Rarity
                                                                    3 cardTransaction Rollback
                                                                    UR Rarity
                                                                    3 cardTransaction Rollback
                                                                    Transaction Rollback
                                                                    Trap Normal
                                                                    Transaction Rollback

                                                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                      SR Rarity
                                                                      3 cardTrap Trick
                                                                      SR Rarity
                                                                      3 cardTrap Trick
                                                                      Trap Trick
                                                                      Trap Normal
                                                                      Trap Trick

                                                                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                        UR Rarity
                                                                        1 cardPaleozoic Cambroraster
                                                                        UR Rarity
                                                                        1 cardPaleozoic Cambroraster
                                                                        Paleozoic Cambroraster
                                                                        WATER
                                                                        Paleozoic Cambroraster
                                                                        • ATK:

                                                                        • 1200

                                                                        • LINK-2

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                                                                        2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                        UR Rarity
                                                                        1 cardS:P Little Knight
                                                                        UR Rarity
                                                                        1 cardS:P Little Knight
                                                                        S:P Little Knight
                                                                        DARK
                                                                        S:P Little Knight
                                                                        • ATK:

                                                                        • 1600

                                                                        • LINK-2

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                                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                        UR Rarity
                                                                        2 cardSpright Elf
                                                                        UR Rarity
                                                                        2 cardSpright Elf
                                                                        Spright Elf
                                                                        FIRE
                                                                        Spright Elf
                                                                        • ATK:

                                                                        • 1400

                                                                        • LINK-2

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                                                                        2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                        UR Rarity
                                                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                        UR Rarity
                                                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                                        LIGHT
                                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                                        • ATK:

                                                                        • 3000

                                                                        • DEF:

                                                                        • 3000


                                                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                        Tag(s):

                                                                        SR Rarity
                                                                        1 cardDownerd Magician
                                                                        SR Rarity
                                                                        1 cardDownerd Magician
                                                                        Downerd Magician
                                                                        DARK
                                                                        Downerd Magician
                                                                        • ATK:

                                                                        • 2100

                                                                        • DEF:

                                                                        • 200


                                                                        2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                        SR Rarity
                                                                        1 cardFull Armored Utopic Ray Lancer
                                                                        SR Rarity
                                                                        1 cardFull Armored Utopic Ray Lancer
                                                                        Full Armored Utopic Ray Lancer
                                                                        WATER
                                                                        Full Armored Utopic Ray Lancer
                                                                        • ATK:

                                                                        • 2500

                                                                        • DEF:

                                                                        • 600


                                                                        3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                                        UR Rarity
                                                                        2 cardGigantic Spright
                                                                        UR Rarity
                                                                        2 cardGigantic Spright
                                                                        Gigantic Spright
                                                                        DARK
                                                                        Gigantic Spright
                                                                        • ATK:

                                                                        • 1600

                                                                        • DEF:

                                                                        • 1600


                                                                        2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                        UR Rarity
                                                                        1 cardNumber 2: Ninja Shadow Mosquito
                                                                        UR Rarity
                                                                        1 cardNumber 2: Ninja Shadow Mosquito
                                                                        Number 2: Ninja Shadow Mosquito
                                                                        WIND
                                                                        Number 2: Ninja Shadow Mosquito
                                                                        • ATK:

                                                                        • 0

                                                                        • DEF:

                                                                        • 0


                                                                        2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                                        SR Rarity
                                                                        1 cardPaleozoic Anomalocaris
                                                                        SR Rarity
                                                                        1 cardPaleozoic Anomalocaris
                                                                        Paleozoic Anomalocaris
                                                                        WATER
                                                                        Paleozoic Anomalocaris
                                                                        • ATK:

                                                                        • 2400

                                                                        • DEF:

                                                                        • 0


                                                                        3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                        SR Rarity
                                                                        2 cardPaleozoic Opabinia
                                                                        SR Rarity
                                                                        2 cardPaleozoic Opabinia
                                                                        Paleozoic Opabinia
                                                                        WATER
                                                                        Paleozoic Opabinia
                                                                        • ATK:

                                                                        • 0

                                                                        • DEF:

                                                                        • 2400


                                                                        2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                        SR Rarity
                                                                        1 cardSky Cavalry Centaurea
                                                                        SR Rarity
                                                                        1 cardSky Cavalry Centaurea
                                                                        Sky Cavalry Centaurea
                                                                        LIGHT
                                                                        Sky Cavalry Centaurea
                                                                        • ATK:

                                                                        • 2000

                                                                        • DEF:

                                                                        • 0


                                                                        2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                                                        UR Rarity
                                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                        UR Rarity
                                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                        DARK
                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                        • ATK:

                                                                        • 2900

                                                                        • DEF:

                                                                        • 2900


                                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                        PALEOZOIC Decks in MASTER DUEL








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