Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.

N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.

R Rarity
Soldier Dragons
R Rarity
Soldier Dragons
R Rarity
Soldier Dragons
EARTH 2
Soldier Dragons
  • ATK:

  • 700

  • DEF:

  • 800


Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.

SR Rarity
Reasoning
SR Rarity
Reasoning
SR Rarity
Reasoning
Spell Normal
Reasoning

    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    Spell Normal
    That Grass Looks Greener

      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

      UR Rarity
      Destructive Daruma Karma Cannon
      UR Rarity
      Destructive Daruma Karma Cannon
      UR Rarity
      Destructive Daruma Karma Cannon
      Trap Normal
      Destructive Daruma Karma Cannon

        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

        R Rarity
        Dragonmaid Tidying
        R Rarity
        Dragonmaid Tidying
        R Rarity
        Dragonmaid Tidying
        Trap Normal
        Dragonmaid Tidying

          Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.

          N Rarity
          Elemental Burst
          N Rarity
          Elemental Burst
          N Rarity
          Elemental Burst
          Trap Normal
          Elemental Burst

            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

            SR Rarity
            Fiend Comedian
            SR Rarity
            Fiend Comedian
            SR Rarity
            Fiend Comedian
            Trap Normal
            Fiend Comedian

              Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.

              N Rarity
              Fiend Griefing
              N Rarity
              Fiend Griefing
              N Rarity
              Fiend Griefing
              Trap Normal
              Fiend Griefing

                Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.

                SR Rarity
                Needlebug Nest
                SR Rarity
                Needlebug Nest
                SR Rarity
                Needlebug Nest
                Trap Normal
                Needlebug Nest

                  Send the top 5 cards of your Deck to the GY.

                  N Rarity
                  Paleozoic Canadia
                  N Rarity
                  Paleozoic Canadia
                  N Rarity
                  Paleozoic Canadia
                  Trap Normal
                  Paleozoic Canadia

                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    R Rarity
                    Paleozoic Dinomischus
                    R Rarity
                    Paleozoic Dinomischus
                    R Rarity
                    Paleozoic Dinomischus
                    Trap Normal
                    Paleozoic Dinomischus

                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      N Rarity
                      Paleozoic Leanchoilia
                      N Rarity
                      Paleozoic Leanchoilia
                      N Rarity
                      Paleozoic Leanchoilia
                      Trap Normal
                      Paleozoic Leanchoilia

                        Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                        N Rarity
                        Paleozoic Marrella
                        N Rarity
                        Paleozoic Marrella
                        N Rarity
                        Paleozoic Marrella
                        Trap Normal
                        Paleozoic Marrella

                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                          N Rarity
                          Paleozoic Olenoides
                          N Rarity
                          Paleozoic Olenoides
                          N Rarity
                          Paleozoic Olenoides
                          Trap Normal
                          Paleozoic Olenoides

                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                            R Rarity
                            Rise to Full Height
                            R Rarity
                            Rise to Full Height
                            R Rarity
                            Rise to Full Height
                            Trap Normal
                            Rise to Full Height

                              Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                               Rarity
                              Transaction Rollback
                               Rarity
                              Transaction Rollback
                               Rarity
                              Transaction Rollback
                              Trap Normal
                              Transaction Rollback

                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                SR Rarity
                                Trap Trick
                                SR Rarity
                                Trap Trick
                                SR Rarity
                                Trap Trick
                                Trap Normal
                                Trap Trick

                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                  N Rarity
                                  Waboku
                                  N Rarity
                                  Waboku
                                  N Rarity
                                  Waboku
                                  Trap Normal
                                  Waboku

                                    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                    Extra Deck

                                    UR Rarity
                                    Linkuriboh
                                    UR Rarity
                                    Linkuriboh
                                    UR Rarity
                                    Linkuriboh
                                    DARK
                                    Linkuriboh
                                    • ATK:

                                    • 300

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                                    UR Rarity
                                    Paleozoic Cambroraster
                                    UR Rarity
                                    Paleozoic Cambroraster
                                    UR Rarity
                                    Paleozoic Cambroraster
                                    WATER
                                    Paleozoic Cambroraster
                                    • ATK:

                                    • 1200

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Bottom


                                    2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                    UR Rarity
                                    Relinquished Anima
                                    UR Rarity
                                    Relinquished Anima
                                    UR Rarity
                                    Relinquished Anima
                                    DARK
                                    Relinquished Anima
                                    • ATK:

                                    • 0

                                    • LINK-1

                                    Link Arrow:

                                    Top


                                    1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                                    UR Rarity
                                    S:P Little Knight
                                    UR Rarity
                                    S:P Little Knight
                                    UR Rarity
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                    UR Rarity
                                    Spright Elf
                                    UR Rarity
                                    Spright Elf
                                    UR Rarity
                                    Spright Elf
                                    FIRE
                                    Spright Elf
                                    • ATK:

                                    • 1400

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                    Tag(s):

                                    SR Rarity
                                    Downerd Magician
                                    SR Rarity
                                    Downerd Magician
                                    SR Rarity
                                    Downerd Magician
                                    DARK
                                    Downerd Magician
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 200


                                    2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                                    UR Rarity
                                    Gigantic Spright
                                    UR Rarity
                                    Gigantic Spright
                                    UR Rarity
                                    Gigantic Spright
                                    DARK
                                    Gigantic Spright
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1600


                                    2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                    SR Rarity
                                    Paleozoic Anomalocaris
                                    SR Rarity
                                    Paleozoic Anomalocaris
                                    SR Rarity
                                    Paleozoic Anomalocaris
                                    WATER
                                    Paleozoic Anomalocaris
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 0


                                    3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                    SR Rarity
                                    Paleozoic Opabinia
                                    SR Rarity
                                    Paleozoic Opabinia
                                    SR Rarity
                                    Paleozoic Opabinia
                                    WATER
                                    Paleozoic Opabinia
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2400


                                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                    Need 13 UR

                                     Rarity
                                    Ragnaraika Stag Sovereign1 card
                                    UR Rarity
                                    Baronne de Fleur1 card
                                    UR Rarity
                                    Beelzeus of the Diabolic Dragons1 card
                                    UR Rarity
                                    Icejade Gymir Aegirine1 card
                                    UR Rarity
                                    Gigantic Spright1 card
                                    UR Rarity
                                    Number 2: Ninja Shadow Mosquito1 card
                                    UR Rarity
                                    Traptantalizing Tune3 card
                                    UR Rarity
                                    Trickstar Reincarnation1 card
                                    UR Rarity
                                    Waking the Dragon3 card

                                    Main: 51 Extra: 14

                                    SR Rarity
                                    2 cardPerformapal Five-Rainbow Magician
                                    SR Rarity
                                    2 cardPerformapal Five-Rainbow Magician
                                    Performapal Five-Rainbow Magician
                                    LIGHT 112
                                    Performapal Five-Rainbow Magician
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 100


                                    [ Pendulum Effect ] You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones. ● 0: All monsters they control cannot attack or activate their effects. ● 4 or more: The ATK of all monsters they control become double their original ATK. [ Monster Effect ] If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone.


                                    N Rarity
                                    3 cardCard Trader
                                    N Rarity
                                    3 cardCard Trader
                                    Card Trader
                                    Spell Continuous
                                    Card Trader

                                      Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.


                                      N Rarity
                                      2 cardFlawless Perfection of the Tenyi
                                      N Rarity
                                      2 cardFlawless Perfection of the Tenyi
                                      Flawless Perfection of the Tenyi
                                      Spell Field
                                      Flawless Perfection of the Tenyi

                                        All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.


                                        N Rarity
                                        3 cardReload
                                        N Rarity
                                        3 cardReload
                                        Reload
                                        Spell Quick
                                        Reload

                                          Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                          SR Rarity
                                          2 cardSupernatural Danger Zone
                                          SR Rarity
                                          2 cardSupernatural Danger Zone
                                          Supernatural Danger Zone
                                          Spell Continuous
                                          Supernatural Danger Zone

                                            If a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of "Supernatural Danger Zone" once per turn.


                                            UR Rarity
                                            3 cardTraptantalizing Tune
                                            UR Rarity
                                            3 cardTraptantalizing Tune
                                            Traptantalizing Tune
                                            Spell Normal
                                            Traptantalizing Tune

                                              Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                              SR Rarity
                                              2 cardAngel Statue - Azurune
                                              SR Rarity
                                              2 cardAngel Statue - Azurune
                                              Angel Statue - Azurune
                                              Trap Continuous
                                              Angel Statue - Azurune

                                                Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                                                SR Rarity
                                                1 cardAnti-Spell Fragrance
                                                SR Rarity
                                                1 cardAnti-Spell Fragrance
                                                Anti-Spell Fragrance
                                                Trap Continuous
                                                Anti-Spell Fragrance

                                                  Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                  R Rarity
                                                  3 cardBlack Horn of Heaven
                                                  R Rarity
                                                  3 cardBlack Horn of Heaven
                                                  Black Horn of Heaven
                                                  Trap Counter
                                                  Black Horn of Heaven

                                                    When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.


                                                    SR Rarity
                                                    2 cardGravedigger's Trap Hole
                                                    SR Rarity
                                                    2 cardGravedigger's Trap Hole
                                                    Gravedigger's Trap Hole
                                                    Trap Normal
                                                    Gravedigger's Trap Hole

                                                      When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                                      SR Rarity
                                                      2 cardImperial Iron Wall
                                                      SR Rarity
                                                      2 cardImperial Iron Wall
                                                      Imperial Iron Wall
                                                      Trap Continuous
                                                      Imperial Iron Wall

                                                        Neither player can banish cards.


                                                        N Rarity
                                                        3 cardPaleozoic Canadia
                                                        N Rarity
                                                        3 cardPaleozoic Canadia
                                                        Paleozoic Canadia
                                                        Trap Normal
                                                        Paleozoic Canadia

                                                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                          R Rarity
                                                          3 cardPaleozoic Dinomischus
                                                          R Rarity
                                                          3 cardPaleozoic Dinomischus
                                                          Paleozoic Dinomischus
                                                          Trap Normal
                                                          Paleozoic Dinomischus

                                                            Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                            N Rarity
                                                            2 cardPaleozoic Leanchoilia
                                                            N Rarity
                                                            2 cardPaleozoic Leanchoilia
                                                            Paleozoic Leanchoilia
                                                            Trap Normal
                                                            Paleozoic Leanchoilia

                                                              Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                              N Rarity
                                                              3 cardPaleozoic Marrella
                                                              N Rarity
                                                              3 cardPaleozoic Marrella
                                                              Paleozoic Marrella
                                                              Trap Normal
                                                              Paleozoic Marrella

                                                                Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                N Rarity
                                                                3 cardPaleozoic Olenoides
                                                                N Rarity
                                                                3 cardPaleozoic Olenoides
                                                                Paleozoic Olenoides
                                                                Trap Normal
                                                                Paleozoic Olenoides

                                                                  Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                  R Rarity
                                                                  3 cardPaleozoic Pikaia
                                                                  R Rarity
                                                                  3 cardPaleozoic Pikaia
                                                                  Paleozoic Pikaia
                                                                  Trap Normal
                                                                  Paleozoic Pikaia

                                                                    Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                    N Rarity
                                                                    3 cardThe Phantom Knights of Wrong Magnetring
                                                                    N Rarity
                                                                    3 cardThe Phantom Knights of Wrong Magnetring
                                                                    The Phantom Knights of Wrong Magnetring
                                                                    Trap Normal
                                                                    The Phantom Knights of Wrong Magnetring

                                                                      When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.) ● (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.


                                                                      SR Rarity
                                                                      2 cardThreatening Roar
                                                                      SR Rarity
                                                                      2 cardThreatening Roar
                                                                      Threatening Roar
                                                                      Trap Normal
                                                                      Threatening Roar

                                                                        Your opponent cannot declare an attack this turn.


                                                                        UR Rarity
                                                                        1 cardTrickstar Reincarnation
                                                                        UR Rarity
                                                                        1 cardTrickstar Reincarnation
                                                                        Trickstar Reincarnation
                                                                        Trap Normal
                                                                        Trickstar Reincarnation

                                                                          Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.


                                                                          UR Rarity
                                                                          3 cardWaking the Dragon
                                                                          UR Rarity
                                                                          3 cardWaking the Dragon
                                                                          Waking the Dragon
                                                                          Trap Normal
                                                                          Waking the Dragon

                                                                            If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.


                                                                             Rarity
                                                                            1 cardRagnaraika Stag Sovereign
                                                                             Rarity
                                                                            1 cardRagnaraika Stag Sovereign
                                                                            Ragnaraika Stag Sovereign
                                                                            EARTH
                                                                            Ragnaraika Stag Sovereign
                                                                            • ATK:

                                                                            • 3300

                                                                            • LINK-5

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                                                                            2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                                                                            UR Rarity
                                                                            1 cardBaronne de Fleur
                                                                            UR Rarity
                                                                            1 cardBaronne de Fleur
                                                                            Baronne de Fleur
                                                                            WIND 10
                                                                            Baronne de Fleur
                                                                            • ATK:

                                                                            • 3000

                                                                            • DEF:

                                                                            • 2400


                                                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                            UR Rarity
                                                                            1 cardBeelzeus of the Diabolic Dragons
                                                                            UR Rarity
                                                                            1 cardBeelzeus of the Diabolic Dragons
                                                                            Beelzeus of the Diabolic Dragons
                                                                            DARK 10
                                                                            Beelzeus of the Diabolic Dragons
                                                                            • ATK:

                                                                            • 4000

                                                                            • DEF:

                                                                            • 4000


                                                                            1 DARK Tuner + 2+ non-Tuner monsters Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK.


                                                                            UR Rarity
                                                                            1 cardIcejade Gymir Aegirine
                                                                            UR Rarity
                                                                            1 cardIcejade Gymir Aegirine
                                                                            Icejade Gymir Aegirine
                                                                            WATER 10
                                                                            Icejade Gymir Aegirine
                                                                            • ATK:

                                                                            • 3000

                                                                            • DEF:

                                                                            • 1500


                                                                            1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                                                            N Rarity
                                                                            1 cardCat Shark
                                                                            N Rarity
                                                                            1 cardCat Shark
                                                                            Cat Shark
                                                                            WATER
                                                                            Cat Shark
                                                                            • ATK:

                                                                            • 500

                                                                            • DEF:

                                                                            • 500


                                                                            2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                                            UR Rarity
                                                                            1 cardGigantic Spright
                                                                            UR Rarity
                                                                            1 cardGigantic Spright
                                                                            Gigantic Spright
                                                                            DARK
                                                                            Gigantic Spright
                                                                            • ATK:

                                                                            • 1600

                                                                            • DEF:

                                                                            • 1600


                                                                            2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                            UR Rarity
                                                                            1 cardNumber 2: Ninja Shadow Mosquito
                                                                            UR Rarity
                                                                            1 cardNumber 2: Ninja Shadow Mosquito
                                                                            Number 2: Ninja Shadow Mosquito
                                                                            WIND
                                                                            Number 2: Ninja Shadow Mosquito
                                                                            • ATK:

                                                                            • 0

                                                                            • DEF:

                                                                            • 0


                                                                            2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                                            SR Rarity
                                                                            1 cardNumber F0: Utopic Future
                                                                            SR Rarity
                                                                            1 cardNumber F0: Utopic Future
                                                                            Number F0: Utopic Future
                                                                            LIGHT
                                                                            Number F0: Utopic Future
                                                                            • ATK:

                                                                            • 0

                                                                            • DEF:

                                                                            • 0


                                                                            2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                                                                            SR Rarity
                                                                            2 cardPaleozoic Anomalocaris
                                                                            SR Rarity
                                                                            2 cardPaleozoic Anomalocaris
                                                                            Paleozoic Anomalocaris
                                                                            WATER
                                                                            Paleozoic Anomalocaris
                                                                            • ATK:

                                                                            • 2400

                                                                            • DEF:

                                                                            • 0


                                                                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                            SR Rarity
                                                                            2 cardPaleozoic Opabinia
                                                                            SR Rarity
                                                                            2 cardPaleozoic Opabinia
                                                                            Paleozoic Opabinia
                                                                            WATER
                                                                            Paleozoic Opabinia
                                                                            • ATK:

                                                                            • 0

                                                                            • DEF:

                                                                            • 2400


                                                                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                            SR Rarity
                                                                            1 cardSky Cavalry Centaurea
                                                                            SR Rarity
                                                                            1 cardSky Cavalry Centaurea
                                                                            Sky Cavalry Centaurea
                                                                            LIGHT
                                                                            Sky Cavalry Centaurea
                                                                            • ATK:

                                                                            • 2000

                                                                            • DEF:

                                                                            • 0


                                                                            2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                                                            N Rarity
                                                                            1 cardThe Phantom Knights of Cursed Javelin
                                                                            N Rarity
                                                                            1 cardThe Phantom Knights of Cursed Javelin
                                                                            The Phantom Knights of Cursed Javelin
                                                                            DARK
                                                                            The Phantom Knights of Cursed Javelin
                                                                            • ATK:

                                                                            • 1600

                                                                            • DEF:

                                                                            • 0


                                                                            2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.



                                                                            PALEOZOIC Decks in MASTER DUEL








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