Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Reasoning
SR Rarity
Reasoning
SR Rarity
Reasoning
Spell Normal
Reasoning

    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    Spell Normal
    That Grass Looks Greener

      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

      UR Rarity
      Traptantalizing Tune
      UR Rarity
      Traptantalizing Tune
      UR Rarity
      Traptantalizing Tune
      Spell Normal
      Traptantalizing Tune

        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

        UR Rarity
        Destructive Daruma Karma Cannon
        UR Rarity
        Destructive Daruma Karma Cannon
        UR Rarity
        Destructive Daruma Karma Cannon
        Trap Normal
        Destructive Daruma Karma Cannon

          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

          N Rarity
          Elemental Burst
          N Rarity
          Elemental Burst
          N Rarity
          Elemental Burst
          Trap Normal
          Elemental Burst

            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

            R Rarity
            Paleozoic Dinomischus
            R Rarity
            Paleozoic Dinomischus
            R Rarity
            Paleozoic Dinomischus
            Trap Normal
            Paleozoic Dinomischus

              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

              N Rarity
              Paleozoic Leanchoilia
              N Rarity
              Paleozoic Leanchoilia
              N Rarity
              Paleozoic Leanchoilia
              Trap Normal
              Paleozoic Leanchoilia

                Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                N Rarity
                Paleozoic Marrella
                N Rarity
                Paleozoic Marrella
                N Rarity
                Paleozoic Marrella
                Trap Normal
                Paleozoic Marrella

                  Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  R Rarity
                  Rise to Full Height
                  R Rarity
                  Rise to Full Height
                  R Rarity
                  Rise to Full Height
                  Trap Normal
                  Rise to Full Height

                    Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                    UR Rarity
                    Transaction Rollback
                    UR Rarity
                    Transaction Rollback
                    UR Rarity
                    Transaction Rollback
                    Trap Normal
                    Transaction Rollback

                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                      SR Rarity
                      Trap Trick
                      SR Rarity
                      Trap Trick
                      SR Rarity
                      Trap Trick
                      Trap Normal
                      Trap Trick

                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                        Extra Deck

                        UR Rarity
                        Paleozoic Cambroraster
                        UR Rarity
                        Paleozoic Cambroraster
                        UR Rarity
                        Paleozoic Cambroraster
                        WATER
                        Paleozoic Cambroraster
                        • ATK:

                        • 1200

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        DARK
                        S:P Little Knight
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Right


                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                        SR Rarity
                        Downerd Magician
                        SR Rarity
                        Downerd Magician
                        SR Rarity
                        Downerd Magician
                        DARK
                        Downerd Magician
                        • ATK:

                        • 2100

                        • DEF:

                        • 200


                        2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                        SR Rarity
                        Paleozoic Anomalocaris
                        SR Rarity
                        Paleozoic Anomalocaris
                        SR Rarity
                        Paleozoic Anomalocaris
                        WATER
                        Paleozoic Anomalocaris
                        • ATK:

                        • 2400

                        • DEF:

                        • 0


                        3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                        SR Rarity
                        Paleozoic Opabinia
                        SR Rarity
                        Paleozoic Opabinia
                        SR Rarity
                        Paleozoic Opabinia
                        WATER
                        Paleozoic Opabinia
                        • ATK:

                        • 0

                        • DEF:

                        • 2400


                        2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis
                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis
                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis
                        DARK
                        Super Starslayer TY-PHON - Sky Crisis
                        • ATK:

                        • 2900

                        • DEF:

                        • 2900


                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                        Need 5 UR

                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        UR Rarity
                        Transaction Rollback
                        UR Rarity
                        Transaction Rollback
                        UR Rarity
                        Transaction Rollback

                        Main: 51 Extra: 15

                        R Rarity
                        2 cardMagicolloidal Sol
                        R Rarity
                        2 cardMagicolloidal Sol
                        Magicolloidal Sol
                        WATER 2
                        Magicolloidal Sol
                        • ATK:

                        • 400

                        • DEF:

                        • 300


                        If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


                        SR Rarity
                        3 cardReasoning
                        SR Rarity
                        3 cardReasoning
                        Reasoning
                        Spell Normal
                        Reasoning

                          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                          R Rarity
                          3 cardDice It
                          R Rarity
                          3 cardDice It
                          Dice It
                          Trap Normal
                          Dice It

                            Roll a six-sided die. Apply this effect, depending on whose turn it is. ● During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY. ● During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.


                            N Rarity
                            1 cardElemental Burst
                            N Rarity
                            1 cardElemental Burst
                            Elemental Burst
                            Trap Normal
                            Elemental Burst

                              Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                              N Rarity
                              2 cardFerret Flames
                              N Rarity
                              2 cardFerret Flames
                              Ferret Flames
                              Trap Normal
                              Ferret Flames

                                If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                SR Rarity
                                2 cardHope for Escape
                                SR Rarity
                                2 cardHope for Escape
                                Hope for Escape
                                Trap Normal
                                Hope for Escape

                                  If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                  SR Rarity
                                  2 cardIce Dragon's Prison
                                  SR Rarity
                                  2 cardIce Dragon's Prison
                                  Ice Dragon's Prison
                                  Trap Normal
                                  Ice Dragon's Prison

                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                    N Rarity
                                    3 cardIchiroku's Ledger Book
                                    N Rarity
                                    3 cardIchiroku's Ledger Book
                                    Ichiroku's Ledger Book
                                    Trap Normal
                                    Ichiroku's Ledger Book

                                      Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect.


                                      R Rarity
                                      3 cardLost Wind
                                      R Rarity
                                      3 cardLost Wind
                                      Lost Wind
                                      Trap Normal
                                      Lost Wind

                                        Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                        SR Rarity
                                        3 cardNeedlebug Nest
                                        SR Rarity
                                        3 cardNeedlebug Nest
                                        Needlebug Nest
                                        Trap Normal
                                        Needlebug Nest

                                          Send the top 5 cards of your Deck to the GY.


                                          N Rarity
                                          3 cardPaleozoic Canadia
                                          N Rarity
                                          3 cardPaleozoic Canadia
                                          Paleozoic Canadia
                                          Trap Normal
                                          Paleozoic Canadia

                                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                            R Rarity
                                            3 cardPaleozoic Dinomischus
                                            R Rarity
                                            3 cardPaleozoic Dinomischus
                                            Paleozoic Dinomischus
                                            Trap Normal
                                            Paleozoic Dinomischus

                                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              N Rarity
                                              3 cardPaleozoic Leanchoilia
                                              N Rarity
                                              3 cardPaleozoic Leanchoilia
                                              Paleozoic Leanchoilia
                                              Trap Normal
                                              Paleozoic Leanchoilia

                                                Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                N Rarity
                                                3 cardPaleozoic Marrella
                                                N Rarity
                                                3 cardPaleozoic Marrella
                                                Paleozoic Marrella
                                                Trap Normal
                                                Paleozoic Marrella

                                                  Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                  N Rarity
                                                  3 cardPaleozoic Olenoides
                                                  N Rarity
                                                  3 cardPaleozoic Olenoides
                                                  Paleozoic Olenoides
                                                  Trap Normal
                                                  Paleozoic Olenoides

                                                    Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    R Rarity
                                                    3 cardRise to Full Height
                                                    R Rarity
                                                    3 cardRise to Full Height
                                                    Rise to Full Height
                                                    Trap Normal
                                                    Rise to Full Height

                                                      Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                      UR Rarity
                                                      3 cardTransaction Rollback
                                                      UR Rarity
                                                      3 cardTransaction Rollback
                                                      Transaction Rollback
                                                      Trap Normal
                                                      Transaction Rollback

                                                        Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                        SR Rarity
                                                        3 cardTrap Trick
                                                        SR Rarity
                                                        3 cardTrap Trick
                                                        Trap Trick
                                                        Trap Normal
                                                        Trap Trick

                                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                          N Rarity
                                                          3 cardWaboku
                                                          N Rarity
                                                          3 cardWaboku
                                                          Waboku
                                                          Trap Normal
                                                          Waboku

                                                            You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                            R Rarity
                                                            1 cardImduk the World Chalice Dragon
                                                            R Rarity
                                                            1 cardImduk the World Chalice Dragon
                                                            Imduk the World Chalice Dragon
                                                            WIND
                                                            Imduk the World Chalice Dragon
                                                            • ATK:

                                                            • 800

                                                            • LINK-1

                                                            Link Arrow:

                                                            Top


                                                            1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                            SR Rarity
                                                            1 cardMarincess Coral Anemone
                                                            SR Rarity
                                                            1 cardMarincess Coral Anemone
                                                            Marincess Coral Anemone
                                                            WATER
                                                            Marincess Coral Anemone
                                                            • ATK:

                                                            • 2000

                                                            • LINK-2

                                                            Link Arrow:

                                                            Left

                                                            Bottom


                                                            2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                            UR Rarity
                                                            1 cardS:P Little Knight
                                                            UR Rarity
                                                            1 cardS:P Little Knight
                                                            S:P Little Knight
                                                            DARK
                                                            S:P Little Knight
                                                            • ATK:

                                                            • 1600

                                                            • LINK-2

                                                            Link Arrow:

                                                            Left

                                                            Right


                                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                            N Rarity
                                                            1 cardCat Shark
                                                            N Rarity
                                                            1 cardCat Shark
                                                            Cat Shark
                                                            WATER
                                                            Cat Shark
                                                            • ATK:

                                                            • 500

                                                            • DEF:

                                                            • 500


                                                            2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                            UR Rarity
                                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                            UR Rarity
                                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                            LIGHT
                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 3000


                                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                            Tag(s):

                                                            SR Rarity
                                                            1 cardDownerd Magician
                                                            SR Rarity
                                                            1 cardDownerd Magician
                                                            Downerd Magician
                                                            DARK
                                                            Downerd Magician
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 200


                                                            2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                            SR Rarity
                                                            1 cardEpurrely Plump
                                                            SR Rarity
                                                            1 cardEpurrely Plump
                                                            Epurrely Plump
                                                            EARTH
                                                            Epurrely Plump
                                                            • ATK:

                                                            • 200

                                                            • DEF:

                                                            • 2100


                                                            2 Level 2 monsters Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase.


                                                            R Rarity
                                                            1 cardNumber 45: Crumble Logos the Prophet of Demolition
                                                            R Rarity
                                                            1 cardNumber 45: Crumble Logos the Prophet of Demolition
                                                            Number 45: Crumble Logos the Prophet of Demolition
                                                            EARTH
                                                            Number 45: Crumble Logos the Prophet of Demolition
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 0


                                                            2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                                                            SR Rarity
                                                            1 cardOnibimaru Soul Sweeper
                                                            SR Rarity
                                                            1 cardOnibimaru Soul Sweeper
                                                            Onibimaru Soul Sweeper
                                                            DARK
                                                            Onibimaru Soul Sweeper
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 1600


                                                            2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


                                                            SR Rarity
                                                            2 cardPaleozoic Anomalocaris
                                                            SR Rarity
                                                            2 cardPaleozoic Anomalocaris
                                                            Paleozoic Anomalocaris
                                                            WATER
                                                            Paleozoic Anomalocaris
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 0


                                                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                            SR Rarity
                                                            3 cardPaleozoic Opabinia
                                                            SR Rarity
                                                            3 cardPaleozoic Opabinia
                                                            Paleozoic Opabinia
                                                            WATER
                                                            Paleozoic Opabinia
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 2400


                                                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                            SR Rarity
                                                            1 cardSky Cavalry Centaurea
                                                            SR Rarity
                                                            1 cardSky Cavalry Centaurea
                                                            Sky Cavalry Centaurea
                                                            LIGHT
                                                            Sky Cavalry Centaurea
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 0


                                                            2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.



                                                            PALEOZOIC Decks in MASTER DUEL








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