Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Monster Gate
SR Rarity
Monster Gate
SR Rarity
Monster Gate
Spell Normal
Monster Gate

    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    Spell Normal
    Reasoning

      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

      SR Rarity
      Runick Destruction
      SR Rarity
      Runick Destruction
      SR Rarity
      Runick Destruction
      Spell Quick
      Runick Destruction

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

        SR Rarity
        Runick Flashing Fire
        SR Rarity
        Runick Flashing Fire
        SR Rarity
        Runick Flashing Fire
        Spell Quick
        Runick Flashing Fire

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

          UR Rarity
          Runick Fountain
          UR Rarity
          Runick Fountain
          UR Rarity
          Runick Fountain
          Spell Field
          Runick Fountain

            You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

            SR Rarity
            Runick Freezing Curses
            SR Rarity
            Runick Freezing Curses
            SR Rarity
            Runick Freezing Curses
            Spell Quick
            Runick Freezing Curses

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

              SR Rarity
              Runick Golden Droplet
              SR Rarity
              Runick Golden Droplet
              SR Rarity
              Runick Golden Droplet
              Spell Quick
              Runick Golden Droplet

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                R Rarity
                Runick Slumber
                R Rarity
                Runick Slumber
                R Rarity
                Runick Slumber
                Spell Quick
                Runick Slumber

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                  R Rarity
                  Runick Smiting Storm
                  R Rarity
                  Runick Smiting Storm
                  R Rarity
                  Runick Smiting Storm
                  Spell Quick
                  Runick Smiting Storm

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                    UR Rarity
                    Runick Tip
                    UR Rarity
                    Runick Tip
                    UR Rarity
                    Runick Tip
                    Spell Quick
                    Runick Tip

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                      UR Rarity
                      That Grass Looks Greener
                      UR Rarity
                      That Grass Looks Greener
                      UR Rarity
                      That Grass Looks Greener
                      Spell Normal
                      That Grass Looks Greener

                        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                        UR Rarity
                        Traptantalizing Tune
                        UR Rarity
                        Traptantalizing Tune
                        UR Rarity
                        Traptantalizing Tune
                        Spell Normal
                        Traptantalizing Tune

                          Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

                          UR Rarity
                          Destructive Daruma Karma Cannon
                          UR Rarity
                          Destructive Daruma Karma Cannon
                          UR Rarity
                          Destructive Daruma Karma Cannon
                          Trap Normal
                          Destructive Daruma Karma Cannon

                            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                            N Rarity
                            Elemental Burst
                            N Rarity
                            Elemental Burst
                            N Rarity
                            Elemental Burst
                            Trap Normal
                            Elemental Burst

                              Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                              SR Rarity
                              Hope for Escape
                              SR Rarity
                              Hope for Escape
                              SR Rarity
                              Hope for Escape
                              Trap Normal
                              Hope for Escape

                                If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.

                                R Rarity
                                Paleozoic Dinomischus
                                R Rarity
                                Paleozoic Dinomischus
                                R Rarity
                                Paleozoic Dinomischus
                                Trap Normal
                                Paleozoic Dinomischus

                                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                  N Rarity
                                  Paleozoic Leanchoilia
                                  N Rarity
                                  Paleozoic Leanchoilia
                                  N Rarity
                                  Paleozoic Leanchoilia
                                  Trap Normal
                                  Paleozoic Leanchoilia

                                    Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                    N Rarity
                                    Paleozoic Marrella
                                    N Rarity
                                    Paleozoic Marrella
                                    N Rarity
                                    Paleozoic Marrella
                                    Trap Normal
                                    Paleozoic Marrella

                                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                      R Rarity
                                      Rise to Full Height
                                      R Rarity
                                      Rise to Full Height
                                      R Rarity
                                      Rise to Full Height
                                      Trap Normal
                                      Rise to Full Height

                                        Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                                        UR Rarity
                                        Transaction Rollback
                                        UR Rarity
                                        Transaction Rollback
                                        UR Rarity
                                        Transaction Rollback
                                        Trap Normal
                                        Transaction Rollback

                                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                          SR Rarity
                                          Trap Trick
                                          SR Rarity
                                          Trap Trick
                                          SR Rarity
                                          Trap Trick
                                          Trap Normal
                                          Trap Trick

                                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                            Extra Deck

                                            SR Rarity
                                            Geri the Runick Fangs
                                            SR Rarity
                                            Geri the Runick Fangs
                                            SR Rarity
                                            Geri the Runick Fangs
                                            DARK 4
                                            Geri the Runick Fangs
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 1000


                                            2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                            UR Rarity
                                            Hugin the Runick Wings
                                            UR Rarity
                                            Hugin the Runick Wings
                                            UR Rarity
                                            Hugin the Runick Wings
                                            LIGHT 2
                                            Hugin the Runick Wings
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                            UR Rarity
                                            Paleozoic Cambroraster
                                            UR Rarity
                                            Paleozoic Cambroraster
                                            UR Rarity
                                            Paleozoic Cambroraster
                                            WATER
                                            Paleozoic Cambroraster
                                            • ATK:

                                            • 1200

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Bottom


                                            2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                            UR Rarity
                                            S:P Little Knight
                                            UR Rarity
                                            S:P Little Knight
                                            UR Rarity
                                            S:P Little Knight
                                            DARK
                                            S:P Little Knight
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            LIGHT
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                            Tag(s):

                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            WATER
                                            Paleozoic Anomalocaris
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 0


                                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                            SR Rarity
                                            Paleozoic Opabinia
                                            SR Rarity
                                            Paleozoic Opabinia
                                            SR Rarity
                                            Paleozoic Opabinia
                                            WATER
                                            Paleozoic Opabinia
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 2400


                                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            DARK
                                            Super Starslayer TY-PHON - Sky Crisis
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 2900


                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                            Need 24 UR

                                            UR Rarity
                                            Lovely Labrynth of the Silver Castle2 card
                                            UR Rarity
                                            Hugin the Runick Wings3 card
                                            UR Rarity
                                            Paleozoic Cambroraster1 card
                                            UR Rarity
                                            Chaos Angel1 card
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis1 card
                                            UR Rarity
                                            Runick Fountain1 card
                                            UR Rarity
                                            Runick Tip2 card
                                            UR Rarity
                                            That Grass Looks Greener1 card
                                            UR Rarity
                                            Traptantalizing Tune2 card
                                            UR Rarity
                                            Big Welcome Labrynth2 card
                                            UR Rarity
                                            Destructive Daruma Karma Cannon2 card
                                            UR Rarity
                                            The Black Goat Laughs2 card
                                            UR Rarity
                                            Transaction Rollback3 card

                                            Main: 52 Extra: 15

                                            UR Rarity
                                            2 cardLovely Labrynth of the Silver Castle
                                            UR Rarity
                                            2 cardLovely Labrynth of the Silver Castle
                                            Lovely Labrynth of the Silver Castle
                                            DARK 8
                                            Lovely Labrynth of the Silver Castle
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 1900


                                            Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                                            SR Rarity
                                            3 cardMonster Gate
                                            SR Rarity
                                            3 cardMonster Gate
                                            Monster Gate
                                            Spell Normal
                                            Monster Gate

                                              Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                              SR Rarity
                                              3 cardReasoning
                                              SR Rarity
                                              3 cardReasoning
                                              Reasoning
                                              Spell Normal
                                              Reasoning

                                                Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                SR Rarity
                                                1 cardRunick Destruction
                                                SR Rarity
                                                1 cardRunick Destruction
                                                Runick Destruction
                                                Spell Quick
                                                Runick Destruction

                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                  R Rarity
                                                  2 cardRunick Dispelling
                                                  R Rarity
                                                  2 cardRunick Dispelling
                                                  Runick Dispelling
                                                  Spell Quick
                                                  Runick Dispelling

                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                                    SR Rarity
                                                    2 cardRunick Flashing Fire
                                                    SR Rarity
                                                    2 cardRunick Flashing Fire
                                                    Runick Flashing Fire
                                                    Spell Quick
                                                    Runick Flashing Fire

                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                      UR Rarity
                                                      1 cardRunick Fountain
                                                      UR Rarity
                                                      1 cardRunick Fountain
                                                      Runick Fountain
                                                      Spell Field
                                                      Runick Fountain

                                                        You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                        SR Rarity
                                                        2 cardRunick Freezing Curses
                                                        SR Rarity
                                                        2 cardRunick Freezing Curses
                                                        Runick Freezing Curses
                                                        Spell Quick
                                                        Runick Freezing Curses

                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                          SR Rarity
                                                          2 cardRunick Golden Droplet
                                                          SR Rarity
                                                          2 cardRunick Golden Droplet
                                                          Runick Golden Droplet
                                                          Spell Quick
                                                          Runick Golden Droplet

                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                            R Rarity
                                                            2 cardRunick Slumber
                                                            R Rarity
                                                            2 cardRunick Slumber
                                                            Runick Slumber
                                                            Spell Quick
                                                            Runick Slumber

                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                              R Rarity
                                                              2 cardRunick Smiting Storm
                                                              R Rarity
                                                              2 cardRunick Smiting Storm
                                                              Runick Smiting Storm
                                                              Spell Quick
                                                              Runick Smiting Storm

                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                UR Rarity
                                                                2 cardRunick Tip
                                                                UR Rarity
                                                                2 cardRunick Tip
                                                                Runick Tip
                                                                Spell Quick
                                                                Runick Tip

                                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                  UR Rarity
                                                                  1 cardThat Grass Looks Greener
                                                                  UR Rarity
                                                                  1 cardThat Grass Looks Greener
                                                                  That Grass Looks Greener
                                                                  Spell Normal
                                                                  That Grass Looks Greener

                                                                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                                    UR Rarity
                                                                    2 cardTraptantalizing Tune
                                                                    UR Rarity
                                                                    2 cardTraptantalizing Tune
                                                                    Traptantalizing Tune
                                                                    Spell Normal
                                                                    Traptantalizing Tune

                                                                      Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                                      UR Rarity
                                                                      2 cardBig Welcome Labrynth
                                                                      UR Rarity
                                                                      2 cardBig Welcome Labrynth
                                                                      Big Welcome Labrynth
                                                                      Trap Normal
                                                                      Big Welcome Labrynth

                                                                        Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                                                        UR Rarity
                                                                        2 cardDestructive Daruma Karma Cannon
                                                                        UR Rarity
                                                                        2 cardDestructive Daruma Karma Cannon
                                                                        Destructive Daruma Karma Cannon
                                                                        Trap Normal
                                                                        Destructive Daruma Karma Cannon

                                                                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                                          SR Rarity
                                                                          1 cardDimensional Barrier
                                                                          SR Rarity
                                                                          1 cardDimensional Barrier
                                                                          Dimensional Barrier
                                                                          Trap Normal
                                                                          Dimensional Barrier

                                                                            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                            N Rarity
                                                                            1 cardElemental Burst
                                                                            N Rarity
                                                                            1 cardElemental Burst
                                                                            Elemental Burst
                                                                            Trap Normal
                                                                            Elemental Burst

                                                                              Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                                              SR Rarity
                                                                              2 cardHope for Escape
                                                                              SR Rarity
                                                                              2 cardHope for Escape
                                                                              Hope for Escape
                                                                              Trap Normal
                                                                              Hope for Escape

                                                                                If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                                                                SR Rarity
                                                                                1 cardJar of Avarice
                                                                                SR Rarity
                                                                                1 cardJar of Avarice
                                                                                Jar of Avarice
                                                                                Trap Normal
                                                                                Jar of Avarice

                                                                                  Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                                                                  R Rarity
                                                                                  2 cardPaleozoic Dinomischus
                                                                                  R Rarity
                                                                                  2 cardPaleozoic Dinomischus
                                                                                  Paleozoic Dinomischus
                                                                                  Trap Normal
                                                                                  Paleozoic Dinomischus

                                                                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                    N Rarity
                                                                                    2 cardPaleozoic Leanchoilia
                                                                                    N Rarity
                                                                                    2 cardPaleozoic Leanchoilia
                                                                                    Paleozoic Leanchoilia
                                                                                    Trap Normal
                                                                                    Paleozoic Leanchoilia

                                                                                      Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                      N Rarity
                                                                                      2 cardPaleozoic Marrella
                                                                                      N Rarity
                                                                                      2 cardPaleozoic Marrella
                                                                                      Paleozoic Marrella
                                                                                      Trap Normal
                                                                                      Paleozoic Marrella

                                                                                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                        R Rarity
                                                                                        2 cardRise to Full Height
                                                                                        R Rarity
                                                                                        2 cardRise to Full Height
                                                                                        Rise to Full Height
                                                                                        Trap Normal
                                                                                        Rise to Full Height

                                                                                          Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                                          UR Rarity
                                                                                          2 cardThe Black Goat Laughs
                                                                                          UR Rarity
                                                                                          2 cardThe Black Goat Laughs
                                                                                          The Black Goat Laughs
                                                                                          Trap Normal
                                                                                          The Black Goat Laughs

                                                                                            Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                            UR Rarity
                                                                                            3 cardTransaction Rollback
                                                                                            UR Rarity
                                                                                            3 cardTransaction Rollback
                                                                                            Transaction Rollback
                                                                                            Trap Normal
                                                                                            Transaction Rollback

                                                                                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                              SR Rarity
                                                                                              2 cardTrap Trick
                                                                                              SR Rarity
                                                                                              2 cardTrap Trick
                                                                                              Trap Trick
                                                                                              Trap Normal
                                                                                              Trap Trick

                                                                                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                                SR Rarity
                                                                                                1 cardVivid Tail
                                                                                                SR Rarity
                                                                                                1 cardVivid Tail
                                                                                                Vivid Tail
                                                                                                Trap Normal
                                                                                                Vivid Tail

                                                                                                  Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.


                                                                                                  SR Rarity
                                                                                                  2 cardGeri the Runick Fangs
                                                                                                  SR Rarity
                                                                                                  2 cardGeri the Runick Fangs
                                                                                                  Geri the Runick Fangs
                                                                                                  DARK 4
                                                                                                  Geri the Runick Fangs
                                                                                                  • ATK:

                                                                                                  • 0

                                                                                                  • DEF:

                                                                                                  • 1000


                                                                                                  2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                                  UR Rarity
                                                                                                  3 cardHugin the Runick Wings
                                                                                                  UR Rarity
                                                                                                  3 cardHugin the Runick Wings
                                                                                                  Hugin the Runick Wings
                                                                                                  LIGHT 2
                                                                                                  Hugin the Runick Wings
                                                                                                  • ATK:

                                                                                                  • 0

                                                                                                  • DEF:

                                                                                                  • 0


                                                                                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                                  SR Rarity
                                                                                                  1 cardSleipnir the Runick Mane
                                                                                                  SR Rarity
                                                                                                  1 cardSleipnir the Runick Mane
                                                                                                  Sleipnir the Runick Mane
                                                                                                  LIGHT 9
                                                                                                  Sleipnir the Runick Mane
                                                                                                  • ATK:

                                                                                                  • 1500

                                                                                                  • DEF:

                                                                                                  • 1500


                                                                                                  2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                                                                  SR Rarity
                                                                                                  1 cardLink Spider
                                                                                                  SR Rarity
                                                                                                  1 cardLink Spider
                                                                                                  Link Spider
                                                                                                  EARTH
                                                                                                  Link Spider
                                                                                                  • ATK:

                                                                                                  • 1000

                                                                                                  • LINK-1

                                                                                                  Link Arrow:

                                                                                                  Bottom


                                                                                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                                                  SR Rarity
                                                                                                  1 cardMuckraker From the Underworld
                                                                                                  SR Rarity
                                                                                                  1 cardMuckraker From the Underworld
                                                                                                  Muckraker From the Underworld
                                                                                                  DARK
                                                                                                  Muckraker From the Underworld
                                                                                                  • ATK:

                                                                                                  • 1000

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Left

                                                                                                  Bottom


                                                                                                  2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardPaleozoic Cambroraster
                                                                                                  UR Rarity
                                                                                                  1 cardPaleozoic Cambroraster
                                                                                                  Paleozoic Cambroraster
                                                                                                  WATER
                                                                                                  Paleozoic Cambroraster
                                                                                                  • ATK:

                                                                                                  • 1200

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Top

                                                                                                  Bottom


                                                                                                  2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                                  UR Rarity
                                                                                                  1 cardChaos Angel
                                                                                                  UR Rarity
                                                                                                  1 cardChaos Angel
                                                                                                  Chaos Angel
                                                                                                  DARK 10
                                                                                                  Chaos Angel
                                                                                                  • ATK:

                                                                                                  • 3500

                                                                                                  • DEF:

                                                                                                  • 2800


                                                                                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                                                  UR Rarity
                                                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                  UR Rarity
                                                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                  LIGHT
                                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                  • ATK:

                                                                                                  • 3000

                                                                                                  • DEF:

                                                                                                  • 3000


                                                                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                                  Tag(s):

                                                                                                  SR Rarity
                                                                                                  1 cardDownerd Magician
                                                                                                  SR Rarity
                                                                                                  1 cardDownerd Magician
                                                                                                  Downerd Magician
                                                                                                  DARK
                                                                                                  Downerd Magician
                                                                                                  • ATK:

                                                                                                  • 2100

                                                                                                  • DEF:

                                                                                                  • 200


                                                                                                  2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                                                  SR Rarity
                                                                                                  1 cardPaleozoic Anomalocaris
                                                                                                  SR Rarity
                                                                                                  1 cardPaleozoic Anomalocaris
                                                                                                  Paleozoic Anomalocaris
                                                                                                  WATER
                                                                                                  Paleozoic Anomalocaris
                                                                                                  • ATK:

                                                                                                  • 2400

                                                                                                  • DEF:

                                                                                                  • 0


                                                                                                  3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                                  SR Rarity
                                                                                                  1 cardPaleozoic Opabinia
                                                                                                  SR Rarity
                                                                                                  1 cardPaleozoic Opabinia
                                                                                                  Paleozoic Opabinia
                                                                                                  WATER
                                                                                                  Paleozoic Opabinia
                                                                                                  • ATK:

                                                                                                  • 0

                                                                                                  • DEF:

                                                                                                  • 2400


                                                                                                  2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                  UR Rarity
                                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                                  DARK
                                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                                  • ATK:

                                                                                                  • 2900

                                                                                                  • DEF:

                                                                                                  • 2900


                                                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                                  PALEOZOIC Decks in MASTER DUEL








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