Paleozoic Deck Breakdown

Main Deck

UR Rarity
Destructive Daruma Karma Cannon
UR Rarity
Destructive Daruma Karma Cannon
UR Rarity
Destructive Daruma Karma Cannon
Trap Normal
Destructive Daruma Karma Cannon

    Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

    R Rarity
    Paleozoic Dinomischus
    R Rarity
    Paleozoic Dinomischus
    R Rarity
    Paleozoic Dinomischus
    Trap Normal
    Paleozoic Dinomischus

      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

      Need 15 UR

      UR Rarity
      Arias the Labrynth Butler2 card
      UR Rarity
      Lady Labrynth of the Silver Castle3 card
      UR Rarity
      Lovely Labrynth of the Silver Castle1 card
      UR Rarity
      Destructive Daruma Karma Cannon1 card
      UR Rarity
      Draco-Utopian Aura3 card
      UR Rarity
      Infinite Impermanence3 card
      UR Rarity
      Terrors of the Overroot1 card
      UR Rarity
      Waking the Dragon1 card

      Main: 40

      SR Rarity
      3 cardArianna the Labrynth Servant
      SR Rarity
      3 cardArianna the Labrynth Servant
      Arianna the Labrynth Servant
      DARK 4
      Arianna the Labrynth Servant
      • ATK:

      • 1600

      • DEF:

      • 2100


      If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


      UR Rarity
      2 cardArias the Labrynth Butler
      UR Rarity
      2 cardArias the Labrynth Butler
      Arias the Labrynth Butler
      DARK 6
      Arias the Labrynth Butler
      • ATK:

      • 1500

      • DEF:

      • 2500


      During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


      R Rarity
      2 cardLabrynth Archfiend
      R Rarity
      2 cardLabrynth Archfiend
      Labrynth Archfiend
      DARK 7
      Labrynth Archfiend
      • ATK:

      • 2000

      • DEF:

      • 2800


      Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.


      N Rarity
      2 cardLabrynth Chandraglier
      N Rarity
      2 cardLabrynth Chandraglier
      Labrynth Chandraglier
      DARK 3
      Labrynth Chandraglier
      • ATK:

      • 1500

      • DEF:

      • 0


      (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


      UR Rarity
      3 cardLady Labrynth of the Silver Castle
      UR Rarity
      3 cardLady Labrynth of the Silver Castle
      Lady Labrynth of the Silver Castle
      DARK 8
      Lady Labrynth of the Silver Castle
      • ATK:

      • 3000

      • DEF:

      • 2900


      While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


      UR Rarity
      1 cardLovely Labrynth of the Silver Castle
      UR Rarity
      1 cardLovely Labrynth of the Silver Castle
      Lovely Labrynth of the Silver Castle
      DARK 8
      Lovely Labrynth of the Silver Castle
      • ATK:

      • 2900

      • DEF:

      • 1900


      Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


      SR Rarity
      1 cardLabrynth Labyrinth
      SR Rarity
      1 cardLabrynth Labyrinth
      Labrynth Labyrinth
      Spell Field
      Labrynth Labyrinth

        If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


        SR Rarity
        1 cardPot of Duality
        SR Rarity
        1 cardPot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




          Tag(s):

          R Rarity
          3 cardCompulsory Evacuation Device
          R Rarity
          3 cardCompulsory Evacuation Device
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.


            UR Rarity
            1 cardDestructive Daruma Karma Cannon
            UR Rarity
            1 cardDestructive Daruma Karma Cannon
            Destructive Daruma Karma Cannon
            Trap Normal
            Destructive Daruma Karma Cannon

              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


              UR Rarity
              3 cardDraco-Utopian Aura
              UR Rarity
              3 cardDraco-Utopian Aura
              Draco-Utopian Aura
              Trap Counter
              Draco-Utopian Aura

                When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                R Rarity
                3 cardFarewelcome Labrynth
                R Rarity
                3 cardFarewelcome Labrynth
                Farewelcome Labrynth
                Trap Normal
                Farewelcome Labrynth

                  When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.


                  SR Rarity
                  1 cardIce Dragon's Prison
                  SR Rarity
                  1 cardIce Dragon's Prison
                  Ice Dragon's Prison
                  Trap Normal
                  Ice Dragon's Prison

                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                    UR Rarity
                    3 cardInfinite Impermanence
                    UR Rarity
                    3 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      R Rarity
                      1 cardJar of Greed
                      R Rarity
                      1 cardJar of Greed
                      Jar of Greed
                      Trap Normal
                      Jar of Greed

                        Draw 1 card.


                        R Rarity
                        1 cardLegacy of Yata-Garasu
                        R Rarity
                        1 cardLegacy of Yata-Garasu
                        Legacy of Yata-Garasu
                        Trap Normal
                        Legacy of Yata-Garasu

                          Activate 1 of these effects: ● Draw 1 card. ● Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.


                          SR Rarity
                          1 cardMirror Force
                          SR Rarity
                          1 cardMirror Force
                          Mirror Force
                          Trap Normal
                          Mirror Force

                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                            R Rarity
                            3 cardPaleozoic Dinomischus
                            R Rarity
                            3 cardPaleozoic Dinomischus
                            Paleozoic Dinomischus
                            Trap Normal
                            Paleozoic Dinomischus

                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              SR Rarity
                              1 cardReckless Greed
                              SR Rarity
                              1 cardReckless Greed
                              Reckless Greed
                              Trap Normal
                              Reckless Greed

                                Draw 2 cards and skip your next 2 Draw Phases.


                                UR Rarity
                                1 cardTerrors of the Overroot
                                UR Rarity
                                1 cardTerrors of the Overroot
                                Terrors of the Overroot
                                Trap Normal
                                Terrors of the Overroot

                                  Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                                  R Rarity
                                  2 cardThe Huge Revolution is Over
                                  R Rarity
                                  2 cardThe Huge Revolution is Over
                                  The Huge Revolution is Over
                                  Trap Counter
                                  The Huge Revolution is Over

                                    When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it.


                                    UR Rarity
                                    1 cardWaking the Dragon
                                    UR Rarity
                                    1 cardWaking the Dragon
                                    Waking the Dragon
                                    Trap Normal
                                    Waking the Dragon

                                      If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.



                                      PALEOZOIC Decks in MASTER DUEL








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