Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Monster Gate
SR Rarity
Monster Gate
SR Rarity
Monster Gate
Spell Normal
Monster Gate

    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

    SR Rarity
    Pot of Desires
    SR Rarity
    Pot of Desires
    SR Rarity
    Pot of Desires
    Spell Normal
    Pot of Desires

      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



      Tag(s):

      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

        SR Rarity
        Runick Destruction
        SR Rarity
        Runick Destruction
        SR Rarity
        Runick Destruction
        Spell Quick
        Runick Destruction

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

          SR Rarity
          Runick Flashing Fire
          SR Rarity
          Runick Flashing Fire
          SR Rarity
          Runick Flashing Fire
          Spell Quick
          Runick Flashing Fire

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

            UR Rarity
            Runick Fountain
            UR Rarity
            Runick Fountain
            UR Rarity
            Runick Fountain
            Spell Field
            Runick Fountain

              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

              SR Rarity
              Runick Freezing Curses
              SR Rarity
              Runick Freezing Curses
              SR Rarity
              Runick Freezing Curses
              Spell Quick
              Runick Freezing Curses

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                SR Rarity
                Runick Golden Droplet
                SR Rarity
                Runick Golden Droplet
                SR Rarity
                Runick Golden Droplet
                Spell Quick
                Runick Golden Droplet

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                  R Rarity
                  Runick Slumber
                  R Rarity
                  Runick Slumber
                  R Rarity
                  Runick Slumber
                  Spell Quick
                  Runick Slumber

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                    R Rarity
                    Runick Smiting Storm
                    R Rarity
                    Runick Smiting Storm
                    R Rarity
                    Runick Smiting Storm
                    Spell Quick
                    Runick Smiting Storm

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                      UR Rarity
                      Runick Tip
                      UR Rarity
                      Runick Tip
                      UR Rarity
                      Runick Tip
                      Spell Quick
                      Runick Tip

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                        UR Rarity
                        That Grass Looks Greener
                        UR Rarity
                        That Grass Looks Greener
                        UR Rarity
                        That Grass Looks Greener
                        Spell Normal
                        That Grass Looks Greener

                          If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                          UR Rarity
                          Traptantalizing Tune
                          UR Rarity
                          Traptantalizing Tune
                          UR Rarity
                          Traptantalizing Tune
                          Spell Normal
                          Traptantalizing Tune

                            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

                            UR Rarity
                            Triple Tactics Thrust
                            UR Rarity
                            Triple Tactics Thrust
                            UR Rarity
                            Triple Tactics Thrust
                            Spell Normal
                            Triple Tactics Thrust

                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                              UR Rarity
                              Destructive Daruma Karma Cannon
                              UR Rarity
                              Destructive Daruma Karma Cannon
                              UR Rarity
                              Destructive Daruma Karma Cannon
                              Trap Normal
                              Destructive Daruma Karma Cannon

                                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                                N Rarity
                                Elemental Burst
                                N Rarity
                                Elemental Burst
                                N Rarity
                                Elemental Burst
                                Trap Normal
                                Elemental Burst

                                  Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                                  SR Rarity
                                  Hope for Escape
                                  SR Rarity
                                  Hope for Escape
                                  SR Rarity
                                  Hope for Escape
                                  Trap Normal
                                  Hope for Escape

                                    If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.

                                    R Rarity
                                    Paleozoic Dinomischus
                                    R Rarity
                                    Paleozoic Dinomischus
                                    R Rarity
                                    Paleozoic Dinomischus
                                    Trap Normal
                                    Paleozoic Dinomischus

                                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                      N Rarity
                                      Paleozoic Leanchoilia
                                      N Rarity
                                      Paleozoic Leanchoilia
                                      N Rarity
                                      Paleozoic Leanchoilia
                                      Trap Normal
                                      Paleozoic Leanchoilia

                                        Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                        N Rarity
                                        Paleozoic Marrella
                                        N Rarity
                                        Paleozoic Marrella
                                        N Rarity
                                        Paleozoic Marrella
                                        Trap Normal
                                        Paleozoic Marrella

                                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                          R Rarity
                                          Rise to Full Height
                                          R Rarity
                                          Rise to Full Height
                                          R Rarity
                                          Rise to Full Height
                                          Trap Normal
                                          Rise to Full Height

                                            Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                                            UR Rarity
                                            Transaction Rollback
                                            UR Rarity
                                            Transaction Rollback
                                            UR Rarity
                                            Transaction Rollback
                                            Trap Normal
                                            Transaction Rollback

                                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                              SR Rarity
                                              Trap Trick
                                              SR Rarity
                                              Trap Trick
                                              SR Rarity
                                              Trap Trick
                                              Trap Normal
                                              Trap Trick

                                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                                Extra Deck

                                                SR Rarity
                                                Geri the Runick Fangs
                                                SR Rarity
                                                Geri the Runick Fangs
                                                SR Rarity
                                                Geri the Runick Fangs
                                                DARK 4
                                                Geri the Runick Fangs
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 1000


                                                2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                                UR Rarity
                                                Hugin the Runick Wings
                                                UR Rarity
                                                Hugin the Runick Wings
                                                UR Rarity
                                                Hugin the Runick Wings
                                                LIGHT 2
                                                Hugin the Runick Wings
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                                UR Rarity
                                                Paleozoic Cambroraster
                                                UR Rarity
                                                Paleozoic Cambroraster
                                                UR Rarity
                                                Paleozoic Cambroraster
                                                WATER
                                                Paleozoic Cambroraster
                                                • ATK:

                                                • 1200

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Bottom


                                                2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                                UR Rarity
                                                S:P Little Knight
                                                UR Rarity
                                                S:P Little Knight
                                                UR Rarity
                                                S:P Little Knight
                                                DARK
                                                S:P Little Knight
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Right


                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                SR Rarity
                                                Paleozoic Anomalocaris
                                                SR Rarity
                                                Paleozoic Anomalocaris
                                                SR Rarity
                                                Paleozoic Anomalocaris
                                                WATER
                                                Paleozoic Anomalocaris
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 0


                                                3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                                SR Rarity
                                                Paleozoic Opabinia
                                                SR Rarity
                                                Paleozoic Opabinia
                                                SR Rarity
                                                Paleozoic Opabinia
                                                WATER
                                                Paleozoic Opabinia
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2400


                                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                                UR Rarity
                                                Super Starslayer TY-PHON - Sky Crisis
                                                UR Rarity
                                                Super Starslayer TY-PHON - Sky Crisis
                                                UR Rarity
                                                Super Starslayer TY-PHON - Sky Crisis
                                                DARK
                                                Super Starslayer TY-PHON - Sky Crisis
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2900


                                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                Need 29 UR

                                                UR Rarity
                                                Linkuriboh1 card
                                                UR Rarity
                                                Paleozoic Cambroraster1 card
                                                UR Rarity
                                                S:P Little Knight1 card
                                                UR Rarity
                                                Spright Elf1 card
                                                UR Rarity
                                                Odd-Eyes Arcray Dragon1 card
                                                UR Rarity
                                                Supreme King Z-ARC1 card
                                                 Rarity
                                                Vulmina, Statue of the Sacred Dragon1 card
                                                UR Rarity
                                                Crystal Clear Wing Synchro Dragon1 card
                                                UR Rarity
                                                Arc Rebellion Xyz Dragon1 card
                                                UR Rarity
                                                Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                                UR Rarity
                                                Gigantic Spright1 card
                                                UR Rarity
                                                Super Starslayer TY-PHON - Sky Crisis1 card
                                                UR Rarity
                                                That Grass Looks Greener1 card
                                                UR Rarity
                                                Time-Tearing Morganite3 card
                                                UR Rarity
                                                Traptantalizing Tune2 card
                                                UR Rarity
                                                Destructive Daruma Karma Cannon3 card
                                                UR Rarity
                                                Soul of the Supreme King3 card
                                                UR Rarity
                                                The Black Goat Laughs2 card
                                                UR Rarity
                                                Transaction Rollback3 card

                                                Main: 60 Extra: 15

                                                SR Rarity
                                                3 cardAbsolute King Back Jack
                                                SR Rarity
                                                3 cardAbsolute King Back Jack
                                                Absolute King Back Jack
                                                DARK 1
                                                Absolute King Back Jack
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


                                                SR Rarity
                                                1 cardIpiria
                                                SR Rarity
                                                1 cardIpiria
                                                Ipiria
                                                EARTH 2
                                                Ipiria
                                                • ATK:

                                                • 500

                                                • DEF:

                                                • 500


                                                If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                                                SR Rarity
                                                1 cardMudora the Sword Oracle
                                                SR Rarity
                                                1 cardMudora the Sword Oracle
                                                Mudora the Sword Oracle
                                                EARTH 4
                                                Mudora the Sword Oracle
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 1800


                                                You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


                                                 Rarity
                                                1 cardVulmina, Statue of the Sacred Dragon
                                                 Rarity
                                                1 cardVulmina, Statue of the Sacred Dragon
                                                Vulmina, Statue of the Sacred Dragon
                                                LIGHT 21
                                                Vulmina, Statue of the Sacred Dragon
                                                • ATK:

                                                • 200

                                                • DEF:

                                                • 1800


                                                [ Pendulum Effect ] If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can target 1 card on the field; return it to the hand, then you can Special Summon this card. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. [ Monster Effect ] When an opponent's monster declares an attack: You can place this monster in your Pendulum Zone, and if you do, return the opponent's monster to the hand. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                SR Rarity
                                                3 cardReasoning
                                                SR Rarity
                                                3 cardReasoning
                                                Reasoning
                                                Spell Normal
                                                Reasoning

                                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                  UR Rarity
                                                  1 cardThat Grass Looks Greener
                                                  UR Rarity
                                                  1 cardThat Grass Looks Greener
                                                  That Grass Looks Greener
                                                  Spell Normal
                                                  That Grass Looks Greener

                                                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                    UR Rarity
                                                    3 cardTime-Tearing Morganite
                                                    UR Rarity
                                                    3 cardTime-Tearing Morganite
                                                    Time-Tearing Morganite
                                                    Spell Normal
                                                    Time-Tearing Morganite

                                                      For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                      UR Rarity
                                                      2 cardTraptantalizing Tune
                                                      UR Rarity
                                                      2 cardTraptantalizing Tune
                                                      Traptantalizing Tune
                                                      Spell Normal
                                                      Traptantalizing Tune

                                                        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                        UR Rarity
                                                        3 cardDestructive Daruma Karma Cannon
                                                        UR Rarity
                                                        3 cardDestructive Daruma Karma Cannon
                                                        Destructive Daruma Karma Cannon
                                                        Trap Normal
                                                        Destructive Daruma Karma Cannon

                                                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                          N Rarity
                                                          1 cardElemental Burst
                                                          N Rarity
                                                          1 cardElemental Burst
                                                          Elemental Burst
                                                          Trap Normal
                                                          Elemental Burst

                                                            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                            N Rarity
                                                            2 cardFiend Griefing
                                                            N Rarity
                                                            2 cardFiend Griefing
                                                            Fiend Griefing
                                                            Trap Normal
                                                            Fiend Griefing

                                                              Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                                                              SR Rarity
                                                              2 cardHope for Escape
                                                              SR Rarity
                                                              2 cardHope for Escape
                                                              Hope for Escape
                                                              Trap Normal
                                                              Hope for Escape

                                                                If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                                                R Rarity
                                                                2 cardLost Wind
                                                                R Rarity
                                                                2 cardLost Wind
                                                                Lost Wind
                                                                Trap Normal
                                                                Lost Wind

                                                                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                                  SR Rarity
                                                                  3 cardNeedlebug Nest
                                                                  SR Rarity
                                                                  3 cardNeedlebug Nest
                                                                  Needlebug Nest
                                                                  Trap Normal
                                                                  Needlebug Nest

                                                                    Send the top 5 cards of your Deck to the GY.


                                                                    N Rarity
                                                                    2 cardPaleozoic Canadia
                                                                    N Rarity
                                                                    2 cardPaleozoic Canadia
                                                                    Paleozoic Canadia
                                                                    Trap Normal
                                                                    Paleozoic Canadia

                                                                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                      R Rarity
                                                                      3 cardPaleozoic Dinomischus
                                                                      R Rarity
                                                                      3 cardPaleozoic Dinomischus
                                                                      Paleozoic Dinomischus
                                                                      Trap Normal
                                                                      Paleozoic Dinomischus

                                                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                        N Rarity
                                                                        3 cardPaleozoic Leanchoilia
                                                                        N Rarity
                                                                        3 cardPaleozoic Leanchoilia
                                                                        Paleozoic Leanchoilia
                                                                        Trap Normal
                                                                        Paleozoic Leanchoilia

                                                                          Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                          N Rarity
                                                                          3 cardPaleozoic Marrella
                                                                          N Rarity
                                                                          3 cardPaleozoic Marrella
                                                                          Paleozoic Marrella
                                                                          Trap Normal
                                                                          Paleozoic Marrella

                                                                            Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                            N Rarity
                                                                            2 cardPaleozoic Olenoides
                                                                            N Rarity
                                                                            2 cardPaleozoic Olenoides
                                                                            Paleozoic Olenoides
                                                                            Trap Normal
                                                                            Paleozoic Olenoides

                                                                              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                              R Rarity
                                                                              3 cardRise to Full Height
                                                                              R Rarity
                                                                              3 cardRise to Full Height
                                                                              Rise to Full Height
                                                                              Trap Normal
                                                                              Rise to Full Height

                                                                                Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                                UR Rarity
                                                                                3 cardSoul of the Supreme King
                                                                                UR Rarity
                                                                                3 cardSoul of the Supreme King
                                                                                Soul of the Supreme King
                                                                                Trap Normal
                                                                                Soul of the Supreme King

                                                                                  Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.


                                                                                  UR Rarity
                                                                                  2 cardThe Black Goat Laughs
                                                                                  UR Rarity
                                                                                  2 cardThe Black Goat Laughs
                                                                                  The Black Goat Laughs
                                                                                  Trap Normal
                                                                                  The Black Goat Laughs

                                                                                    Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                    SR Rarity
                                                                                    3 cardThreatening Roar
                                                                                    SR Rarity
                                                                                    3 cardThreatening Roar
                                                                                    Threatening Roar
                                                                                    Trap Normal
                                                                                    Threatening Roar

                                                                                      Your opponent cannot declare an attack this turn.


                                                                                      UR Rarity
                                                                                      3 cardTransaction Rollback
                                                                                      UR Rarity
                                                                                      3 cardTransaction Rollback
                                                                                      Transaction Rollback
                                                                                      Trap Normal
                                                                                      Transaction Rollback

                                                                                        Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                        SR Rarity
                                                                                        3 cardTrap Trick
                                                                                        SR Rarity
                                                                                        3 cardTrap Trick
                                                                                        Trap Trick
                                                                                        Trap Normal
                                                                                        Trap Trick

                                                                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                          N Rarity
                                                                                          2 cardWaboku
                                                                                          N Rarity
                                                                                          2 cardWaboku
                                                                                          Waboku
                                                                                          Trap Normal
                                                                                          Waboku

                                                                                            You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                                            R Rarity
                                                                                            1 cardBrave-Eyes Pendulum Dragon
                                                                                            R Rarity
                                                                                            1 cardBrave-Eyes Pendulum Dragon
                                                                                            Brave-Eyes Pendulum Dragon
                                                                                            DARK 8
                                                                                            Brave-Eyes Pendulum Dragon
                                                                                            • ATK:

                                                                                            • 3000

                                                                                            • DEF:

                                                                                            • 2000


                                                                                            1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                                                                            UR Rarity
                                                                                            1 cardLinkuriboh
                                                                                            UR Rarity
                                                                                            1 cardLinkuriboh
                                                                                            Linkuriboh
                                                                                            DARK
                                                                                            Linkuriboh
                                                                                            • ATK:

                                                                                            • 300

                                                                                            • LINK-1

                                                                                            Link Arrow:

                                                                                            Bottom


                                                                                            1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                                            UR Rarity
                                                                                            1 cardPaleozoic Cambroraster
                                                                                            UR Rarity
                                                                                            1 cardPaleozoic Cambroraster
                                                                                            Paleozoic Cambroraster
                                                                                            WATER
                                                                                            Paleozoic Cambroraster
                                                                                            • ATK:

                                                                                            • 1200

                                                                                            • LINK-2

                                                                                            Link Arrow:

                                                                                            Top

                                                                                            Bottom


                                                                                            2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                            UR Rarity
                                                                                            1 cardS:P Little Knight
                                                                                            UR Rarity
                                                                                            1 cardS:P Little Knight
                                                                                            S:P Little Knight
                                                                                            DARK
                                                                                            S:P Little Knight
                                                                                            • ATK:

                                                                                            • 1600

                                                                                            • LINK-2

                                                                                            Link Arrow:

                                                                                            Left

                                                                                            Right


                                                                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                            UR Rarity
                                                                                            1 cardSpright Elf
                                                                                            UR Rarity
                                                                                            1 cardSpright Elf
                                                                                            Spright Elf
                                                                                            FIRE
                                                                                            Spright Elf
                                                                                            • ATK:

                                                                                            • 1400

                                                                                            • LINK-2

                                                                                            Link Arrow:

                                                                                            Bottom-Left

                                                                                            Bottom-Right


                                                                                            2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                            UR Rarity
                                                                                            1 cardOdd-Eyes Arcray Dragon
                                                                                            UR Rarity
                                                                                            1 cardOdd-Eyes Arcray Dragon
                                                                                            Odd-Eyes Arcray Dragon
                                                                                            LIGHT 1213
                                                                                            Odd-Eyes Arcray Dragon
                                                                                            • ATK:

                                                                                            • 4000

                                                                                            • DEF:

                                                                                            • 4000


                                                                                            [ Pendulum Effect ] If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Supreme Celestial King Odd-Eyes Arc-Ray Dragon" once per turn. [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) (This card is always treated as "Supreme King Z-ARC".) This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                                                            UR Rarity
                                                                                            1 cardSupreme King Z-ARC
                                                                                            UR Rarity
                                                                                            1 cardSupreme King Z-ARC
                                                                                            Supreme King Z-ARC
                                                                                            DARK 121
                                                                                            Supreme King Z-ARC
                                                                                            • ATK:

                                                                                            • 4000

                                                                                            • DEF:

                                                                                            • 4000


                                                                                            [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                                                                            UR Rarity
                                                                                            1 cardCrystal Clear Wing Synchro Dragon
                                                                                            UR Rarity
                                                                                            1 cardCrystal Clear Wing Synchro Dragon
                                                                                            Crystal Clear Wing Synchro Dragon
                                                                                            WIND 10
                                                                                            Crystal Clear Wing Synchro Dragon
                                                                                            • ATK:

                                                                                            • 3000

                                                                                            • DEF:

                                                                                            • 2500


                                                                                            1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.


                                                                                            UR Rarity
                                                                                            1 cardArc Rebellion Xyz Dragon
                                                                                            UR Rarity
                                                                                            1 cardArc Rebellion Xyz Dragon
                                                                                            Arc Rebellion Xyz Dragon
                                                                                            DARK
                                                                                            Arc Rebellion Xyz Dragon
                                                                                            • ATK:

                                                                                            • 3000

                                                                                            • DEF:

                                                                                            • 2500


                                                                                            3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                                                                            UR Rarity
                                                                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                            UR Rarity
                                                                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                            LIGHT
                                                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                            • ATK:

                                                                                            • 3000

                                                                                            • DEF:

                                                                                            • 3000


                                                                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                            Tag(s):

                                                                                            SR Rarity
                                                                                            1 cardDownerd Magician
                                                                                            SR Rarity
                                                                                            1 cardDownerd Magician
                                                                                            Downerd Magician
                                                                                            DARK
                                                                                            Downerd Magician
                                                                                            • ATK:

                                                                                            • 2100

                                                                                            • DEF:

                                                                                            • 200


                                                                                            2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                                            UR Rarity
                                                                                            1 cardGigantic Spright
                                                                                            UR Rarity
                                                                                            1 cardGigantic Spright
                                                                                            Gigantic Spright
                                                                                            DARK
                                                                                            Gigantic Spright
                                                                                            • ATK:

                                                                                            • 1600

                                                                                            • DEF:

                                                                                            • 1600


                                                                                            2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                            SR Rarity
                                                                                            1 cardPaleozoic Anomalocaris
                                                                                            SR Rarity
                                                                                            1 cardPaleozoic Anomalocaris
                                                                                            Paleozoic Anomalocaris
                                                                                            WATER
                                                                                            Paleozoic Anomalocaris
                                                                                            • ATK:

                                                                                            • 2400

                                                                                            • DEF:

                                                                                            • 0


                                                                                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                            SR Rarity
                                                                                            1 cardPaleozoic Opabinia
                                                                                            SR Rarity
                                                                                            1 cardPaleozoic Opabinia
                                                                                            Paleozoic Opabinia
                                                                                            WATER
                                                                                            Paleozoic Opabinia
                                                                                            • ATK:

                                                                                            • 0

                                                                                            • DEF:

                                                                                            • 2400


                                                                                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                            UR Rarity
                                                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                            UR Rarity
                                                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                            Super Starslayer TY-PHON - Sky Crisis
                                                                                            DARK
                                                                                            Super Starslayer TY-PHON - Sky Crisis
                                                                                            • ATK:

                                                                                            • 2900

                                                                                            • DEF:

                                                                                            • 2900


                                                                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                            PALEOZOIC Decks in MASTER DUEL








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