Jurrac Deck #773315 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dinomorphia Therizia x3, Jurrac Stego x3, Souleating Oviraptor x3. Created Oct 21, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 59
Reliability 55
Going First 60
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 56
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Synchro
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro boss (Jurrac Meteor, Jurrac Astero, Chengying) or Dinomorphia Kentregina/Rexterm pressure after a Jurrac board is established; Fusion/Xyz finishers (Kentregina 4000 ATK, Transcendosaurus Drillygnathus) when the board is cleared
  • Turn 1 (going first): Open Jurrac Stego or Souleating Oviraptor, use the Stego/Oviraptor effect to reach a Synchro-capable Dinosaur board, then Jurrac Megalo or Aeolo as the second Dinosaur link
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Droll and Dinomorphia Frenzy for the opponent's first starter, then rebuild through Megalo/Aeolo recursion into Meteor or Astero
  • Recovery: Recycle Megalo and Aeolo from the GY, use Babycerasaurus and Petiteranodon when destroyed by card effect, and rebuild the Synchro board from the GY
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck opens a Dinosaur board reliably: the archetype core (Jurrac Stego, Oviraptor, Megalo, Aeolo and Jurrac Volcano) has an estimated 82% chance of at least one live starter in a 5-card opening hand, and it has 8 searcher-text cards plus Fossil Dig to add to that. Conversion into a Synchro board is plausible through Meteor and Astero, which both have 3 copies, while Megalo and Aeolo recur from the GY and keep the engine going after interruption. Interaction is dense: 7 hand traps (Ash, Ghost Belle, Droll and Dinomorphia Frenzy, among others) and 25 removal-text cards give it a strong answer density for the first turns. The score is capped because the list is Illegal (3 copies of Ash Blossom against a limit of 2) and no side deck is registered; the Jurrac and Dinomorphia engines also split the deck (exact Jurrac purity 34.5%). Popularity and the archetype's usage stats were not counted as power, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(at least one archetype core card in 5) = 0.82 and P(Stego or Oviraptor in 5) = 0.34 per copy group; 3-copy starters with recursion (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Hand-trap and Dinomorphia cards are dead without their engine; estimated full-brick proxy about 18%; Frostosaurus and Babycerasaurus are low-function hands (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling: Meteor board wipe into Tuner recursion, Astero negation with Jurrac Set; no recorded boards to measure (Inferred)
D4 Combo Floor & Median Output 52 No parseable boards; median inferred from starter diversity and the split Jurrac/Dinomorphia engine (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Megalo and Aeolo recur from GY, Babycerasaurus and Petiteranodon revive on card-effect destruction, and Ash/Ghost Belle/Droll hit interruptions (Inferred)
D6 Resource Economy, Recovery & Grind 62 Eight searchers plus Fossil Dig and Ground Xeno re-buy, with GY recursion; Megalo discard and Kentregina LP cost are resource drains (Inferred)
D7 End-Board & Interaction Quality 66 7 hand traps and 25 removal-text cards; Astero negates a Summon and Meteor wipes the field; layering is good (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap probability 0.71; Jurrac Impact and Meteor break boards, but Frostosaurus is vanilla pressure (Inferred)
D9 Offensive Pressure & Closing Power 60 Kentregina 4000 ATK, Rexterm 3000 ATK and Chengying 3000 ATK provide closing power once a board stands (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 40 main with three 3-copy staples, but 9 one-of cards and 36 off-archetype copies by exact purity; Illegal copy count lowers the score (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 52 15 Extra slots filled, but 3 one-ofs (Velphito, Saber, Swordsoul) and a Transcendosaurus one-off are weakly supported (Verified composition, Inferred)
D12 Side Deck Adaptability 30 No side deck (0 of up to 15 slots); no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament or archetype meta-share is linked; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro and Fusion lines with several optional effects; decision points are high but learnable (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Stun. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-6); engine conflict (-4). Final formula: Pre-cap: 0.80*Structural(59.4) + 0.20*TournamentReliability(55) + modifiers(-10) = 48.5; Illegal deck capped to 30 as theoretical/structural-only (no normal Final score); Meta Power provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven hand traps plus Droll and Ash-style interaction give multiple answers to first-turn starters
  • Jurrac Megalo and Aeolo recursion and Babycerasaurus or Petiteranodon revival give the deck independent continuations
  • Jurrac Meteor and Astero provide two Synchro boss options with three copies each

Weaknesses

  • Illegal list: 3 copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of 2
  • No side deck, so there is no post-side adaptability
  • Two engines (Jurrac and Dinomorphia) plus one-off Saber, Swordsoul and Transcendosaurus cards reduce coherence

Critical choke points

  • Jurrac Stego and Oviraptor as the only Dinosaur starters that reach the Synchro board
  • Ash Blossom over the copy limit must be fixed before the deck can be played in OCG
  • Megalo recursion depends on the GY holding Jurrac monsters
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 Ground Xeno (legal to 3 copies, already a searcher) Restores legality; Ground Xeno keeps the searcher density and the 40-card main size
2 1 Transcendosaurus Drillygnathus 1 Jurrac Aeolo or 1 Jurrac Megalo (within copy limits) Reduces the off-archetype splash and strengthens Jurrac purity without changing the Extra count
3 none (side deck empty) Ash Blossom and Droll-style hand traps and a Dinomorphia answer to side Adds post-side flexibility, which the deck currently lacks entirely

Evidence & confidence

  • Verified: Legality: Ash Blossom 3 copies against a Semi-Limited legal limit of 2 (Illegal); Main 40, Extra 15, Side 0 within OCG size rules; Hypergeometric draw probabilities from the Main Deck (archetype core 0.8195); Card text and banlist status for the 20 distinct Main and 10 distinct Extra cards
  • Observed: Usage statistics: Jurrac Megalo at 85% and Miscellaneousaurus at 80% inclusion; the archetype core is 25% present in this list
  • Inferred: Consistency and brick estimates from hypergeometric values and text; Interaction density and resilience from hand-trap and removal text; Going-first and going-second plans from text and starter structure; Dimension scores D1 to D11 and D14
  • Provisional: Meta Power (null) and matchup fit D13 (no dated metagame sample); Side deck adaptability D12 (no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No side deck registered: post-side plan cannot be evaluated No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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