Jurrac Deck #773312 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Jurrac Stego x3, Souleating Oviraptor x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57.6
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Jurrac Meteor / Jurrac Astero / Jurrac Velphito Synchro boards and Xyz beats, with Jurrac Megalo and Stego recursion to refill the field; Ultimate Conductor Tyranno, Transcendosaurus Drillygnathus and Swordsoul Supreme Sovereign - Chengying as high-ATK closers
  • Turn 1 (going first): Open with Fossil Dig, Souleating Oviraptor, Ground Xeno or Jurrac Megalo to find a Dinosaur Tuner, then Stego or Megalo into a Jurrac Synchro/Xyz line; hand traps (Ash, Ghost Belle, Droll) are held for the opponent's first search or summon
  • Turn 2 (going second): Hand traps (Ash, Ghost Belle, Droll, Infinite Impermanence, Nibiru) stop the opponent's first board, then Jurrac Megalo or Stego recovers the Dinosaur engine; no summon-first line is assumed (no combo data)
  • Recovery: Jurrac Aeolo and Stego revive Level 4 or lower Jurrac monsters from the GY; Megalo recurses itself when destroyed; Ground Xeno and Fossil Dig refill the hand
  • After siding: Not evaluable: the deck runs zero side cards, so no post-side plan exists in the evidence

Why it scores here

This OCG Jurrac list reliably opens its Dinosaur engine: 11 copies of the archetype core give roughly an 82% chance of at least one in an opening five-card hand (Inferred), and Megalo, Stego and Oviraptor each appear three times. Its interaction package is unusually dense for a beatdown deck, with 12 hand traps and 9 negation-text cards, which supports the going-second score. Closing power comes from the Extra Deck's 2500 to 3500 ATK bodies, and the deck can recover through Stego, Aeolo and Megalo recursion. The score is held down because no combo boards, tournament results or side deck exist, and because Ash Blossom is over the OCG copy limit, so the evaluation is theoretical and structural only. Popularity and the archetype-usage stats confirm the list is real, but they did not add points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one archetype core card in opening 5) ≈ 0.82; Megalo, Stego and Oviraptor each at 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Proxy brick rate ≈ 0.18 from the core-group estimate; 31 generic-slot copies and 37 off-archetype copies dilute hands (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is a text-only read of Synchro/Xyz conversion through Meteor and Astero (Inferred)
D4 Combo Floor & Median Output 45 No combo data, so the median is a text-only estimate with wide uncertainty (Inferred)
D5 Interruption Resilience & Route Redundancy 60 12 hand traps and GY recursion (Megalo, Stego, Aeolo, Megalo's self-recursion) give alternate routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and search (Fossil Dig, Ground Xeno, Oviraptor) refill resources, but Extra Deck spend is heavy (Inferred)
D7 End-Board & Interaction Quality 66 Ash, Ghost Belle, Droll, Nibiru and Evolzar negations plus Jurrac Meteor's board-wipe give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Hand traps are the going-second plan; Jurrac Impact and Meteor provide board breaking (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck ATK of 2500 to 3500 (Meteor 2800, Astero 2500, Tyranno 3500, Transcendosaurus 3000) gives strong closing power (Verified stat)
D10 Main Deck Efficiency & Flexibility 58 40 main cards with 20 distinct; 14 level-0 non-monsters and three-of staples keep it compact but partly generic (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards over 11 distinct, including off-archetype Swordsoul, Saber and Eyes Restrict ends; flexible but not all on-plan (Verified composition)
D12 Side Deck Adaptability 25 Zero side deck cards in the export, so no post-side adaptability can be credited (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro and Xyz sequencing with hand-trap timing; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57.6, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-6); no_side_deck (-4). Final formula: 0.80*Structural(57.6) + 0.20*TournamentReliability(50) = 56.1; modifiers -10 = 46; Illegal cap applied → 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype access ≈ 0.82 in an opening five (Inferred)
  • Dense hand-trap and negation package for going second (Inferred)
  • High-ATK Extra Deck closers, including Meteor, Astero and Tyranno (Verified)

Weaknesses

  • Ash Blossom is over the OCG copy limit, so the list is Illegal (Verified)
  • No side deck, so no post-side or matchup plan (Verified)
  • Generic and off-archetype slots (31 generic, 37 off-archetype copies) dilute the engine (Verified)

Critical choke points

  • Dinosaur Tuner availability in hand for the first Synchro (Inferred)
  • Ash Blossom copy count: the list must cut one copy to become legal (Verified)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal OCG card, or nothing Restores legality; the list cannot receive a normal score while over the limit
2 Nothing; add 0 to 15 side cards Side cards targeting the format's main threats Enables a post-side plan and matchup adjustability (D12)

Evidence & confidence

  • Verified: Illegal status: 3 copies of Ash Blossom vs legal limit 2 (OCG Semi-Limited); Main 40 and Extra 15 are within size rules; Extra Deck ATK values and copy counts (card data); Archetype usage: Jurrac core stats present (22 rows)
  • Inferred: Opening-hand starter probability ≈ 0.82 (hypergeometric); Brick and hand-trap estimates; Going-first and going-second plan readings from card text
  • Provisional: Meta Power (null, no dated sample); Matchup coverage and format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) no side deck in the export Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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