Snake-Eyes Deck #773195 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3, Ghost Ogre & Snow Rabbit x3. Created Oct 21, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Main Deck (60)

Extra Deck (15)

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Snake-Eyes Flamberge Dragon, Snake-Eyes Doomed Dragon and Garunix Eternity bodies (3000 ATK class) after Snake-Eye and Fire King setup; Saint Azamina / Azamina Sol Erysichthon Fusion pressure through Sinful Spoils searches; Promethean Princess and Amblowhale link pressure
  • Turn 1 (going first): Search or Special Summon a Snake-Eye or Fire King starter (Snake-Eye Ash, Snake-Eye Oak, Snake-Eyes Poplar, Fire King Avatar Kirin), convert into Diabellstar or Flamberge via Continuous Spell placements, and keep 1-2 hand traps up. (Inferred, no combo data)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and D.D. Crow to answer the opponent's first starter, then rebuild through Mulcharmy draw effects and Snake-Eye searchers. (Inferred)
  • Recovery: Mulcharmy Fuwalos/Purulia/Meowls draw engine plus GY recursion from Snake-Eye and Fire King monsters, and Extra Deck re-summons via Flamberge placements. (Inferred)
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists.

Why it scores here

The deck's structural score comes from its system: 14 hand traps and 13 negation-text cards give it a strong going-second answer, and about 81% of going-second six-card hands contain at least one hand trap (Inferred from hypergeometric estimates). The Snake-Eye and Fire King engines can reach several 3000-ATK Extra Deck bodies, which supports the closing score. Consistency is limited: the 9-copy archetype core gives only about 57% for at least one core card in a five-card opening hand, and 43 distinct main deck cards with 75 off-archetype copies raise brick risk. There is no combo data, so floor, median, and ceiling are text-only inferences with low confidence. Popularity and archetype usage did not earn points, and the card scores were not averaged. Because the deck is Illegal in OCG (two over-limit cards), it is capped and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of 9 archetype-core copies in 5-card opening hand) ≈ 0.57; P(>=1 searcher-text card) ≈ 0.72; 2-card bootstrap is plausible but unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hypergeometric proxy full-brick ≈ 0.43; 25 level-0 spell/trap cards and 30 single-copy distinct cards widen the brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards (combo data total combos = 0); ceiling is a text-only read of Flamberge, Doomed Dragon and Garunix placements and summons (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so no median or power distribution; floor is unmeasured and set low by the missing evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence and D.D. Crow give multiple independent interruption answers; recursion via Snake-Eye and Fire King GY effects (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw engine and 13 searcher-text cards support grind; Extra Deck resummon through placed monsters adds value, but no ResourceScore data (Inferred)
D7 End-Board & Interaction Quality 65 30 removal-text cards and 13 negation-text cards, plus Swords of Concealing Light and Divine Temple (Inferred semantic read; no interaction density data)
D8 Going-Second & Board-Breaking Power 70 About 81% of going-second 6-card hands contain a hand trap (hypergeometric, Inferred); board breakers Flamberge and Doomed Dragon are present (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck includes 3000-ATK Flamberge, Doomed Dragon and Zombie Vampire, plus Garunix 2700 and Azamina Sol 2700 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 60 main cards is legal, but 43 distinct cards with 75 off-archetype copies and generic filler lower coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across Link (7), Xyz (5) and Fusion (3) spread over at least 6 sub-archetypes; limited shared engine (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 10 Side deck is empty; no post-side plan can be evaluated (Verified; Provisional score)
D13 Matchup Coverage & Format Fit 40 tournament data unavailable and no dated metagame sample supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Snake-Eye placements, Fire King chains and hand-trap timing give a high decision count (Inferred)

How the score was computed

Strategy profile: Midrange 100% (Toolbox recorded as secondary, not blended). Structural ≈ 52, Going First ≈ 48, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal cap (0). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6, then modifiers -12 (banlist exposure, illegal copies) = 37.6; Illegal cap applied (theoretical/structural-only) → 25

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.57 · key two-card combo ≈ — · full-brick estimate ≈ 0.43 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 14 hand traps and 13 negation-text cards give strong going-second interaction
  • Several 3000-ATK Extra Deck closers (Flamberge, Doomed Dragon, Zombie Vampire)
  • Extra Deck covers link, xyz and fusion, so several boards can be reached

Weaknesses

  • Illegal in OCG: Ash Blossom has 3 copies (limit 2), WANTED has 2 (limit 1)
  • No side deck, so no post-side adaptation
  • Low archetype purity: 75 off-archetype copies across Fire King, Mulcharmy, Azamina and others
  • No recorded combos or tournament data to validate any line

Critical choke points

  • Snake-Eye and Fire King starters: a single missing starter in hand leaves the engine off
  • Hand-trap density is the main answer to the opponent's first turn, so a hand with none is a dead opening
  • Reliance on Flamberge/Doomed Dragon placements to reach the 3000-ATK boards
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring (none; fix the copy limit) Ash Blossom is Semi-Limited at 2 copies in OCG; the deck runs 3, so the list is Illegal
2 1x WANTED: Seeker of Sinful Spoils (none; fix the copy limit) WANTED is Limited at 1 copy in OCG; the deck runs 2
3 (none) Side deck of 15 A side deck is needed for any best-of-3 plan and would raise D12 from its current minimum

Evidence & confidence

  • Verified: Deck is Illegal in OCG: Ash Blossom 3/2 and WANTED 2/1 copies over limit; Main 60 and Extra 15 are within size rules; side 0 is legal; Card stats and text are from the resolved card list; Usage stats: 10 rows, 4 of 7 core cards present
  • Inferred: Opening-hand probabilities (hypergeometric) and the 0.81 going-second hand-trap estimate; Engine and going-first/second plans from card text; Brick risk and choke-point reads
  • Provisional: Meta power (null; no dated sample); Matchup fit (no tournament data); Tournament reliability 40 is a text-only estimate
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null side deck is empty, so no post-side evaluation is possible

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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