Snake-Eyes Deck #773195 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3, Ghost Ogre & Snow Rabbit x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- D.D. Crow x2
- Diabellstar the Black Witch x1
- Dogoran, the Mad Flame Kaiju x1
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Courtier Ulcanix x2
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x2
- Lava Golem x1
- Legendary Fire King Ponix x2
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Sacred Fire King Garunix x1
- Snake-Eye Ash x1
- Snake-Eye Oak x1
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Bonfire x1
- Circle of the Fire Kings x1
- Dark Hole x1
- Deception of the Sinful Spoils x1
- Divine Temple of the Snake-Eye x1
- Dramatic Snake-Eye Chase x1
- Final Bringer of the End Times x1
- Fire King Island x1
- Fire King Sanctuary x1
- Fire King Sky Burn x1
- Gordian Slicer x1
- One for One x1
- Sinful Spoils of Subversion - Snake-Eye x1
- Swords of Concealing Light x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x2
- Infinite Impermanence x3
- Iron Thunder x1
- Skill Drain x1
- Torrential Tribute x2
- Weighbridge x1
Extra Deck (15)
- Azamina Sol Erysichthon x1
- Saint Azamina x1
- Snake-Eyes Doomed Dragon x1
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Sunlight Wolf x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Garunix Eternity, Hyang of the Fire Kings x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 48 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Snake-Eyes Flamberge Dragon, Snake-Eyes Doomed Dragon and Garunix Eternity bodies (3000 ATK class) after Snake-Eye and Fire King setup; Saint Azamina / Azamina Sol Erysichthon Fusion pressure through Sinful Spoils searches; Promethean Princess and Amblowhale link pressure
- Turn 1 (going first): Search or Special Summon a Snake-Eye or Fire King starter (Snake-Eye Ash, Snake-Eye Oak, Snake-Eyes Poplar, Fire King Avatar Kirin), convert into Diabellstar or Flamberge via Continuous Spell placements, and keep 1-2 hand traps up. (Inferred, no combo data)
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and D.D. Crow to answer the opponent's first starter, then rebuild through Mulcharmy draw effects and Snake-Eye searchers. (Inferred)
- Recovery: Mulcharmy Fuwalos/Purulia/Meowls draw engine plus GY recursion from Snake-Eye and Fire King monsters, and Extra Deck re-summons via Flamberge placements. (Inferred)
- After siding: Not evaluable: the deck has no side deck, so no post-side plan exists.
Why it scores here
The deck's structural score comes from its system: 14 hand traps and 13 negation-text cards give it a strong going-second answer, and about 81% of going-second six-card hands contain at least one hand trap (Inferred from hypergeometric estimates). The Snake-Eye and Fire King engines can reach several 3000-ATK Extra Deck bodies, which supports the closing score. Consistency is limited: the 9-copy archetype core gives only about 57% for at least one core card in a five-card opening hand, and 43 distinct main deck cards with 75 off-archetype copies raise brick risk. There is no combo data, so floor, median, and ceiling are text-only inferences with low confidence. Popularity and archetype usage did not earn points, and the card scores were not averaged. Because the deck is Illegal in OCG (two over-limit cards), it is capped and labelled structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 of 9 archetype-core copies in 5-card opening hand) ≈ 0.57; P(>=1 searcher-text card) ≈ 0.72; 2-card bootstrap is plausible but unverified (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Hypergeometric proxy full-brick ≈ 0.43; 25 level-0 spell/trap cards and 30 single-copy distinct cards widen the brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards (combo data total combos = 0); ceiling is a text-only read of Flamberge, Doomed Dragon and Garunix placements and summons (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so no median or power distribution; floor is unmeasured and set low by the missing evidence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence and D.D. Crow give multiple independent interruption answers; recursion via Snake-Eye and Fire King GY effects (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw engine and 13 searcher-text cards support grind; Extra Deck resummon through placed monsters adds value, but no ResourceScore data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 30 removal-text cards and 13 negation-text cards, plus Swords of Concealing Light and Divine Temple (Inferred semantic read; no interaction density data) |
| D8 | Going-Second & Board-Breaking Power | 70 | About 81% of going-second 6-card hands contain a hand trap (hypergeometric, Inferred); board breakers Flamberge and Doomed Dragon are present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Extra Deck includes 3000-ATK Flamberge, Doomed Dragon and Zombie Vampire, plus Garunix 2700 and Azamina Sol 2700 (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 60 main cards is legal, but 43 distinct cards with 75 off-archetype copies and generic filler lower coherence (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards across Link (7), Xyz (5) and Fusion (3) spread over at least 6 sub-archetypes; limited shared engine (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty; no post-side plan can be evaluated (Verified; Provisional score) |
| D13 | Matchup Coverage & Format Fit | 40 | tournament data unavailable and no dated metagame sample supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Snake-Eye placements, Fire King chains and hand-trap timing give a high decision count (Inferred) |
How the score was computed
Strategy profile: Midrange 100% (Toolbox recorded as secondary, not blended). Structural ≈ 52, Going First ≈ 48, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal cap (0). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6, then modifiers -12 (banlist exposure, illegal copies) = 37.6; Illegal cap applied (theoretical/structural-only) → 25
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.57 · key two-card combo ≈ — · full-brick estimate ≈ 0.43 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 14 hand traps and 13 negation-text cards give strong going-second interaction
- Several 3000-ATK Extra Deck closers (Flamberge, Doomed Dragon, Zombie Vampire)
- Extra Deck covers link, xyz and fusion, so several boards can be reached
Weaknesses
- Illegal in OCG: Ash Blossom has 3 copies (limit 2), WANTED has 2 (limit 1)
- No side deck, so no post-side adaptation
- Low archetype purity: 75 off-archetype copies across Fire King, Mulcharmy, Azamina and others
- No recorded combos or tournament data to validate any line
Critical choke points
- Snake-Eye and Fire King starters: a single missing starter in hand leaves the engine off
- Hand-trap density is the main answer to the opponent's first turn, so a hand with none is a dead opening
- Reliance on Flamberge/Doomed Dragon placements to reach the 3000-ATK boards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | (none; fix the copy limit) | Ash Blossom is Semi-Limited at 2 copies in OCG; the deck runs 3, so the list is Illegal |
| 2 | 1x WANTED: Seeker of Sinful Spoils | (none; fix the copy limit) | WANTED is Limited at 1 copy in OCG; the deck runs 2 |
| 3 | (none) | Side deck of 15 | A side deck is needed for any best-of-3 plan and would raise D12 from its current minimum |
Evidence & confidence
- Verified: Deck is Illegal in OCG: Ash Blossom 3/2 and WANTED 2/1 copies over limit; Main 60 and Extra 15 are within size rules; side 0 is legal; Card stats and text are from the resolved card list; Usage stats: 10 rows, 4 of 7 core cards present
- Inferred: Opening-hand probabilities (hypergeometric) and the 0.81 going-second hand-trap estimate; Engine and going-first/second plans from card text; Brick risk and choke-point reads
- Provisional: Meta power (null; no dated sample); Matchup fit (no tournament data); Tournament reliability 40 is a text-only estimate
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null side deck is empty, so no post-side evaluation is possible
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