Fire King Deck #773194 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3, Ghost Ogre & Snow Rabbit x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Main Deck (60)

Extra Deck (15)

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 48
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fire King boss monsters (High Avatar Garunix, Lava Golem, Snake-Eyes Flamberge Dragon, Garunix Eternity) converted from Fire King and Snake-Eye engine plays; Azamina / Sinful Spoils Fusion and Snake-Eyes Doomed Dragon as additional boss routes, with Mulcharmy draw as incidental card advantage
  • Turn 1 (going first): Open a FIRE starter such as Fire King High Avatar Kirin, Ponix or Snake-Eye Ash (about 0.80 chance of at least one archetype-core card in a 5-card hand) and use Fire King Island or Sanctuary plus searchers to reach a boss
  • Turn 2 (going second): Use the 14 hand traps (about 0.81 chance of at least one in a 6-card hand) and Infinite Impermanence or Ash Blossom to stop the opponent's first play, then convert into a Fire King boss
  • Recovery: Recycle through Fire King Avatar Arvata, Snake-Eye GY revival and Fire King Avatar Kirin's GY effects, and rebuild a Link or Xyz board from the Extra Deck
  • After siding: Not available: the deck runs no Side Deck (side_count 0), so there is no post-side plan and the best-of-3 adaptation is absent

Why it scores here

The list is structurally capable but illegal as built, so the score is a capped, theoretical read rather than a normal contextual score. It runs 16 Fire King core cards, giving about an 0.80 chance of at least one core card in a 5-card opener, and it has 14 hand traps and several searchers, which supports interaction on both turn orders. Its boss suite (Garunix, Lava Golem, Flamberge Dragon, Garunix Eternity) and a strong end-board give it closing power. The score is held back by three archetype engines (Fire King, Snake-Eye, Mulcharmy, plus Azamina and Sinful Spoils) that dilute the engine, by a zero-card Side Deck, and by two over-limit copies of Ash Blossom and WANTED. Usage-statistics popularity was not credited as strength, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 of 16 archetype-core cards in 5-card hand) = 0.80; the engine is split across three or more archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many single-copy spells and conditional Mulcharmy draw effects; 14 hand traps help hand quality but raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 62 Boss-level FIRE monsters and Extra Deck options give a high ceiling, but no recorded boards exist to confirm it (Inferred)
D4 Combo Floor & Median Output 45 No parseable combos, so the median and floor cannot be measured from data (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 62 14 hand traps plus Infinite Impermanence, Ash Blossom and Ghost Belle give multiple interaction routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion exists through Fire King Avatar Arvata and Snake-Eye GY effects, but most spells are one-shot (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Skill Drain and Torrential Tribute give broad interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps and removal such as Dark Hole and Final Bringer give board-breaking; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 2800 to 3000 ATK monsters and Link/Xyz boss routes provide closing power (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 48 60 main slots fill the maximum, but 25 level-0 spells and traps and 3 copies of Ash Blossom reduce coherence (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots, mostly singletons, with mixed Link, Xyz, Fusion and Snake-Eye routes (Verified composition, Inferred effect)
D12 Side Deck Adaptability 15 Side Deck is empty (side_count 0) and no post-side data exists, so there is no adaptation (Verified count, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so format fit cannot be established (Provisional)
D14 Pilotability & Error Tolerance 40 Three engines, Extra Deck choices and multi-step Snake-Eye and Fire King sequences raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun not weighted separately because the Stun profile is not blended. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-6); engine_conflicts (-4); no_side_deck (-2). Final formula: Illegal list: theoretical/structural only. Raw 0.80*Structural(55) + 0.20*TournamentReliability(48) = 53.6, less modifiers (-12) = 41.6, then capped to 30 because the deck is illegal. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 16 archetype-core Fire King cards give about an 0.80 chance of a starter in a 5-card opener
  • 14 hand traps and multiple negation and removal effects cover both turn orders
  • Boss-level FIRE monsters and multiple Link and Xyz routes give a high closing ceiling
  • Extra Deck is mostly singleton, giving flexibility across Link, Xyz and Fusion routes

Weaknesses

  • Illegal as built: 3 Ash Blossom and 2 WANTED exceed their banlist limits
  • Three to four archetype engines split starters and dilute consistency
  • Zero Side Deck means no post-side adaptation
  • No combo data, so the median and floor are unmeasured

Critical choke points

  • The archetype-core starter count is the main consistency driver; a hand without a core FIRE starter has no clear turn 1
  • Going second depends on hand traps landing, and the deck has no side to adjust them
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring a legal non-copy-limited card or nothing Brings Ash Blossom to the 2-copy Semi-Limited limit; the deck is illegal without it
2 1 copy of WANTED: Seeker of Sinful Spoils a legal non-copy-limited card or nothing Brings WANTED to the 1-copy Limited limit; the deck is illegal without it
3 Off-archetype Snake-Eye, Azamina and Mulcharmy cards with the lowest core value Fire King support or a Side Deck Reduces engine conflicts and creates a post-side plan, since the deck currently runs zero side cards

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 (legal size range for OCG); Ash Blossom & Joyous Spring 3 copies vs legal 2; WANTED 2 copies vs legal 1; Archetype purity 20% exact name; 16 Fire King-family copies counted across sub-archetypes; Usage stats: 10 of 19 core cards present (52.6%)
  • Inferred: P(>=1 core starter in 5-card hand) = 0.80; Interaction density is high from text reads (hand traps, negation, removal); Engine split across Fire King, Snake-Eye, Mulcharmy and Azamina lowers consistency; Closing power from 2800 to 3000 ATK monsters and Link/Xyz routes
  • Provisional: Meta fit (D13) and matchup outcomes: no dated sample or tournament link; Post-side plan: no side cards to evaluate
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup data are unknown Meta Power is provisional without a dated metagame sample deck title is null and the Side Deck is empty

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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