Fire King Deck #773194 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3, Ghost Ogre & Snow Rabbit x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- D.D. Crow x2
- Diabellstar the Black Witch x1
- Dogoran, the Mad Flame Kaiju x1
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Courtier Ulcanix x2
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x2
- Lava Golem x1
- Legendary Fire King Ponix x2
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Sacred Fire King Garunix x1
- Snake-Eye Ash x1
- Snake-Eye Oak x1
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Bonfire x1
- Circle of the Fire Kings x1
- Dark Hole x1
- Deception of the Sinful Spoils x1
- Divine Temple of the Snake-Eye x1
- Dramatic Snake-Eye Chase x1
- Final Bringer of the End Times x1
- Fire King Island x1
- Fire King Sanctuary x1
- Fire King Sky Burn x1
- Gordian Slicer x1
- One for One x1
- Sinful Spoils of Subversion - Snake-Eye x1
- Swords of Concealing Light x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x2
- Infinite Impermanence x3
- Iron Thunder x1
- Skill Drain x1
- Torrential Tribute x2
- Weighbridge x1
Extra Deck (15)
- Azamina Sol Erysichthon x1
- Saint Azamina x1
- Snake-Eyes Doomed Dragon x1
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Sunlight Wolf x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Garunix Eternity, Hyang of the Fire Kings x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fire King boss monsters (High Avatar Garunix, Lava Golem, Snake-Eyes Flamberge Dragon, Garunix Eternity) converted from Fire King and Snake-Eye engine plays; Azamina / Sinful Spoils Fusion and Snake-Eyes Doomed Dragon as additional boss routes, with Mulcharmy draw as incidental card advantage
- Turn 1 (going first): Open a FIRE starter such as Fire King High Avatar Kirin, Ponix or Snake-Eye Ash (about 0.80 chance of at least one archetype-core card in a 5-card hand) and use Fire King Island or Sanctuary plus searchers to reach a boss
- Turn 2 (going second): Use the 14 hand traps (about 0.81 chance of at least one in a 6-card hand) and Infinite Impermanence or Ash Blossom to stop the opponent's first play, then convert into a Fire King boss
- Recovery: Recycle through Fire King Avatar Arvata, Snake-Eye GY revival and Fire King Avatar Kirin's GY effects, and rebuild a Link or Xyz board from the Extra Deck
- After siding: Not available: the deck runs no Side Deck (side_count 0), so there is no post-side plan and the best-of-3 adaptation is absent
Why it scores here
The list is structurally capable but illegal as built, so the score is a capped, theoretical read rather than a normal contextual score. It runs 16 Fire King core cards, giving about an 0.80 chance of at least one core card in a 5-card opener, and it has 14 hand traps and several searchers, which supports interaction on both turn orders. Its boss suite (Garunix, Lava Golem, Flamberge Dragon, Garunix Eternity) and a strong end-board give it closing power. The score is held back by three archetype engines (Fire King, Snake-Eye, Mulcharmy, plus Azamina and Sinful Spoils) that dilute the engine, by a zero-card Side Deck, and by two over-limit copies of Ash Blossom and WANTED. Usage-statistics popularity was not credited as strength, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 of 16 archetype-core cards in 5-card hand) = 0.80; the engine is split across three or more archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Many single-copy spells and conditional Mulcharmy draw effects; 14 hand traps help hand quality but raise dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Boss-level FIRE monsters and Extra Deck options give a high ceiling, but no recorded boards exist to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parseable combos, so the median and floor cannot be measured from data (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 14 hand traps plus Infinite Impermanence, Ash Blossom and Ghost Belle give multiple interaction routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion exists through Fire King Avatar Arvata and Snake-Eye GY effects, but most spells are one-shot (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Skill Drain and Torrential Tribute give broad interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand traps and removal such as Dark Hole and Final Bringer give board-breaking; no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 2800 to 3000 ATK monsters and Link/Xyz boss routes provide closing power (Inferred from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 60 main slots fill the maximum, but 25 level-0 spells and traps and 3 copies of Ash Blossom reduce coherence (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots, mostly singletons, with mixed Link, Xyz, Fusion and Snake-Eye routes (Verified composition, Inferred effect) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (side_count 0) and no post-side data exists, so there is no adaptation (Verified count, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample, so format fit cannot be established (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Three engines, Extra Deck choices and multi-step Snake-Eye and Fire King sequences raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Stun not weighted separately because the Stun profile is not blended. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-6); engine_conflicts (-4); no_side_deck (-2). Final formula: Illegal list: theoretical/structural only. Raw 0.80*Structural(55) + 0.20*TournamentReliability(48) = 53.6, less modifiers (-12) = 41.6, then capped to 30 because the deck is illegal. Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 16 archetype-core Fire King cards give about an 0.80 chance of a starter in a 5-card opener
- 14 hand traps and multiple negation and removal effects cover both turn orders
- Boss-level FIRE monsters and multiple Link and Xyz routes give a high closing ceiling
- Extra Deck is mostly singleton, giving flexibility across Link, Xyz and Fusion routes
Weaknesses
- Illegal as built: 3 Ash Blossom and 2 WANTED exceed their banlist limits
- Three to four archetype engines split starters and dilute consistency
- Zero Side Deck means no post-side adaptation
- No combo data, so the median and floor are unmeasured
Critical choke points
- The archetype-core starter count is the main consistency driver; a hand without a core FIRE starter has no clear turn 1
- Going second depends on hand traps landing, and the deck has no side to adjust them
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | a legal non-copy-limited card or nothing | Brings Ash Blossom to the 2-copy Semi-Limited limit; the deck is illegal without it |
| 2 | 1 copy of WANTED: Seeker of Sinful Spoils | a legal non-copy-limited card or nothing | Brings WANTED to the 1-copy Limited limit; the deck is illegal without it |
| 3 | Off-archetype Snake-Eye, Azamina and Mulcharmy cards with the lowest core value | Fire King support or a Side Deck | Reduces engine conflicts and creates a post-side plan, since the deck currently runs zero side cards |
Evidence & confidence
- Verified: Main 60, Extra 15, Side 0 (legal size range for OCG); Ash Blossom & Joyous Spring 3 copies vs legal 2; WANTED 2 copies vs legal 1; Archetype purity 20% exact name; 16 Fire King-family copies counted across sub-archetypes; Usage stats: 10 of 19 core cards present (52.6%)
- Inferred: P(>=1 core starter in 5-card hand) = 0.80; Interaction density is high from text reads (hand traps, negation, removal); Engine split across Fire King, Snake-Eye, Mulcharmy and Azamina lowers consistency; Closing power from 2800 to 3000 ATK monsters and Link/Xyz routes
- Provisional: Meta fit (D13) and matchup outcomes: no dated sample or tournament link; Post-side plan: no side cards to evaluate
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup data are unknown Meta Power is provisional without a dated metagame sample deck title is null and the Side Deck is empty
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