Fiendsmith Deck #773193 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3, Ghost Ogre & Snow Rabbit x3. Created Oct 21, 2026 by YGO Mod.

Deck Fiendsmith OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Main Deck (60)

Extra Deck (15)

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 43
Reliability 35
Going First 40
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Galaxy-Eyes Photon Lord, Zombie Vampire, Garunix, Flamberge Dragon, Lava Golem via Special Summon) after a hand-trap-protected board; no single engine is consistently assembled; Snake-Eye / Fire King recursion lines into Diabellstar and Azamina Fusion or Link pressure
  • Turn 1 (going first): Open a starter from the Snake-Eye, Fire King or Mulcharmy groups and extend through Ash Blossom or Ghost Ogre as protection; no Fiendsmith starter is present in the list
  • Turn 2 (going second): Use the 14 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, D.D. Crow, Infinite Impermanence) to interrupt the opponent's first summon, then rebuild from the GY
  • Recovery: Recursion from Fire King and Snake-Eye GY effects plus Mulcharmy draw effects; no single reliable recovery card is evidenced
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan

Why it scores here

The list does not run the archetype it is labelled as: it contains no Fiendsmith-named card, and its core Fiendsmith cards (Sequence, Requiem, Lacrima, Desirae) are all absent, so the Fiendsmith label is treated as unverified. The main deck spreads across at least five engines (Fire King, Snake-Eye, Mulcharmy, Sinful Spoils/Azamina, Diabellstar), with 30 singletons in 60 cards, so the opening hand is more likely to hold a dead card or a single-engine piece than a live starter. Interaction is the strongest part of the system: 14 hand traps and about 30 removal-text cards give it a real going-second plan, and the Extra Deck holds high-ATK boss monsters. The score was not derived by averaging card power, and popularity or archetype usage was not credited. Two copy-limit violations (Ash Blossom at 3 copies, WANTED at 2 copies) make the list Illegal, so the rubric caps it, and with no side deck and no combo or tournament evidence the result is structural and theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 Five engines compete for the same 60 slots; P(>=1 of a 3-copy starter in 5-card hand) = 0.23, archetype-core group open probability 0.36 with no Fiendsmith core present (Inferred)
D2 Opening-Hand Quality & Brick Management 40 30 singleton slots and 14 hand traps create high dead-card risk in hands without a live starter; the hypergeometric proxy supports this but no brick rate is measured (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling read from text only, with boss monsters such as Galaxy-Eyes Photon Lord and Zombie Vampire reachable via multi-engine lines (Inferred)
D4 Combo Floor & Median Output 40 No combo records, so median output cannot be measured; floor is set by hand-trap-only turns with no pressure (Inferred)
D5 Interruption Resilience & Route Redundancy 42 Multiple hand traps and GY recursion give some route redundancy across engines, but no independent-line evidence was supplied (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion comes from Fire King and Snake-Eye GY effects and Mulcharmy draw effects, but no resource signature was measured (Inferred)
D7 End-Board & Interaction Quality 62 Largest strength: 14 hand traps, Skill Drain, Infinite Impermanence, Iron Thunder and Gordian Slicer give layered interaction; text-only read (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second value is strong on paper from hand traps and removal text, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 2700-3000 ATK boss monsters in the Extra Deck, with Azamina and Link pressure; closing relies on engine lines that are not evidenced (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 60 main slots, 43 distinct cards, 15 tech and 14 hand traps; high copy spread across many archetypes lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots hold 7 Link, 5 Xyz and 3 Fusion monsters across mixed engines, so mandatory slots (Snake-Eyes Doomed Dragon, Saint Azamina) need specific material (Verified composition, Inferred access)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptability is possible in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, meta-share or per-pilot record; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Many engines and decision points per turn with no single repeatable line raise the pilot skill ceiling (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal copy-limit violations (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-list cap applied as a -12 modifier

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 14 hand traps plus Skill Drain, Infinite Impermanence, Iron Thunder and Gordian Slicer
  • Strong going-second hand-trap density (0.81 for at least one hand trap in 6 cards)
  • High-ATK Extra Deck boss monsters (Galaxy-Eyes Photon Lord, Zombie Vampire, Garunix, AA-ZEUS, Saint Azamina)

Weaknesses

  • Illegal list: Ash Blossom 3 copies (2 legal) and WANTED 2 copies (1 legal)
  • Archetype label Fiendsmith is not supported: zero Fiendsmith-named cards and 2 of 11 core cards present
  • Five-plus engines compete for slots, so no single starter is reliably live
  • No side deck, so no post-side plan in best-of-3
  • 30 singleton slots raise brick and dead-card risk

Critical choke points

  • Starter access: no Fiendsmith starter is present, so the opening hand depends on Fire King, Snake-Eye or Mulcharmy starters at low individual probability
  • Extra Deck material requirements for mixed Fusion/Link/Xyz bosses across different engines
Priority Remove Add Reason
1 1x WANTED: Seeker of Sinful Spoils nothing (or a legal copy count fix) Restores legality: the deck runs 2 copies of a card limited to 1
2 1x Ash Blossom & Joyous Spring nothing (or a legal copy count fix) Restores legality: the deck runs 3 copies of a card limited to 2
3 Off-engine tech cards (for example a single-copy splash) A side deck of 0-15 cards Creates a post-side plan; the list currently has 0 side cards
4 Mixed-engine singletons Copies of one primary engine (Fire King or Snake-Eye) Raises starter consistency and reduces dead cards in the opening hand

Evidence & confidence

  • Verified: Legality: 2 copy-limit violations; main 60, extra 15, side 0; Card text and stats for all 60 main and 15 extra cards; Archetype purity: 0% exact name; Fiendsmith core cards absent (2/11 present)
  • Inferred: Opening-hand draw odds (hypergeometric); Consistency, brick and interaction read from card text; Going-second value from hand-trap density
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, and the Fiendsmith archetype label conflicts with the card list Side deck is empty; no post-side data

More OCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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