Fiendsmith Deck #773193 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3, Ghost Ogre & Snow Rabbit x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- D.D. Crow x2
- Diabellstar the Black Witch x1
- Dogoran, the Mad Flame Kaiju x1
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Courtier Ulcanix x2
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x2
- Lava Golem x1
- Legendary Fire King Ponix x2
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Sacred Fire King Garunix x1
- Snake-Eye Ash x1
- Snake-Eye Oak x1
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Bonfire x1
- Circle of the Fire Kings x1
- Dark Hole x1
- Deception of the Sinful Spoils x1
- Divine Temple of the Snake-Eye x1
- Dramatic Snake-Eye Chase x1
- Final Bringer of the End Times x1
- Fire King Island x1
- Fire King Sanctuary x1
- Fire King Sky Burn x1
- Gordian Slicer x1
- One for One x1
- Sinful Spoils of Subversion - Snake-Eye x1
- Swords of Concealing Light x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x2
- Infinite Impermanence x3
- Iron Thunder x1
- Skill Drain x1
- Torrential Tribute x2
- Weighbridge x1
Extra Deck (15)
- Azamina Sol Erysichthon x1
- Saint Azamina x1
- Snake-Eyes Doomed Dragon x1
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Sunlight Wolf x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Garunix Eternity, Hyang of the Fire Kings x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 40 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Galaxy-Eyes Photon Lord, Zombie Vampire, Garunix, Flamberge Dragon, Lava Golem via Special Summon) after a hand-trap-protected board; no single engine is consistently assembled; Snake-Eye / Fire King recursion lines into Diabellstar and Azamina Fusion or Link pressure
- Turn 1 (going first): Open a starter from the Snake-Eye, Fire King or Mulcharmy groups and extend through Ash Blossom or Ghost Ogre as protection; no Fiendsmith starter is present in the list
- Turn 2 (going second): Use the 14 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, D.D. Crow, Infinite Impermanence) to interrupt the opponent's first summon, then rebuild from the GY
- Recovery: Recursion from Fire King and Snake-Eye GY effects plus Mulcharmy draw effects; no single reliable recovery card is evidenced
- After siding: Not evaluable: the deck has no side deck, so there is no post-side plan
Why it scores here
The list does not run the archetype it is labelled as: it contains no Fiendsmith-named card, and its core Fiendsmith cards (Sequence, Requiem, Lacrima, Desirae) are all absent, so the Fiendsmith label is treated as unverified. The main deck spreads across at least five engines (Fire King, Snake-Eye, Mulcharmy, Sinful Spoils/Azamina, Diabellstar), with 30 singletons in 60 cards, so the opening hand is more likely to hold a dead card or a single-engine piece than a live starter. Interaction is the strongest part of the system: 14 hand traps and about 30 removal-text cards give it a real going-second plan, and the Extra Deck holds high-ATK boss monsters. The score was not derived by averaging card power, and popularity or archetype usage was not credited. Two copy-limit violations (Ash Blossom at 3 copies, WANTED at 2 copies) make the list Illegal, so the rubric caps it, and with no side deck and no combo or tournament evidence the result is structural and theoretical only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | Five engines compete for the same 60 slots; P(>=1 of a 3-copy starter in 5-card hand) = 0.23, archetype-core group open probability 0.36 with no Fiendsmith core present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 30 singleton slots and 14 hand traps create high dead-card risk in hands without a live starter; the hypergeometric proxy supports this but no brick rate is measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling read from text only, with boss monsters such as Galaxy-Eyes Photon Lord and Zombie Vampire reachable via multi-engine lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo records, so median output cannot be measured; floor is set by hand-trap-only turns with no pressure (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 42 | Multiple hand traps and GY recursion give some route redundancy across engines, but no independent-line evidence was supplied (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion comes from Fire King and Snake-Eye GY effects and Mulcharmy draw effects, but no resource signature was measured (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Largest strength: 14 hand traps, Skill Drain, Infinite Impermanence, Iron Thunder and Gordian Slicer give layered interaction; text-only read (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second value is strong on paper from hand traps and removal text, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Several 2700-3000 ATK boss monsters in the Extra Deck, with Azamina and Link pressure; closing relies on engine lines that are not evidenced (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 60 main slots, 43 distinct cards, 15 tech and 14 hand traps; high copy spread across many archetypes lowers coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra slots hold 7 Link, 5 Xyz and 3 Fusion monsters across mixed engines, so mandatory slots (Snake-Eyes Doomed Dragon, Saint Azamina) need specific material (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 cards), so no post-side adaptability is possible in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link, meta-share or per-pilot record; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Many engines and decision points per turn with no single repeatable line raise the pilot skill ceiling (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal copy-limit violations (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-list cap applied as a -12 modifier
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 14 hand traps plus Skill Drain, Infinite Impermanence, Iron Thunder and Gordian Slicer
- Strong going-second hand-trap density (0.81 for at least one hand trap in 6 cards)
- High-ATK Extra Deck boss monsters (Galaxy-Eyes Photon Lord, Zombie Vampire, Garunix, AA-ZEUS, Saint Azamina)
Weaknesses
- Illegal list: Ash Blossom 3 copies (2 legal) and WANTED 2 copies (1 legal)
- Archetype label Fiendsmith is not supported: zero Fiendsmith-named cards and 2 of 11 core cards present
- Five-plus engines compete for slots, so no single starter is reliably live
- No side deck, so no post-side plan in best-of-3
- 30 singleton slots raise brick and dead-card risk
Critical choke points
- Starter access: no Fiendsmith starter is present, so the opening hand depends on Fire King, Snake-Eye or Mulcharmy starters at low individual probability
- Extra Deck material requirements for mixed Fusion/Link/Xyz bosses across different engines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x WANTED: Seeker of Sinful Spoils | nothing (or a legal copy count fix) | Restores legality: the deck runs 2 copies of a card limited to 1 |
| 2 | 1x Ash Blossom & Joyous Spring | nothing (or a legal copy count fix) | Restores legality: the deck runs 3 copies of a card limited to 2 |
| 3 | Off-engine tech cards (for example a single-copy splash) | A side deck of 0-15 cards | Creates a post-side plan; the list currently has 0 side cards |
| 4 | Mixed-engine singletons | Copies of one primary engine (Fire King or Snake-Eye) | Raises starter consistency and reduces dead cards in the opening hand |
Evidence & confidence
- Verified: Legality: 2 copy-limit violations; main 60, extra 15, side 0; Card text and stats for all 60 main and 15 extra cards; Archetype purity: 0% exact name; Fiendsmith core cards absent (2/11 present)
- Inferred: Opening-hand draw odds (hypergeometric); Consistency, brick and interaction read from card text; Going-second value from hand-trap density
- Provisional: Meta power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, and the Fiendsmith archetype label conflicts with the card list Side deck is empty; no post-side data
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