Azamina Deck #773192 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3, Ghost Ogre & Snow Rabbit x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- D.D. Crow x2
- Diabellstar the Black Witch x1
- Dogoran, the Mad Flame Kaiju x1
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Courtier Ulcanix x2
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x2
- Lava Golem x1
- Legendary Fire King Ponix x2
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Sacred Fire King Garunix x1
- Snake-Eye Ash x1
- Snake-Eye Oak x1
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Bonfire x1
- Circle of the Fire Kings x1
- Dark Hole x1
- Deception of the Sinful Spoils x1
- Divine Temple of the Snake-Eye x1
- Dramatic Snake-Eye Chase x1
- Final Bringer of the End Times x1
- Fire King Island x1
- Fire King Sanctuary x1
- Fire King Sky Burn x1
- Gordian Slicer x1
- One for One x1
- Sinful Spoils of Subversion - Snake-Eye x1
- Swords of Concealing Light x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x2
- Infinite Impermanence x3
- Iron Thunder x1
- Skill Drain x1
- Torrential Tribute x2
- Weighbridge x1
Extra Deck (15)
- Azamina Sol Erysichthon x1
- Saint Azamina x1
- Snake-Eyes Doomed Dragon x1
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Sunlight Wolf x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Garunix Eternity, Hyang of the Fire Kings x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Large Level 8 Fire King / Snake-Eye / Diabellstar boss monsters (Lava Golem, Snake-Eyes Flamberge Dragon, Garunix, Diabellstar) and Azamina Fusion/Xyz/Link extra-deck threats, if the opening hand converts; Extra-deck pressure from Saint Azamina, Galaxy-Eyes Photon Lord, Number 38 and The Zombie Vampire once the board is cleared
- Turn 1 (going first): Open a Fire King or Snake-Eye starter (or Mulcharmy draw engine), bring a 3-card-level-8 boss through Fire King High Avatar/Garunix searches; Diabellstar and Snake-Eye lines are text-only inference because no boards were recorded
- Turn 2 (going second): Use the 14 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, D.D. Crow) to answer the opponent's first starter, then rebuild with Fire King/Snake-Eye followers
- Recovery: Recursion through Fire King Sanctuary/Island, Snake-Eye Oak/Poplar GY effects, Mulcharmy draw effects when the hand empties (conditional on having no cards on field)
- After siding: No side deck is run (side count 0), so there is no post-side plan; the deck has no sideboarding route for best-of-3 play
Why it scores here
The deck is scored as a system: the Fire King, Snake-Eye and Mulcharmy engines share a Level 1 and Level 8 FIRE body but not a clean synergy line, so starter access is only about 0.61 for the archetype-core group in a 5-card hand (hypergeometric, Inferred). Interaction is the strongest part: 14 hand traps, several negation and removal spells, and Infinite Impermanence and Skill Drain give it a real answer density, and its going-second hand-trap hit rate is about 0.81 (Inferred). Closing power comes from several 3000-ATK boss monsters, but the ceiling and median are not measured because no combos were supplied, so combo output is text-only and Inferred. The list is illegal (Ash Blossom at 3 copies against a 2 limit, WANTED at 2 against a 1 limit) and runs no side deck, so it is capped low. Popularity and archetype usage did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 archetype-core card in opening 5) about 0.61; 6 of 10 usage-core cards present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Hand-trap-heavy list with several conditional Mulcharmy draw cards and Level 1 bricks; no hand simulation available (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded combo boards; ceiling inferred from boss monsters and extra-deck access from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo sample, so median output cannot be measured; provisional at 35 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple independent interaction and recovery routes across Fire King and Snake-Eye lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | 13 searcher-text cards and GY recursion, offset by conditional Mulcharmy draws (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 14 hand traps, 30 removal-text cards, Infinite Impermanence and Skill Drain (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap hit probability about 0.81 for 6 cards; board-breaking via Dark Hole and Torrential Tribute (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 2700-3000 ATK bosses (Lava Golem, Flamberge, Garunix, Diabellstar, Zombie Vampire) (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 60 main with only 4% exact-archetype purity and 72 off-archetype copies; compactness is weak (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck spreads over 4 archetype families (Link/Xyz/Fusion) with no shared core; flexible but incoherent (Verified breakdown, Inferred coverage) |
| D12 | Side Deck Adaptability | 15 | Side deck count is 0 (Verified); no post-side plan exists (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample or tournament link; archetype share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Three archetype families and many conditional effects demand high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary; no meta weight (Meta provisional). Structural ≈ 47, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal copy-limit cap (-12); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 45.6 before modifiers, then illegal-deck cap applied to 32
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ 0.39 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (14 hand traps, 13 negation-text cards)
- Multiple 2700-3000 ATK boss monsters with varied extra-deck access
- Searcher density (13 cards) for consistent access to the main engine
Weaknesses
- Illegal copy counts: Ash Blossom x3 (limit 2) and WANTED x2 (limit 1)
- Very low exact-archetype purity (4%); engines from Fire King, Snake-Eye, Mulcharmy and Azamina do not reinforce each other
- No side deck for best-of-3 games
- Only 6 of 10 usage-core cards present; Azamina Mu Rcielago and Ilia Silvia missing
Critical choke points
- Ash Blossom and Ghost Belle/Ogre triple-copy reliance: one copy-limit fix removes a hand-trap copy
- Azamina core cards missing, so Azamina extra-deck access depends on a few Sinful Spoils cards
- Fire King Island/Sanctuary chain depends on a single Field-zone card
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | non-Semi-Limited filler (e.g. a second Ghost Belle or a Level 1 searcher) | Make the list legal under the Semi-Limited copy limit |
| 2 | 1 copy of WANTED: Seeker of Sinful Spoils | a generic searcher or Azamina support card | WANTED is Limited to 1 copy in OCG |
| 3 | 1 Mulcharmy Purulia | an Azamina core card (Mu Rcielago or Ilia Silvia) | Improves archetype purity and fills missing usage-core cards |
| 4 | none | a 10-15 card side deck | Enables post-side plans for best-of-3 play |
Evidence & confidence
- Verified: Illegal status: Ash Blossom 3 copies vs 2 legal; WANTED 2 vs 1 legal; 60 main / 15 extra / 0 side and banlist fields from the export; Archetype purity 4% and 6 of 10 usage-core cards present
- Inferred: Archetype-core hand access about 0.61 (hypergeometric); Hand-trap going-second hit rate about 0.81; Interaction density from card text (14 hand traps, removal text)
- Provisional: Meta Power null; matchup fit D13 unknown without a dated meta sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null and no guides exist for the archetype
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