Jurrac Deck #773092 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fire King / Jurrac board pressure converted by Fire King High Avatar Garunix, Sacred Fire King Garunix and Jurrac Meteor/Astero-type Synchro boards (Extra Deck coverage is partial; Jurrac Astero and Jurrac Meteor are not run); Link pressure from Worldsea Dragon Zealantis and Salamangreat Raging Phoenix / Sunlight Wolf (Inferred from card text; no recorded boards)
  • Turn 1 (going first): Open a Fire King starter (High Avatar Kirin, Ulcanix or Ponix) and use Fire King Island / Sanctuary for recursion while holding hand traps for the opponent's first Summon
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Nibiru, Evenly Matched and Solemn effects on the opponent's first engine, then rebuild through Mulcharmy / Jurrac draw effects
  • Recovery: Recover through Fire King Island and Sanctuary, Mulcharmy draw effects and Pot of Sloth, then re-extend from GY-revival Fire King monsters
  • After siding: Not evaluable: the export contains no side deck (side_count 0), so no post-side plan can be assessed

Why it scores here

The deck opens Fire King, Mulcharmy and Jurrac starters across 56 main cards, and the archetype-core proxy (P(≥1 core card in a 5-card hand) ≈ 0.98) says some piece is almost always present, though no single starter is reliable (P(≥1 copy of a 3-copy starter in a 5-card hand) ≈ 0.25). Interaction is the strongest part of the system: 10 hand traps, three Solemn-family cards and Dominus Impulse give it a layered answer to the opponent's first Summon. Conversion is unverified because the export has no recorded boards, so the ceiling and median scores are text-based inference and stay low-confidence. Popularity did not earn points: Jurrac is the listed archetype but exact-name purity is only 9.9%, and the score reflects the connected system (engine coherence, interaction, going-second plan) rather than an average of card scores. The deck is Illegal (three cards over their copy limit), so the score is capped and the result is theoretical/structural only, and with no side deck the post-side dimension cannot be credited.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 core card in 5-card hand) ≈ 0.98 but 3-copy starters only ≈ 0.25; engine split across Fire King, Mulcharmy and Jurrac (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 three-copy cards plus several dead-without-board Mulcharmy monsters; brick risk moderate (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; ceiling read from Fire King Garunix / Garunix Eternity text only (Inferred)
D4 Combo Floor & Median Output 42 No recorded combos; median output unknown, scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 10 hand traps and multiple Fire King recursion routes give alternative lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Pot of Sloth, Mulcharmy and Jurrac Megalo draw effects plus Fire King Island recursion (Verified text, Inferred value)
D7 End-Board & Interaction Quality 72 10 hand traps, 3 Solemn-family cards, Dominus Impulse and Fire King removal text (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Ash/Droll/Nibiru cover the going-second window; no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 55 Garunix boards (2700–3000 ATK) and link threats; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 56 main cards with 25 distinct; 64 of 79 copies off the exact archetype name (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards with 8 Links and 5 Synchros; core Jurrac Synchros absent (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 15 No side deck in the export, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-engine hand-trap sequencing and Mulcharmy conditions add decision points (Inferred)

How the score was computed

Strategy profile: Midrange weights applied; Stun-leaning hand-trap density noted but not blended. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4); engine conflicts (-3); illegal copy limit cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 52 before modifiers; modifiers -7 gives 45; Illegal cap (copy-limit violations) applies, final 30 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 10 hand traps plus three Solemn-family cards and Dominus Impulse
  • Multiple Fire King recursion routes (Fire King Island, Sanctuary, GY-revival Garunix)
  • Draw engines (Mulcharmy, Jurrac Megalo, Pot of Sloth) add resource grind

Weaknesses

  • Illegal as built: Ash Blossom, The Fallen & The Virtuous and Dominus Impulse exceed copy limits
  • No side deck in the export, so no post-side plan
  • Low archetype purity (9.9%) and no core Jurrac Synchros; engine coherence is weak

Critical choke points

  • Initial Fire King starter being hand-trapped or negated
  • Mulcharmy monsters requiring an empty field to activate
  • Extra Deck link/synchro access without the Jurrac core
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Dominus Impulse (to 2 each) A legal non-restricted replacement or a 40-card-compliant alternative Legality must be restored before any normal Final score can be given
2 Off-archetype or redundant tech cards (e.g. one-of Animadorned Archosaur, Miscellaneousaurus) Core Jurrac Synchro/Tuner support (Jurrac Meteor or Jurrac Astero) for Extra Deck coherence Core Jurrac Synchros are absent despite being common in usage data
3 None (side deck is empty) A 15-card side deck with floodgate/hand-trap or board-breaker answers Post-side adaptability is 15 because there is no side deck at all

Evidence & confidence

  • Verified: Main 56, Extra 15, Side 0 within format size rules; Three copy-limit violations (Ash Blossom, The Fallen & The Virtuous, Dominus Impulse); Limited and Semi-Limited statuses for listed cards; Archetype purity 9.9% and sub-archetype spread
  • Observed: Core-card usage stats: Jurrac Megalo 85%, Ash Blossom 75%, Fire King Kirin 70% (inclusion data, not performance)
  • Inferred: Hypergeometric starter and hand-trap probabilities; Dimension scores D1–D14 from card text and composition; Going-first/going-second plan wording
  • Provisional: Meta Power and format fit (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no side deck supplied — post-side adaptability cannot be assessed no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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