Jurrac Deck #772941 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 21, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fire King and Snake-Eye boards built from searcher-driven Level 1 and Level 8 bodies, closed by Garunix-type beaters and Garunix Eternity (Inferred); Jurrac Meteor / Jurrac Astero synchro boards, though neither is in the main engine (Inferred)
  • Turn 1 (going first): Normal Summon a searcher (Snake-Eye Oak, Snake-Eyes Poplar, Legendary Fire King Ponix, Jurrac Megalo) to convert hand bricks into Fire King or Snake-Eye lines (Inferred)
  • Turn 2 (going second): Open with Ash Blossom and Droll & Lock Bird as hand traps against the opponent's first search or summon, then rebuild through Fire King searchers (Inferred)
  • Recovery: Recursion through Snake-Eye and Fire King GY effects plus Fossil Dig and Bonfire searches to rebuild after a single interruption (Inferred)
  • After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan (Inferred)

Why it scores here

The list is Illegal under OCG copy limits (Ash Blossom x3 against 2, WANTED x2 against 1, and a Forbidden Original Sinful Spoils), so it is scored as a structural read only and capped at 30, not on the normal formula. Within that read, the deck reliably opens a live starter: the archetype core group of 24 copies gives P(at least one open in a 5-card hand) of about 0.99, and 18 searcher-text cards support consistency (Inferred). Interaction is its strongest area, with 4 hand traps, roughly 5 negation texts, and 18 removal texts providing layered answers (Inferred semantic read). The deck is a multi-engine pile: archetype purity is only 10.9% for the exact name Jurrac, and the spread across Fire King, Snake-Eye, Diabellstar, Charmer and Jurrac lines weakens engine cohesion. No combo boards, guides, tournament link or win-rate telemetry exist, so floor, median and ceiling are text-only and score near the middle; popularity and usage stats confirm the list is real but earned no power points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card opening hand) ~0.99 across 24 core copies; multi-engine spread lowers reliability of a single line (Inferred)
D2 Opening-Hand Quality & Brick Management 58 18 searcher-text cards and 4 hand traps reduce dead hands, but 3 unrelated engines and 6 Snake-Eye copies create conflicting openings (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable combo boards; ceiling is a text-only read of Fire King and Snake-Eye synergy, with Garunix Eternity and Sinful Spoils as payoffs (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so floor and median are unknown and held at a neutral score (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ash, Droll and Arvata give multiple disruption answers, plus GY recursion from Snake-Eye and Fire King (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and GY recursion are plentiful, but Fossil Dig and Bonfire give limited card advantage and the engine spends many resources (Inferred)
D7 End-Board & Interaction Quality 65 4 hand traps, about 5 negation texts and about 18 removal texts give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 P(hand trap in 6-card going-second hand) ~0.49 gives moderate force-interaction; boards are broken by Fire King removal texts (Inferred)
D9 Offensive Pressure & Closing Power 60 Garunix Eternity (3000 ATK) and High Avatar Kirin / Garunix (2700-2400 ATK) give closing power, but there is no recorded lethal conversion data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main deck cards with 18 singletons and a 26-distinct build; much of the deck is off-archetype, which reduces compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots include 2-copy Synchros and 10 Links across several archetypes; flexible but spread thin (Inferred)
D12 Side Deck Adaptability 15 0 side deck cards, so no post-side adaptability is possible (Inferred)
D13 Matchup Coverage & Format Fit 50 No dated metagame or meta-share; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype decision tree with many searcher and negation timing choices; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, weighted by the Midrange profile. Modifiers: none.


More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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