GMX Deck #772935 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. GMX Researcher Selande x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck GMX OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
20± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 42
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 42
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: GMX Fusion monsters (GMX - COMPREX, GMX - ALLOS, GMX - VELOX, Evolved Daneen) and Jurrac/Evolzar Extra Deck threats, backed by Ultimate Conductor Tyranno and Dogoran as bosses. Text-only read; no combo boards recorded.; Synchro and Xyz boards (Jurrac Meteor, Jurrac Astero, Evolzar Dolkka, Evolzar Laggia) used as interaction-heavy follow-up.
  • Turn 1 (going first): Fossil Dig or GMX Researcher Selande to find a Dinosaur or GMX Fusion engine piece, then Fusion Summon a GMX Fusion Monster. Hand traps are held for the opponent's turn.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Infinite Impermanence, Evenly Matched, Droll and Solemn Judgment to interrupt the opponent's first board, then rebuild through Dino searchers.
  • Recovery: Returned Dino Daneen, Jurrac Megalo and Mulcharmy recursion plus Forbidden Droplet and Prohibition-style resets rebuild the board from GY and hand.
  • After siding: Not evaluable. The deck has no side deck (side_count 0), so there is no post-side plan.

Why it scores here

The deck is illegal as submitted: three copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of two, so the structural score is shown for reference only and the final score is capped at 20. Structurally the core GMX engine is reliably reachable, with a 0.91 estimate of at least one archetype-core card in a 5-card opening hand (Inferred), but only 20 of 55 main-deck slots are GMX-named and 56 copies are off-archetype, which weakens engine coherence. Interaction is the deck's strongest area: 16 hand traps and 14 negation-text cards give high layering against going-second boards, and the Extra Deck covers Fusion, Synchro, Xyz and Link threats. No recorded combo boards, tournament link or side deck exist, so the conversion, floor, meta and side-deck scores rest on text inference and are low-confidence. The score reflects the deck as a system; it does not come from averaging individual card strength or from GMX's archetype popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one of 20 archetype-core cards in a 5-card opening hand) ≈ 0.91, but only 14 of 55 main slots are exact GMX names (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Brick proxy ≈ 0.09 from the core-group estimate; 56 off-archetype copies and 24 tech slots raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling inferred only from Fusion/Synchro engine text, e.g. GMX - COMPREX and Jurrac Astero (Inferred)
D4 Combo Floor & Median Output 35 No recorded board median or power distribution; floor is text-only and low (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Redundant hand traps and Dino searchers give some alternate routes, but the Fusion engine is single-threaded through GMX cards (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (15 text hits), GY recursion through Returned Dino Daneen and Jurrac monsters, and Pot of Prosperity give card flow (Inferred)
D7 End-Board & Interaction Quality 60 16 hand traps, 14 negation-text cards and Solemn Judgment, Evenly Matched and Droll & Lock Bird give strong interaction density (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 45 Going-second breakers are limited to Dogoran, Lightning Storm and Harpie's Feather Duster; hand-trap coverage is high (Inferred)
D9 Offensive Pressure & Closing Power 55 Ultimate Conductor Tyranno (3500 ATK), GMX - COMPREX (3700 ATK) and GMX - ALLOS give high end-board ATK; no closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main-deck cards with 14 singletons and 11 three-ofs; within 40–60 size, but 24 tech and 56 off-archetype copies cut compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Full 15-card Extra Deck with Fusion, Synchro, Xyz and Link coverage; 12 distinct cards gives flexibility (Verified count, Inferred use)
D12 Side Deck Adaptability 10 No side deck (side_count 0); no post-side adaptability to score (Verified count)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many interaction windows and a 55-card main with 16 hand traps demand heavy decision-making (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 44, Going First ≈ 42, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (cap) (-15); Banlist exposure (-4); No side deck (-3). Final formula: Illegal legality cap applied: structural 44 and tournament reliability 35 give 0.80*44 + 0.20*35 = 42.2 before modifiers; modifiers total -7 gives 35; the illegal-deck cap then sets the final score to 20 (theoretical/structural only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core GMX engine is reliably accessible in the opening hand (about 0.91).
  • Dense hand-trap and negation suite (16 hand traps, 14 negation-text cards) gives strong going-second interaction.
  • Full Extra Deck covering four summon types with high-ATK Fusion threats.
  • Multiple searchers and GY recursion give card flow.

Weaknesses

  • Illegal as submitted: three Ash Blossoms against a limit of two.
  • Low archetype purity (20%) with 56 off-archetype copies weakens engine coherence.
  • No side deck, so there is no post-side adaptation.
  • No combo boards, tournament data or win-rate telemetry to verify conversion.

Critical choke points

  • Dependence on a small set of Limited single copies (Foolish Burial, Solemn Judgment, Harpie's Feather Duster) that cannot be doubled.
  • The Fusion engine runs through GMX cards, so losing the few GMX enablers stalls the Extra Deck plan.
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Ash card (for example a GMX or Dinosaur searcher) Fixes the only legality violation; the deck is Illegal without it and cannot receive a normal score.
2 One or two off-archetype tech cards GMX-named monsters or spells Raises archetype purity and engine coherence (D1, D10) with fewer dead off-archetype cards.
3 A tech slot such as Forbidden Droplet One or two side-deck cards Adds a post-side plan, which the list currently lacks entirely (D12).

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2 (Illegal).; Main deck is 55 cards (legal range 40–60); Extra Deck is 15 cards (legal range 0–15); side deck is 0.; Seven Limited cards each run exactly one legal copy.; The archetype-core group is 20 copies with an opening-hand probability of 0.9067.
  • Observed: Usage statistics show Fossil Dig, GMX Suppression Squad and Souleating Oviraptor are core to the GMX archetype (inclusion 73–93%).
  • Inferred: Midrange with a Toolbox secondary, based on the mix of Fusion/Synchro/Xyz threats and 16 hand traps.; Engine coherence is weak (20% purity) and brick risk is moderate (about 9% no-core-card hand).; Going-second interaction is strong from hand-trap and negation density.
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link exists.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record absent. No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates. Meta Power is provisional unless a dated metagame sample is supplied. No side deck, so D12 cannot be measured from data.

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