Rescue-ACE Deck #772529 — Yu-Gi-Oh! OCG
52 Main, 15 Extra, incl. Diabrocken the Ominous Specter x3, Rescue-ACE Air Lifter x3, Rescue-ACE Hydrant x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Diabrocken the Ominous Specter x3
- Dogoran, the Mad Flame Kaiju x2
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x3
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Quick Attacker x3
- Rescue-ACE Turbulence x1
- Skull Meister x3
- Ash Blossom & Joyous Spring x1
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- "Infernoble Arms - Durendal" x1
- ALERT! x1
- Cosmic Cyclone x3
- Dark Hole x1
- EMERGENCY! x3
- Harpie's Feather Duster x1
- Rescue-ACE HQ x2
- RESCUE! x1
- CONTAIN! x1
- EXTINGUISH! x1
- Mutually Affured Destruction x1
- REINFORCE! x1
- Typhoon x3
Extra Deck (15)
- Trishula, the Dragon of Icy Imprisonment x1
- Baromet the Sacred Sheep Shrub x1
- Dragonlark Pairen x1
- Evilswarm Exciton Knight x2
- Full Armored Utopic Ray Lancer x1
- Heroic Champion - Magnum Excalibur x1
- Leviair the Sea Dragon x1
- Number 101: Silent Honor ARK x1
- Number 39: Utopia x1
- Number 39: Utopia, Emissary of Light x1
- Number S39: Utopia the Lightning x1
- Tornado Dragon x2
- Wollow, Founder of the Drudge Dragons x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 70 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 52 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Rescue-ACE boss monsters (Turbulence 3000, Preventer 2800, Fire Engine 2500) reached through Hydrant-protected Rescue-ACE pressure; Rank 4 Xyz Extra Deck monsters (Exciton Knight, Tornado Dragon, Magnum Excalibur) fed by Air Lifter and Skull Meister, which are the only Level 4 monsters in the Main Deck
- Turn 1 (going first): Hydrant / Quick Attacker / Impulse into ALERT! or EMERGENCY! to reach a Rescue-ACE boss, with Air Lifter as a searcher and Hydrant protecting the board
- Turn 2 (going second): Hold 10 hand traps (Ash Blossom, Effect Veiler, Skull Meister, Ghost Ogre) and CONTAIN!/EXTINGUISH! to answer the opponent's first board, then rebuild through RESCUE! and the GY recursion lines
- Recovery: Recover from the GY via RESCUE!, ALERT!, Rescue-ACE Preventer (banish a Rescue-ACE from the GY) and Turbulence (banish 2 from the GY), with Hydrant and EMERGENCY! re-enabling the field
- After siding: Not defined: the deck runs no Side Deck (side_count 0), so there is no post-side plan to evaluate
Why it scores here
The deck reliably opens a Rescue-ACE starter: the archetype core (27 Main Deck copies) has a 0.98 hypergeometric chance of at least one copy in a 5-card opening hand, and the 11 searcher-text cards hit about 0.71 of the time (Inferred). Its ceiling comes from the Rescue-ACE boss and GY-recursion chain, but no recorded boards exist, so the ceiling and median are text-only estimates. It survives disruption well because it runs 10 hand traps, with about 0.74 odds of at least one going second, plus several backrow and monster answers. The score is held back by a 0-card Side Deck, a 14-Xyz Extra Deck where few Xyz have enablers in the Main Deck, and a Main Deck that is about 48% non-archetype staples. Popularity did not earn points: the archetype usage stats show the core is real and accessible, but they do not add power, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | P(>=1 archetype core in 5) = 0.98; P(>=1 searcher in 5) = 0.71; Hydrant, Impulse and Quick Attacker run 3 copies each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 27 core and 25 off-archetype Main Deck copies; Dogoran x2, Harpie's, Mutually Affured Destruction and Dark Hole are situational dead cards in many hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Ceiling from card text only: Hydrant + ALERT!/EMERGENCY!/RESCUE! chains, Turbulence GY-banish, Preventer; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Median output unmeasured; Air Lifter searches a Rescue-ACE Spell and Quick Attacker searches a monster, but most lines need 2+ cards (Inferred/Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 75 | 10 hand traps, GY recursion (RESCUE!, ALERT!, Preventer, Turbulence) and four independent Level 3-4 starters give redundant routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | GY banish costs (Preventer, Turbulence, EMERGENCY!) are paid back by Air Lifter, Fire Attacker's draw 2 and ALERT!/RESCUE! recursion (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Destroy/negate/Set layering: Ash, Veiler, Skull Meister, Ghost Ogre, CONTAIN!, EXTINGUISH!, Typhoon, Cosmic Cyclone, Harpie's, Dark Hole; Dark Hole also hits the user's board (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 78 | 74% chance of at least one hand trap in a 6-card going-second hand; Dark Hole, Harpie's and Turbulence are board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Boss stats verified (Turbulence 3000, Dogoran 3000, Preventer 2800, Fire Engine 2500); closing relies on attacks and negation support (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 52 Main Deck slots, 27 distinct; 11 cards x3 is consistent, but 25 non-archetype Main Deck copies (Typhoon, Cyclone, Diabrocken, Dogoran x2) dilute the engine (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 14 Xyz + 1 Fusion across 13 distinct cards; only Air Lifter and Skull Meister are Level 4 in the Main Deck, and S39 needs a Rank 4 Utopia (Verified list, Inferred usability) |
| D12 | Side Deck Adaptability | 15 | Side Deck count is 0 in an OCG format that allows 0-15, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 55 | No tournament link; archetype usage stats do not measure matchup or meta share (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Many quick-effect decision points and Level 4 / Tribute conflicts (Air Lifter, Skull Meister, Hydrant once-per-turn locks) raise the skill floor (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 67, Going First ≈ 70, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Rescue-ACE starters (Hydrant, Impulse, Quick Attacker, Air Lifter) run 3 copies each, so the opening-hand starter rate is very high
- Dense hand-trap and backrow interaction (10 hand traps, plus CONTAIN!, EXTINGUISH!, Typhoon, Cyclone) gives strong going-second resilience
- GY recursion (RESCUE!, ALERT!, Preventer, Turbulence) gives the deck several routes after a board is broken
Weaknesses
- No Side Deck (0 cards) and therefore no post-side plan
- Extra Deck is mostly splash: 14 Xyz, of which few have Main Deck enablers (Utopia, Lswarm, Heroic, Number)
- About 48% of the Main Deck is non-archetype staples and situational cards (Dogoran x2, Harpie's, Mutually Affured Destruction, Dark Hole)
Critical choke points
- Rescue-ACE Hydrant (3 copies) gates the full-strength versions of ALERT!, RESCUE!, CONTAIN! and EXTINGUISH!
- Air Lifter and Skull Meister are the only Level 4 Main Deck monsters, so Rank 4 Xyz summons depend on both
- Diabrocken (3 copies) is the only source of Level 6 monsters for the Rank 6 Xyz (Dragonlark, Wollow)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | a 15-card OCG Side Deck | The deck currently has no post-side plan; D12 scores 15 because the Side Deck is empty | |
| 2 | Dark Hole | a Rescue-ACE starter or consistent interaction, if the list has one | The board-wipe hits the deck's own 27-card core and is a self-cost in most boards |
| 3 | Mutually Affured Destruction | It is a hand-reveal card that only matters when both hands share a card name, so its expected value is low |
Evidence & confidence
- Verified: Legal status; Main 52, Extra 15, Side 0 are within OCG size rules; Ash Blossom & Joyous Spring runs 1 copy (Semi-Limited limit 2) and Harpie's Feather Duster runs 1 copy (Limited limit 1); Copy histogram: 11 cards x3, 3 cards x2, 13 cards x1 (Main Deck); Main Deck exact-name Rescue-ACE count is 27 of 52 (51.9%); Usage stats: Rescue-ACE Impulse, EXTINGUISH!, RESCUE!, ALERT!, EMERGENCY!, CONTAIN! at 88.9% inclusion
- Inferred: Starter access: P(>=1 core in 5) = 0.98; searcher access 0.71 (hypergeometric); Brick and dead-card risk from situational Main Deck cards (Inferred semantic read of card text); Ceiling and median output from card text only (no recorded boards); Interaction layering and going-second hand-trap coverage (0.74) from card text and hypergeometric estimates
- Provisional: Meta power and matchup fit (no dated metagame sample or tournament link); Post-side plan (no Side Deck supplied)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Side Deck is empty (side_count 0), so post-side adaptability cannot be measured Meta Power is Provisional: no dated metagame sample supplied
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