Rescue-ACE Deck #772529 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Diabrocken the Ominous Specter x3, Rescue-ACE Air Lifter x3, Rescue-ACE Hydrant x3. Created Oct 21, 2026 by YGO Mod.

Deck Rescue-ACE OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
64± 8/ 100
Power Score
Structural 67
Reliability 62
Going First 70
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 70
Going Second 66
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 52 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Rescue-ACE boss monsters (Turbulence 3000, Preventer 2800, Fire Engine 2500) reached through Hydrant-protected Rescue-ACE pressure; Rank 4 Xyz Extra Deck monsters (Exciton Knight, Tornado Dragon, Magnum Excalibur) fed by Air Lifter and Skull Meister, which are the only Level 4 monsters in the Main Deck
  • Turn 1 (going first): Hydrant / Quick Attacker / Impulse into ALERT! or EMERGENCY! to reach a Rescue-ACE boss, with Air Lifter as a searcher and Hydrant protecting the board
  • Turn 2 (going second): Hold 10 hand traps (Ash Blossom, Effect Veiler, Skull Meister, Ghost Ogre) and CONTAIN!/EXTINGUISH! to answer the opponent's first board, then rebuild through RESCUE! and the GY recursion lines
  • Recovery: Recover from the GY via RESCUE!, ALERT!, Rescue-ACE Preventer (banish a Rescue-ACE from the GY) and Turbulence (banish 2 from the GY), with Hydrant and EMERGENCY! re-enabling the field
  • After siding: Not defined: the deck runs no Side Deck (side_count 0), so there is no post-side plan to evaluate

Why it scores here

The deck reliably opens a Rescue-ACE starter: the archetype core (27 Main Deck copies) has a 0.98 hypergeometric chance of at least one copy in a 5-card opening hand, and the 11 searcher-text cards hit about 0.71 of the time (Inferred). Its ceiling comes from the Rescue-ACE boss and GY-recursion chain, but no recorded boards exist, so the ceiling and median are text-only estimates. It survives disruption well because it runs 10 hand traps, with about 0.74 odds of at least one going second, plus several backrow and monster answers. The score is held back by a 0-card Side Deck, a 14-Xyz Extra Deck where few Xyz have enablers in the Main Deck, and a Main Deck that is about 48% non-archetype staples. Popularity did not earn points: the archetype usage stats show the core is real and accessible, but they do not add power, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(>=1 archetype core in 5) = 0.98; P(>=1 searcher in 5) = 0.71; Hydrant, Impulse and Quick Attacker run 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 62 27 core and 25 off-archetype Main Deck copies; Dogoran x2, Harpie's, Mutually Affured Destruction and Dark Hole are situational dead cards in many hands (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling from card text only: Hydrant + ALERT!/EMERGENCY!/RESCUE! chains, Turbulence GY-banish, Preventer; no recorded boards (Inferred)
D4 Combo Floor & Median Output 60 Median output unmeasured; Air Lifter searches a Rescue-ACE Spell and Quick Attacker searches a monster, but most lines need 2+ cards (Inferred/Provisional)
D5 Interruption Resilience & Route Redundancy 75 10 hand traps, GY recursion (RESCUE!, ALERT!, Preventer, Turbulence) and four independent Level 3-4 starters give redundant routes (Inferred)
D6 Resource Economy, Recovery & Grind 68 GY banish costs (Preventer, Turbulence, EMERGENCY!) are paid back by Air Lifter, Fire Attacker's draw 2 and ALERT!/RESCUE! recursion (Inferred)
D7 End-Board & Interaction Quality 80 Destroy/negate/Set layering: Ash, Veiler, Skull Meister, Ghost Ogre, CONTAIN!, EXTINGUISH!, Typhoon, Cosmic Cyclone, Harpie's, Dark Hole; Dark Hole also hits the user's board (Inferred from card text)
D8 Going-Second & Board-Breaking Power 78 74% chance of at least one hand trap in a 6-card going-second hand; Dark Hole, Harpie's and Turbulence are board breakers (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss stats verified (Turbulence 3000, Dogoran 3000, Preventer 2800, Fire Engine 2500); closing relies on attacks and negation support (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 62 52 Main Deck slots, 27 distinct; 11 cards x3 is consistent, but 25 non-archetype Main Deck copies (Typhoon, Cyclone, Diabrocken, Dogoran x2) dilute the engine (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 45 14 Xyz + 1 Fusion across 13 distinct cards; only Air Lifter and Skull Meister are Level 4 in the Main Deck, and S39 needs a Rank 4 Utopia (Verified list, Inferred usability)
D12 Side Deck Adaptability 15 Side Deck count is 0 in an OCG format that allows 0-15, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 55 No tournament link; archetype usage stats do not measure matchup or meta share (Provisional)
D14 Pilotability & Error Tolerance 55 Many quick-effect decision points and Level 4 / Tribute conflicts (Air Lifter, Skull Meister, Hydrant once-per-turn locks) raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 67, Going First ≈ 70, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Rescue-ACE starters (Hydrant, Impulse, Quick Attacker, Air Lifter) run 3 copies each, so the opening-hand starter rate is very high
  • Dense hand-trap and backrow interaction (10 hand traps, plus CONTAIN!, EXTINGUISH!, Typhoon, Cyclone) gives strong going-second resilience
  • GY recursion (RESCUE!, ALERT!, Preventer, Turbulence) gives the deck several routes after a board is broken

Weaknesses

  • No Side Deck (0 cards) and therefore no post-side plan
  • Extra Deck is mostly splash: 14 Xyz, of which few have Main Deck enablers (Utopia, Lswarm, Heroic, Number)
  • About 48% of the Main Deck is non-archetype staples and situational cards (Dogoran x2, Harpie's, Mutually Affured Destruction, Dark Hole)

Critical choke points

  • Rescue-ACE Hydrant (3 copies) gates the full-strength versions of ALERT!, RESCUE!, CONTAIN! and EXTINGUISH!
  • Air Lifter and Skull Meister are the only Level 4 Main Deck monsters, so Rank 4 Xyz summons depend on both
  • Diabrocken (3 copies) is the only source of Level 6 monsters for the Rank 6 Xyz (Dragonlark, Wollow)
Priority Remove Add Reason
1 a 15-card OCG Side Deck The deck currently has no post-side plan; D12 scores 15 because the Side Deck is empty
2 Dark Hole a Rescue-ACE starter or consistent interaction, if the list has one The board-wipe hits the deck's own 27-card core and is a self-cost in most boards
3 Mutually Affured Destruction It is a hand-reveal card that only matters when both hands share a card name, so its expected value is low

Evidence & confidence

  • Verified: Legal status; Main 52, Extra 15, Side 0 are within OCG size rules; Ash Blossom & Joyous Spring runs 1 copy (Semi-Limited limit 2) and Harpie's Feather Duster runs 1 copy (Limited limit 1); Copy histogram: 11 cards x3, 3 cards x2, 13 cards x1 (Main Deck); Main Deck exact-name Rescue-ACE count is 27 of 52 (51.9%); Usage stats: Rescue-ACE Impulse, EXTINGUISH!, RESCUE!, ALERT!, EMERGENCY!, CONTAIN! at 88.9% inclusion
  • Inferred: Starter access: P(>=1 core in 5) = 0.98; searcher access 0.71 (hypergeometric); Brick and dead-card risk from situational Main Deck cards (Inferred semantic read of card text); Ceiling and median output from card text only (no recorded boards); Interaction layering and going-second hand-trap coverage (0.74) from card text and hypergeometric estimates
  • Provisional: Meta power and matchup fit (no dated metagame sample or tournament link); Post-side plan (no Side Deck supplied)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Side Deck is empty (side_count 0), so post-side adaptability cannot be measured Meta Power is Provisional: no dated metagame sample supplied

More OCG Info

Rescue-ACE

Rescue-ACE Breakdown

 
 

 

 

 

 

 

 
 

 

 
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