Rescue-ACE Deck #771918 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Rescue-ACE Air Lifter x3. Created Oct 21, 2026 by YGO Mod.

Deck Rescue-ACE OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.5
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Rescue-ACE board of Link/Fire monsters (Rescue-ACE Arbitrator, Turbulence, Preventer) built from Rescue-ACE searches and Special Summons, with 3000-ATK boss and 2800-ATK Preventer as closers; Red-Eyes Black Dragon Exceed and Super Starslayer TY-PHON as Extra Deck finishers when the Dark Time Wizard or Xyz conditions are met
  • Turn 1 (going first): Turn 1 Rescue-ACE Impulse or Quick Attacker into ALERT! or RESCUE! to add or summon a Rescue-ACE monster, then extend into Air Lifter and Arbitrator with EMERGENCY! for board presence, Hydrant for protection
  • Turn 2 (going second): Hold Ash Blossom, Dominus Impulse, Droll & Lock Bird and Typhoon-style answers to break the opponent's engine, then rebuild through Rescue-ACE recursion from the GY and banish costs
  • Recovery: Rescue-ACE recursion: RESCUE! and Preventer and Turbulence return monsters from the GY or banish zone, and ALERT! refills a Rescue-ACE from the GY
  • After siding: No side deck is registered (Side Deck size 0), so no post-side plan can be evaluated; the deck cannot adapt between games as built

Why it scores here

This list is structurally a Rescue-ACE midrange shell: 25 archetype-core copies give a high chance of at least one core card in opening hands (about 0.94 at 5 cards, Inferred), and 17 searcher-text cards support continuation. Its interaction suite (Ash Blossom, Dominus Impulse, Droll & Lock Bird, Typhoon, CONTAIN!, EXTINGUISH!) gives it real board-level answers, scored on the system rather than card by card. Exact-name archetype purity is only 32.4%, with Mulcharmy, Dominus, Dark Time Wizard, Magician, Forbidden and Red-Eyes packed in, which costs main-deck coherence and pilotability. The deck is Illegal as built (three copy-limit violations plus 59 main cards), so the score is capped at 30 and labelled structural-only; no combos, tournament record or side deck exist to lift it. Popularity (Rescue-ACE usage stats) confirmed the list is real but earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 archetype-core card in 5-card opening hand) = 0.94; P(>=1 searcher-text card) = 0.83; 3-copy starters at 0.24 each (Inferred)
D2 Opening-Hand Quality & Brick Management 52 13 singletons, 14 triple-copy cards and 32 level-0 spells/traps; 4 hand traps with P(>=1 in 6-card hand) = 0.36; brick risk estimated, not measured (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combo data; conversion ceiling read from text only (Turbulence, Preventer, Arbitrator, RESCUE!) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown; scored from card-text redundancy alone (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Recursion via RESCUE!, ALERT!, Preventer and Turbulence; 2 Hydrant for protection; 4 hand traps across both turns (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and banish costs (Preventer, Turbulence, EMERGENCY!) regenerate resources; no grind numbers supplied (Inferred)
D7 End-Board & Interaction Quality 66 10 negation-text and 19 removal-text cards, but 6 of them are copy-limit violations as built (Verified text, Inferred impact)
D8 Going-Second & Board-Breaking Power 58 Ash Blossom, Dominus Impulse, Droll & Lock Bird and Forbidden Crown give going-second answers; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Turbulence (3000 ATK), Arbitrator (3000 ATK) and Preventer (2800 ATK) form the closers; Extra Deck boss density is good (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 59 main cards with 32.4% exact archetype purity and 6 different sub-archetypes; low compactness (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots with 11 Links, 3 Fusions and 1 Xyz; Red-Eyes Exceed depends on Dark Time Wizard hits (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (Side Deck size 0), so no adaptation is possible across a best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, no meta share and no dated sample; Provisional only
D14 Pilotability & Error Tolerance 35 Mixed-archetype 59-card main with multiple engine conflicts and many decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.5, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist / copy-limit exposure (-8); Engine conflicts / mixed archetype (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 51.8; modifiers -12 = 39.8; Illegal status caps the final at 30 (structural-only, not a normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large archetype core (25 copies) gives near-certain access to a Rescue-ACE starter
  • Dense interaction suite: Ash Blossom, Dominus Impulse, Droll & Lock Bird, Typhoon, CONTAIN!, EXTINGUISH!
  • Recursion through RESCUE!, ALERT!, Preventer and Turbulence supports multi-turn resilience
  • High-ATK closers (Turbulence 3000, Arbitrator 3000, Preventer 2800)

Weaknesses

  • Illegal as built: three copy-limit violations
  • Empty side deck, so no post-side plan
  • Low exact-name purity (32.4%) and mixed sub-archetypes reduce coherence
  • No recorded boards or win data, so the ceiling and median are unverified

Critical choke points

  • Rescue-ACE Hydrant on the field is the gate for several protection and recovery effects
  • Extra Deck link summons depend on enough FIRE material on the field
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring, 1x Dominus Impulse, 1x S:P Little Knight Legal substitutes within the same engine role Removes all three copy-limit violations so the list is legal to play
2 None (side deck is empty) A 15-card side deck of answers to the opponent's main threats Enables a post-side plan and lifts D12 from 15 toward a normal score
3 Cards from the off-archetype Mulcharmy, Magician and Forbidden lines More Rescue-ACE or direct-interaction cards Raises exact-name purity and reduces engine conflicts

Evidence & confidence

  • Verified: Legality: 59 main, 15 extra, 0 side; three copy-limit violations (Ash Blossom x3, Dominus Impulse x3, S:P Little Knight x2); Card text and stats for all listed cards; Archetype usage stat: Rescue-ACE core 25 copies; Exact-name purity 32.4%
  • Inferred: Opening-hand consistency from hypergeometric estimates (0.94 core, 0.83 searcher); Interaction quality and going-second value from card text; Recovery strength from recursion text
  • Provisional: Meta Power is null; no dated metagame sample; Tournament reliability and matchup fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Deck title is null Side deck is empty (0 cards), so post-side performance cannot be assessed

More OCG Info

Rescue-ACE

Rescue-ACE Breakdown

 
 

 

 

 

 

 

 
 

 

 
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