Rescue-ACE Deck #771918 — Yu-Gi-Oh! OCG
59 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Rescue-ACE Air Lifter x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- Alligator's Dragon Knight x1
- Droll & Lock Bird x1
- Fisherman of Legend x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Hydrant x2
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Quick Attacker x3
- Rescue-ACE Turbulence x1
- Ash Blossom & Joyous Spring x3
- ALERT! x1
- Dark Time Wizard x3
- EMERGENCY! x3
- Forbidden Crown x3
- Graceful & Skull Dice x1
- Hey, Space Trunade! x3
- Mystical Space Typhoon x1
- Radiant Typhoon Vision x3
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- CONTAIN! x1
- Dominus Impulse x3
- Dominus Spiral x3
- EXTINGUISH! x1
- Typhoon x3
Extra Deck (15)
- Red-Eyes Black Dragon Exceed x3
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- Rescue-ACE Arbitrator x1
- S:P Little Knight x2
- Salamangreat Raging Phoenix x1
- W:P Fancy Ball x1
- Worldsea Dragon Zealantis x1
- Super Starslayer TY-PHON - Sky Crisis x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.5 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Rescue-ACE board of Link/Fire monsters (Rescue-ACE Arbitrator, Turbulence, Preventer) built from Rescue-ACE searches and Special Summons, with 3000-ATK boss and 2800-ATK Preventer as closers; Red-Eyes Black Dragon Exceed and Super Starslayer TY-PHON as Extra Deck finishers when the Dark Time Wizard or Xyz conditions are met
- Turn 1 (going first): Turn 1 Rescue-ACE Impulse or Quick Attacker into ALERT! or RESCUE! to add or summon a Rescue-ACE monster, then extend into Air Lifter and Arbitrator with EMERGENCY! for board presence, Hydrant for protection
- Turn 2 (going second): Hold Ash Blossom, Dominus Impulse, Droll & Lock Bird and Typhoon-style answers to break the opponent's engine, then rebuild through Rescue-ACE recursion from the GY and banish costs
- Recovery: Rescue-ACE recursion: RESCUE! and Preventer and Turbulence return monsters from the GY or banish zone, and ALERT! refills a Rescue-ACE from the GY
- After siding: No side deck is registered (Side Deck size 0), so no post-side plan can be evaluated; the deck cannot adapt between games as built
Why it scores here
This list is structurally a Rescue-ACE midrange shell: 25 archetype-core copies give a high chance of at least one core card in opening hands (about 0.94 at 5 cards, Inferred), and 17 searcher-text cards support continuation. Its interaction suite (Ash Blossom, Dominus Impulse, Droll & Lock Bird, Typhoon, CONTAIN!, EXTINGUISH!) gives it real board-level answers, scored on the system rather than card by card. Exact-name archetype purity is only 32.4%, with Mulcharmy, Dominus, Dark Time Wizard, Magician, Forbidden and Red-Eyes packed in, which costs main-deck coherence and pilotability. The deck is Illegal as built (three copy-limit violations plus 59 main cards), so the score is capped at 30 and labelled structural-only; no combos, tournament record or side deck exist to lift it. Popularity (Rescue-ACE usage stats) confirmed the list is real but earned no points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 archetype-core card in 5-card opening hand) = 0.94; P(>=1 searcher-text card) = 0.83; 3-copy starters at 0.24 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 13 singletons, 14 triple-copy cards and 32 level-0 spells/traps; 4 hand traps with P(>=1 in 6-card hand) = 0.36; brick risk estimated, not measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards in combo data; conversion ceiling read from text only (Turbulence, Preventer, Arbitrator, RESCUE!) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unknown; scored from card-text redundancy alone (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Recursion via RESCUE!, ALERT!, Preventer and Turbulence; 2 Hydrant for protection; 4 hand traps across both turns (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion and banish costs (Preventer, Turbulence, EMERGENCY!) regenerate resources; no grind numbers supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 10 negation-text and 19 removal-text cards, but 6 of them are copy-limit violations as built (Verified text, Inferred impact) |
| D8 | Going-Second & Board-Breaking Power | 58 | Ash Blossom, Dominus Impulse, Droll & Lock Bird and Forbidden Crown give going-second answers; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Turbulence (3000 ATK), Arbitrator (3000 ATK) and Preventer (2800 ATK) form the closers; Extra Deck boss density is good (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 main cards with 32.4% exact archetype purity and 6 different sub-archetypes; low compactness (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra Deck slots with 11 Links, 3 Fusions and 1 Xyz; Red-Eyes Exceed depends on Dark Time Wizard hits (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (Side Deck size 0), so no adaptation is possible across a best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no meta share and no dated sample; Provisional only |
| D14 | Pilotability & Error Tolerance | 35 | Mixed-archetype 59-card main with multiple engine conflicts and many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53.5, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist / copy-limit exposure (-8); Engine conflicts / mixed archetype (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 51.8; modifiers -12 = 39.8; Illegal status caps the final at 30 (structural-only, not a normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large archetype core (25 copies) gives near-certain access to a Rescue-ACE starter
- Dense interaction suite: Ash Blossom, Dominus Impulse, Droll & Lock Bird, Typhoon, CONTAIN!, EXTINGUISH!
- Recursion through RESCUE!, ALERT!, Preventer and Turbulence supports multi-turn resilience
- High-ATK closers (Turbulence 3000, Arbitrator 3000, Preventer 2800)
Weaknesses
- Illegal as built: three copy-limit violations
- Empty side deck, so no post-side plan
- Low exact-name purity (32.4%) and mixed sub-archetypes reduce coherence
- No recorded boards or win data, so the ceiling and median are unverified
Critical choke points
- Rescue-ACE Hydrant on the field is the gate for several protection and recovery effects
- Extra Deck link summons depend on enough FIRE material on the field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring, 1x Dominus Impulse, 1x S:P Little Knight | Legal substitutes within the same engine role | Removes all three copy-limit violations so the list is legal to play |
| 2 | None (side deck is empty) | A 15-card side deck of answers to the opponent's main threats | Enables a post-side plan and lifts D12 from 15 toward a normal score |
| 3 | Cards from the off-archetype Mulcharmy, Magician and Forbidden lines | More Rescue-ACE or direct-interaction cards | Raises exact-name purity and reduces engine conflicts |
Evidence & confidence
- Verified: Legality: 59 main, 15 extra, 0 side; three copy-limit violations (Ash Blossom x3, Dominus Impulse x3, S:P Little Knight x2); Card text and stats for all listed cards; Archetype usage stat: Rescue-ACE core 25 copies; Exact-name purity 32.4%
- Inferred: Opening-hand consistency from hypergeometric estimates (0.94 core, 0.83 searcher); Interaction quality and going-second value from card text; Recovery strength from recursion text
- Provisional: Meta Power is null; no dated metagame sample; Tournament reliability and matchup fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Deck title is null Side deck is empty (0 cards), so post-side performance cannot be assessed
Couldn't load the combos





