Rescue-ACE Deck #771826 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Rescue-ACE OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 60
Reliability 50
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 60.5
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Rescue-ACE boss monsters (Rescue-ACE Turbulence 3000 ATK, Rescue-ACE Arbitrator 3000 ATK Link, Rescue-ACE Preventer 2800 ATK) reached through the Rescue-ACE search and summon engine; Fusion and Link end boards (Promethean Princess, Knightmare Phoenix, Laevateinn-style Link lines) built from the Extra Deck
  • Turn 1 (going first): Open on a Rescue-ACE starter (Impulse, Quick Attacker, Air Lifter) and use ALERT! or Air Lifter to search Hydrant or HQ, then extend to Arbitrator or Turbulence
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Nibiru) to interrupt the opponent's first engine, then rebuild the Rescue-ACE board with EMERGENCY! and RESCUE!
  • Recovery: Banish Rescue-ACE cards from the GY to summon Turbulence or Preventer, and recover from the GY with RESCUE! and ALERT!
  • After siding: No Side Deck is present (side_count 0), so there is no post-side plan in the evidence; a best-of-3 list would have to add one

Why it scores here

The deck's 25 Rescue-ACE core copies give a high chance (about 0.96 in a 5-card opening hand) of at least one core card, which supports the engine's accessibility. Thirteen hand traps and about 24 tech and interaction cards make the interaction layer broad and layered, so the deck can keep a board going through one interruption. The ceiling comes from three 2800 to 3000 ATK boss monsters and a Link-based end board, and the median is not measured because no recorded boards exist. The score is capped because three cards exceed their Semi-Limited copy limit, which makes the list Illegal, and the deck has no Side Deck, so no post-side plan can be scored. Popularity (the archetype core stats) was not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one core card in a 5-card opening hand) is about 0.96 across 25 archetype copies; the starter line is reliable on paper (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Thirteen hand traps and many conditional Rescue-ACE cards raise the brick risk when no Rescue-ACE monster is in hand (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling reached by Turbulence, Arbitrator and Preventer from a Rescue-ACE starter; the text supports this but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 52 No combos_evidence and no median power index, so the floor is estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Thirteen hand traps and multiple recursion routes from the GY give a second line after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 GY banish costs are paid back by Turbulence, Preventer, RESCUE! and ALERT!; no resource signature is measured (Inferred)
D7 End-Board & Interaction Quality 74 Thirteen hand traps, Solemn Judgment, Lightning Storm and Droll & Lock Bird give layered interaction; the negation text is verified and the density is Inferred
D8 Going-Second & Board-Breaking Power 68 Raigeki, Lightning Storm, Ghost Ogre and Nibiru challenge established boards; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 64 Three 2800 to 3000 ATK monsters plus Link Arbitrator give closing power; there is no end-board data (Verified text, Inferred use)
D10 Main Deck Efficiency & Flexibility 55 Main Deck is 55 cards (within 40-60), but only 34.3% of copies are exact Rescue-ACE names and 46 copies are off-archetype (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards (10 Link, 5 Fusion) with some off-theme Fusion and Link picks such as Garura and Mudragon, which reduces coherence (Verified count, Inferred use)
D12 Side Deck Adaptability 20 No Side Deck is present (side_count 0), so post-side adaptability cannot be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Several conditional Quick Effects, hand traps and Extra Deck picks create many decision points; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60.5, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violations (3 cards over Semi-Limited limit) (-12). Final formula: Structural 60.5 = Midrange weights over the 14 dimensions; no dated metagame, so Meta is null. Unclamped 0.80*60.5 + 0.20*50 = 58.4, then the Illegal legality cap (modifier -12, then capped to 35) applies. Theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Rescue-ACE engine is highly accessible in a 5-card opening hand (about 0.96)
  • Layered interaction: 13 hand traps plus Solemn Judgment, Lightning Storm and Droll & Lock Bird
  • Multiple high-ATK closers (Turbulence, Arbitrator, Preventer) with GY recursion

Weaknesses

  • Illegal: three cards exceed their Semi-Limited copy limit
  • No Side Deck, so no post-side plan
  • Low archetype purity (34.3% exact-name) and many off-archetype copies, which hurts engine coherence
  • No combo, tournament or win-rate data to confirm the floor or median

Critical choke points

  • Rescue-ACE starter access on going first: a hand with no Rescue-ACE monster and no search has few live lines
  • Hand-trap-heavy hands with no Rescue-ACE starter may do nothing on the opponent's turn
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring, Super Polymerization and Solemn Warning Legal Rescue-ACE monsters or staples within the copy limits Removes the three copy-limit violations so the list is legal and a normal Final Contextual score can apply
2 Off-archetype non-engine copies A 15-card Side Deck The deck has no Side Deck, so it cannot adapt in a best-of-3 match

Evidence & confidence

  • Verified: Main Deck 55 and Extra Deck 15 are within the format size rules; Three copy-limit violations: Ash Blossom, Super Polymerization and Solemn Warning run 3 of 2 legal copies; Card text for the deck's notable cards; Archetype core group of 25 copies and 34.3% exact-name purity
  • Inferred: Starter access (about 0.96) and brick-risk estimates from hypergeometric draw odds; Interaction density and resilience read from card text; Going-first and going-second estimates
  • Provisional: Meta Power (null) and matchup fit (D13) with no dated metagame sample or tournament link
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck in the export, so post-side performance is unknown

More OCG Info

Rescue-ACE

Rescue-ACE Breakdown

 
 

 

 

 

 

 

 
 

 

 
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