Jurrac Deck #771716 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Jurrac and Fire King boss monsters (Jurrac Meteor, Jurrac Astero, Garunix Eternity, Sacred/High Avatar Garunix) reached through Fire King and Jurrac searches and Special Summons; Hand-trap-protected board follow-up through Fire King Island and Fire King Sanctuary, with Super Starslayer TY-PHON as an Extra Deck option
  • Turn 1 (going first): Open a Fire King or Jurrac starter (High Avatar Kirin, Megalo, Ponix, Courtier Ulcanix) and search or summon toward a Link or Synchro boss; hold Ash Blossom and Droll & Lock Bird for the next opponent response
  • Turn 2 (going second): Use the six-card hand with Ash Blossom, Infinite Impermanence, Dominus Impulse and Droll & Lock Bird to answer the opponent's first summon, then rebuild through Fire King searchers
  • Recovery: Recover through the Fire King Island/Sanctuary field spells and graveyard Special Summons (Avatar Arvata, High Avatar Garunix, Sacred Garunix) after a board wipe
  • After siding: Not evaluable: the export has zero Side Deck cards, so there is no post-side plan to assess

Why it scores here

The score comes from the deck as a system: the 32-copy Fire King and Jurrac core (P≥1 in a 5-card opening ≈ 0.9998 as a group) and the 12 searcher-text cards make a starter likely to appear, and the 9 negation-text and 6 hand-trap cards give the deck real interaction on the field and on the opponent's first summon. The Extra Deck (Synchro, Xyz and Link bosses) offers several finishers. Two of the three copies of Ash Blossom and Dominus Impulse are over the OCG Semi-Limited limit, so the list is Illegal, and the structural score is capped at 30 for that reason. The deck also mixes the Fire King, Jurrac, Mulcharmy and Salamangreat engines, with only 7 exact-name Jurrac cards (12.5% purity), which weakens its consistency. There are no recorded boards and no sideboard, so the median and ceiling output and the post-side plan could not be measured. Popularity did not earn points; the cards were not averaged into the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Core group P(≥1 in 5-card hand) ≈ 0.9998 across 32 copies, but split across Fire King, Jurrac and generic engines (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Six-card-plus-generic mix with 16 generic cards and 9 three-copy slots; brick risk is moderate and Inferred from composition
D3 Combo Conversion & Ceiling 45 No parseable boards in combo data; ceiling is text-only inference from Fire King and Jurrac bosses (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median and floor are unmeasured and held near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Redundant hand traps and two searchers give more than one route after disruption; text-based only (Inferred)
D6 Resource Economy, Recovery & Grind 60 Fire King Island and Sanctuary recursion and 12 searcher-text cards support grind; text-based only (Inferred)
D7 End-Board & Interaction Quality 70 9 negation-text cards, 22 removal-text cards and layered Field/Trap interaction; semantic read (Inferred)
D8 Going-Second & Board-Breaking Power 65 Six hand traps and Droll & Lock Bird give going-second answers to a first summon; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Garunix and Astero-class bosses reach 2500–3000 ATK; no end-board observations (Inferred)
D10 Main Deck Efficiency & Flexibility 50 41-card Main Deck is within the 40–60 range, but 49 of 60 copies are off the exact archetype name, lowering coherence (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 60 Full 15-card Extra Deck of Link, Synchro and Xyz bosses with 12 distinct cards; flexible but not clearly coherent (Verified count, Inferred read)
D12 Side Deck Adaptability 15 Zero Side Deck cards in the export, so there is no post-side adaptability (Verified gap)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link and Synchro summons plus a 3-copy Ash and Dominus restriction raise error exposure (Inferred)

How the score was computed

Strategy profile: balanced. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violations (-8); No side deck (-2); Dependence on mixed engines (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*53.25 + 0.20*40 ≈ 50.6; context modifiers total -12 → 38.6; Illegal cap applied → 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is very likely to appear in an opening hand (group P ≈ 0.9998, Inferred)
  • Interaction is layered across hand traps, negation text and removal text
  • Several Extra Deck bosses at Link, Synchro and Xyz with strong ATK

Weaknesses

  • Illegal: Ash Blossom and Dominus Impulse exceed the OCG Semi-Limited copy limit
  • Mixed Fire King, Jurrac, Mulcharmy and Salamangreat engines lower coherence
  • No side deck and no recorded combos or matchup data

Critical choke points

  • The Ash Blossom and Dominus copy-limit violation must be fixed before the list is legal
  • Limited hand traps (Droll & Lock Bird, Linkuriboh) are single copies, so losing them removes a route
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Two non-restricted staples or a second engine-consistent card (e.g. a Jurrac or Fire King card) Legal copy limits are a hard requirement; this removes the Illegal status
2 Off-archetype generic or tech cards that do not continue the Fire King or Jurrac line Additional exact-name Jurrac or Fire King cards Raises exact-name purity from 12.5% and improves engine coherence (Inferred)
3 None A 3–6 card side deck Enables a post-side plan for best-of-3 play; currently D12 is 15

Evidence & confidence

  • Verified: Legality: Illegal, with Ash Blossom and Dominus Impulse over the OCG copy limit; Main 41 / Extra 15 / Side 0 sizes; Copy histogram and archetype spread; Banlist statuses: Droll & Lock Bird, Linkuriboh, Miscellaneousaurus and S:P Little Knight are Limited at 1 copy each
  • Inferred: Starter access ≈ 0.9998 for the core group; Interaction density from negation and removal text; Pilotability from Link and Synchro step counts
  • Provisional: Meta Power (null, no dated metagame sample); Format fit and matchup coverage
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck in the export — post-side plan cannot be assessed no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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