Toon Deck #771364 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Cupsy☆Yummy x3, The Great Gallant Bandit x3, Tri-Brigade Fraktall x3. Created Oct 21, 2026 by YGO Mod.

Deck Toon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
20± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 44
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 44
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Toon World board plus Toon monsters and Tri-Brigade or Yummy Link pressure (Inferred from card text; no recorded boards); Yummy Synchro and Link extension beats via Cupsy Way and Snatchy (illegal in this list for Cupsy Way)
  • Turn 1 (going first): Open with Yummy or Tri-Brigade starters that search the next piece, then use Toon World or Mind Scan for protection (Inferred)
  • Turn 2 (going second): Stack Ash Blossom, Droll and Maxx C, then rebuild through Mulcharmy draw effects (Inferred)
  • Recovery: Toon Bookmark, Toon World and Mulcharmy draws rebuild the hand after a clean removal or negation (Inferred)
  • After siding: None: the deck has no side deck, so there is no post-side plan (Verified)

Why it scores here

The score is a structural read of the list as a system, not an average of its cards. The deck reliably has a core of about 77 percent chance to open at least one archetype-core card in a 5-card hand (Inferred), but that core is split across Toon, Yummy, Tri-Brigade and Mulcharmy routes with only 2.8 percent exact-name purity, so the engine is less coherent than the raw count suggests. Interaction is the strongest area: 12 hand traps and about 13 negation-text cards give layered answers across both turns (Inferred). Pressure and closing are weak because the Toon Dark Magician Girl and Yummy beats do not have recorded boards to confirm them, and the deck has no side deck. The list is illegal (three Forbidden cards and one Limited card over its copy limit), so it is capped low and labelled theoretical and structural only. Popularity of the Toon archetype was not counted as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.77 across 14 copies, but spread over several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 70 of 72 non-exact-name copies are off-archetype and 24 distinct singletons add brick risk; no hand-level sim (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards, so ceiling is a semantic read of Toon World, Mulcharmy and Tri-Brigade text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; floor and median cannot be measured and are estimated from starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters and redundant hand traps (Ash x2, Droll, Maxx C, Infinite Impermanence x3) support recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy and Maxx C draw effects and Toon Bookmark recursion support the grind, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 60 12 hand traps, Infinite Impermanence x3 and Dimensional Barrier give layered interaction; negation text is confirmed from card text (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second plan rests on Droll, Maxx C and Ash Blossom; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing is limited to Toon Dark Magician Girl and Link beats, and the forbidden Borreload and Cupsy Way are not legal to run (Verified text, Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 main cards with 38 distinct and 2.8 percent exact-archetype purity suggest a loose, slot-heavy main deck (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards (10 Link, 4 Synchro, 1 XYZ), but three of them are illegal in this list, so the Extra slots are not usable as built (Verified)
D12 Side Deck Adaptability 25 Side deck is empty (0 cards), so there is no adaptability in best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated metagame sample; only archetype-level context is available (Provisional)
D14 Pilotability & Error Tolerance 45 Three sub-archetype routes and many hand-trap timing windows raise the pilot decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox used as a secondary read only (no separate weight blend applied). Structural ≈ 46, Going First ≈ 44, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: No reliable metagame, so 0.80*Structural + 0.20*TournamentReliability = 0.80*46 + 0.20*35 = 43.8, plus modifiers -12 = 31.8; illegal-list cap applied, final = 20 (theoretical and structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ 0.23 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation suite (12 hand traps, Infinite Impermanence x3, Ash Blossom x2, Droll, Maxx C)
  • Redundant draw and recursion through Mulcharmy and Toon Bookmark
  • Toon World and Toon Dark Magician Girl give a real Toon board route

Weaknesses

  • Illegal list: three Forbidden cards and one Limited card over its copy limit
  • Low exact-archetype purity (2.8 percent) spreads the engine across sub-archetypes
  • No side deck, so there is no post-side plan
  • No recorded boards, so ceiling and median are unmeasured

Critical choke points

  • Toon World must stay on the field for the Toon routes, and it is Limited and a single copy
  • Yummy Extra Deck routes depend on Snatchy and Cupsy Way, and Cupsy Way is Forbidden
Priority Remove Add Reason
1 Borreload Savage Dragon, Cross-Sheep and Cupsy Way Yummy (Forbidden) Legal Extra Deck Link or Synchro monsters of the same Beast or Toon route The list cannot be played as built until the Forbidden cards are removed
2 Two of the three Cupsy Yummy copies A legal Yummy or Toon searcher Cupsy Yummy is Limited to 1 copy in OCG
3 Two or three off-archetype tech cards A 15-card side deck with Toon-specific answers A side deck would add post-side adaptability, which is currently 0

Evidence & confidence

  • Verified: Legality: Illegal, 57 main, 15 extra, 0 side; four copy-limit violations; Banlist: Borreload, Cross-Sheep and Cupsy Way are Forbidden; Cupsy Yummy is Limited (1 copy) and run at 3; Composition: 12 hand traps, 13 searchers, 13 negation cards, 2.8 percent exact-archetype purity
  • Observed: Usage stats show Droll, Ash Blossom and Maxx C are core cards for this archetype (87.5 to 93.75 percent)
  • Inferred: Consistency: about 0.77 chance to open an archetype-core card in a 5-card hand; Interaction density from hand traps and negation text; Going-first and going-second plans from card text only
  • Provisional: Meta Power and format fit: no dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side scoring is structural only

More OCG Info

Toon

Toon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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