Infernoid Deck #771089 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Infernoid Devyaty x3, Infernoid Onuncu x3, Infernoid Sjette x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Fairy Tail - Snow x1
- Infernoid Antra x2
- Infernoid Attondel x1
- Infernoid Devyaty x3
- Infernoid Harmadik x2
- Infernoid Onuncu x3
- Infernoid Patrulea x2
- Infernoid Piaty x1
- Infernoid Pirmais x2
- Infernoid Seitsemas x2
- Infernoid Sjette x3
- Infernoid Decatron x3
- Dark Fusion x3
- Foolish Burial Goods x2
- Forbidden Droplet x3
- Instant Fusion x1
- Monster Gate x3
- Mutiny in the Sky x2
- One for One x1
- Reasoning x3
- Super Duper Polymerization x3
- That Grass Looks Greener x1
- Void Breach x1
- Void Imagination x3
- Void Reignition x3
- Void Unleashing x1
- Void Vanishment x3
- Transaction Rollback x1
- Void Feast x1
Extra Deck (15)
- Infernoid Evil x2
- Infernoid Tierra x2
- Crusadia Equimax x1
- Fiendsmith's Sequence x1
- Flametongue the Burning Blade x1
- Hiita the Fire Charmer, Ablaze x1
- Infernoid Flood x1
- Knightmare Phoenix x1
- Linkuriboh x1
- Mediclius the Extraordinary Power Patron x1
- Muckraker From the Underworld x1
- Promethean Princess, Bestower of Flames x1
- Reprodocus x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 27/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion, Link and Special Summoned Infernoid boards (Infernoid Tierra, Infernoid Evil, Infernoid Flood and the Fiend/Infernoid Link line) overwhelm the opponent's field once the Infernoid starter chain resolves.; Void recursion (Void Reignition, Void Vanishment, Void Breach) rebuilds the Infernoid engine after an interruption.
- Turn 1 (going first): Open an Infernoid starter (Onuncu, Devyaty, Sjette, Antra) and use Void Imagination or Dark Fusion to reach a Fusion or Link board; no combo corpus exists, so the line is Inferred from card text only.
- Turn 2 (going second): Use Void Vanishment or Void Feast to answer the opponent's board and then rebuild with Infernoid Fusion or Link monsters; this depends on the same starter density as going first.
- Recovery: Banish Infernoid Antra or Patrulea from the hand or GY to restart the Infernoid summon chain; Void Reignition then rebuilds the hand.
- After siding: No side deck is registered (side count 0), so there is no post-side plan; the deck cannot adapt between games.
Why it scores here
The deck opens its engine reliably: 17 archetype-core copies give an Inferred P(at least one core card in a 5-card opening hand) of about 0.82, and the Infernoid summon chain can start from hand or GY. Conversion is less certain because the combo evidence is empty, so the ceiling and median are both text-only inferences. Interaction is broad on paper (12 negation-text cards, 30 removal-text cards), but there are no hand traps and no floodgates. The score is held down by legality: three copies each of Monster Gate and Reasoning exceed their Limited limit of 1, and Reprodocus is Forbidden, so the deck is capped at 27 and its evaluation is theoretical and structural only. The score does not come from Infernoid's popularity (no meta-share data exists) and was not obtained by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one core card in opening 5) = 0.82 across 17 archetype copies; the Infernoid summon chain needs 1-2 banish-cost starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Brick proxy about 0.18 from the non-archetype remainder; 21 generic and 39 off-archetype copies raise redundancy risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read only from card text such as Infernoid Tierra fusion and Void Breach (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median is unknown and must be treated as a text-only guess (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Void recursion and the Infernoid revival cards give some redundancy, but there are no independent starters to test (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 7 searcher-text cards and Void recursion support grinding; resource cost is Inferred from card text (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | 12 negation-text and 30 removal-text cards, with Linkuriboh only as a Limited-copy hand-trap-like effect; no hand traps are present (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split is unknown; board-breaking depends on the Infernoid Fusion and Link line and cannot be measured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 52 | Boss monsters such as Infernoid Attondel (2800 ATK) and Infernoid Seitsemas (2600 ATK) are present; Infernoid Tierra, the main closer, is absent from the Extra Deck (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 60 main-deck cards with three copy-limit violations and a Forbidden card; 35 distinct main-deck cards pulls efficiency down (Verified legality) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck slots with Reprodocus Forbidden and Infernoid Tierra, a core Extra card, not run; the Extra Deck is link-heavy (Verified legality, Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck is 0 cards, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link or meta-share data; matchup fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step summon chains with banish costs and Fusion or Link sequencing raise decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); no side deck (-2). Final formula: Pre-cap: 0.80*Structural(50.6) + 0.20*TournamentReliability(35) = 47.4; context modifiers -8 gives 39.4; Illegal status caps the final at 27 (theoretical/structural only, no normal Final Contextual score). Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large archetype-core density (17 copies, 36 exact-archetype copies) makes the Infernoid starter reliably reachable on turn 1 (Inferred)
- Broad removal and negation text across Infernoid starters and Void spells (Inferred)
- Infernoid Fusion and Link Extra Deck options provide multiple boss routes (Inferred)
Weaknesses
- Illegal list: three copy-limit violations and a Forbidden card
- No side deck, so no adaptation between games
- No combo corpus, so conversion and median output are unverified
- Off-archetype cards (39 copies) and generic staples dilute the engine
Critical choke points
- Monster Gate, Reasoning and Reprodocus must be removed before the list is playable; without that the deck cannot be legally evaluated for play
- Infernoid starters must banish from hand or GY, so a hand-disruption or GY-exile interaction could shut down the first turn (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Reprodocus (Forbidden, Extra Deck) | A legal Infernoid Link or Fusion boss such as Infernoid Flood or Infernoid Tierra | Forbidden card removal is required for a legal list; Infernoid Tierra is also the main closer missing from the Extra Deck (Verified) |
| 2 | Monster Gate x2 and Reasoning x2 (excess copies above the limit of 1) | Additional archetype starters or a side deck | Copy-limit fixes reduce generic dead cards and bring the list within the Limited rule (Verified legality) |
| 3 | Nothing (side deck is empty) | A 15-card side deck with answers to common Fusion or Link boards | A side deck is needed for best-of-3 adaptation (Inferred) |
Evidence & confidence
- Verified: Illegal status: Monster Gate x3 (limit 1), Reasoning x3 (limit 1), Reprodocus x1 (Forbidden); Main 60, Extra 15, Side 0 counts; Archetype purity 48% exact-name; Hypergeometric estimates from the resolved list
- Observed: Usage: Infernoid Decatron and Void Breach appear in 67% of recorded decks in the usage statistics
- Inferred: Engine consistency and brick rate from hypergeometric estimates and card text; Going-first and going-second strength from card text and archetype density; Interaction quality from negation and removal text counts
- Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second splits are unknown Meta power is Provisional unless a dated metagame sample is supplied No side deck registered; post-side adaptability cannot be assessed
Couldn't load the combos





