Jurrac Deck #770189 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Jurrac Stego x3, Mulcharmy Fuwalos x3, Souleating Oviraptor x3. Created Oct 20, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 49
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 49
  • Primary strategy: Midrange
  • Secondary strategies: Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Jurrac Meteor and Jurrac Astero Synchro boards, with Jurrac Velphito and Ultimate Conductor Tyranno as heavy closers; Promethean Princess and Salamangreat Raging Phoenix are absent from the list, so no secondary link finisher is present; the Extra Deck is Synchro-led
  • Turn 1 (going first): Turn 1 Jurrac Megalo or Stego starts a Dinosaur chain (Stego to Aeolo and Megalo recursion, Volcano and Fossil Dig for the Jurrac Synchro material), reaching a Synchro boss by turn 2 when the hand has at least one starter
  • Turn 2 (going second): Open with the hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler) to answer the opponent's first summon or search, then rebuild through Megalo recursion and Dinosaur Synchro summons
  • Recovery: Ash, Veiler and Tyranno recursion, Aeolo and Megalo graveyard re-summons, and Xeno Meteorus or Jurrac Meteor Tuner recursion
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The list is a Jurrac Dinosaur shell with a Synchro Extra Deck, and its Main Deck has enough starters and recursion to open a functional plan about 78 percent of the time with a 5-card hand (archetype-core proxy). Hand traps (9 cards) and recursive Tuners give it a reasonable floor against interruption and a strong going-second posture, while Infinite Impermanence, Ash Blossom and Effect Veiler carry most of the interaction. Output is capped by the lack of recorded boards, so the combo ceiling and median are text-only inferences. The score does not come from Jurrac being a popular archetype, and no card scores were averaged. The list is illegal because it runs three copies of Ash Blossom and Joyous Spring against a Semi-Limited limit of two, so this is a theoretical, structural-only read capped at 35.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in 5-card hand) ≈ 0.78; Megalo, Stego and Volcano run 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 9 hand traps and 10 tech cards compete for slots; proxy full-brick ≈ 0.22 from core-group hypergeometric (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from text (Stego to Velphito and Meteor, Tyranno revival) only (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so floor and median are not measurable; set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand traps plus Ash, Veiler, Megalo and Aeolo recursion give independent re-entry after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 8 searcher-text cards (Fossil Dig, Souleating Oviraptor, Ground Xeno, Pot of Prosperity) support rebuild; Pot of Prosperity is Limited (Inferred)
D7 End-Board & Interaction Quality 70 9 negation-text cards, 3 Ash Blossom, Effect Veiler, Jurrac Astero and Evolzar Laggia/Dolkka cover layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 P(hand traps in 6-card going-second hand) ≈ 0.81 across 9 cards; Tyranno and Meteor break boards (Inferred)
D9 Offensive Pressure & Closing Power 62 Jurrac Meteor at 2800 ATK, Ultimate Conductor Tyranno at 3500 ATK, Velphito ATK tied to materials (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 50 40 Main slots across 20 distinct cards, 34.5 percent exact-archetype purity with 27 generic copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots: 8 Synchro, 5 Link, 2 Xyz, with no mandatory dead slots visible (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 20 No Side Deck (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share absent, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Dinosaur Synchro lines with several once-per-turn effects; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 49. Modifiers: Banlist exposure (-4); No Side Deck (-2); Illegal list cap (-14). Final formula: Uncapped: 0.80*Structural(56) + 0.20*TournamentReliability(49) + modifiers(-6) ≈ 49; Illegal cap applied, so reported as 35 (theoretical, structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Jurrac starters run 3 copies each, with about 78 percent 5-card access to a core card
  • Nine hand traps and Ash Blossom plus Effect Veiler give strong going-second interaction
  • Recursion from Megalo, Aeolo, Tyranno and Meteor supports resilience after disruption
  • Synchro Extra Deck covers boss boards: Meteor, Astero, Velphito, Carnovorus and Dolkka

Weaknesses

  • Illegal copy count: 3 Ash Blossom against a Semi-Limited limit of 2
  • Low archetype purity (34.5 percent): 27 generic copies dilute the engine
  • No Side Deck, so no post-side adaptability in best-of-3
  • Four Limited cards reduce consistency if the list is legalised

Critical choke points

  • Dinosaur-monster count gates Megalo's hand Special Summon and Stego's Dinosaur-count requirement
  • Ash Blossom over the copy limit means the list cannot be legally played as built
Priority Remove Add Reason
1 One copy of Ash Blossom and Joyous Spring One non-Semi-Limited card (a legal hand trap or a generic starter) Restores legality; the list currently fails the OCG copy limit
2 Miscellaneousaurus or Pot of Prosperity Legal Dinosaur support from the Jurrac archetype Reduces Limited-card exposure and raises archetype purity
3 One generic non-engine card from the Main Deck A Side Deck of 3 to 5 cards Gives best-of-3 post-side adaptability, which the list currently lacks

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal 2; Main 40, Extra 15, Side 0 (OCG size rules met for Main and Extra); Banlist: Miscellaneousaurus, Pot of Prosperity, S:P Little Knight and Linkuriboh are Limited; Archetype purity 34.5 percent (19 exact of 55 archetype-relevant copies)
  • Inferred: Going-second hand-trap access ≈ 0.81 from hypergeometric estimate; Brick rate proxy ≈ 0.22 from core-group estimate; Interaction density from negation-text counts; Combo ceiling from card text only
  • Provisional: Meta power and format fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power provisional without a dated metagame sample

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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