Toon Deck #770045 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Cupsy☆Yummy x3, Tri-Brigade Fraktall x3, Prohibition x3. Created Oct 20, 2026 by YGO Mod.

Deck Toon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
20± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 46
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 46
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Tempo, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck link and synchro boards (Tri-Brigade Shuraig, Yummy Snatchy, Tri-Brigade Ferrijit) convert Yummy and Tri-Brigade searches into board pressure; Nibiru and Chaos Hunter are secondary threats; Toon Dark Magician Girl and Toon World chip damage, conditional on Toon World staying on the field
  • Turn 1 (going first): Turn 1 search and summon an extender from the Yummy or Tri-Brigade engine, then build a link board; hold Ash Blossom and Infinite Impermanence for the opponent's first response
  • Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Effect Veiler, Ghost Ogre and Snow Rabbit) to break the opponent's first board, then rebuild with Mulcharmy draw effects
  • Recovery: Mulcharmy and Yummy recursion from the Graveyard and the Tri-Brigade banish-to-summon loop rebuild a board after a single interruption; the 13 searchers provide redundancy
  • After siding: Not evaluable: the deck runs an empty Side Deck, so there is no post-side plan

Why it scores here

This list is Illegal: three Forbidden cards are present and Cupsy☆Yummy is run three times against a limit of one, so the normal Final Contextual score is capped and the figures below are a theoretical, structural-only read. The system has real strengths: 12 hand traps and 13 searchers give a going-second interaction plan that is present in roughly 79% of six-card hands, and Yummy plus Tri-Brigade provide two independent engines that can recover after one interruption. The weaknesses are a 38-card distinct Main Deck with 25 singletons, only 2.9% exact-name Toon purity, a Toon sub-engine whose key card Toon World is limited to one copy, and no Side Deck, so there is no post-side adaptation. No recorded combos exist, so the floor, median, and ceiling are text-only inferences. Popularity did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in opening 5) about 0.76 across 13 core copies; two engines give redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 45 25 singleton slots and many situational tech cards (Dimensional Barrier, Appointer of the Red Lotus, Protector of the Sanctuary) raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling read from card text only, with Link and Synchro extenders and banish-to-summon loops (Inferred)
D4 Combo Floor & Median Output 35 No recorded median output; a typical hand reaches a link board only if an engine starter and an extender both appear (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Three independent hand-trap disruption lines and two recursion engines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy and Yummy recursion plus 13 searchers sustain resources across turns (Inferred)
D7 End-Board & Interaction Quality 62 Infinite Impermanence, Ash Blossom, Gallant Bandit, Dimensional Barrier and Ghost Ogre give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density of 79% for at least one of 12 copies; no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 50 Nibiru and Shuraig reach 3000 ATK, but the Forbidden Borreload and Cross-Sheep cannot be used, so closing power is reduced (Verified card text, Inferred)
D10 Main Deck Efficiency & Flexibility 35 Off-archetype copies are 68 of 70 archetype-tagged cards, 25 singleton slots and 17 level-zero spell or trap slots reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Ten Link, four Synchro and one XYZ, with two Forbidden Extra Deck cards that cannot be run as built (Verified legality)
D12 Side Deck Adaptability 10 Side Deck is empty, so there is no post-side plan (Verified composition)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype core usage 81.8% of the reference set (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engines with conditional summon restrictions and one-per-turn timing puzzles raise the pilot skill floor (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-12). Final formula: Pre-cap: 0.80*Structural(49) + 0.20*TournamentReliability(40) + Modifiers(-12) = 35; illegal-deck cap applied to 20 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Twelve hand traps and thirteen searchers give broad going-second interaction
  • Two engines (Yummy and Tri-Brigade) provide route redundancy
  • Mulcharmy and Yummy recursion supports recovery across turns

Weaknesses

  • Illegal list: three Forbidden cards and an over-limit Cupsy☆Yummy
  • Off-archetype spread (2.9% exact-name purity) weakens engine coherence
  • Twenty-five singleton slots and seventeen level-zero spell or trap slots reduce compactness
  • No Side Deck, so no post-side adaptation
  • No recorded combos; the ceiling is unverified

Critical choke points

  • Toon World is limited to one copy and gates the Toon sub-engine
  • Each Link or Synchro extender depends on a specific engine starter being in hand
Priority Remove Add Reason
1 2 Cupsy☆Yummy, Cupsy★Yummy Way, Borreload Savage Dragon, Cross-Sheep Legal replacements from the same engines (one Cupsy☆Yummy at most; drop the Forbidden Extra Deck cards) Restores legality; the deck cannot be scored normally until the list is legal
2 A situational tech card from the Main Deck A Side Deck of 15 cards built around the opponent's most common interaction A zero-card Side Deck removes all post-side adaptation (d12)
3 Off-archetype singleton filler Additional copies of the core engine starters Raises starter density and reduces brick risk (d2, d10)

Evidence & confidence

  • Verified: Main Deck 55 and Extra Deck 15 are within size rules; Cupsy☆Yummy is run 3 times against a limit of 1; Borreload Savage Dragon, Cupsy★Yummy Way and Cross-Sheep are Forbidden; Side Deck is empty; Exact-name Toon purity is 2.9%
  • Inferred: Opening-hand starter probability about 0.76; Hand-trap presence in going-second hands about 0.79; Recovery via Mulcharmy and Yummy recursion; Engine redundancy from two independent lines
  • Provisional: Meta Power; Matchup fit and format position (no dated meta sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample Deck title is null in the export

More OCG Info

Toon

Toon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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