Jurrac Deck #769265 — Yu-Gi-Oh! OCG

40 Main, 13 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 20, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 48
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 55.3
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 40 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fire King board-wipe and Xyz/Synchro/Link pressure (Garunix, Ty-Phon, Zealantis, Jurrac Meteor) after a hand-trap-protected starter; Jurrac Megalo recursion and Fire King GY recursion into repeated Special Summons (Inferred from card text)
  • Turn 1 (going first): Open Fire King starter or Jurrac Megalo, search via Ponix / Ulcanix / Fossil Dig, extend into Fire King Island or Sanctuary, then Synchro or Xyz into a board breaker (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Dominus Impulse, Droll & Lock Bird and Linkuriboh to stop the opponent's first Special Summon line, then rebuild through GY Fire King effects (Inferred)
  • Recovery: Fire King monsters destroyed by effect or battle can Special Summon from GY (Garunix, Kirin); Megalo and Miscellaneousaurus recur Dinosaurs (Inferred)
  • After siding: Not evaluable: the deck has zero Side Deck cards, so no post-side plan exists

Why it scores here

The score comes from how the system is built, not from the individual cards or the Fire King name. The Fire King core (22 copies, 61.9% of the archetype core present) and three copies of Jurrac Megalo give a high chance of a live starter in the opening hand (P(at least one archetype-core card in 5) of about 0.999 by proxy, Inferred), and the hand traps and negation text (6 hand traps, 9 negation-text cards) give interaction at the opponent's first Special Summon. Recursion from the Fire King GY effects and Megalo supports resilience after a disruption. Median and ceiling are not separable because the export has no parseable boards, so the ceiling is text-only and the median is held down by the absence of recorded combos. Popularity of the Jurrac/Fire King archetype and its usage stats did not earn points by themselves, and the individual card scores were not averaged. The deck is Illegal: Ash Blossom and Dominus Impulse are each run three times against a Semi-Limited limit of two, so the structural score is capped and the final score is theoretical only. It also has no Side Deck, which removes all post-side adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening 5) ~0.999 by proxy, 3x Megalo P~0.34, 22 Fire King copies; starter access is strong on paper (Inferred)
D2 Opening-Hand Quality & Brick Management 55 6 hand traps plus 12 searcher-text cards on 40 cards, 13 Level-0 Spell/Trap cards, and zero-level dead draws are a moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 Fire King starters and Jurrac Meteor board wipe show a text-level ceiling; no recorded boards, so no measured ceiling (Inferred)
D4 Combo Floor & Median Output 45 No parseable boards, so median output is unmeasured; interaction-heavy hands likely reduce the median output (Inferred)
D5 Interruption Resilience & Route Redundancy 62 GY recursion from Garunix, Kirin and Megalo plus 6 hand traps give multiple independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and searchers (12 searcher-text cards) support rebuild, but the Fire King engine spends many resources per turn (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Impermanence, Dominus Impulse, Droll & Lock Bird, Linkuriboh and Fire King Sanctuary/Island/Sky Burn give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 66 Destroy-all effects from Jurrac Meteor and Garunix plus going-second hand traps challenge established boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Garunix Eternity 3000, Sacred/High Avatar Garunix 2700, Ty-Phon 2900 and Zealantis 2500 give closing power (stats verified; conversion Inferred)
D10 Main Deck Efficiency & Flexibility 52 40 main with 19 distinct cards and only 13.2% exact-name Jurrac purity; Fire King sub-archetype spread of 22 copies gives coherence but dilutes compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 13 Extra cards across Synchro/Xyz/Link with 10 distinct, mixed link and synchro access; good coverage but no single Extra engine (Inferred)
D12 Side Deck Adaptability 5 No Side Deck cards, so adaptability is zero for best-of-3 play (verified from the export)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so format fit is Provisional; archetype inclusion stats are context only (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Quick Effects, hand-trap timing and chained Fire King effects raise decision load for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary, 80/20 blend using the Midrange profile weights. Structural ≈ 55.3, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (Semi-Limited over copy limit) (-8); No side deck (-4). Final formula: Illegal cap applied: 0.80*Structural(55.3) + 0.20*TournamentReliability(48) = 53.8, plus modifiers -12 = 41.8, then capped to 30 as a theoretical-only score because the deck is over the Semi-Limited copy limit. Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Fire King engine gives 22 archetype copies with GY recursion and board-breaking effects
  • Six hand traps plus Droll & Lock Bird and Linkuriboh give interaction at multiple timings
  • Extra Deck covers Synchro, Xyz and Link with 13 cards and strong closing stats

Weaknesses

  • Illegal as built: Ash Blossom and Dominus Impulse each exceed the Semi-Limited limit by one copy
  • No Side Deck, so no adaptation for best-of-3 play
  • Low archetype purity (13.2%) and no recorded boards make the engine hard to verify

Critical choke points

  • Single-copy Fire King Avatar Arvata and Rangbali-style negation chains depend on the opponent not breaking the starter first (Inferred)
  • Ash Blossom and Dominus Impulse are over the limit; removing the extras is the first fix before any score can be trusted
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-negation card (for example a Fire King searcher or a Jurrac Megalo copy) Brings the deck within the OCG Semi-Limited copy limit of 2; the deck is illegal without it
2 1 Dominus Impulse 1 Fire King Avatar Rangbali or a Side Deck card Brings the deck within the Semi-Limited copy limit and adds the Side Deck the deck currently lacks
3 Side Deck of 3-8 cards Adds post-side adaptability (D12 is 5 with zero Side cards)

Evidence & confidence

  • Verified: Deck is 40 Main / 13 Extra / 0 Side, within OCG size rules; Ash Blossom & Joyous Spring and Dominus Impulse run 3 copies against a Semi-Limited limit of 2; Card text and stats for all 40 distinct cards come from the resolved export; Usage stats: Jurrac Megalo 83.3% inclusion, Fire King core present 61.9%
  • Observed: No recorded boards, so no measured combo output
  • Inferred: Starter access near 0.999 from the archetype-core proxy; Going-first and going-second plans from card text; Interaction density and recursion read from text_role_hints
  • Provisional: Meta Power (null); Matchup and format fit (D13), no dated meta sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates Meta Power is Provisional without a dated metagame sample Deck title is null; no Side Deck cards in the list

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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