Jurrac Deck #768670 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3, Sacred Fire King Garunix x3. Created Oct 20, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 59
Reliability 50
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fire King and Jurrac boards converted through Synchro/Link/XYZ pressure (Jurrac Meteor/Astero, Garunix Eternity, Promethean Princess, Zealantis), with hand-trap-protected starters.; Fire King Garunix and Ponix recursion from GY after the board is cleared, plus Dragon that Devours the Dogma and TY-PHON as late boss threats.
  • Turn 1 (going first): Open a Fire King or Jurrac starter (Megalo, Kirin, Ponix, Garunix) with a searcher (Fossil Dig, Fire King Island, Ulcanix) and keep a hand trap up for the opponent's first interaction.
  • Turn 2 (going second): Use the six-card hand trap density (Ash, Imp, Evenly Matched, Ghost Ogre, Ghost Belle, D.D. Crow, Droll) to stop the opponent's first board, then rebuild through Fire King self-summon effects.
  • Recovery: After a board wipe or hand-trap exchange, recover through GY-triggered Special Summons (Kirin, Ponix, Garunix, Ulcanix) and Fire King Sky Burn or Island searches.
  • After siding: No side deck is supplied (side_count 0), so there is no evidenced post-side plan; the deck depends on its main deck as built.

Why it scores here

The deck is Illegal as built: three copies of Ash Blossom and Joyous Spring against a Semi-Limited limit of two, so the score is capped and the evaluation is structural-only. Its consistency comes from the Fire King self-summon and GY-recursion web, which gives many independent starters rather than one choke point, and from 16 hand traps that give it strong interaction on both turns. Its ceiling is the Synchro, Link and XYZ endboard, but the recorded-board evidence is absent, so the median is an inferred estimate and not a measured output. Popularity and archetype usage stats did not earn points; the 14 dimensions were scored on the system, not by averaging card scores. The 16 hand traps and 11 searchers are a real cost to the main-deck slot count, and with no side deck, post-side adaptability is scored low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 3-copy starter in 5-card hand) 0.25 per card; Fire King self-summon web gives many starters (Inferred)
D2 Opening-Hand Quality & Brick Management 50 21 level-0 spell/trap slots and 16 hand traps can dead-draw when no interaction is needed (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable recorded boards; ceiling is a text read of XYZ/Link/Synchro boss effects (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied, so the median is an unmeasured estimate near the middle of the range (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple GY recursion effects (Kirin, Ponix, Garunix, Ulcanix) and 16 hand traps support continuing after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 11 searcher-text cards and recursion from the GY offset the spent-card cost of the engine (Inferred)
D7 End-Board & Interaction Quality 74 34 removal-text and 10 negation-text cards, including Lightning Storm, Sky Burn, Duster and Evenly Matched (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 72 P(>=1 hand trap in 6 cards going second) 0.89; going-second board breaking is strong (Inferred)
D9 Offensive Pressure & Closing Power 66 Garunix 2700/3000-class ATK bodies and Synchro/Link endboard support pressure, but no measured damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main with 27 distinct cards, archetype exact-name purity 10% (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 15 Extra cards split across Synchro, Link, Fusion and XYZ with limited sub-archetype overlap (Verified composition, Inferred)
D12 Side Deck Adaptability 10 No side deck supplied, so no post-side plan can be evaluated (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Many timed Quick Effects and hand-trap decisions (Inferred from card text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: No dated meta: 0.80*Structural(59) + 0.20*TournamentReliability(50) = 57.2; modifiers -12 gives 45.2; Illegal list caps the final score at 35 (structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 16 hand traps and 34 removal-text cards
  • Multiple self-summon and GY-recursion starters from the Fire King web
  • Going-second hand-trap coverage is high (P>=1 in 6 cards ~0.89)

Weaknesses

  • Illegal list: Ash Blossom over copy limit
  • Archetype exact-name purity is only 10%; the engine is a Fire King + Jurrac mix
  • No side deck supplied

Critical choke points

  • Ash Blossom & Joyous Spring copy count must be cut to 2 before the list is legal
  • Megalo, Kirin and Ponix starters have only a 0.25 chance each of being in an opening 5-card hand
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring One card already legal at its current copy count, from the Fire King or hand-trap pool Restores legality; the deck is otherwise size-compliant (55/15/0)
2 Off-archetype 1-copy tech cards Side deck slots (up to 15) to supply a post-side plan Side count is 0; a side deck would lift D12 and support best-of-3 play

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 within the OCG size rules; Ash Blossom & Joyous Spring: 3 copies vs Semi-Limited limit 2 (Illegal); Limited cards at 1 copy each: Droll & Lock Bird, Harpie's Feather Duster, Linkuriboh, Miscellaneousaurus, S:P Little Knight; Composition: 16 hand traps, 11 searcher-text, 34 removal-text, 10 negation-text; exact-name purity 10%
  • Inferred: Starter access via hypergeometric draw tables (0.25 per 3-copy card in a 5-card hand); Brick risk from 21 level-0 spell/trap slots and 16 hand traps; Going-second interaction density (P>=1 hand trap in 6 cards ~0.89); Dimension scores D1-D11 and D14 as structural estimates
  • Provisional: Meta Power (null: no dated metagame sample); D12 side deck adaptability (no side deck); D13 matchup and format fit (no tournament data)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchups, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied no side deck supplied (side_count 0) deck title is null

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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