Jurrac Deck #768670 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3, Sacred Fire King Garunix x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Animadorned Archosaur x1
- D.D. Crow x1
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x2
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Lava Golem x2
- Legendary Fire King Ponix x3
- Miscellaneousaurus x1
- Sacred Fire King Garunix x3
- The Winged Dragon of Ra - Sphere Mode x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Jurrac Megalo x3
- Fire King Island x2
- Fire King Sanctuary x3
- Fire King Sky Burn x2
- Fossil Dig x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- The Fallen & The Virtuous x2
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- The Dragon that Devours the Dogma x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Worldsea Dragon Zealantis x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Garunix Eternity, Hyang of the Fire Kings x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fire King and Jurrac boards converted through Synchro/Link/XYZ pressure (Jurrac Meteor/Astero, Garunix Eternity, Promethean Princess, Zealantis), with hand-trap-protected starters.; Fire King Garunix and Ponix recursion from GY after the board is cleared, plus Dragon that Devours the Dogma and TY-PHON as late boss threats.
- Turn 1 (going first): Open a Fire King or Jurrac starter (Megalo, Kirin, Ponix, Garunix) with a searcher (Fossil Dig, Fire King Island, Ulcanix) and keep a hand trap up for the opponent's first interaction.
- Turn 2 (going second): Use the six-card hand trap density (Ash, Imp, Evenly Matched, Ghost Ogre, Ghost Belle, D.D. Crow, Droll) to stop the opponent's first board, then rebuild through Fire King self-summon effects.
- Recovery: After a board wipe or hand-trap exchange, recover through GY-triggered Special Summons (Kirin, Ponix, Garunix, Ulcanix) and Fire King Sky Burn or Island searches.
- After siding: No side deck is supplied (side_count 0), so there is no evidenced post-side plan; the deck depends on its main deck as built.
Why it scores here
The deck is Illegal as built: three copies of Ash Blossom and Joyous Spring against a Semi-Limited limit of two, so the score is capped and the evaluation is structural-only. Its consistency comes from the Fire King self-summon and GY-recursion web, which gives many independent starters rather than one choke point, and from 16 hand traps that give it strong interaction on both turns. Its ceiling is the Synchro, Link and XYZ endboard, but the recorded-board evidence is absent, so the median is an inferred estimate and not a measured output. Popularity and archetype usage stats did not earn points; the 14 dimensions were scored on the system, not by averaging card scores. The 16 hand traps and 11 searchers are a real cost to the main-deck slot count, and with no side deck, post-side adaptability is scored low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 3-copy starter in 5-card hand) 0.25 per card; Fire King self-summon web gives many starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 21 level-0 spell/trap slots and 16 hand traps can dead-draw when no interaction is needed (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No parseable recorded boards; ceiling is a text read of XYZ/Link/Synchro boss effects (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos supplied, so the median is an unmeasured estimate near the middle of the range (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple GY recursion effects (Kirin, Ponix, Garunix, Ulcanix) and 16 hand traps support continuing after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 11 searcher-text cards and recursion from the GY offset the spent-card cost of the engine (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 34 removal-text and 10 negation-text cards, including Lightning Storm, Sky Burn, Duster and Evenly Matched (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 72 | P(>=1 hand trap in 6 cards going second) 0.89; going-second board breaking is strong (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Garunix 2700/3000-class ATK bodies and Synchro/Link endboard support pressure, but no measured damage data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main with 27 distinct cards, archetype exact-name purity 10% (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra cards split across Synchro, Link, Fusion and XYZ with limited sub-archetype overlap (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck supplied, so no post-side plan can be evaluated (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many timed Quick Effects and hand-trap decisions (Inferred from card text) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: No dated meta: 0.80*Structural(59) + 0.20*TournamentReliability(50) = 57.2; modifiers -12 gives 45.2; Illegal list caps the final score at 35 (structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 16 hand traps and 34 removal-text cards
- Multiple self-summon and GY-recursion starters from the Fire King web
- Going-second hand-trap coverage is high (P>=1 in 6 cards ~0.89)
Weaknesses
- Illegal list: Ash Blossom over copy limit
- Archetype exact-name purity is only 10%; the engine is a Fire King + Jurrac mix
- No side deck supplied
Critical choke points
- Ash Blossom & Joyous Spring copy count must be cut to 2 before the list is legal
- Megalo, Kirin and Ponix starters have only a 0.25 chance each of being in an opening 5-card hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | One card already legal at its current copy count, from the Fire King or hand-trap pool | Restores legality; the deck is otherwise size-compliant (55/15/0) |
| 2 | Off-archetype 1-copy tech cards | Side deck slots (up to 15) to supply a post-side plan | Side count is 0; a side deck would lift D12 and support best-of-3 play |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 within the OCG size rules; Ash Blossom & Joyous Spring: 3 copies vs Semi-Limited limit 2 (Illegal); Limited cards at 1 copy each: Droll & Lock Bird, Harpie's Feather Duster, Linkuriboh, Miscellaneousaurus, S:P Little Knight; Composition: 16 hand traps, 11 searcher-text, 34 removal-text, 10 negation-text; exact-name purity 10%
- Inferred: Starter access via hypergeometric draw tables (0.25 per 3-copy card in a 5-card hand); Brick risk from 21 level-0 spell/trap slots and 16 hand traps; Going-second interaction density (P>=1 hand trap in 6 cards ~0.89); Dimension scores D1-D11 and D14 as structural estimates
- Provisional: Meta Power (null: no dated metagame sample); D12 side deck adaptability (no side deck); D13 matchup and format fit (no tournament data)
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchups, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied no side deck supplied (side_count 0) deck title is null
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