Superheavy Samurai Deck #768002 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
55± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 54
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 54
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Rescue-ACE board of 2800 to 3000 ATK monsters (Turbulence, Preventer, Arbitrator link) and Link-3/4 FIRE beaters (Promethean Princess, Amblowhale) converting a hand-trap-protected first board into pressure.; Recursion-driven rebuilds: Preventer and Turbulence banish Rescue-ACE cards from the GY, and RESCUE! revives monsters from either GY when the Hydrant lock is online.
  • Turn 1 (going first): Open a searcher (Air Lifter, Quick Attacker or Hydrant) and use ALERT! or Air Lifter to add a Rescue-ACE monster, then Normal Summon plus HQ extra summon to reach a Link-3/4 Arbitrator or Princess board.
  • Turn 2 (going second): Use Ash Blossom, Effect Veiler, Ghost Ogre or Droll to answer the opponent's first starter, then rebuild through EMERGENCY! and the Rescue-ACE searchers into a Link-summoned board.
  • Recovery: Banish Rescue-ACE cards from the GY to Set Preventer or Turbulence, use RESCUE! to revive a monster, and re-search with Hydrant or Arbitrator if the Extra Deck is still intact.
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the list cannot change its game plan between games of a best-of-3.

Why it scores here

This list is a Rescue-ACE midrange shell with a 15-card Link Extra Deck, not a Superheavy Samurai deck: the archetype tag matches zero Superheavy Samurai cards, so the Superheavy Samurai usage statistics do not describe this list and were not used as evidence for its score. The deck reliably opens a searcher-based engine (P(at least one searcher in 5) is about 0.82, Inferred) and has 12 hand traps for interruption and going-second play, which earn most of the points on interaction (D7) and resilience (D5). Conversion and floor are not measured here because no combo boards were recorded, so D3 and D4 rest on text-only reasoning and are held near the middle. The Side Deck is empty, so the list gets no post-side adaptation (D12 is low) and the final score carries a small modifier for that. The score was built on the system (engine redundancy, interaction breadth, Link Extra coverage), not from an average of the individual card scores, and popularity did not contribute.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher in 5) ≈ 0.82; 3-copy engine starters ≈ 0.34 in opening hand; 11 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 58 22 distinct Main cards with 8 triples and 12 hand traps that are dead on going-first; no Side Deck to fix bricks (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from Turbulence, Preventer and Arbitrator text only, not from observed lines (Inferred)
D4 Combo Floor & Median Output 48 combos_evidence has 0 boards, so median output is unmeasured and set at mid-range from text (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Four independent Rescue-ACE recovery routes (Hydrant, ALERT!, RESCUE!, EMERGENCY!) plus 12 hand traps (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion from GY banish (Preventer, Turbulence) and searchers from Hydrant, Air Lifter and Quick Attacker (Inferred)
D7 End-Board & Interaction Quality 70 8 negation-text and 9 removal-text cards including CONTAIN!, EXTINGUISH!, Ash Blossom and Ghost Ogre (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second hand traps: 12 cards with 0.90 chance of at least one in 6 (Inferred)
D9 Offensive Pressure & Closing Power 65 Turbulence 3000, Preventer 2800, Arbitrator link 3000 and Princess 2700 provide closing ATK (Verified stat)
D10 Main Deck Efficiency & Flexibility 62 Exactly 40 Main with 22 distinct cards; 12 tech cards and 2 triple-copy staples; reasonable compactness (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 60 Exactly 15 Link cards; 2 Princess copies, 13 singles; several DARK and WATER singles (Accesscode Talker, Masquerena, Fancy Ball, Zealantis) sit off-theme (Verified count)
D12 Side Deck Adaptability 15 Side deck count is 0, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament_context and no dated meta; archetype tag is wrong, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 42 Multi-step Rescue-ACE sequencing with Link material choices across a 15-card Extra Deck is a high-decision-point build (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 54, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 58.94 and TR = 52 give 57.6, then modifiers of -3 give 54.6, rounded to 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (11 cards) gives a high chance of an opening engine (Inferred)
  • Redundant Rescue-ACE recovery routes via ALERT!, RESCUE!, EMERGENCY! and Hydrant (Inferred)
  • 12 hand traps and 8 negation-text cards give strong going-second interaction (Inferred)
  • Compact 40-card Main with exactly 15 Link cards in the Extra Deck (Verified)

Weaknesses

  • No Side Deck, so no post-side plan (Verified)
  • Archetype tag Superheavy Samurai is wrong for the cards, which makes usage statistics unusable here (Verified)
  • No recorded combo boards, so ceiling and floor are unmeasured (Verified)
  • Several off-theme Link singles (DARK and WATER) dilute the Extra Deck (Verified)
  • Hand-trap-heavy Main with many dead cards on going-first (Inferred)

Critical choke points

  • Rescue-ACE Hydrant (3 copies) is the lock enabler for several cards' text (Inferred)
  • A going-first hand without a searcher or engine starter (about 0.18 in 5 cards) becomes a brick (Inferred)
Priority Remove Add Reason
1 None (archetype metadata fix) Set the archetype tag to Rescue-ACE in the deck record The usage-statistics pipeline currently compares this list against Superheavy Samurai cards it does not run; correcting the tag makes the archetype evidence meaningful
2 Off-theme DARK/WATER Link singles (for example Accesscode Talker or Zealantis) if the Extra Deck needs flexibility Side Deck slots for the matchups the deck is weak against A Side Deck is the only post-side adaptation path and the list has none

Evidence & confidence

  • Verified: Legal OCG status; 40 Main, 15 Extra, 0 Side; Banlist status for Droll and Lock Bird, Ash Blossom, S:P Little Knight, Linkuriboh and One for One; Card text and stats for the Rescue-ACE and Link cards; Archetype tag Superheavy Samurai has 0 matching cards
  • Inferred: Searcher hypergeometric probability ≈ 0.82; Engine starter probability ≈ 0.34 for 3-copy cards; Going-second hand trap probability ≈ 0.90; Interaction and recovery quality from card text
  • Provisional: Meta Power and matchup fit: no dated meta or tournament context
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN, so going-first and going-second performance are Inferred Archetype tag does not match the cards, so Superheavy Samurai usage statistics are not valid evidence for this list Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Superheavy Samurai

Superheavy Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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