Superheavy Samurai Deck #768002 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Droll & Lock Bird x1
- Nibiru, the Primal Being x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x3
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Quick Attacker x3
- Rescue-ACE Turbulence x2
- Ash Blossom & Joyous Spring x1
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x1
- ALERT! x1
- EMERGENCY! x3
- One for One x1
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- CONTAIN! x1
- EXTINGUISH! x1
- Infinite Impermanence x3
Extra Deck (15)
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Flametongue the Burning Blade x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Laevateinn the Burning Blade x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x2
- Rescue-ACE Arbitrator x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- W:P Fancy Ball x1
- Worldsea Dragon Zealantis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 54 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Rescue-ACE board of 2800 to 3000 ATK monsters (Turbulence, Preventer, Arbitrator link) and Link-3/4 FIRE beaters (Promethean Princess, Amblowhale) converting a hand-trap-protected first board into pressure.; Recursion-driven rebuilds: Preventer and Turbulence banish Rescue-ACE cards from the GY, and RESCUE! revives monsters from either GY when the Hydrant lock is online.
- Turn 1 (going first): Open a searcher (Air Lifter, Quick Attacker or Hydrant) and use ALERT! or Air Lifter to add a Rescue-ACE monster, then Normal Summon plus HQ extra summon to reach a Link-3/4 Arbitrator or Princess board.
- Turn 2 (going second): Use Ash Blossom, Effect Veiler, Ghost Ogre or Droll to answer the opponent's first starter, then rebuild through EMERGENCY! and the Rescue-ACE searchers into a Link-summoned board.
- Recovery: Banish Rescue-ACE cards from the GY to Set Preventer or Turbulence, use RESCUE! to revive a monster, and re-search with Hydrant or Arbitrator if the Extra Deck is still intact.
- After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the list cannot change its game plan between games of a best-of-3.
Why it scores here
This list is a Rescue-ACE midrange shell with a 15-card Link Extra Deck, not a Superheavy Samurai deck: the archetype tag matches zero Superheavy Samurai cards, so the Superheavy Samurai usage statistics do not describe this list and were not used as evidence for its score. The deck reliably opens a searcher-based engine (P(at least one searcher in 5) is about 0.82, Inferred) and has 12 hand traps for interruption and going-second play, which earn most of the points on interaction (D7) and resilience (D5). Conversion and floor are not measured here because no combo boards were recorded, so D3 and D4 rest on text-only reasoning and are held near the middle. The Side Deck is empty, so the list gets no post-side adaptation (D12 is low) and the final score carries a small modifier for that. The score was built on the system (engine redundancy, interaction breadth, Link Extra coverage), not from an average of the individual card scores, and popularity did not contribute.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one searcher in 5) ≈ 0.82; 3-copy engine starters ≈ 0.34 in opening hand; 11 searcher-text cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 22 distinct Main cards with 8 triples and 12 hand traps that are dead on going-first; no Side Deck to fix bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling read from Turbulence, Preventer and Arbitrator text only, not from observed lines (Inferred) |
| D4 | Combo Floor & Median Output | 48 | combos_evidence has 0 boards, so median output is unmeasured and set at mid-range from text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Four independent Rescue-ACE recovery routes (Hydrant, ALERT!, RESCUE!, EMERGENCY!) plus 12 hand traps (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Recursion from GY banish (Preventer, Turbulence) and searchers from Hydrant, Air Lifter and Quick Attacker (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 8 negation-text and 9 removal-text cards including CONTAIN!, EXTINGUISH!, Ash Blossom and Ghost Ogre (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand traps: 12 cards with 0.90 chance of at least one in 6 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Turbulence 3000, Preventer 2800, Arbitrator link 3000 and Princess 2700 provide closing ATK (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 62 | Exactly 40 Main with 22 distinct cards; 12 tech cards and 2 triple-copy staples; reasonable compactness (Verified count, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Exactly 15 Link cards; 2 Princess copies, 13 singles; several DARK and WATER singles (Accesscode Talker, Masquerena, Fancy Ball, Zealantis) sit off-theme (Verified count) |
| D12 | Side Deck Adaptability | 15 | Side deck count is 0, so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament_context and no dated meta; archetype tag is wrong, so matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 42 | Multi-step Rescue-ACE sequencing with Link material choices across a 15-card Extra Deck is a high-decision-point build (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 54, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 58.94 and TR = 52 give 57.6, then modifiers of -3 give 54.6, rounded to 55
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (11 cards) gives a high chance of an opening engine (Inferred)
- Redundant Rescue-ACE recovery routes via ALERT!, RESCUE!, EMERGENCY! and Hydrant (Inferred)
- 12 hand traps and 8 negation-text cards give strong going-second interaction (Inferred)
- Compact 40-card Main with exactly 15 Link cards in the Extra Deck (Verified)
Weaknesses
- No Side Deck, so no post-side plan (Verified)
- Archetype tag Superheavy Samurai is wrong for the cards, which makes usage statistics unusable here (Verified)
- No recorded combo boards, so ceiling and floor are unmeasured (Verified)
- Several off-theme Link singles (DARK and WATER) dilute the Extra Deck (Verified)
- Hand-trap-heavy Main with many dead cards on going-first (Inferred)
Critical choke points
- Rescue-ACE Hydrant (3 copies) is the lock enabler for several cards' text (Inferred)
- A going-first hand without a searcher or engine starter (about 0.18 in 5 cards) becomes a brick (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None (archetype metadata fix) | Set the archetype tag to Rescue-ACE in the deck record | The usage-statistics pipeline currently compares this list against Superheavy Samurai cards it does not run; correcting the tag makes the archetype evidence meaningful |
| 2 | Off-theme DARK/WATER Link singles (for example Accesscode Talker or Zealantis) if the Extra Deck needs flexibility | Side Deck slots for the matchups the deck is weak against | A Side Deck is the only post-side adaptation path and the list has none |
Evidence & confidence
- Verified: Legal OCG status; 40 Main, 15 Extra, 0 Side; Banlist status for Droll and Lock Bird, Ash Blossom, S:P Little Knight, Linkuriboh and One for One; Card text and stats for the Rescue-ACE and Link cards; Archetype tag Superheavy Samurai has 0 matching cards
- Inferred: Searcher hypergeometric probability ≈ 0.82; Engine starter probability ≈ 0.34 for 3-copy cards; Going-second hand trap probability ≈ 0.90; Interaction and recovery quality from card text
- Provisional: Meta Power and matchup fit: no dated meta or tournament context
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN, so going-first and going-second performance are Inferred Archetype tag does not match the cards, so Superheavy Samurai usage statistics are not valid evidence for this list Meta Power is Provisional unless a dated metagame sample is supplied
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