Salamangreat Deck #768001 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Rescue-ACE Air Lifter x3, Rescue-ACE Hydrant x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Droll & Lock Bird x1
- Nibiru, the Primal Being x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x3
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Quick Attacker x3
- Rescue-ACE Turbulence x2
- Ash Blossom & Joyous Spring x1
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x1
- ALERT! x1
- EMERGENCY! x3
- One for One x1
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- CONTAIN! x1
- EXTINGUISH! x1
- Infinite Impermanence x3
Extra Deck (15)
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Flametongue the Burning Blade x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Laevateinn the Burning Blade x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x2
- Rescue-ACE Arbitrator x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- W:P Fancy Ball x1
- Worldsea Dragon Zealantis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 50 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link Summon and Special Summon Rescue-ACE boss monsters (Turbulence 3000, Preventer 2800, Arbitrator 3000 Link) from GY and hand; Salamangreat Raging Phoenix recursion of FIRE monsters from the GY
- Turn 1 (going first): Normal Summon a Rescue-ACE searcher (Air Lifter or Quick Attacker) to add a Rescue-ACE Spell/Trap, then Link Summon into a boss while holding hand traps
- Turn 2 (going second): Use a hand trap (Infinite Impermanence, Effect Veiler, Nibiru, Ash Blossom) on the opponent's starter, then rebuild through Rescue-ACE searchers
- Recovery: Banish Rescue-ACE cards from the GY to Special Summon Turbulence or Preventer, and use ALERT!/RESCUE! to rebuild from the GY
- After siding: None: the deck runs 0 side cards, so there is no post-side plan
Why it scores here
The deck reliably opens a Rescue-ACE searcher line: P(>=1 searcher in a 5-card opener) is about 0.82 and the core group has about a 0.51 chance of at least one copy, so roughly half of openers have no core card and rely on hand traps. Its going-second strength is real: 12 hand-trap-style cards give P(>=1 in a 6-card hand) of about 0.90, and Infinite Impermanence, Effect Veiler, Nibiru and Ash Blossom can disrupt the opponent's starter. Conversion relies on the Rescue-ACE boss monsters (3000/2800 ATK, Link 4 Arbitrator) that the text supports, but there are no recorded boards, so the ceiling is text-only inference. The deck has no side deck, which caps its best-of-3 adaptability and drags the tournament-reliability estimate. Popularity and archetype label did not earn points, and no card scores were averaged; the list is labelled Salamangreat but 27 of its 40 main cards are Rescue-ACE, which was scored as the actual engine.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher in hand5) = 0.82; P(>=1 core card in hand5) = 0.51; engine bootstrap relies on Rescue-ACE searchers (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | About 49% of 5-card openers hold no core card; 12 hand traps risk dead cards on going-first (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling from card text: 3000 ATK Turbulence, 2800 ATK Preventer, Link-4 Arbitrator (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so median output cannot be measured; kept near mid-range (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Rescue-ACE Hydrant protection, multiple Rescue-ACE recursion paths and 2 boss types give several lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher density (11 cards) and GY banish recursion via ALERT!/RESCUE!/Turbulence/Preventer (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 8 negation-text and 9 removal-text cards; hand traps negate starters (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | P(>=1 hand trap in 6-card hand) = 0.90 on going-second; Nibiru and Impermanence can answer boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Several 2800-3000 ATK bosses and Link-4 Arbitrator; closing depends on surviving disruption (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 22 distinct main cards, 3-of for most engine pieces, 12 tech/hand-trap slots that compete with engine density (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 56 | 15 Link monsters with 2 Promethean Princess and 1 each of several Link-3/4 bosses; flexible but some Link-2 filler (Verified struct, Inferred value) |
| D12 | Side Deck Adaptability | 12 | Side deck is empty (0 cards); no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or archetype meta-share; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Multi-step Rescue-ACE lines and hand-trap timing require careful decisions; error tolerance moderate (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Stun secondary (not blended into weights). Structural ≈ 55, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: archetype label mismatch (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*55 + 0.20*48 = 53.6, rounded to 54
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (11 cards) gives a high chance of finding a Rescue-ACE piece
- 12 hand-trap style cards give strong going-second disruption
- Several 2800-3000 ATK bosses and Link-4 Arbitrator give closing power
Weaknesses
- No side deck: no post-side adaptation in best-of-3
- About half of openers have no core-archetype card
- Archetype tag and actual engine disagree (Salamangreat label vs Rescue-ACE list), so the deck's intended plan is unclear
- No recorded boards, so the ceiling and median are text-only
Critical choke points
- Rescue-ACE Hydrant and ALERT!/RESCUE! access to the engine
- Going-first openers without a searcher or hand trap
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | a 15-card side deck | Zero side cards removes all post-side adaptation (D12 = 12) |
| 2 | none | clarify the archetype label (Rescue-ACE vs Salamangreat) on the deck record | The label drives archetype stats and the usage comparison, which currently run against the wrong core |
Evidence & confidence
- Verified: Legal under OCG BanList; 40 main / 15 extra / 0 side within size rules; Semi-Limited Ash Blossom at 1 copy; Limited cards at 1 copy each; Card text and stats for all 40 main and 15 extra cards; Archetype purity: 27 Rescue-ACE, 2 Salamangreat
- Inferred: Opening-hand consistency estimates from hypergeometric draws; Hand-trap going-second estimate; Ceiling and interaction reads from card text
- Provisional: Meta and format-fit scores (no tournament or metagame sample)
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry in YGOVN: going-first/second, matchup and brick rates are Inferred Meta Power is provisional unless a dated metagame sample is supplied deck title is null archetype label (Salamangreat) does not match the majority Rescue-ACE list
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