Salamangreat Deck #768001 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Rescue-ACE Air Lifter x3, Rescue-ACE Hydrant x3. Created Oct 20, 2026 by YGO Mod.

Deck Salamangreat OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
54± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link Summon and Special Summon Rescue-ACE boss monsters (Turbulence 3000, Preventer 2800, Arbitrator 3000 Link) from GY and hand; Salamangreat Raging Phoenix recursion of FIRE monsters from the GY
  • Turn 1 (going first): Normal Summon a Rescue-ACE searcher (Air Lifter or Quick Attacker) to add a Rescue-ACE Spell/Trap, then Link Summon into a boss while holding hand traps
  • Turn 2 (going second): Use a hand trap (Infinite Impermanence, Effect Veiler, Nibiru, Ash Blossom) on the opponent's starter, then rebuild through Rescue-ACE searchers
  • Recovery: Banish Rescue-ACE cards from the GY to Special Summon Turbulence or Preventer, and use ALERT!/RESCUE! to rebuild from the GY
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck reliably opens a Rescue-ACE searcher line: P(>=1 searcher in a 5-card opener) is about 0.82 and the core group has about a 0.51 chance of at least one copy, so roughly half of openers have no core card and rely on hand traps. Its going-second strength is real: 12 hand-trap-style cards give P(>=1 in a 6-card hand) of about 0.90, and Infinite Impermanence, Effect Veiler, Nibiru and Ash Blossom can disrupt the opponent's starter. Conversion relies on the Rescue-ACE boss monsters (3000/2800 ATK, Link 4 Arbitrator) that the text supports, but there are no recorded boards, so the ceiling is text-only inference. The deck has no side deck, which caps its best-of-3 adaptability and drags the tournament-reliability estimate. Popularity and archetype label did not earn points, and no card scores were averaged; the list is labelled Salamangreat but 27 of its 40 main cards are Rescue-ACE, which was scored as the actual engine.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in hand5) = 0.82; P(>=1 core card in hand5) = 0.51; engine bootstrap relies on Rescue-ACE searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 48 About 49% of 5-card openers hold no core card; 12 hand traps risk dead cards on going-first (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling from card text: 3000 ATK Turbulence, 2800 ATK Preventer, Link-4 Arbitrator (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output cannot be measured; kept near mid-range (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Rescue-ACE Hydrant protection, multiple Rescue-ACE recursion paths and 2 boss types give several lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher density (11 cards) and GY banish recursion via ALERT!/RESCUE!/Turbulence/Preventer (Inferred)
D7 End-Board & Interaction Quality 62 8 negation-text and 9 removal-text cards; hand traps negate starters (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 P(>=1 hand trap in 6-card hand) = 0.90 on going-second; Nibiru and Impermanence can answer boards (Inferred)
D9 Offensive Pressure & Closing Power 66 Several 2800-3000 ATK bosses and Link-4 Arbitrator; closing depends on surviving disruption (Inferred)
D10 Main Deck Efficiency & Flexibility 50 22 distinct main cards, 3-of for most engine pieces, 12 tech/hand-trap slots that compete with engine density (Inferred)
D11 Extra Deck Efficiency & Coverage 56 15 Link monsters with 2 Promethean Princess and 1 each of several Link-3/4 bosses; flexible but some Link-2 filler (Verified struct, Inferred value)
D12 Side Deck Adaptability 12 Side deck is empty (0 cards); no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step Rescue-ACE lines and hand-trap timing require careful decisions; error tolerance moderate (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun secondary (not blended into weights). Structural ≈ 55, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: archetype label mismatch (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*55 + 0.20*48 = 53.6, rounded to 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (11 cards) gives a high chance of finding a Rescue-ACE piece
  • 12 hand-trap style cards give strong going-second disruption
  • Several 2800-3000 ATK bosses and Link-4 Arbitrator give closing power

Weaknesses

  • No side deck: no post-side adaptation in best-of-3
  • About half of openers have no core-archetype card
  • Archetype tag and actual engine disagree (Salamangreat label vs Rescue-ACE list), so the deck's intended plan is unclear
  • No recorded boards, so the ceiling and median are text-only

Critical choke points

  • Rescue-ACE Hydrant and ALERT!/RESCUE! access to the engine
  • Going-first openers without a searcher or hand trap
Priority Remove Add Reason
1 none a 15-card side deck Zero side cards removes all post-side adaptation (D12 = 12)
2 none clarify the archetype label (Rescue-ACE vs Salamangreat) on the deck record The label drives archetype stats and the usage comparison, which currently run against the wrong core

Evidence & confidence

  • Verified: Legal under OCG BanList; 40 main / 15 extra / 0 side within size rules; Semi-Limited Ash Blossom at 1 copy; Limited cards at 1 copy each; Card text and stats for all 40 main and 15 extra cards; Archetype purity: 27 Rescue-ACE, 2 Salamangreat
  • Inferred: Opening-hand consistency estimates from hypergeometric draws; Hand-trap going-second estimate; Ceiling and interaction reads from card text
  • Provisional: Meta and format-fit scores (no tournament or metagame sample)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry in YGOVN: going-first/second, matchup and brick rates are Inferred Meta Power is provisional unless a dated metagame sample is supplied deck title is null archetype label (Salamangreat) does not match the majority Rescue-ACE list

More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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