Rescue-ACE Deck #768000 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Rescue-ACE Air Lifter x3, Rescue-ACE Hydrant x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Droll & Lock Bird x1
- Nibiru, the Primal Being x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x3
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Quick Attacker x3
- Rescue-ACE Turbulence x2
- Ash Blossom & Joyous Spring x1
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x1
- ALERT! x1
- EMERGENCY! x3
- One for One x1
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- CONTAIN! x1
- EXTINGUISH! x1
- Infinite Impermanence x3
Extra Deck (15)
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Flametongue the Burning Blade x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Laevateinn the Burning Blade x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x2
- Rescue-ACE Arbitrator x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- W:P Fancy Ball x1
- Worldsea Dragon Zealantis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 66 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link-4 or Link-3 boss (Rescue-ACE Arbitrator, Worldsea Dragon Zealantis, Amblowhale, Promethean Princess) built from a Rescue-ACE Warrior/Machine pair on the field; Rescue-ACE Turbulence / Preventer as high-ATK Link-fodder-free bosses after searched revival through RESCUE! and EMERGENCY!
- Turn 1 (going first): Open a Rescue-ACE starter (Impulse, Air Lifter, Quick Attacker, Hydrant), use ALERT! or Air Lifter's search to find the next Rescue-ACE piece, and build a Link-3/4 boss while holding Infinite Impermanence or Effect Veiler for the opponent's first response.
- Turn 2 (going second): Hold a hand trap (Effect Veiler, Ash Blossom, Infinite Impermanence, Ghost Ogre, Nibiru) against the opponent's first summon or search, then rebuild with a Rescue-ACE starter once the disruption is spent.
- Recovery: Use the GY banish costs of Turbulence, Preventer and the Quick-Play Spells (EMERGENCY!, RESCUE!) to revive Rescue-ACE monsters and reach the Link Summon again; Hydrant keeps the monsters safe from targeting.
- After siding: None: the deck runs no Side Deck, so there is no tested post-side plan (the rules allow 0 side cards).
Why it scores here
The deck reliably opens a functional Rescue-ACE starter: the probability that at least one of its 18 monster copies that can start a line is in a 5-card opening hand is about 0.96 (hypergeometric, Inferred), and the 25 archetype-core copies make a non-live hand rare. Its interaction density is the main source of points: 12 hand traps and 8 negation-text cards give about a 0.90 chance of at least one hand trap in a going-second 6-card hand (Inferred), which earns D7 and D8. Its ceiling and floor are scored from text only because no recorded boards exist, so D3 and D4 stay near the middle and are not averages of card scores. Popularity was not credited: the archetype usage data confirms the core, but it does not make the list strong. The deck loses points for the absence of a Side Deck (D12) and for having no tournament or meta data (D13 provisional), and it carries a small compactness penalty because 28 of its 40 main-deck copies are off-archetype tech and generic cards.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(≥1 of 18 starter-capable monster copies in 5-card hand) ≈ 0.96; core archetype P ≈ 0.995 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 66 | 12 tech/hand-trap cards and 12 non-archetype copies raise dead-card risk in some hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling is a text read of Link-4 and 2800–3000 ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards; median output is an inference from the single-starter and interaction-first structure (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Redundant starters, Hydrant targeting protection and ALERT!/RESCUE!/EMERGENCY! recursion (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Searchers 11 copies, GY-banish recursion via Turbulence/Preventer and Spell/Trap recovery (Inferred from text) |
| D7 | End-Board & Interaction Quality | 76 | 8 negation-text cards plus 12 hand traps; removal via EXTINGUISH!, CONTAIN! and Turbulence (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second hand-trap P ≈ 0.90; board-breaker density via Turbulence, Preventer and EXTINGUISH! (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Link-3/4 bosses at 2400–3000 ATK; no end-board ATK data (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 main with 22 distinct cards; 28 off-archetype copies lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Link Extra Deck slots with multiple usable bosses; flex slots such as Linkuriboh and Masquerena (Verified composition) |
| D12 | Side Deck Adaptability | 30 | Side Deck is 0 cards; no post-side plan exists (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or archetype meta-share is supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Hand-trap timing and Link-summon sequencing are moderately complex (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Stun interaction weighting not applied (no stun-specific evidence). Structural ≈ 65, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*65 + 0.20*58 - 2 ≈ 62
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype density (25 copies) and a 0.995 chance of at least one core card in a 5-card opening hand
- 12 hand traps and 8 negation-text cards give strong going-second interaction
- 15 Link Extra Deck slots with several 2800–3000 ATK bosses
- Legal under OCG rules, with all restricted cards at their legal copy limit
Weaknesses
- No Side Deck, so no post-side adaptation
- 28 off-archetype copies dilute the engine (generic tech and hand traps)
- No recorded boards, so combo ceiling and median are unmeasured
- High hand-trap density can leave some hands with no starter
Critical choke points
- Rescue-ACE starter monsters (Impulse, Air Lifter, Quick Attacker, Hydrant) are the entry point for every line
- Hydrant as the target-protection piece for the core
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ghost Ogre & Snow Rabbit (or one Rescue-ACE Preventer) | A Side Deck of 3–5 cards covering the matchups the deck loses to | No post-side plan is the largest documented gap (D12 = 30) and the cheapest to fix; the extra side slots need no change to the core. |
Evidence & confidence
- Verified: Legality: 40 main, 15 Extra, 0 side; all restricted cards at legal copy limits (Limited/Semi-Limited); Composition: 22 distinct main cards, 12 hand-trap/tech flags, 28 off-archetype copies
- Inferred: Starter P(≥1 in 5-card hand) ≈ 0.96 (hypergeometric); Hand-trap P(≥1 in going-second 6-card hand) ≈ 0.90; Interaction and recursion quality from card text
- Provisional: Meta Power (no dated metagame sample); Matchup coverage (no tournament data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power is provisional unless a dated metagame sample is supplied
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