Knightmare Deck #767999 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Rescue-ACE Air Lifter x3, Rescue-ACE Hydrant x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Droll & Lock Bird x1
- Nibiru, the Primal Being x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x3
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Quick Attacker x3
- Rescue-ACE Turbulence x2
- Ash Blossom & Joyous Spring x1
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x1
- ALERT! x1
- EMERGENCY! x3
- One for One x1
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- CONTAIN! x1
- EXTINGUISH! x1
- Infinite Impermanence x3
Extra Deck (15)
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Flametongue the Burning Blade x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Laevateinn the Burning Blade x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x2
- Rescue-ACE Arbitrator x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- W:P Fancy Ball x1
- Worldsea Dragon Zealantis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61.6 |
| Going First | 52 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Rescue-ACE boss monsters (Turbulence, Preventer, Fire Engine, Arbitrator) recycled through Hydrant, HQ and RESCUE! recursion; Link pressure from Promethean Princess, Worldsea Dragon Zealantis and Accesscode Talker once the board is stabilised
- Turn 1 (going first): Normal Summon into a searcher (Air Lifter or Quick Attacker) to add an ALERT!/Rescue-ACE follow-up, keeping Hydrant as the protecting monster, then link into Arbitrator when a second Rescue-ACE is live (Inferred)
- Turn 2 (going second): Hold hand traps (Infinite Impermanence, Effect Veiler, Ash Blossom, Droll & Lock Bird, Ghost Ogre) to answer the opponent's first board, then rebuild with Rescue-ACE recursion (Inferred)
- Recovery: Banish Rescue-ACE cards from the GY to fuel Turbulence and Preventer summons and RESCUE! on Hydrant or Arbitrator (Inferred)
- After siding: Not evaluable: Side Deck size is 0, so no post-side plan exists in the submitted list (Provisional)
Why it scores here
The deck is scored as a system: its engine rests on a Rescue-ACE core (Hydrant, Air Lifter, Quick Attacker, ALERT!, RESCUE!) that is reached through 11 searcher-text cards and recycled from the Graveyard, which gives it a reasonable chance of finding a starter but no single reliable one (Hydrant appears in an opening 5 about 34% of the time). Its strongest traits are interaction density (12 hand-trap-tagged cards, 8 negation and 9 removal effects) and recursion, so it is well placed to disrupt the opponent's first board and rebuild afterwards. Going second is the stronger side for this list, since a six-card hand contains a hand trap about 90% of the time. The score does not come from popularity: the archetype label 'Knightmare' matches none of the 55 archetype-related copies, which are Rescue-ACE, and archetype usage stats say only 43% of the core cards are present. No combo boards exist, so floor, median and ceiling are text-only inferences, and the lack of a side deck and tournament data holds the score down. Card scores were not averaged into the result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 Hydrant in opening 5) ≈ 0.34; 11 searcher-text cards lift P(>=1 searcher) to ≈ 0.82; no single guaranteed starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 12 hand-trap and 8 tech cards are dead without an opposing action on the first turn; P(>=1 hand trap in 6) ≈ 0.90 keeps most hands live (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Text-only ceiling: Arbitrator link → Hydrant/HQ recursion → Turbulence/Preventer summons plus RESCUE!; no parseable boards (Inferred) |
| D4 | Combo Floor & Median Output | 52 | combo data has zero boards, so the median is unobserved and is set near neutral with low certainty (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Hydrant's protection plus Rescue-ACE GY recursion and multiple hand traps give more than one route after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | 11 searchers, Turbulence banishing two GY Rescue-ACE cards, and RESCUE! recursion give good resource regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Removal and negation text across 9 removal and 8 negation effects, including EXTINGUISH!, CONTAIN!, Preventer and Ghost Ogre, layered over hand traps (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand-trap density is high on the going-second turn, and Preventer and Turbulence can challenge a board that has already been set (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Turbulence and Arbitrator at 3000 ATK, Preventer at 2800, Fire Engine at 2500; closing relies on Rescue-ACE boss recursion (Verified stat + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main with 22 distinct cards; 12 singles and 8 triple copies; a tech-heavy mix with little fat (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 64 | 15 link cards across 14 distinct names, two Promethean Princess, and Arbitrator covering the Rescue-ACE line; Linkuriboh and S:P Little Knight are Limited (Verified) |
| D12 | Side Deck Adaptability | 25 | Side Deck size is 0; the list has no side, so post-side adaptability cannot be assessed and is scored low (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Several once-per-turn Rescue-ACE chains and hand-trap timing choices raise the decision load (Inferred from card text) |
How the score was computed
Strategy profile: 100% Midrange profile; Stun/Toolbox considered qualitatively only. Structural ≈ 61.6, Going First ≈ 52, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Hydrant dependence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 12 hand-trap-tagged cards plus 8 negation and 9 removal effects
- Recursion engine: Hydrant, HQ, RESCUE!, ALERT! and Turbulence recycle Rescue-ACE cards from the GY
- High going-second hand-trap coverage (P≈0.90 in a 6-card hand)
- Legal in OCG: all 6 restricted cards run within their limits
Weaknesses
- No single reliable starter; the engine depends on drawing one of several searchers
- Archetype label 'Knightmare' does not match the Rescue-ACE list
- No side deck, so no post-side plan
- Many once-per-turn effects raise pilot error risk
Critical choke points
- Rescue-ACE Hydrant (3 copies) controls protection, searches and RESCUE! targets
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | CONTAIN! | A second Rescue-ACE Hydrant or an additional searcher | Hydrant is the engine's single choke point, and the list runs only one non-engine negation for a Rescue-ACE board (Inferred) |
| 2 | Ghost Ogre & Snow Rabbit | Side-equivalent flexibility (add a side deck of 15) | The list has no side deck, so post-side adaptability is missing (Provisional) |
Evidence & confidence
- Verified: Legal OCG size (40/15/0) and copy limits on all 6 restricted cards; Card text, stats and banlist status from the resolved list; Archetype usage stats: 3 of 7 core cards present (42.9%)
- Inferred: Hypergeometric opening-hand probabilities (Main Deck only); Hand-trap and searcher function reads from card text; Going-second advantage and recursion ceiling
- Provisional: Meta Power is null (no dated metagame sample); Matchup and format-fit read (D13); Post-side plan (no side deck)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Archetype label 'Knightmare' conflicts with the Rescue-ACE card list No side deck (Side Deck size 0); post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied
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