Battlin' Boxer Deck #767998 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Rescue-ACE Air Lifter x3, Rescue-ACE Hydrant x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Droll & Lock Bird x1
- Nibiru, the Primal Being x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x3
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Quick Attacker x3
- Rescue-ACE Turbulence x2
- Ash Blossom & Joyous Spring x1
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x1
- ALERT! x1
- EMERGENCY! x3
- One for One x1
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- CONTAIN! x1
- EXTINGUISH! x1
- Infinite Impermanence x3
Extra Deck (15)
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Flametongue the Burning Blade x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Laevateinn the Burning Blade x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x2
- Rescue-ACE Arbitrator x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- W:P Fancy Ball x1
- Worldsea Dragon Zealantis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 66 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link-4 and high-ATK Rescue-ACE beaters: Rescue-ACE Arbitrator (3000), Rescue-ACE Turbulence (3000), Rescue-ACE Preventer (2800), Salamangreat Raging Phoenix (2800), Worldsea Dragon Zealantis (2500); Promethean Princess x2 (2700) recurring FIRE monsters from the GY, with Amblowhale and Hiita as extra Link pressure
- Turn 1 (going first): Open a Rescue-ACE monster (about 0.96 chance of at least one in a 5-card hand, Inferred), then use Hydrant, ALERT! or Fire Attacker to build a Link board while holding Infinite Impermanence, Effect Veiler or Ash Blossom for the opponent's turn
- Turn 2 (going second): Use the 6-card hand's hand traps (about 0.90 chance of at least one, Inferred) to negate the opponent's starter, then Link Summon through the blank board
- Recovery: GY and banish recursion: Hydrant, RESCUE!, ALERT! and EMERGENCY! return Rescue-ACE monsters, while Preventer and Turbulence convert banished Rescue-ACE cards back into board presence
- After siding: None. The export lists 0 side-deck cards, so there is no post-side plan to evaluate
Why it scores here
The deck reliably opens a functional plan: its 18 Rescue-ACE main-deck monsters give roughly a 0.96 chance of at least one in a 5-card opening hand (Inferred hypergeometric estimate), and 11 searcher-text cards add to that. It converts that opening into Link-4 and 2800-3000 ATK beaters, with recursion from the GY supplying a second wave. Its interaction is layered across 12 hand-trap-tagged cards, which gives about a 0.90 chance of at least one hand trap in a going-second 6-card hand, so it is strongest when it has to answer a board on the draw. Weaknesses are that no combo boards, no win-rate telemetry and no side deck are present, which leaves the floor and matchup dimensions Inferred or Provisional. The 58 was built from the system's consistency, interaction and closing power; the archetype's popularity earned no points, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | Rescue-ACE monster group gives about 0.96 P(at least one in hand 5) and searcher-text group 0.82 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 12 hand-trap-tagged cards and 8 spells create some dead-hand risk when no starter is drawn (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Text-only ceiling: Hydrant, HQ, Arbitrator and Turbulence chain into Link-4 and 3000-ATK boards; zero parseable combo boards (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo boards, so median output is unknown; floor is estimated from starter redundancy only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Redundant Rescue-ACE starters plus Ash, Droll and Imp give a second line after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | GY and banish recursion via Hydrant, RESCUE!, ALERT! and EMERGENCY!, plus Fire Attacker draw 2; banish costs are heavy (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Layered negates and removal: Imp, Veiler, Ash, Droll, CONTAIN!, EXTINGUISH!, Ghost Ogre, Linkuriboh (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 76 | 12 hand traps give about 0.90 P(at least one in going-second 6); removal and board-breaking via EXTINGUISH! and Preventer (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Link-4 and 2500-3000 ATK boss monsters, plus Rescue-ACE HQ +500 ATK while the opponent controls a monster (Verified stats, Inferred role) |
| D10 | Main Deck Efficiency & Flexibility | 68 | 40 main with 22 distinct cards and a 1/2/3-copy histogram of 12/2/8; some monsters are weak Tuners (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Full 15/15 Extra Deck of Link monsters with Link-1 through Link-4 options and two Promethean Princess copies (Verified composition) |
| D12 | Side Deck Adaptability | 25 | Export lists zero side-deck cards, so no adaptability can be credited (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample, so this score is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many decision points: hand-trap timing, Link Summons, GY and banish costs, and Preventer or Turbulence triggers (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-2); no_post_side_plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural renormalised without D13 = 64.4; 0.80*64 + 0.20*52 = 61.6, then -4 modifiers = 57.6, rounded to 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- About 0.96 chance of a Rescue-ACE monster in the opening 5 cards (Inferred)
- 12 hand-trap-tagged cards give strong going-second interaction (Inferred)
- Strong Link-4 and 2500-3000 ATK closing options (Verified stats)
- Recursion from the GY and banish zone supports a second wave (Inferred)
- Compact 22-distinct main with a full 15-card Link Extra (Verified composition)
Weaknesses
- No combo boards, so the floor and median output are text-only inference
- No side deck, so no post-side adaptation
- Archetype label 'Battlin' Boxer' matches zero cards; the list is a Rescue-ACE build (Verified)
- Heavy banish and GY cost requirements raise the risk of running out of resources
- Six Limited or Semi-Limited in-format cards make the deck exposed to banlist changes
Critical choke points
- Rescue-ACE Hydrant appears in 3 copies and gates most of the Rescue-ACE recursion and searches; losing it hurts the GY-recovery route
- The Link-4 bosses depend on Rescue-ACE Arbitrator (1 copy) for the Rescue-ACE Link route
- Hand-trap-heavy hands can be dead on the opponent's turn if no Rescue-ACE starter is drawn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | A side deck of 5-15 cards | The deck has zero side cards and no post-side plan. Adding even a small side gives a second plan across a best-of-3 set (Inferred) | |
| 2 | Correct the archetype label to Rescue-ACE | The exported archetype 'Battlin' Boxer' matches zero cards, which distorts usage statistics and archetype-level reads (Verified) | |
| 3 | Combo boards for this deck | Without recorded boards the floor and median cannot be measured, and confidence stays at Medium (Verified data gap) |
Evidence & confidence
- Verified: Legal status: 40 main, 15 extra, 0 side within size rules [40-60, 0-15, 0-15]; All six restricted cards run within legal copy limits; Archetype spread: Rescue-ACE 27 cards, zero 'Battlin' Boxer' cards; Usage statistics exist but cover only two rows (Infinite Impermanence and Reinforcement of the Army)
- Inferred: Hypergeometric opening-hand estimates for Rescue-ACE starters (0.96), searcher-text (0.82) and hand traps on the draw (0.90); Text-based ceiling and interaction reads for D3, D5, D7 and D8; Resource and recursion read for D6; Going-first and going-second power blends
- Provisional: Meta power (no dated metagame sample); D13 matchup and format fit (no tournament link); Tournament reliability
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied exported archetype 'Battlin' Boxer' does not match any card; cards are a Rescue-ACE build Side Deck size 0 — no side-deck data to evaluate D12 or a post-side plan
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