Jurrac Deck #767861 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dinomorphia Therizia x3, Jurrac Stego x3, Souleating Oviraptor x3. Created Oct 20, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 59
Reliability 55
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dinosaur board pressure through Jurrac and Dinomorphia Synchro/Fusion monsters (Jurrac Meteor, Jurrac Astero, Dinomorphia Kentregina, Dinomorphia Rexterm) once a Dinosaur board is established; Ultimate Conductor Tyranno (3500 ATK) as a main-deck boss, reachable by banishing 2 Dinosaurs from the GY
  • Turn 1 (going first): Open a Dinosaur starter (Jurrac Megalo, Jurrac Stego, Souleating Oviraptor, Fossil Dig) and extend into Jurrac Meteor or Astero through Tuner and non-Tuner Dinosaurs; hold Droll & Lock Bird and Ash Blossom where possible
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird) to interrupt the opponent's first engine, then rebuild a Dinosaur board from the GY and deck
  • Recovery: Revive from the GY via Jurrac Aeolo, Babycerasaurus, Petiteranodon, and Miscellaneousaurus banish effects, then re-enter Synchro or Fusion
  • After siding: No Side Deck is registered; no post-side plan can be evaluated

Why it scores here

This OCG Jurrac list reliably opens a Dinosaur starter about 82% of the time across its 11 archetype-core copies (hypergeometric, Inferred), with 3-copy starters at roughly 34% in a 5-card opening. Its seven hand traps and Droll & Lock Bird give it a real going-second interaction plan, scored under the Going-Second dimension. Floor, median and ceiling are not measured because no recorded boards exist, so D3 and D4 are text-only estimates. The deck is Illegal, because Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2; under the rubric's Illegal rule this is a theoretical, structural-only score, and the normal Final formula is withheld. The score is not an average of card scores and does not reward popularity: usage stats show the deck as a real archetype build, but they earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 of 3-copy starter in opening 5) ≈ 0.34; 11 archetype-core copies P(>=1) ≈ 0.82 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 40-card main with 9 singletons, 7 hand traps and several conditional starters; brick risk moderate (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from card text (Synchro destroy-all, Astero negation) only (Inferred)
D4 Combo Floor & Median Output 50 No combo evidence; median not measurable, neutral estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 65 7 hand traps plus GY revival and recursion (Aeolo, Babycerasaurus, Petiteranodon) give multiple independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion via GY banish effects and Fossil Dig/Ground Xeno searches; resource loop is text-only (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Ghost Belle, Droll, Astero negation and Dinomorphia Frenzy provide layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Hand6 P(>=1 hand trap) ≈ 0.71 going second; boards are challenged by Ghost Belle and Astero (Inferred)
D9 Offensive Pressure & Closing Power 68 Kentregina 4000 ATK, Rexterm 3000 ATK, Chengying 3000 ATK and Tyranno 3500 ATK give closing power (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 55 40 main with 20 distinct and 36 off-exact-name copies; three-copy Ash is over limit (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots: Synchro 9, Fusion 4, XYZ 2; one Swordsoul Synchro is off-theme (Verified count)
D12 Side Deck Adaptability 20 No Side Deck registered (0 of 15 allowed), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share and match data absent (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Synchro and Fusion lines with several hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-4); no Side Deck (-3). Final formula: Illegal cap: normal formula 0.80*59 + 0.20*55 - 7 = 51 is withheld; theoretical/structural-only score capped at 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core (11 copies of Jurrac and Dinomorphia starters) with about 82% opening access
  • Seven hand traps plus Droll & Lock Bird give strong going-second interaction
  • Extra Deck covers Synchro, Fusion and XYZ options with high-ATK closers

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring is over its Semi-Limited copy limit
  • No Side Deck, so no best-of-3 adaptation
  • Off-archetype copies (36 of 40 main are not exact-name Jurrac) dilute engine coherence
  • Swordsoul Synchro in the Extra Deck is off-theme

Critical choke points

  • Ash Blossom & Joyous Spring copy count: the list is not legal until one copy is removed
  • Three-copy starters (Megalo, Stego, Oviraptor) depend on early Dinosaur draws
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring one card outside the Semi-Limited restriction Ash runs 3 copies against a Semi-Limited limit of 2, so the list is Illegal
2 Swordsoul Supreme Sovereign - Chengying an on-archetype Dinosaur Synchro the one off-theme Extra Deck card lowers engine coherence
3 none a Side Deck of 15 cards the list has no post-side plan for best-of-3

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 counts (within size rules); Ash Blossom & Joyous Spring: 3 copies vs legal 2 (Semi-Limited) — illegal; Droll & Lock Bird and Miscellaneousaurus: Limited, 1 copy each (legal); Copy histogram sums to 40 main and 15 extra
  • Observed: Archetype usage stats show Jurrac as a real, recurring build (21 stat rows)
  • Inferred: Opening access ≈ 0.82 for the archetype core and ≈ 0.34 for 3-copy starters; Going-second hand trap access ≈ 0.71; Structural score ≈ 59 from the Midrange profile
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: Illegal copy-limit violation on Ash Blossom & Joyous Spring (3 copies vs 2) No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN; all brick, starter and matchup rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied usage statistics marks Jurrac Meteor and Jurrac Astero in this deck=false, but cards[] lists 3 copies of each; core-card presence (25%) is therefore unreliable and was not used for scoring Deck title is null

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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