Dinomorphia Deck #767860 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dinomorphia Therizia x3, Jurrac Stego x3, Souleating Oviraptor x3. Created Oct 20, 2026 by YGO Mod.

Deck Dinomorphia OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50.3
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dinosaur synchro and fusion pressure: Jurrac Astero, Dinomorphia Kentregina (4000 ATK) and Jurrac Meteor, with Dinomorphia Rexterm and Transcendosaurus Drillygnathus as secondary boss options (structural read, Inferred); XYZ and Fusion closing via Steamed Sabersaurus and Transcendosaurus Drillygnathus (Inferred)
  • Turn 1 (going first): Fossil Dig or Souleating Oviraptor search into a Jurrac or Dinomorphia Tuner (Megalo or Aeolo) and a synchro/fusion extra; hand trap support is weaker going first (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Droll & Lock Bird as hand traps against the opponent's first search or summon, then rebuild through Jurrac Aeolo GY revival (Inferred)
  • Recovery: Recover from GY through Jurrac Aeolo, Babycerasaurus and Petiteranodon GY triggers, plus Dinomorphia Diplos and Therizia Trap recursion (Inferred from text)
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan (verified from list)

Why it scores here

The deck's structural score comes from the Dinosaur/Jurrac and Dinomorphia system as a whole, not from averaging card scores or from the archetype's popularity. Its archetype core (Therizia and Frenzy at 3 copies each, plus Jurrac Megalo and Aeolo bootstrap) gives an estimated 82% chance of at least one core card in a 5-card opening hand, a reasonable but not reliable engine start (Inferred). Interaction is its strongest area: 7 hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird) and Astero's negate support going second. Combo conversion and median output could not be measured because no boards were supplied, so those scores are text-only and low confidence. The list is illegal (Ash Blossom at 3 copies against a 2-copy OCG limit), so the score is capped at 30 as a theoretical, structural-only read. No side deck and no tournament data mean there is no post-side or matchup evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 archetype-core card in 5-card hand) ~0.82; P(>=1 Therizia or Frenzy at 3 copies) ~0.34 each; engine start depends on Megalo/Aeolo bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Copy histogram 9x3, 2x2, 9x1 with 9 Level 0 Spell/Trap cards and Miscellaneousaurus/Droll as narrow hands; brick estimate ~0.18 from core-group proxy (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; conversion ceiling is a text-only read from Astero, Kentregina and Transcendosaurus (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so median and floor are unmeasured; score reflects starter diversity from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two Dinosaur-line recursion routes (Aeolo, Babycerasaurus/Petiteranodon GY triggers) plus Diplos and Therizia Trap recursion give independent lines after disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 50 Search text in 8 cards (Fossil Dig, Oviraptor, Ground Xeno) and GY revival text support resource regeneration, but Ground Xeno and Dinomorphia costs are heavy (Inferred from text)
D7 End-Board & Interaction Quality 62 7 hand traps and Astero's negate plus Ghost Belle and Droll interaction count, with removal text in 25 cards (Inferred semantic read; role flags verified)
D8 Going-Second & Board-Breaking Power 55 Going-second value rests on hand traps and Astero's negate; board-breaking via Jurrac Impact and Synchro Meteor is text-only (Inferred)
D9 Offensive Pressure & Closing Power 60 Kentregina (4000 ATK) and Rexterm/Transcendosaurus (3000) give high closing ATK, but most are Fusion or XYZ and need materials (verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 40 main cards with 20 distinct names, 9 Level 0 Spell/Trap cards and 2 copies of Ground Xeno; compact but with some dead-draw risk (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra: 9 Synchro, 4 Fusion, 2 XYZ with mostly 3-copy Meteor/Astero/Kentregina plus several singletons; full use of the slots (verified composition)
D12 Side Deck Adaptability 15 No side deck (side_count 0), so no adaptability can be credited (verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, no meta-share data; archetype share unavailable, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple Fusion/Synchro/XYZ steps and conditional hand-trap timing make a moderate learning curve; no examples to check the step count (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50.3, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist / copy-limit exposure (-8). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural + 0.20*TournamentReliability = 48.2 before modifiers; modifiers -8 give 40.2; the Illegal cap sets the final to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Coherent Dinosaur core: 35 Dinosaur-type main cards and Jurrac/Dinomorphia 3-copy cores
  • Seven hand traps plus Astero negate give strong going-second interaction
  • Strong closing Extra Deck bodies (Kentregina 4000 ATK, Rexterm 3000, Transcendosaurus 3000)
  • Good Extra slot coverage: 15 of 15 used with recurring Synchro/Fusion options

Weaknesses

  • Illegal as built: Ash Blossom at 3 copies over the OCG limit of 2
  • No side deck, so zero post-side adaptability
  • Two archetype lines (Jurrac and Dinomorphia) split the engine; exact name purity only 20%
  • No combo or tournament evidence, so the ceiling and matchup read are text-only

Critical choke points

  • Ash Blossom copy count: the list cannot be played in OCG until it is cut to 2
  • Starter density for Dinomorphia Therizia and Frenzy (3 copies each) depends on hitting one of 11 archetype-core cards in the opening hand
  • Going-second interaction relies on hand traps that conflict with a single-copy Droll and Impact line
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal main-deck card that fits the engine (a non-Ash replacement; not named here because no evidence supports a specific card) Fixes the copy-limit violation so the list is legal; the deck cannot be played in OCG as built
2 A Level 0 Spell/Trap brick if the hand-quality review confirms it is dead in openings A second side-deck-capable card or a playable starter Reduces brick risk and adds the missing side plan (Inferred)

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side; Ash Blossom at 3 copies vs OCG limit 2 (Illegal); Copy histogram and Extra breakdown (9 Synchro, 4 Fusion, 2 XYZ); Card text and banlist status for each listed card; Archetype core probability: 0.8195 at least one in 5-card hand
  • Inferred: Engine accessibility and brick estimate from hypergeometric draws; Hand-trap interaction value going second; Structural scores for D1-D14 from text and composition; Post-combo and recovery reads from card text
  • Provisional: Meta power: no dated metagame sample; Matchup and format fit (D13): no tournament link or meta-share data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only No tournament link: archetype meta-share and pilot record are absent No win-rate telemetry for going-first/second, matchup or brick rates Meta Power is provisional without a dated metagame sample Deck title is null in the source export

More OCG Info

Dinomorphia

Dinomorphia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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