Dinomorphia Deck Breakdown

Cards Usage Statistic

Main Deck

Arias the Labrynth Butler
Arias the Labrynth Butler
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Dinomorphia Diplos
Dinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.

Dinomorphia Therizia
Dinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Miscellaneousaurus
Miscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.

Wannabee!
Wannabee!
Wannabee!
LIGHT 2
Wannabee!
  • ATK:

  • 0

  • DEF:

  • 0


During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.

Card of Demise
Card of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.

    Fossil Dig
    Fossil Dig
    Fossil Dig
    Spell Normal
    Fossil Dig

      Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Lightning Storm
        Lightning Storm
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



          Tag(s):

          Pot of Duality
          Pot of Duality
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



            Tag(s):

            Dinomorphia Alert
            Dinomorphia Alert
            Dinomorphia Alert
            Trap Normal
            Dinomorphia Alert

              Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.

              Dinomorphia Brute
              Dinomorphia Brute
              Dinomorphia Brute
              Trap Normal
              Dinomorphia Brute

                Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.

                Dinomorphia Domain
                Dinomorphia Domain
                Dinomorphia Domain
                Trap Normal
                Dinomorphia Domain

                  During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

                  Dinomorphia Frenzy
                  Dinomorphia Frenzy
                  Dinomorphia Frenzy
                  Trap Normal
                  Dinomorphia Frenzy

                    During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

                    Dinomorphia Intact
                    Dinomorphia Intact
                    Dinomorphia Intact
                    Trap Counter
                    Dinomorphia Intact

                      When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.

                      Dinomorphia Sonic
                      Dinomorphia Sonic
                      Dinomorphia Sonic
                      Trap Counter
                      Dinomorphia Sonic

                        When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.

                        Dominus Impulse
                        Dominus Impulse
                        Dominus Impulse
                        Trap Normal
                        Dominus Impulse

                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                          Ferret Flames
                          Ferret Flames
                          Ferret Flames
                          Trap Normal
                          Ferret Flames

                            If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.

                            Gravedigger's Trap Hole
                            Gravedigger's Trap Hole
                            Gravedigger's Trap Hole
                            Trap Normal
                            Gravedigger's Trap Hole

                              When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

                              Iron Thunder
                              Iron Thunder
                              Iron Thunder
                              Trap Counter
                              Iron Thunder

                                When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

                                Solemn Judgment
                                Solemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                  Tag(s):

                                  Solemn Strike
                                  Solemn Strike
                                  Solemn Strike
                                  Trap Counter
                                  Solemn Strike

                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                                    Tag(s):

                                    Soul of the Supreme King
                                    Soul of the Supreme King
                                    Soul of the Supreme King
                                    Trap Normal
                                    Soul of the Supreme King

                                      Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.

                                      Trap Holic
                                      Trap Holic
                                      Trap Holic
                                      Trap Normal
                                      Trap Holic

                                        Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.

                                        Trap Trick
                                        Trap Trick
                                        Trap Trick
                                        Trap Normal
                                        Trap Trick

                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                          Extra Deck

                                          Brave-Eyes Pendulum Dragon
                                          Brave-Eyes Pendulum Dragon
                                          Brave-Eyes Pendulum Dragon
                                          DARK 8
                                          Brave-Eyes Pendulum Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2000


                                          1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

                                          Dinomorphia Kentregina
                                          Dinomorphia Kentregina
                                          Dinomorphia Kentregina
                                          DARK 6
                                          Dinomorphia Kentregina
                                          • ATK:

                                          • 4000

                                          • DEF:

                                          • 0


                                          2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                                          Dinomorphia Rexterm
                                          Dinomorphia Rexterm
                                          Dinomorphia Rexterm
                                          DARK 8
                                          Dinomorphia Rexterm
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 0


                                          1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.

                                          Dinomorphia Stealthbergia
                                          Dinomorphia Stealthbergia
                                          Dinomorphia Stealthbergia
                                          DARK 6
                                          Dinomorphia Stealthbergia
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2500


                                          2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                                          S:P Little Knight
                                          S:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                          Supreme King Z-ARC
                                          Supreme King Z-ARC
                                          Supreme King Z-ARC
                                          DARK 121
                                          Supreme King Z-ARC
                                          • ATK:

                                          • 4000

                                          • DEF:

                                          • 4000


                                          [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

                                          Crystal Clear Wing Synchro Dragon
                                          Crystal Clear Wing Synchro Dragon
                                          Crystal Clear Wing Synchro Dragon
                                          WIND 10
                                          Crystal Clear Wing Synchro Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.

                                          Evolzar Dolkka
                                          Evolzar Dolkka
                                          Evolzar Dolkka
                                          FIRE
                                          Evolzar Dolkka
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1700


                                          2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.

                                          Evolzar Laggia
                                          Evolzar Laggia
                                          Evolzar Laggia
                                          FIRE
                                          Evolzar Laggia
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 2000


                                          2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

                                          Number 60: Dugares the Timeless
                                          Number 60: Dugares the Timeless
                                          Number 60: Dugares the Timeless
                                          FIRE
                                          Number 60: Dugares the Timeless
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 1200


                                          2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                                          Super Starslayer TY-PHON - Sky Crisis
                                          Super Starslayer TY-PHON - Sky Crisis
                                          Super Starslayer TY-PHON - Sky Crisis
                                          DARK
                                          Super Starslayer TY-PHON - Sky Crisis
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 2900


                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                          Main: 47 Extra: 15

                                          3 cardDinomorphia Diplos 3 cardDinomorphia Diplos
                                          Dinomorphia Diplos
                                          DARK 4
                                          Dinomorphia Diplos
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 0


                                          If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


                                          3 cardDinomorphia Therizia 3 cardDinomorphia Therizia
                                          Dinomorphia Therizia
                                          DARK 4
                                          Dinomorphia Therizia
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 0


                                          If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


                                          1 cardGMX Associate Noma 1 cardGMX Associate Noma
                                          GMX Associate Noma
                                          DARK 4
                                          GMX Associate Noma
                                          • ATK:

                                          • 900

                                          • DEF:

                                          • 1300


                                          If this card is Special Summoned by a monster effect: You can target 1 card each from your GY and your opponent's GY; place each card on either the top or bottom of the Deck. If a monster(s) is Normal or Special Summoned to your opponent's field, while this card is in your Monster Zone (except during the Damage Step): You can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck. You can only use each effect of "GMX Associate Noma" once per turn.


                                          2 cardGMX Chairman Kimridge 2 cardGMX Chairman Kimridge
                                          GMX Chairman Kimridge
                                          LIGHT 4
                                          GMX Chairman Kimridge
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 900


                                          You can reveal this card in your hand; add 1 "GMX Applied Experiment #55" from your Deck or GY to your hand, and if you do, shuffle this card into the Deck. If this card is Special Summoned by a monster effect: You can target 2 cards in your GY, that are "GMX" cards and/or Dinosaur monsters; place them on top of your Deck in any order, then you can destroy 1 Attack Position monster your opponent controls. You can only use each effect of "GMX Chairman Kimridge" once per turn.


                                          3 cardGMX Partner Selandea 3 cardGMX Partner Selandea
                                          GMX Partner Selandea
                                          FIRE 5
                                          GMX Partner Selandea
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1900


                                          You can reveal this card in your hand; Special Summon 1 "GMX" monster or 1 Dinosaur monster from your hand, also you can only attack directly with "GMX" monsters for the rest of this turn. If this card is Special Summoned by a monster effect: You can Special Summon 1 Level 4 or lower "GMX" or Dinosaur monster from your hand, GY, or banishment in Defense Position. You can only use each effect of "GMX Partner Selandea" once per turn.


                                          3 cardGMX Researcher Selande 3 cardGMX Researcher Selande
                                          GMX Researcher Selande
                                          FIRE 3
                                          GMX Researcher Selande
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 700


                                          If this card is Normal Summoned: You can Special Summon 1 non-Warrior "GMX" monster or 1 Level 3 or lower Dinosaur monster from your Deck. If this card is Special Summoned by a monster effect: You can add 1 "GMX" Spell/Trap from your Deck to your hand. If a Dinosaur Fusion Monster is on the field: You can shuffle this card from the field into the Deck, and if you do, negate the effects of 1 face-up card on the field until the end of this turn. You can only use each effect of "GMX Researcher Selande" once per turn.


                                          1 cardGMX Suppression Squad 1 cardGMX Suppression Squad
                                          GMX Suppression Squad
                                          WIND 4
                                          GMX Suppression Squad
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 0


                                          If this card is in your hand and you control a "GMX" monster or a Dinosaur monster: You can Special Summon this card. You can target 1 face-up monster on the field; excavate the top cards of your Deck until you excavate a Dinosaur monster, send that Dinosaur monster to the GY, and if you do, the targeted monster becomes a Dinosaur monster (until the end of this turn), also shuffle the rest into the Deck. You can only use each effect of "GMX Suppression Squad" once per turn.


                                          2 cardReturned Dino Daneen 2 cardReturned Dino Daneen
                                          Returned Dino Daneen
                                          WATER 1
                                          Returned Dino Daneen
                                          • ATK:

                                          • 400

                                          • DEF:

                                          • 1200


                                          If this card is Special Summoned by a monster effect: You can add 1 "GMX" monster from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY: You can make all Dinosaur monsters you currently control gain 400 ATK. You can only use each effect of "Returned Dino Daneen" once per turn.


                                          1 cardCalled by the Grave
                                          1 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            1 cardGMX 55th Experiment Report 1 cardGMX 55th Experiment Report
                                            GMX 55th Experiment Report
                                            Spell Quick
                                            GMX 55th Experiment Report

                                              Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck using monsters from your hand or field. If your opponent controls a monster, you can also use 1 "GMX" monster in your Deck as material. During your Main Phase: You can banish this card from your GY; excavate the top cards of your Deck until you excavate a "GMX" card, add that "GMX" card to your hand, also shuffle the rest into the Deck. You can only use 1 "GMX 55th Experiment Report" effect per turn, and only once that turn.


                                              2 cardGMX Applied Experiment #55 2 cardGMX Applied Experiment #55
                                              GMX Applied Experiment #55
                                              Spell Normal
                                              GMX Applied Experiment #55

                                                Excavate the top cards of your Deck until you have excavated a "GMX" monster and a Dinosaur monster, lose 400 LP for each excavated card, then you can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, using any excavated monsters as material, also shuffle the rest into the Deck. You can only activate 1 "GMX Applied Experiment #55" per turn.


                                                3 cardGMX Lab #5 3 cardGMX Lab #5
                                                GMX Lab #5
                                                Spell Field
                                                GMX Lab #5

                                                  Your opponent cannot activate cards or effects when you Normal or Special Summon a "GMX" monster(s). During your Main Phase: You can Set 1 "GMX" Spell/Trap from your Deck, except "GMX Lab #5", then place 1 card from your hand on top of the Deck. You can only use this effect of "GMX Lab #5" once per turn.


                                                  1 cardReinforcement of the Army
                                                  1 cardReinforcement of the Army
                                                  Reinforcement of the Army
                                                  Spell Normal
                                                  Reinforcement of the Army

                                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                    1 cardAnti-GMX Final Experiment 1 cardAnti-GMX Final Experiment
                                                    Anti-GMX Final Experiment
                                                    Trap Continuous
                                                    Anti-GMX Final Experiment

                                                      Activate only if you control a "GMX" monster. Once per turn, when your opponent activates a monster effect on the field (except during the Damage Step): You can excavate the top 5 cards of your Deck, then if you excavated a "GMX" card(s), negate that activated effect, also place all the excavated cards on the top or bottom of the Deck in any order.


                                                      1 cardDinomorphia Alert 1 cardDinomorphia Alert
                                                      Dinomorphia Alert
                                                      Trap Normal
                                                      Dinomorphia Alert

                                                        Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                                                        2 cardDinomorphia Domain 2 cardDinomorphia Domain
                                                        Dinomorphia Domain
                                                        Trap Normal
                                                        Dinomorphia Domain

                                                          During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                                                          2 cardDinomorphia Frenzy 2 cardDinomorphia Frenzy
                                                          Dinomorphia Frenzy
                                                          Trap Normal
                                                          Dinomorphia Frenzy

                                                            During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                                                            2 cardDinomorphia Intact 2 cardDinomorphia Intact
                                                            Dinomorphia Intact
                                                            Trap Counter
                                                            Dinomorphia Intact

                                                              When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                                                              1 cardDinomorphia Shell 1 cardDinomorphia Shell
                                                              Dinomorphia Shell
                                                              Trap Counter
                                                              Dinomorphia Shell

                                                                At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Shell" per turn.


                                                                2 cardDinomorphia Sonic 2 cardDinomorphia Sonic
                                                                Dinomorphia Sonic
                                                                Trap Counter
                                                                Dinomorphia Sonic

                                                                  When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                                                                  3 cardEvenly Matched 3 cardEvenly Matched
                                                                  Evenly Matched
                                                                  Trap Normal
                                                                  Evenly Matched

                                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                    2 cardFerret Flames 2 cardFerret Flames
                                                                    Ferret Flames
                                                                    Trap Normal
                                                                    Ferret Flames

                                                                      If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                                                      1 cardSolemn Judgment
                                                                      1 cardSolemn Judgment
                                                                      Solemn Judgment
                                                                      Trap Counter
                                                                      Solemn Judgment

                                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                        Tag(s):

                                                                        2 cardThreatening Roar 2 cardThreatening Roar
                                                                        Threatening Roar
                                                                        Trap Normal
                                                                        Threatening Roar

                                                                          Your opponent cannot declare an attack this turn.


                                                                          2 cardTrap Tracks 2 cardTrap Tracks
                                                                          Trap Tracks
                                                                          Trap Normal
                                                                          Trap Tracks

                                                                            Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.


                                                                            2 cardDinomorphia Kentregina 2 cardDinomorphia Kentregina
                                                                            Dinomorphia Kentregina
                                                                            DARK 6
                                                                            Dinomorphia Kentregina
                                                                            • ATK:

                                                                            • 4000

                                                                            • DEF:

                                                                            • 0


                                                                            2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                                            2 cardDinomorphia Rexterm 2 cardDinomorphia Rexterm
                                                                            Dinomorphia Rexterm
                                                                            DARK 8
                                                                            Dinomorphia Rexterm
                                                                            • ATK:

                                                                            • 3000

                                                                            • DEF:

                                                                            • 0


                                                                            1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                                                            2 cardDinomorphia Stealthbergia 2 cardDinomorphia Stealthbergia
                                                                            Dinomorphia Stealthbergia
                                                                            DARK 6
                                                                            Dinomorphia Stealthbergia
                                                                            • ATK:

                                                                            • 0

                                                                            • DEF:

                                                                            • 2500


                                                                            2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                                            3 cardEvolved Daneen 3 cardEvolved Daneen
                                                                            Evolved Daneen
                                                                            WATER 6
                                                                            Evolved Daneen
                                                                            • ATK:

                                                                            • 2400

                                                                            • DEF:

                                                                            • 1200


                                                                            "Returned Dino Daneen" + 1 Dinosaur monster If this card is Special Summoned: You can add 1 "GMX" card from your Deck to your hand. You can only use this effect of "Evolved Daneen" once per turn. If you excavate a card(s) by a "GMX" card effect: You can activate the following effect, based on where this card is at activation (but you can only use each effect of "Evolved Daneen" once per turn); ● Field: Gain 1500 LP. ● GY: Special Summon this card.


                                                                            3 cardGMX - ALLOS 3 cardGMX - ALLOS
                                                                            GMX - ALLOS
                                                                            LIGHT 8
                                                                            GMX - ALLOS
                                                                            • ATK:

                                                                            • 3000

                                                                            • DEF:

                                                                            • 900


                                                                            1 "GMX" monster + 1 Dinosaur monster Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. You can only use each of the following effects of "GMX - ALLOS" once per turn. You can target 1 "GMX" monster or 1 Dinosaur monster in your GY or banishment; Special Summon it. This card cannot attack the turn this effect is activated. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that monster.


                                                                            3 cardGMX - VELOX 3 cardGMX - VELOX
                                                                            GMX - VELOX
                                                                            DARK 8
                                                                            GMX - VELOX
                                                                            • ATK:

                                                                            • 2700

                                                                            • DEF:

                                                                            • 1300


                                                                            1 "GMX" monster + 1 Dinosaur monster Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. During your opponent's turn (Quick Effect): You can target 1 card your opponent controls; excavate the top cards of your Deck until you excavate a "GMX" monster or a Dinosaur monster, lose 400 LP for each excavated card, add that "GMX" or Dinosaur monster to your hand or Special Summon it, and shuffle the rest into the Deck. Also, after that, destroy the targeted card. You can only use this effect of "GMX - VELOX" once per turn.


                                                                            ocg
                                                                            Dinomorphia
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