Jurrac Deck #767858 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Jurrac Stego x3, Souleating Oviraptor x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
48± 10/ 100
Power Score
Structural 62
Reliability 52
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Xyz pressure from Jurrac Meteor, Jurrac Astero and Transcendosaurus Drillygnathus, with Ultimate Conductor Tyranno and Frostosaurus as large boss monsters; Board-wipe or negate-then-attack lines from Jurrac Meteor (destroy all cards) and Jurrac Astero (negate summon)
  • Turn 1 (going first): Open a searcher (Souleating Oviraptor, Fossil Dig, Triple Tactics Thrust, Ground Xeno) and a Jurrac Megalo or Stego starter, then extend into a Jurrac Synchro. Hand traps (Ash Blossom, Ghost Belle, Droll) are held up for the opponent turn.
  • Turn 2 (going second): Use a hand trap (Ash Blossom, Ghost Belle, Infinite Impermanence, Nibiru) to break the opponent's first board, then rebuild from the Graveyard with Xeno Meteorus, Babycerasaurus or Petiteranodon recursion.
  • Recovery: Recur Dinosaurs from the Graveyard through Jurrac Aeolo, Megalo and the Tuner/Level 4 recursion effects of Babycerasaurus, Petiteranodon and Miscellaneousaurus.
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated (data gap).

Why it scores here

The deck is scored as a connected Dinosaur system, not as an average of its card ratings. Its searcher count (11 searcher-text cards, about 82% chance of at least one in a 5-card opening hand) and the Jurrac Stego/Megalo/Aeolo recursion line give it a reasonably reliable first-turn engine, which is what earns the D1 and D5 scores. Twelve hand traps and nine negation-text cards give it strong interaction density and recovery through the Graveyard, which supports the D7 and D8 scores. Output is credible because of Jurrac Meteor, Astero and the large Dinosaur boss monsters, but with no recorded boards the ceiling and median are inferred from card text only. Popularity (Jurrac core at 81%) and archetype share were not counted: the deck is Illegal (Ash Blossom at 3 copies against a limit of 2), so it is capped and labelled theoretical and structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher in 5 cards) about 0.82; Jurrac engine redundancy via Megalo, Aeolo and Stego (Inferred)
D2 Opening-Hand Quality & Brick Management 58 12 hand traps and several conditional Dinosaur searchers leave dead or redundant hands; no brick rate was measured (Inferred)
D3 Combo Conversion & Ceiling 70 Jurrac Meteor board-wipe and Astero negate-summon give a strong ceiling from text; no combo boards to confirm it (Inferred)
D4 Combo Floor & Median Output 55 No recorded combo boards, so the median output is unknown; estimated from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Several recursion effects (Xeno Meteorus, Babycerasaurus, Petiteranodon, Miscellaneousaurus) let the deck rebuild after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Megalo draw and Oviraptor searches fund card flow, with Graveyard recursion (Inferred)
D7 End-Board & Interaction Quality 74 Destroy-all (Jurrac Meteor, Jurrac Impact), negations (Ash, Ghost Belle, Evolzar, Laggia, Astero) give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Hand traps with the Impermanence and Droll effects can break an established board when going second (Inferred)
D9 Offensive Pressure & Closing Power 66 Ultimate Conductor Tyranno (3500 ATK), Transcendosaurus (3000 ATK) and Jurrac Meteor give strong closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 58 40 Main Deck cards in 20 distinct slots, but archetype purity is only 33% and 12 hand traps dilute the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 64 Full 15-card Extra Deck with Synchro, Xyz and Link coverage; Jurrac Meteor and Astero are both three-copy staples (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is registered, so post-side adaptability cannot be evaluated and is scored low (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament or dated meta sample supplied; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 55 Many interaction timings and multi-step Synchro/Xyz lines; no pilot data to confirm repeatability (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary, not computed as separate blend (dimension weights from Midrange profile). Structural ≈ 62, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Illegal copy limit (banlist exposure) (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*62 + 0.20*52 = 60.0; then context modifier -12 (Illegal copy limit) = 48. Illegal, so theoretical and structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (12 hand traps, 9 negation-text cards)
  • Redundant Dinosaur recursion from the Graveyard
  • Strong Synchro/Xyz closers (Jurrac Meteor, Astero, Transcendosaurus, Tyranno)
  • Searcher density gives a high chance of a live opening hand

Weaknesses

  • Illegal as built: Ash Blossom at 3 copies (limit 2)
  • No Side Deck, so no post-side adaptability
  • No combo data, so ceiling and median are text-only
  • Low archetype purity (33%) with off-archetype hand traps

Critical choke points

  • Jurrac Stego / Megalo starter (all Dinosaur-dependent lines need a Dinosaur on the field)
  • Jurrac Meteor / Astero Synchro summon (three copies each, but the whole endboard relies on them)
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring (the third copy) 1x non-over-limit card from the Extra-slot-compatible list, chosen by the pilot Fixes the only legality violation; the deck cannot be played legally otherwise
2 A Side Deck of up to 15 cards No side is registered, so post-side adaptability (D12) is unscored; adding one would allow an evaluation of it

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 counts are within OCG size rules; Ash Blossom copy limit violation (3 run, 2 legal); Searcher-text group: 11 copies; archetype core at 82% opening probability
  • Inferred: Consistency, brick rate and starter reliability estimates from hypergeometric draw odds; Interaction density and board-breaking read from card text; Recursion and resilience read from card text
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament data)
  • Data gaps: Illegal copy limit: Ash Blossom run 3 times against an OCG limit of 2 No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No Side Deck: post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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