GMX Deck #767826 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. GMX Chairman Kimridge x3, GMX Researcher Selande x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck GMX OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48.6
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck Dinosaur Fusion and Link boards (GMX - ALLOS, GMX - VELOX, Super Starslayer TY-PHON) built from Fur Hire and GMX searches; Galaxy-Eyes Photon Lord and Hope Harbinger Xyz boards as secondary threats
  • Turn 1 (going first): Normal Summon a searcher (GMX Researcher Selande, Rex, Freight Fur Hire or Mulcharmy Fuwalos) to add or summon a GMX/Fur Hire follow-up, then link or fuse into a Dinosaur board
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Ghost Belle) to disrupt the opponent's starter, then rebuild through Fur Hire and GMX searchers
  • Recovery: Recycle Fur Hire monsters from the GY through Filo, Beat, Donpa and Mayhem Fur Hire, and rebuild Extra Deck links
  • After siding: No side deck is registered, so no post-side plan can be assessed

Why it scores here

The deck reliably opens a searcher in most hands (P of at least one searcher in a 5-card hand is about 0.96, Inferred from the Main Deck list), which gives it a real way to begin a turn. Its conversion depends on splitting between two sub-archetypes (Fur Hire and GMX) with only 12 of 40 Main Deck copies sharing the exact GMX name, so the engine coherence is only moderate. The deck has six hand traps and eleven negation effects, which gives it interaction on both turns, but there is no recorded board data, so the combo ceiling and median are text-only inference. The deck is illegal as built because it runs three copies of Ash Blossom & Joyous Spring against a limit of two, and it has no side deck, so its score is capped at 30 with Low confidence. Popularity and archetype usage were not counted as power, and no card scores were averaged into the result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in a 5-card opening hand) ≈ 0.96; starter access is solid but spread across two sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many single-copy tech cards and about 14 one-of slots raise brick risk; searcher density offsets part of it (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards exist, so the ceiling is estimated only from card text (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo median is available, so the floor is an unverified estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Six hand traps and multiple searchers give several independent recovery routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Fur Hire recursion and GMX searchers give moderate grind, but Extra Deck link costs are high (Inferred)
D7 End-Board & Interaction Quality 60 Eleven negation and eleven removal texts plus six hand traps give broad interaction; the illegal copy count weakens its reliability (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps have about a 0.65 chance of appearing in a 6-card going-second hand; no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 2700–3000 ATK Extra Deck monsters can close, but no board or win data supports them (Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 Main Deck cards with 23 distinct names and 43 off-exact-archetype copies lower compactness (Verified structure, Inferred effect)
D11 Extra Deck Efficiency & Coverage 50 Fifteen Extra Deck slots are full with a mix of Link, Fusion, Xyz and Synchro-adjacent monsters (Verified count)
D12 Side Deck Adaptability 15 No Side Deck cards are registered, so post-side adaptability cannot be scored (Provisional)
D13 Matchup Coverage & Format Fit 30 No tournament link, dated meta sample, or per-pilot record is available; the illegal list also cannot be used in a sanctioned format (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple sub-archetypes, several Link Summon paths and many decision points make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: primary Midrange, secondary Toolbox (approx. 80/20). Structural ≈ 48.6, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist/copy-limit exposure (-8); engine conflicts across sub-archetypes (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 34.9 before the legality cap; Illegal, so capped at 30 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (18 cards) gives reliable starter access
  • Six hand traps and eleven negations provide interaction on both turns
  • Extra Deck carries several high-ATK Dinosaur and Link finishers

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring at 3 copies over the limit of 2
  • Two sub-archetypes (Fur Hire and GMX) with only 21.8% exact-name purity
  • No side deck registered, so no post-side adaptability

Critical choke points

  • GMX Dinosaur fusion and link monsters require specific GMX or Dinosaur material on the field
  • Ash Blossom copy limit must be fixed before the list can be evaluated as sanctioned
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring None required; or swap for a legal one-of tech card Restores legality so the deck can receive a normal Final Contextual score
2 Off-archetype single-copy tech cards Additional GMX or Fur Hire searchers/engine cards Raises exact archetype purity and starter coherence (Inferred)
3 None A side deck of 5–15 cards Enables post-side adaptation, which is currently absent

Evidence & confidence

  • Verified: Main Deck count 40 and Extra Deck count 15 are within OCG size rules; Ash Blossom & Joyous Spring is run at 3 copies against a Semi-Limited limit of 2; Exact GMX name purity is 21.8% (12 of 55 copies); No Side Deck cards are registered; No combos, tournament link or guides are attached
  • Inferred: Searcher access ≈ 0.96 in a 5-card hand; Interaction is broad (6 hand traps, 11 negations, 11 removal texts); Engine coherence across Fur Hire and GMX is moderate; Ceiling and floor estimates come from card text only
  • Provisional: Meta Power is null; Matchup and format-fit scores need a dated metagame sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck registered — post-side plan unassessable no win-rate telemetry exists in YGOVN — all performance signals are Inferred deck title is null

More OCG Info

GMX

GMX Breakdown

 
 

 

 

 

 

 

 
 

 

 
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