Jurrac Deck #767312 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. GMX Researcher Selande x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
20± 10/ 100
Power Score
Structural 52
Reliability 42
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (GMX - COMPREX, GMX - ALLOS, Ultimate Conductor Tyranno, Dogoran) after a Dinosaur fusion, synchro or link line; no recorded boards to confirm the line; Jurrac Meteor and Jurrac Astero board wipe and recovery via Synchro Summon
  • Turn 1 (going first): Open a starter (Fossil Dig, Returned Dino Daneen, GMX Chairman Kimridge or Jurrac Megalo), search a GMX or Dinosaur monster, and build a Fusion or Synchro boss while holding hand traps for the opponent's first interruption
  • Turn 2 (going second): Use the six-card hand to play a hand trap (Ash Blossom, Ghost Ogre, Infinite Impermanence, Nibiru) on the opponent's starter, then rebuild through the GMX search chain
  • Recovery: Recover from GY through GMX Partner Selandea, Miscellaneousaurus banish, Jurrac Meteor revival of a Tuner and the Dinosaur recursion effects; sequence is Inferred from card text only
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan

Why it scores here

The evidence shows a Jurrac and GMX Dinosaur shell with 12 archetype-core copies (P at least one in a 5-card opening hand is about 0.72) and 15 search-text cards, so the engine is reachable on the first turns more often than not, but archetype purity is only 7.1 percent and 65 of 70 main-deck copies are off the exact archetype name, so the engine is spread across GMX, Mulcharmy, Evolzar and generic staples rather than one cohesive line. Interaction is the strongest part of the system: 16 hand traps, 14 negation-text cards and 20 removal-text cards give dense interaction, especially going second (P at least one hand trap in a 6-card hand is about 0.89). Conversion and median output cannot be measured because no combos were supplied, so the ceiling and floor scores are text-based Inferred reads and stay in the mid range. The deck runs 24 tech cards and an empty side deck, which lowers main-deck efficiency and removes any post-side plan. Popularity and archetype usage stats were not used as evidence of power, and card scores were not averaged. The deck is Illegal (Ash Blossom at 3 copies against a Semi-Limited limit of 2), so the Final Contextual score is capped at 20 and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 12 archetype-core cards in a 5-card opening hand) ≈ 0.72; search-text group P ≈ 0.81 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 About 0.28 proxy brick rate in a 5-card hand from core-only sampling, plus Mulcharmy and generic cards that need specific partners (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from text only (GMX - COMPREX, GMX - ALLOS, Tyranno), not recorded lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; read as mid-range from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent negates and hand traps plus GY recursion (Dino and GMX effects) give several recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher text on 15 cards and GY-to-Deck recursion support resource regrowth; Miscellaneousaurus and Returned Dino Daneen add recursion (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text and 20 removal-text cards, with layered Ash Blossom, Solemn Judgment and Evolzar negates (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second six-card hand reaches a hand trap with P ≈ 0.89; board breakers are sparse (Inferred)
D9 Offensive Pressure & Closing Power 60 Top ATK values: GMX - COMPREX 3700, Ultimate Conductor Tyranno 3500, Dogoran 3000 (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 29 distinct names and 33 generic cards plus 24 tech cards; low archetype density (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards across 12 distinct names, all Dinosaur-aligned or fusion-capable; mix of Synchro, Xyz, Fusion and Link (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 of up to 15 cards); no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple decision points: hand-trap timing, Fusion and Synchro material choices, and the GMX search chain (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (structural weights for the Midrange profile; no secondary blend applied to weights). Structural ≈ 52, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: No side deck (-4); Banlist exposure (-2). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(42) + ContextModifiers(-6) = 44 pre-cap; capped to 20 because the deck is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (16 hand traps, 14 negation-text cards)
  • Searcher density (15 cards) keeps the engine reachable on the first turns
  • Multiple Extra Deck boss routes (GMX - COMPREX, GMX - ALLOS, Tyranno)

Weaknesses

  • Illegal: Ash Blossom at 3 copies against a Semi-Limited limit of 2
  • Low archetype purity (7.1 percent exact name) and 33 generic cards dilute the engine
  • No side deck, so no post-side plan
  • 24 tech cards cost consistency and efficiency

Critical choke points

  • Ash Blossom is the only Semi-Limited card and is over the limit
  • The engine depends on one-copy Limited cards (Miscellaneousaurus, Foolish Burial, Pot of Prosperity), so losing any one of them removes a route
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None required for legality; the list becomes legal at 55 main cards Brings the deck within the OCG copy limit so it can receive a normal score
2 1 to 2 generic tech cards Side deck of up to 15 cards A side deck gives a post-side plan and improves Side Deck Adaptability (D12)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs Semi-Limited limit 2; Main 55, Extra 15, Side 0 within OCG size rules; Banlist status of Limited cards as in evidence
  • Inferred: Engine consistency from hypergeometric estimates; Hand-trap and negation density as interaction quality; Going-first and going-second plans from card text
  • Provisional: Matchup and format fit (D13) without a dated meta sample; Meta Power (null)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second and matchup results unknown No side deck: post-side evaluation impossible Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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