Solemn Deck #766758 — Yu-Gi-Oh! TCG

53 Main, 14 Extra, incl. Kozmo Dark Destroyer x3, Kozmo Sliprider x3, Kozmo Tincan x3. Created Oct 18, 2026 by YGO Mod.

Deck Solemn TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 60
Reliability 50
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Control
  • Format: tcg

Legality

Main 54 / Extra 14 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck beaters and Kozmo Special Summon pressure (Dark Eclipser, Forerunner, Dark Destroyer, Gaia Dragon, Panzer Dragon) once the board is established; Recursion of Kozmo monsters from the Graveyard and banish-based Special Summons
  • Turn 1 (going first): Open a Kozmo monster and Kozmo Tincan or Farmgirl, then use hand-summon effects to reach a Level 7+ Kozmo beater while Call of the Haunted and Solemn cards protect the board; legal-copy results only, as the list is illegal
  • Turn 2 (going second): Use Effect Veiler and the Solemn traps to answer the opponent's first summon or effect, then rebuild through Kozmo hand-summons and GY recursion; Dark Hole and Raigeki are the board-wipe backstop
  • Recovery: Banish Kozmo monsters from the Graveyard to Special Summon Kozmo monsters from the Deck, and use Kozmotown to shuffle hand Kozmo monsters back for draws
  • After siding: No side deck is registered (side_count 0), so no post-side plan can be evaluated

Why it scores here

The deck is scored as a system: a Kozmo hand-summon engine (25 archetype-core copies, about 96% chance of at least one in a 5-card opening hand, Inferred) supported by Solemn and Call of the Haunted interaction, Effect Veiler, and a Level 7+ Extra Deck finish. Structural strength comes from consistent engine access, layered negation and removal, and graveyard recursion, which together carry the midrange profile. The score is held back by a 33-copy Spell/Trap count with 21 Main Deck monsters (brick risk), no recorded boards (floor and median are text-only inferences), and the absence of any side deck. The list is illegal: three Forbidden copies and three Reasoning copies over the Limited cap cap the score at 35 under the rubric, so this is a theoretical, structural-only read. Popularity and archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 archetype-core card in a 5-card opening hand) ≈ 0.96; Kozmo hand-summon starters are numerous (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Spell/Trap count 33 of 54 Main Deck cards and only 21 monsters imply a moderate brick risk; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling comes from Dark Eclipser, Forerunner, Dark Destroyer and Gaia Dragon, but no recorded boards exist to confirm it (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence rows, so the median is unmeasured and set below the ceiling as a conservative estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Graveyard Kozmo recursion and multiple negation routes (Solemn Strike, Solemn Warning, Effect Veiler, Breakthrough Skill) give alternatives after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Kozmotown and Tincan/Farmgirl searches plus GY recursion regenerate resources, offset by 500 LP and 1000 LP costs (Inferred)
D7 End-Board & Interaction Quality 75 Solemn Strike, Solemn Warning, Effect Veiler, Mask of Restrict, Call of the Haunted and Dark Hole/Raigeki give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Dark Hole and Raigeki are board breakers, and Dark Eclipser is a large going-second threat, but going-second boards are unmeasured (Inferred)
D9 Offensive Pressure & Closing Power 60 Level 7+ beaters reach 2600–3000 ATK with direct and piercing text on some Extra Deck monsters; no closing-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 54 Main Deck cards with 33 non-monster slots and 3-copy Kozmo staples are compact but heavy on non-engine cards (Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck cards cover Xyz, Synchro, and Fusion options, with Abyss Dweller and Trishula illegal and removed from the evaluation (Verified/Inferred)
D12 Side Deck Adaptability 45 No side deck is registered, so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; the Solemn archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Kozmo hand-summon chains with banish costs and LP-cost effects raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange weight profile used as primary; Stun is secondary and was not blended into the weights. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-8); Unresolved passcode (-2). Final formula: Uncapped: 0.80*60 + 0.20*50 + modifiers(-10) = 48; Illegal cap applied per rubric Step 2, final 35 (theoretical/structural-only); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Kozmo hand-summon engine gives high starter access
  • Layered negation and removal (Solemn Strike, Solemn Warning, Effect Veiler, Call of the Haunted)
  • Graveyard recursion of Kozmo monsters gives resilience

Weaknesses

  • Illegal copy and banlist violations (Reasoning x3, three Forbidden cards)
  • Large non-monster share (33 Spell/Trap) raises brick risk
  • No recorded boards, so floor and median are unmeasured
  • No side deck

Critical choke points

  • Kozmo starter in hand for the turn-1 plan
  • Solemn Warning and Solemn Strike LP costs (2000 and 1500)
Priority Remove Add Reason
1 Trishula, Dragon of the Ice Barrier; Abyss Dweller; Vanity's Emptiness Legal replacements of the same role (Extra Deck beater or Main Deck interaction) These are Forbidden in TCG and make the list illegal
2 2 of the 3 copies of Reasoning A legal Main Deck card of the same role Reasoning is Limited (1 legal copy) and is run 3 times
3 None A side deck (up to 15 cards) Side count is 0, so the deck has no post-side plan

Evidence & confidence

  • Verified: Legality: 4 violations (3 Forbidden or over-limit cards, Reasoning x3 vs limit 1); Main 54 and Extra 14 are within TCG size rules; Card text for Solemn Strike, Solemn Warning, Effect Veiler, Dark Hole and Raigeki
  • Inferred: At least one archetype-core card in opening hand ≈ 0.96; Midrange structural score 60 from the weighted dimensions; Engine access and interaction quality from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13 = 50); Side-deck adaptability (no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent Passcode 10443957 could not be resolved and is counted as Main Deck usage_statistics marks Chimeratech Fortress Dragon, Constellar Pleiades, Number 61: Volcasaurus and Castel as in_this_deck=false, but the cards array lists all four in the Extra Deck; the inconsistency was not resolved No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered (side_count 0)

More TCG Info

Solemn

Solemn Breakdown

 
 

 

 

 

 

 

 
 

 

 
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