Solemn Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Pot of Duality
Pot of Duality
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



    Tag(s):

    Pot of Prosperity
    Pot of Prosperity
    Pot of Prosperity
    Spell Normal
    Pot of Prosperity

      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



      Tag(s):

      Infinite Impermanence
      Infinite Impermanence
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

        Solemn Judgment
        Solemn Judgment
        Solemn Judgment
        Trap Counter
        Solemn Judgment

          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



          Tag(s):

          Solemn Strike
          Solemn Strike
          Solemn Strike
          Trap Counter
          Solemn Strike

            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



            Tag(s):

            Extra Deck

            Number 41: Bagooska the Terribly Tired Tapir
            Number 41: Bagooska the Terribly Tired Tapir
            Number 41: Bagooska the Terribly Tired Tapir
            EARTH
            Number 41: Bagooska the Terribly Tired Tapir
            • ATK:

            • 2100

            • DEF:

            • 2000


            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

            Super Starslayer TY-PHON - Sky Crisis
            Super Starslayer TY-PHON - Sky Crisis
            Super Starslayer TY-PHON - Sky Crisis
            DARK
            Super Starslayer TY-PHON - Sky Crisis
            • ATK:

            • 2900

            • DEF:

            • 2900


            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

            Main: 49

            1 cardElectric Lizard 1 cardElectric Lizard
            Electric Lizard
            EARTH 3
            Electric Lizard
            • ATK:

            • 850

            • DEF:

            • 800


            A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.


            2 cardMuka Muka 2 cardMuka Muka
            Muka Muka
            EARTH 2
            Muka Muka
            • ATK:

            • 600

            • DEF:

            • 300


            This card gains 300 ATK and DEF for each card in your hand.


            2 cardShadow Ghoul 2 cardShadow Ghoul
            Shadow Ghoul
            DARK 5
            Shadow Ghoul
            • ATK:

            • 1600

            • DEF:

            • 1300


            This card gains 100 ATK for each monster in your Graveyard.


            3 cardSteel Scorpion 3 cardSteel Scorpion
            Steel Scorpion
            EARTH 1
            Steel Scorpion
            • ATK:

            • 250

            • DEF:

            • 300


            A non Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 2nd turn after the attack.


            3 cardThe Unhappy Maiden 3 cardThe Unhappy Maiden
            The Unhappy Maiden
            LIGHT 1
            The Unhappy Maiden
            • ATK:

            • 0

            • DEF:

            • 100


            When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.


            2 cardArmed Ninja 2 cardArmed Ninja
            Armed Ninja
            EARTH 1
            Armed Ninja
            • ATK:

            • 300

            • DEF:

            • 300


            FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)


            1 cardBig Eye 1 cardBig Eye
            Big Eye
            DARK 4
            Big Eye
            • ATK:

            • 1200

            • DEF:

            • 1000


            FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.


            2 cardCastle of Dark Illusions 2 cardCastle of Dark Illusions
            Castle of Dark Illusions
            DARK 4
            Castle of Dark Illusions
            • ATK:

            • 920

            • DEF:

            • 1930


            FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.


            2 cardHane-Hane 2 cardHane-Hane
            Hane-Hane
            EARTH 2
            Hane-Hane
            • ATK:

            • 450

            • DEF:

            • 500


            FLIP: Select 1 monster on the field and return it to its owner's hand.


            2 cardMagician of Faith 2 cardMagician of Faith
            Magician of Faith
            LIGHT 1
            Magician of Faith
            • ATK:

            • 300

            • DEF:

            • 400


            FLIP: Target 1 Spell in your GY; add that target to your hand.


            1 cardPrincess of Tsurugi 1 cardPrincess of Tsurugi
            Princess of Tsurugi
            WIND 3
            Princess of Tsurugi
            • ATK:

            • 900

            • DEF:

            • 700


            FLIP: Inflict 500 damage to your opponent for each Spell and Trap Card on your opponent's side of the field.


            1 cardReaper of the Cards 1 cardReaper of the Cards
            Reaper of the Cards
            DARK 5
            Reaper of the Cards
            • ATK:

            • 1380

            • DEF:

            • 1930


            FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.


            2 card7 Colored Fish 2 card7 Colored Fish
            7 Colored Fish
            WATER 4
            7 Colored Fish
            • ATK:

            • 1800

            • DEF:

            • 800


            A rare rainbow fish that has never been caught by mortal man.


            1 cardAqua Madoor 1 cardAqua Madoor
            Aqua Madoor
            WATER 4
            Aqua Madoor
            • ATK:

            • 1200

            • DEF:

            • 2000


            A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.


            1 cardBlue-Winged Crown 1 cardBlue-Winged Crown
            Blue-Winged Crown
            WIND 4
            Blue-Winged Crown
            • ATK:

            • 1600

            • DEF:

            • 1200


            With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.


            2 cardGaia The Fierce Knight 2 cardGaia The Fierce Knight
            Gaia The Fierce Knight
            EARTH 7
            Gaia The Fierce Knight
            • ATK:

            • 2300

            • DEF:

            • 2100


            A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.


            2 cardGiant Soldier of Stone 2 cardGiant Soldier of Stone
            Giant Soldier of Stone
            EARTH 3
            Giant Soldier of Stone
            • ATK:

            • 1300

            • DEF:

            • 2000


            A giant warrior made of stone. A punch from this creature has earth-shaking results.


            2 cardSkull Red Bird 2 cardSkull Red Bird
            Skull Red Bird
            WIND 4
            Skull Red Bird
            • ATK:

            • 1550

            • DEF:

            • 1200


            This monster swoops down and attacks with a rain of knives stored in its wings.


            1 cardBlock Attack 1 cardBlock Attack
            Block Attack
            Spell Normal
            Block Attack

              Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.


              1 cardDark Hole
              1 cardDark Hole
              Dark Hole
              Spell Normal
              Dark Hole

                Destroy all monsters on the field.


                2 cardFissure 2 cardFissure
                Fissure
                Spell Normal
                Fissure

                  Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


                  1 cardMonster Reborn
                  1 cardMonster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    1 cardRaigeki
                    1 cardRaigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.




                      Tag(s):

                      3 cardShare the Pain 3 cardShare the Pain
                      Share the Pain
                      Spell Normal
                      Share the Pain

                        Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).


                        1 cardShield & Sword 1 cardShield & Sword
                        Shield & Sword
                        Spell Normal
                        Shield & Sword

                          Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.


                          1 cardStim-Pack 1 cardStim-Pack
                          Stim-Pack
                          Spell Equip
                          Stim-Pack

                            The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK.


                            2 cardSwords of Revealing Light
                            2 cardSwords of Revealing Light
                            Swords of Revealing Light
                            Spell Normal
                            Swords of Revealing Light

                              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                              3 cardTremendous Fire 3 cardTremendous Fire
                              Tremendous Fire
                              Spell Normal
                              Tremendous Fire

                                Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.


                                1 cardSolemn Judgment 1 cardSolemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):


                                  SOLEMN Decks in TCG








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