Solemn Deck Breakdown

Main Deck

Solemn Judgment
Solemn Judgment
Solemn Judgment
Trap Counter
Solemn Judgment

    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



    Tag(s):

    Main: 52 Extra: 3

    2 cardCyber Gymnast 2 cardCyber Gymnast
    Cyber Gymnast
    EARTH 4
    Cyber Gymnast
    • ATK:

    • 800

    • DEF:

    • 1800


    Once per turn: You can discard 1 card, then target 1 face-up Attack Position monster your opponent controls; destroy that target.


    3 cardCyber Prima 3 cardCyber Prima
    Cyber Prima
    LIGHT 6
    Cyber Prima
    • ATK:

    • 2300

    • DEF:

    • 1600


    If this card is Tribute Summoned: Destroy all face-up Spell Cards on the field.


    2 cardCyber Tutu 2 cardCyber Tutu
    Cyber Tutu
    EARTH 3
    Cyber Tutu
    • ATK:

    • 1000

    • DEF:

    • 800


    If the ATK of each monster your opponent controls is higher than the ATK of this card, this card can attack your opponent directly.


    3 cardCyber Tutubon 3 cardCyber Tutubon
    Cyber Tutubon
    EARTH 5
    Cyber Tutubon
    • ATK:

    • 1800

    • DEF:

    • 1600


    You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.


    3 cardEtoile Cyber 3 cardEtoile Cyber
    Etoile Cyber
    EARTH 4
    Etoile Cyber
    • ATK:

    • 1200

    • DEF:

    • 1600


    If this card attacks your opponent directly, it gains 500 ATK during the Damage Step only.


    2 cardGoddess of Sweet Revenge 2 cardGoddess of Sweet Revenge
    Goddess of Sweet Revenge
    LIGHT 6
    Goddess of Sweet Revenge
    • ATK:

    • 1800

    • DEF:

    • 2000


    While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.


    2 cardRookie Warrior Lady 2 cardRookie Warrior Lady
    Rookie Warrior Lady
    EARTH 3
    Rookie Warrior Lady
    • ATK:

    • 1000

    • DEF:

    • 800


    When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand. You can only use each effect of "Rookie Warrior Lady" once per turn.


    3 cardZero Gardna 3 cardZero Gardna
    Zero Gardna
    EARTH 4
    Zero Gardna
    • ATK:

    • 0

    • DEF:

    • 0


    You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.


    3 cardBlade Skater 3 cardBlade Skater
    Blade Skater
    EARTH 4
    Blade Skater
    • ATK:

    • 1400

    • DEF:

    • 1500


    An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.


    3 cardCyber Angel Benten 3 cardCyber Angel Benten
    Cyber Angel Benten
    LIGHT 6
    Cyber Angel Benten
    • ATK:

    • 1800

    • DEF:

    • 1500


    You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.


    1 cardShinato, King of a Higher Plane 1 cardShinato, King of a Higher Plane
    Shinato, King of a Higher Plane
    LIGHT 8
    Shinato, King of a Higher Plane
    • ATK:

    • 3300

    • DEF:

    • 3000


    This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.


    1 cardFusion Conscription 1 cardFusion Conscription
    Fusion Conscription
    Spell Normal
    Fusion Conscription

      Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn.


      3 cardMachine Angel Absolute Ritual 3 cardMachine Angel Absolute Ritual
      Machine Angel Absolute Ritual
      Spell Normal
      Machine Angel Absolute Ritual

        This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


        1 cardOne Day of Peace
        1 cardOne Day of Peace
        One Day of Peace
        Spell Normal
        One Day of Peace

          Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


          3 cardPolymerization 3 cardPolymerization
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


            2 cardRitual Sanctuary 2 cardRitual Sanctuary
            Ritual Sanctuary
            Spell Field
            Ritual Sanctuary

              You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.


              1 cardShinato's Ark 1 cardShinato's Ark
              Shinato's Ark
              Spell Normal
              Shinato's Ark

                This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.


                2 cardCloak and Dagger 2 cardCloak and Dagger
                Cloak and Dagger
                Trap Continuous
                Cloak and Dagger

                  Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.


                  2 cardDoble Passe 2 cardDoble Passe
                  Doble Passe
                  Trap Normal
                  Doble Passe

                    When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.


                    3 cardOjama Trio 3 cardOjama Trio
                    Ojama Trio
                    Trap Normal
                    Ojama Trio

                      Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                      1 cardSolemn Wishes 1 cardSolemn Wishes
                      Solemn Wishes
                      Trap Continuous
                      Solemn Wishes

                        Increase your Life Points by 500 points each time you draw a card (or cards).


                        3 cardThunder of Ruler 3 cardThunder of Ruler
                        Thunder of Ruler
                        Trap Normal
                        Thunder of Ruler

                          During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.


                          3 cardWaboku 3 cardWaboku
                          Waboku
                          Trap Normal
                          Waboku

                            You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                            3 cardCyber Blader 3 cardCyber Blader
                            Cyber Blader
                            EARTH 7
                            Cyber Blader
                            • ATK:

                            • 2100

                            • DEF:

                            • 800


                            "Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card cannot be destroyed by battle. While your opponent controls only 2 monsters, double this card's ATK. While your opponent controls only 3 monsters, negate the effects of your opponent's Spell, Trap, and Effect Monster Cards.


                            tcg
                            Solemn
                            5







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