Sky Striker Deck #766071 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
31± 8/ 100
Power Score
Structural 47
Reliability 42
Going First 44
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 44
Going Second 40
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck Link/Synchro boards (Yummy Way Synchros, Sky Striker Ace Kagari/Camellia) and Light and Darkness Ritual boss monsters (Black Chaos, Black Luster Soldier, Magician of Dark Chaos); Ritual boss recursion through Skull Archfiend of Chaos and Mind Shuffle, plus Mulcharmy draw engine
  • Turn 1 (going first): Open a Yummy or Mulcharmy starter, extend into a Link-1 or Level 2 Synchro, then hold Ash Blossom, Ghost Ogre and Ghost Belle as hand traps against the first Ash-beatable effect
  • Turn 2 (going second): Use Ash, Ghost Ogre, Ghost Belle and Droll to answer the opponent's board, then rebuild through Mulcharmy draws and Ritual or Synchro follow-up
  • Recovery: Recycle Yummy Spells from the GY via Yummyusment and Cupsy Yummy Way searches, and Skull Archfiend of Chaos from GY or hand
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan

Why it scores here

The list runs a Yummy and Mulcharmy starter base with a Light and Darkness Ritual finisher package, and only 3 of its 55 Main Deck copies carry the Sky Striker name, so the deck is not a coherent single-archetype engine. Its 11 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll, Nibiru) give real interaction density and a reasonable chance of answering a first effect, which is why D7 is the strongest score. The engine is only moderately reliable: the archetype-core group has about 87% chance of at least one copy in a going-first opening hand, but a 12.5% proxy brick rate and the absence of recorded boards keep the ceiling and median scores low. No combo boards, tournament results or win rates exist, so the score comes from consistency, interaction and resilience measured on the system and not from averaging card scores or from the archetype's popularity. The list is over the copy limit for Ash Blossom and has no side deck, so the score is capped low and should be read as theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one starter in 5 cards) about 0.87 for the core group; 2-card bootstrap via Yummy and Mulcharmy (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Proxy brick about 12.5% from the core group; 21 of 33 distinct main cards are single copies, so hands are varied but thin (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; Yummy Synchro and Ritual boss lines read as text only, so the ceiling is unmeasured (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence has 0 scored combos; median output cannot be measured and is held at a neutral floor (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple starter families (Yummy, Mulcharmy, Kuriboh) and redundant hand traps give alternate lines after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draws and Yummy GY recursion help rebuild; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 62 11 hand traps plus Harpie's Feather Duster, Called by the Grave and Anti-Spell Fragrance give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Ritual boss and Droll-style interaction help on the going-second board; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 40 Black Chaos and Black Luster Soldier give strong bodies, but no closing data or piercing lines are recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Only 4.3% exact archetype purity with 67 off-archetype copies and 22 Level-1 cards; the compactness is poor (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck has 15 cards with 11 Link, 3 Synchro and 1 Xyz; several Link monsters are not clearly used by the core engine (Verified composition, Inferred use)
D12 Side Deck Adaptability 5 No side deck (0 cards), so there is no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 40 No dated meta or tournament link; archetype share cannot support a format read (Provisional)
D14 Pilotability & Error Tolerance 45 Several Ritual and Synchro sequences with multiple decision points; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Toolbox (disclosed hybrid). Structural ≈ 47, Going First ≈ 44, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy limit (-10); No side deck (-5). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*47 + 0.20*42 - 15 = 31 (Illegal deck: theoretical-only score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 11 hand traps with overlapping negate and destroy effects give real first-effect interaction
  • Mulcharmy and Yummy starters are redundant, so the opening hand has several ways to begin a line
  • Extra Deck contains a wide Link and Synchro base, so Extra access is flexible

Weaknesses

  • Only 4.3% exact archetype purity: the Sky Striker core (Camellia, Zeke, Shizuku, Hayate, Engage) is largely absent
  • Ash Blossom is run 3 times against a limit of 2, which makes the list illegal as built
  • No side deck: nothing adapts across games in a best-of-3
  • No combo data, so the ceiling and median of the line cannot be measured

Critical choke points

  • Ash Blossom over-limit: an illegal copy count has to be cut before the deck can be played in any sanctioned event
  • A single Link-1 or Level-2 Synchro enabler gates most of the Yummy line, and the deck runs few of them
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal-count replacement from the Kuriboh or Mulcharmy package, or leave the slot empty Brings the copy count within the Semi-Limited limit of 2 so the list is legal
2 Off-archetype tech cards with no engine role (for example Triple Tactics Talent, Anti-Spell Fragrance) Sky Striker core cards or a 15-card Side Deck Raises archetype purity and gives the deck a post-side plan

Evidence & confidence

  • Verified: Legality status Illegal from a copy-limit violation (Ash Blossom 3 vs 2); Main 55, Extra 15, Side 0; purity 4.3%; 11 hand traps counted from card text
  • Inferred: Starter probability about 0.87 and brick about 0.125 from the hypergeometric table; Interaction density rated from text read of hand traps and removal; Going-first and going-second estimates from card roles
  • Provisional: Meta Power is null because no dated metagame sample was supplied; Matchup fit (D13) rests on no meta data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry in YGOVN for going-first, going-second, matchup or brick rate Meta Power is provisional unless a dated metagame sample is supplied No side deck supplied, so post-side performance cannot be assessed

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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