Light and Darkness Ritual Deck #766069 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Black Chaos x3, Cooky☆Yummy x3, Fantastical Dragon Phantazmay x3. Created Oct 15, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.3
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Luster Soldier or Magician of Dark Chaos - Black Chaos (ATK 3000 / 2800) through a Light and Darkness Ritual, supported by Yummy and Mulcharmy draw and summon lines; Fantastical Dragon Phantazmay and Black Chaos as off-engine beatsticks, with Link and Synchro Yummy monsters as extra pressure
  • Turn 1 (going first): Open a starter (Light and Darkness Ritual, Griffoh, Cooky or Lollipo Yummy, Mulcharmy) and convert it into a Ritual Summon or Yummy Link/Synchro line; hold Ash and Droll for the opponent's first answer
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Ghost Belle, Kuriboh and Droll against the opponent's first starter, then rebuild through Mulcharmy draws and a Ritual boss
  • Recovery: Recycle Ritual Spell and Yummy monsters from the GY (Skull Archfiend of Chaos, Mind Shuffle, Yummyusment Mignon, Herald of Pure Light), then re-engage with Mulcharmy draw engines
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot adapt between games

Why it scores here

This list is Illegal (Ash Blossom & Joyous Spring is run three times against a limit of two), so it receives a capped score and this evaluation is theoretical and structural only. The structural read is that the deck is a Midrange hybrid of a Light and Darkness Ritual core, a Yummy and Mulcharmy draw-and-summon layer, and a dense hand-trap suite; it reliably has a hand-trap response (about 0.76 of going-second six-card hands contain one) and roughly 95% of openings contain at least one archetype-core card, but any single named engine starter has only about 25% odds in a five-card hand for three-copy cards and about 9% for the single Light and Darkness Ritual. The Ritual boss package (Black Luster Soldier, Magician of Dark Chaos, Black Chaos) gives real ceiling and closing power, while the lack of recorded boards, tournament data and a side deck keeps median output and post-side adaptability unverified. Archetype popularity and usage statistics were not used as points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 three-copy starter in 5-card hand) ≈ 0.25, single Light and Darkness Ritual ≈ 0.09, archetype-core group ≈ 0.95; engine splits across Ritual, Yummy and Mulcharmy (Inferred)
D2 Opening-Hand Quality & Brick Management 40 11 hand traps plus 15 tech cards in 55 main cards, 21 singletons, many hand traps dead without the engine; brick risk high (Inferred)
D3 Combo Conversion & Ceiling 55 Ritual boss package (Black Luster Soldier, Black Chaos, Magician of Dark Chaos) gives strong ceiling by text, but no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied; median output cannot be measured and is estimated low because of the single-copy Ritual enabler (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Three routes (Ritual, Yummy Link/Synchro, Mulcharmy draw) and hand-trap disruption give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects, Mind Shuffle, Skull Archfiend recursion and Droll provide some card economy (Inferred)
D7 End-Board & Interaction Quality 60 Dark Magician of Dark Chaos protection plus Spell Shattering Sword, Harpie's Feather Duster, Called by the Grave and Ash Blossom give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Ash, Droll, Ghost Ogre and Ghost Belle give strong going-second hand-trap density, plus Phantazmay as a late threat (Inferred)
D9 Offensive Pressure & Closing Power 62 Black Luster Soldier and Black Chaos (ATK 3000) and Magician of Dark Chaos (ATK 2800) give high closing ATK once summoned (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Archetype purity is 17%, 58 off-archetype copies and 21 generic singletons; the list is not compact for its engine (Verified count)
D11 Extra Deck Efficiency & Coverage 50 11 Link, 3 Synchro and 1 Xyz across 15 slots, with Link-1 enablers required for the Yummy Way Synchros (Verified count, Inferred use)
D12 Side Deck Adaptability 20 No side deck is registered, so post-side adaptability is 0 cards and cannot be evaluated (Verified; Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Ritual, Yummy chain and Link-enabler lines with many decision points; error tolerance low (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.3, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-3); no_side_deck (-2); engine_conflicts (-1). Final formula: Illegal list: normal formula 0.80*Structural(49.3) + 0.20*TournamentReliability(40) + modifiers(-6) = 41.4, capped to 30 under the illegal-deck rule; Meta Power provisional (null)


More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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