Yummy Deck #765613 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Black Chaos x3, Cooky☆Yummy x3, Fantastical Dragon Phantazmay x3. Created Oct 14, 2026 by YGO Mod.

Deck Yummy TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Yummy Link/Synchro board of Level-1 Yummy monsters and Yummy Way Synchros feeding into 3000-ATK Ritual bosses (Black Chaos, Black Luster Soldier) via Light and Darkness Ritual; Mulcharmy draw-and-card-advantage grind with Fantastical Dragon Phantazmay and Skull Archfiend of Chaos as extra pressure
  • Turn 1 (going first): Open a Link-1 (Linkuriboh, Almiraj, Link Spider or Snatchy) to enable Yummy Level-1 Special Summons, then extend into a Synchro Yummy Way; the ritual line is a secondary option with only one Light and Darkness Ritual
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Ghost Ogre and Ghost Belle to answer the opponent's first summon chain, then rebuild with Mulcharmy draws and Phantazmay
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons; Cupsy and Herald add Yummy or recursion cards back to hand from the GY
  • After siding: Not evaluable: the deck has no side deck (side_count 0), so there is no post-side plan in the evidence

Why it scores here

The deck reliably opens a Level-1 Yummy line: the core group has about a 98% chance of at least one card in a 5-card opening hand, and Link-1 extra-deck monsters are plentiful enough to enable the Yummy Level-1 Special Summons. It converts that opening into Synchro and Link boards and a ritual finish through Black Chaos and Black Luster Soldier, but the ritual half depends on a single Light and Darkness Ritual, so the ceiling is held back by the lack of recorded boards. Its strongest trait is interaction: eleven hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Ghost Belle, Nibiru) give about a 76% chance of a hand trap when going second. Structural score is driven by consistency, median output and interaction on the system, not by Yummy's popularity and not by averaging card scores. The deck is Illegal because it runs three Ash Blossom against a two-copy limit, so the score is capped at 35 and is theoretical only; the deck also has no side deck and no combo or tournament evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one core Yummy card in opening 5) ≈ 0.98 by archetype-core proxy; starter-specific odds are not computed, so this is an estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Sub-archetype mix (Light and Darkness Ritual, Mulcharmy, Kuriboh, Sky Striker, Harpie) with a single Light and Darkness Ritual gives a high dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 58 Level-1 Yummy plus Yummy Way synchros plus ritual 3000-ATK bosses form a plausible ceiling by text only; no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 42 Median output is unmeasured because no combos are recorded; the ritual and link lines are both fragile on a bad hand (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 70 Eleven hand traps and multiple Quick Effect responses (Ash Blossom, Ghost Ogre, Droll, Griffoh, Kuriboh) give several independent answers to a single disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy draw effects, Cupsy searcher and Herald recursion regenerate resources, though the Mulcharmy draw is conditional on having no cards on field (Inferred from text)
D7 End-Board & Interaction Quality 64 Interaction is layered across hand traps, Feather Duster, Called by the Grave and Spell Shattering Sword; durability is unverified (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Phantazmay answer going-second boards, and the ritual bosses can break a board, but only once the ritual is set up (Inferred)
D9 Offensive Pressure & Closing Power 55 Black Chaos, Black Luster Soldier and Skull Archfiend of Chaos (3000/3000/2500 ATK) give closing power, but they depend on the ritual line (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 55 main cards across 33 distinct names with 21 cards at one copy; only 21.4% are exact Yummy names and 21 are generic, so compactness is poor (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Eleven Links, three Yummy Way Synchros and one Xyz; the Synchros and Links support the Yummy line, while several Links (Contract Witch, Masquerena, W:P, Knightmare) add little (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 The deck has no side deck (side_count 0), so there is no post-side plan to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists; this is Provisional and set near neutral (Provisional)
D14 Pilotability & Error Tolerance 38 Multiple archetype layers, a ritual sequence and a Yummy-Link-Synchro sequence give many decision points and a complex pilot profile (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (-12); No side deck (0). Final formula: Illegal: Structural 54 and TournamentReliability 45 give 0.80*54 + 0.20*45 = 52; the copy-limit modifier (-12) brings it to 40; the Illegal cap sets the final score to 35 (theoretical/structural only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand trap density: 11 hand traps give roughly a 76% chance of one when going second (Inferred)
  • Strong core-group access: about 98% chance of at least one Yummy core card in an opening 5 (Inferred proxy)
  • Real 3000-ATK ritual bosses for closing (Verified stats)

Weaknesses

  • Illegal: Ash Blossom at 3 copies exceeds the Semi-Limited limit of 2 (Verified)
  • No side deck, so no best-of-3 adaptability (Verified)
  • Low archetype purity (21.4%) with four or more sub-archetypes competing for slots (Verified)
  • Light and Darkness Ritual is a single copy, so the ritual bosses have a high brick rate (Inferred)

Critical choke points

  • Light and Darkness Ritual (1 copy) gates the ritual bosses
  • A Link-1 monster on field gates the Level-1 Yummy and Yummy Way lines
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring A non-duplicate hand trap or a card from the main-deck tech slots Fixes the Illegal copy-limit violation; the deck must be legal before a normal score applies
2 One or two generic or off-archetype single-copy cards (e.g. Harpie's Feather Duster or Pharaonic Advent) A second Light and Darkness Ritual or a Yummy Link-1 starter Raises archetype purity and ritual access; both are Inferred from composition
3 Link Monsters with no synergy (Cyberse Contract Witch, I:P Masquerena) if present Extra-deck Link-1 starters Improves Extra Deck coverage and Link-1 access for the Yummy line

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 composition and copy histogram; Ash Blossom copy violation (3 vs 2); Banlist statuses on the restricted cards; Card stats and text excerpts
  • Inferred: Consistency estimates (0.98 core proxy, 76% hand trap going second); Combo ceiling and floor from text only; Interaction durability and resilience from text; Pilot complexity estimate
  • Provisional: Meta Power (null); Matchup and format fit (no tournament or dated meta sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchups or brick rates no side deck, so post-side adaptability cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Yummy

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