Solemn Deck #764968 — Yu-Gi-Oh! TCG
53 Main, 15 Extra, incl. Kozmo Dark Destroyer x3, Kozmo Sliprider x3, Kozmo Tincan x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (53)
- Kozmo Dark Destroyer x3
- Kozmo Dark Eclipser x1
- Kozmo DOG Fighter x1
- Kozmo Farmgirl x2
- Kozmo Forerunner x1
- Kozmo Goodwitch x1
- Kozmo Sliprider x3
- Kozmo Strawman x1
- Kozmo Tincan x3
- Kozmoll Wickedwitch x1
- Effect Veiler x3
- Dark Hole x1
- Emergency Teleport x3
- Instant Fusion x1
- Kozmotown x3
- Mystical Space Typhoon x3
- Raigeki x1
- Reasoning x3
- Upstart Goblin x3
- Breakthrough Skill x2
- Call of the Haunted x3
- Kozmojo x3
- Magic Deflector x1
- Mask of Restrict x2
- Solemn Strike x2
- Solemn Warning x1
- Vanity's Emptiness x1
Extra Deck (15)
- Chimeratech Fortress Dragon x1
- Elder Entity Norden x1
- Panzer Dragon x1
- Black Rose Dragon x1
- Trishula, Dragon of the Ice Barrier x1
- Abyss Dweller x1
- Castel, the Skyblaster Musketeer x1
- Constellar Pleiades x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x1
- Diamond Dire Wolf x1
- Gagaga Cowboy x1
- Gaia Dragon, the Thunder Charger x1
- Number 61: Volcasaurus x1
- Number 82: Heartlandraco x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: tcg
Legality
Main 53 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Main-deck Kozmo beatdown: Dark Eclipser (3000), Dark Destroyer (3000), Forerunner (2800) and Sliprider (2300) pressure the board, with Extra Deck threats such as Gaia Dragon (piercing) and Trishula as secondary closers.; Kozmo graveyard recursion (Sliprider, DOG Fighter, Forerunner, Dark Destroyer banish-to-revive) and Kozmotown shuffle-draw to rebuild card advantage.
- Turn 1 (going first): Hand-Special-Summon Kozmo monsters (Tincan, Farmgirl, Goodwitch, Wickedwitch banish-from-hand effects), Kozmotown draw, and Dark Destroyer or Sliprider removal on a set card. The exact sequence has no recorded boards to confirm it.
- Turn 2 (going second): Reset the opponent's board with Dark Hole or Raigeki, protect with Solemn Strike, Solemn Warning, Breakthrough Skill and Effect Veiler, then rebuild through Kozmo graveyard recursion.
- Recovery: Banish-revive effects from the graveyard (Sliprider, DOG Fighter, Forerunner, Dark Destroyer) and Kozmotown shuffle-and-draw. Kozmo LP costs (Tincan 500, Solemn Warning 2000, Solemn Strike 1500) make recovery expensive.
- After siding: No side deck is registered (side_count 0), so no post-side plan exists. Best-of-3 play would be unsupported as built.
Why it scores here
This list is Illegal as built: Reasoning is run three times against a limit of one, and Vanity's Emptiness and Abyss Dweller are Forbidden, so the score is a capped, structural-only read and not a normal Final Contextual score. The deck's core is a self-contained Kozmo engine: 12 main-deck Kozmo monsters (23 copies) that Special Summon from hand and recur from the graveyard, backed by Kozmotown and Kozmojo. Its interaction package (Dark Hole, Raigeki, two Solemn cards, two Breakthrough Skill, Effect Veiler, Kozmo removal) gives it real end-board and going-second strength, and that is what earned the most points. Extra Deck coverage is weak: 15 slots hold largely non-Kozmo Xyz, Fusion and Synchro monsters with no recorded enablers, and one of them is Forbidden. The score comes from consistency and interaction on the whole system, not from averaging card scores or from the archetype's popularity; the archetype usage data only confirms that the Kozmo core is standard.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Kozmo 3-copy starter in 5-card hand) = 0.26; archetype core P(open >=1) = 0.97; hand-Special-Summon engine is self-contained (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 12 singletons and 12 Kozmo-unrelated spells/traps dilute the hand; Mask of Restrict conflicts with Tribute lines; 3 Reasoning copies are dead beyond the first (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling inferred only from text (Kozmo chain plus Dark Destroyer and Sliprider removal) (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combos supplied, so median and floor cannot be measured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Kozmo graveyard revival (Sliprider, DOG Fighter, Forerunner, Dark Destroyer) and 3 hand traps give partial route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Kozmotown shuffle-draw, Tincan and Farmgirl searches and Upstart Goblin offset heavy LP costs (Verified card text, Inferred economy) |
| D7 | End-Board & Interaction Quality | 70 | Dark Hole, Raigeki, 2 Solemn, 2 Breakthrough Skill, Effect Veiler and Kozmo removal give layered interaction (Verified text, Inferred density) |
| D8 | Going-Second & Board-Breaking Power | 60 | Dark Hole and Raigeki reset the board on the going-second turn; Dark Destroyer and Sliprider clear set cards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Main-deck threats at 2800-3000 ATK plus Gaia Dragon piercing and Trishula (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 33 of 53 main slots are spells/traps and several are narrow (Breakthrough, Magic Deflector, Mask of Restrict); 3 Reasoning copies are over the limit (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 25 | Extra Deck holds 10 Xyz, 3 Fusion and 2 Synchro with no Kozmo enablers; Abyss Dweller is Forbidden (Verified legality, Inferred coverage) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered (side 0), so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many decision points, LP costs and banish-revive lines raise pilot demand (Inferred) |
How the score was computed
Strategy profile: Midrange profile used; Stun secondary disclosed, not blended. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: 0.80*Structural(49) + 0.20*TournamentReliability(40) = 47.3; modifiers -12 = 35.3; Illegal-status cap applied = 20 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Self-contained Kozmo engine with multiple hand-Special-Summon enablers (Verified text)
- Layered interaction: Dark Hole, Raigeki, 2 Solemn, 2 Breakthrough Skill, Effect Veiler (Verified text)
- Kozmo graveyard recursion gives route redundancy (Inferred)
Weaknesses
- Illegal list: Reasoning over limit; Vanity's Emptiness and Abyss Dweller Forbidden (Verified)
- Extra Deck is largely off-archetype with no Kozmo enablers (Inferred)
- Heavy LP costs across Kozmo and Solemn cards (Verified text)
- No side deck (Verified)
Critical choke points
- Vanity's Emptiness is Forbidden and blocks the deck's own Special Summons if it is ever played
- Kozmo monsters must stay live in hand or graveyard for the engine to continue
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Vanity's Emptiness (1 copy, Forbidden) | A legal, non-Forbidden main-deck card that fits the Kozmo plan | Forbidden card blocks the deck's own Special Summons and makes the list illegal |
| 2 | Reasoning (2 of 3 copies) | A legal Kozmo-compatible card | Limited to 1 copy in TCG; the list is over the copy limit |
| 3 | Abyss Dweller (Extra Deck, Forbidden) | A legal Extra Deck card that a Kozmo route can use | Forbidden in TCG; the Extra Deck is otherwise mostly off-archetype |
| 4 | Off-archetype Xyz, Fusion and Synchro monsters with no Kozmo enablers | Kozmo-compatible Extra Deck cards or a side deck | Extra Deck slots are underused and side deck is empty (side 0) |
Evidence & confidence
- Verified: Legality: Illegal (Reasoning over limit; Vanity's Emptiness and Abyss Dweller Forbidden); Card text for Kozmo, Solemn, Dark Hole, Raigeki, Breakthrough Skill and Effect Veiler; Main 53 and Extra 15 counts, side 0; Archetype usage: Kozmo core inclusion 72.7% across 22 stat rows
- Inferred: Consistency from hypergeometric estimates (P(>=1 3-copy starter in hand5) = 0.26); Interaction density and going-second strength from card text; Extra Deck coverage and LP economy from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered (side 0) deck title is null
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