Solemn Deck #764968 — Yu-Gi-Oh! TCG

53 Main, 15 Extra, incl. Kozmo Dark Destroyer x3, Kozmo Sliprider x3, Kozmo Tincan x3. Created Oct 12, 2026 by YGO Mod.

Deck Solemn TCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
20± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 53 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Main-deck Kozmo beatdown: Dark Eclipser (3000), Dark Destroyer (3000), Forerunner (2800) and Sliprider (2300) pressure the board, with Extra Deck threats such as Gaia Dragon (piercing) and Trishula as secondary closers.; Kozmo graveyard recursion (Sliprider, DOG Fighter, Forerunner, Dark Destroyer banish-to-revive) and Kozmotown shuffle-draw to rebuild card advantage.
  • Turn 1 (going first): Hand-Special-Summon Kozmo monsters (Tincan, Farmgirl, Goodwitch, Wickedwitch banish-from-hand effects), Kozmotown draw, and Dark Destroyer or Sliprider removal on a set card. The exact sequence has no recorded boards to confirm it.
  • Turn 2 (going second): Reset the opponent's board with Dark Hole or Raigeki, protect with Solemn Strike, Solemn Warning, Breakthrough Skill and Effect Veiler, then rebuild through Kozmo graveyard recursion.
  • Recovery: Banish-revive effects from the graveyard (Sliprider, DOG Fighter, Forerunner, Dark Destroyer) and Kozmotown shuffle-and-draw. Kozmo LP costs (Tincan 500, Solemn Warning 2000, Solemn Strike 1500) make recovery expensive.
  • After siding: No side deck is registered (side_count 0), so no post-side plan exists. Best-of-3 play would be unsupported as built.

Why it scores here

This list is Illegal as built: Reasoning is run three times against a limit of one, and Vanity's Emptiness and Abyss Dweller are Forbidden, so the score is a capped, structural-only read and not a normal Final Contextual score. The deck's core is a self-contained Kozmo engine: 12 main-deck Kozmo monsters (23 copies) that Special Summon from hand and recur from the graveyard, backed by Kozmotown and Kozmojo. Its interaction package (Dark Hole, Raigeki, two Solemn cards, two Breakthrough Skill, Effect Veiler, Kozmo removal) gives it real end-board and going-second strength, and that is what earned the most points. Extra Deck coverage is weak: 15 slots hold largely non-Kozmo Xyz, Fusion and Synchro monsters with no recorded enablers, and one of them is Forbidden. The score comes from consistency and interaction on the whole system, not from averaging card scores or from the archetype's popularity; the archetype usage data only confirms that the Kozmo core is standard.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Kozmo 3-copy starter in 5-card hand) = 0.26; archetype core P(open >=1) = 0.97; hand-Special-Summon engine is self-contained (Inferred)
D2 Opening-Hand Quality & Brick Management 45 12 singletons and 12 Kozmo-unrelated spells/traps dilute the hand; Mask of Restrict conflicts with Tribute lines; 3 Reasoning copies are dead beyond the first (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling inferred only from text (Kozmo chain plus Dark Destroyer and Sliprider removal) (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied, so median and floor cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Kozmo graveyard revival (Sliprider, DOG Fighter, Forerunner, Dark Destroyer) and 3 hand traps give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Kozmotown shuffle-draw, Tincan and Farmgirl searches and Upstart Goblin offset heavy LP costs (Verified card text, Inferred economy)
D7 End-Board & Interaction Quality 70 Dark Hole, Raigeki, 2 Solemn, 2 Breakthrough Skill, Effect Veiler and Kozmo removal give layered interaction (Verified text, Inferred density)
D8 Going-Second & Board-Breaking Power 60 Dark Hole and Raigeki reset the board on the going-second turn; Dark Destroyer and Sliprider clear set cards (Inferred)
D9 Offensive Pressure & Closing Power 60 Main-deck threats at 2800-3000 ATK plus Gaia Dragon piercing and Trishula (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 33 of 53 main slots are spells/traps and several are narrow (Breakthrough, Magic Deflector, Mask of Restrict); 3 Reasoning copies are over the limit (Verified)
D11 Extra Deck Efficiency & Coverage 25 Extra Deck holds 10 Xyz, 3 Fusion and 2 Synchro with no Kozmo enablers; Abyss Dweller is Forbidden (Verified legality, Inferred coverage)
D12 Side Deck Adaptability 10 No side deck is registered (side 0), so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points, LP costs and banish-revive lines raise pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange profile used; Stun secondary disclosed, not blended. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: 0.80*Structural(49) + 0.20*TournamentReliability(40) = 47.3; modifiers -12 = 35.3; Illegal-status cap applied = 20 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Self-contained Kozmo engine with multiple hand-Special-Summon enablers (Verified text)
  • Layered interaction: Dark Hole, Raigeki, 2 Solemn, 2 Breakthrough Skill, Effect Veiler (Verified text)
  • Kozmo graveyard recursion gives route redundancy (Inferred)

Weaknesses

  • Illegal list: Reasoning over limit; Vanity's Emptiness and Abyss Dweller Forbidden (Verified)
  • Extra Deck is largely off-archetype with no Kozmo enablers (Inferred)
  • Heavy LP costs across Kozmo and Solemn cards (Verified text)
  • No side deck (Verified)

Critical choke points

  • Vanity's Emptiness is Forbidden and blocks the deck's own Special Summons if it is ever played
  • Kozmo monsters must stay live in hand or graveyard for the engine to continue
Priority Remove Add Reason
1 Vanity's Emptiness (1 copy, Forbidden) A legal, non-Forbidden main-deck card that fits the Kozmo plan Forbidden card blocks the deck's own Special Summons and makes the list illegal
2 Reasoning (2 of 3 copies) A legal Kozmo-compatible card Limited to 1 copy in TCG; the list is over the copy limit
3 Abyss Dweller (Extra Deck, Forbidden) A legal Extra Deck card that a Kozmo route can use Forbidden in TCG; the Extra Deck is otherwise mostly off-archetype
4 Off-archetype Xyz, Fusion and Synchro monsters with no Kozmo enablers Kozmo-compatible Extra Deck cards or a side deck Extra Deck slots are underused and side deck is empty (side 0)

Evidence & confidence

  • Verified: Legality: Illegal (Reasoning over limit; Vanity's Emptiness and Abyss Dweller Forbidden); Card text for Kozmo, Solemn, Dark Hole, Raigeki, Breakthrough Skill and Effect Veiler; Main 53 and Extra 15 counts, side 0; Archetype usage: Kozmo core inclusion 72.7% across 22 stat rows
  • Inferred: Consistency from hypergeometric estimates (P(>=1 3-copy starter in hand5) = 0.26); Interaction density and going-second strength from card text; Extra Deck coverage and LP economy from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered (side 0) deck title is null

More TCG Info

Solemn

Solemn Breakdown

 
 

 

 

 

 

 

 
 

 

 
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