Yummy Deck #764921 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Black Chaos x3, Cooky☆Yummy x3, Fantastical Dragon Phantazmay x3. Created Oct 12, 2026 by YGO Mod.

Deck Yummy TCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
33± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Light and Darkness Ritual boss beatdown (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) supported by Yummy Link-1 / Synchro extension (Inferred from card text); Link and Synchro board pressure from Yummy Way Synchros, Sky Striker Ace and Phantazmay (Inferred)
  • Turn 1 (going first): Open a Yummy Link-1 or Level 2 starter (Lollipo/Cooky/Cupsy) from hand, extend into a Yummy Way Synchro or Link-1, then search Yummy follow-ups (Inferred)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Ghost Belle, Droll and Lock Bird, Kuriboh) to interrupt the opponent's first board, then use Mulcharmy draws to rebuild (Inferred)
  • Recovery: Mulcharmy Fuwalos and Purulia draw engine plus Yummy recursion from GY via Yummy Surprise and Yummyusment Mignon (Inferred)
  • After siding: None: the deck has no Side Deck, so there is no post-side plan. The list must be legalised before any side strategy can be scored.

Why it scores here

The deck is scored as a connected system: its Yummy starters have a low single-copy hit rate (about 25% for any given 3-copy starter in a 5-card opening, Inferred), so the engine is accessible but not reliable. Its interaction layer (Ash Blossom, Ghost Ogre, Ghost Belle, Droll, Kuriboh, Nibiru) gives it real going-second resilience and end-board disruption, which carries most of the structural score. Conversion and median output could not be measured because there are no recorded boards, so those dimensions sit on text-only inference. The deck is Illegal (Ash Blossom at 3 copies against a limit of 2), so the Final score is capped and this evaluation is theoretical and structural-only. Yummy archetype popularity did not earn points, and the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one specific 3-copy starter in opening 5) about 0.25; archetype core present in 98% of hands at the proxy level, but purity is only 21% exact-name Yummy across 15 sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 55 main-deck slots over 33 distinct cards with 21 singletons; hand traps and draw bodies cover many hands, but starter and Ritual pieces conflict (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable recorded boards, so the ceiling is text-only inference from Black Chaos, Black Luster Soldier, and Yummy Way Synchros (Inferred)
D4 Combo Floor & Median Output 30 No recorded board data for median or distribution, so the floor is unmeasured and set low by evidence absence (Inferred)
D5 Interruption Resilience & Route Redundancy 55 11 hand traps and 11 negation-text cards give several independent answers, but routes depend on Light and Darkness Ritual pieces that overlap with Yummy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw bodies and Yummy GY recursion give card flow; no resource signature data is available (Inferred)
D7 End-Board & Interaction Quality 60 24 removal-text and 11 negation-text cards, with Harpie's Feather Duster, Called by the Grave, Spell Shattering Sword and Magician of Dark Chaos (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand traps and ritual bosses are strong going second, with about 0.76 P(at least one hand trap in 6 cards) (Inferred)
D9 Offensive Pressure & Closing Power 50 Black Chaos 3000, Black Luster Soldier 3000, Magician of Dark Chaos 2800, Phantazmay 2400 ATK, but summoning them depends on Ritual-specific routes (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 55 main with 33 distinct cards, 21 singletons, and 15 tech cards; several sub-archetypes compete for slots, so coherence is low (Verified counts, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 45 15 Extra cards, 11 of them Link, with Sky Striker, Yummy, Cyberse, and Knightmare pieces mixed; Synchro Yummy Way access is present but not coherent with the Link shell (Verified counts, Inferred)
D12 Side Deck Adaptability 10 Side deck is empty, so there is no side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share unavailable, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Ritual, Synchro, Link and hand-trap decision branches with many once-per-turn restrictions raise error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list (copy-limit violation, no side deck) (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 43, then Illegal legality modifier -10 = 33 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: 11 hand traps and 11 negation-text cards give several independent answers to opposing boards
  • Going-second hand-trap coverage: about 0.76 probability of at least one hand trap in a 6-card hand
  • Ritual boss threats (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) give high-ATK closing power if summoned
  • Mulcharmy draw bodies provide card flow in long games

Weaknesses

  • Illegal copy count (Ash Blossom at 3 copies)
  • Mixed engine: Yummy, Light and Darkness Ritual, Mulcharmy, Kuriboh, Sky Striker and Herald compete for the same slots
  • Low single-starter reliability (about 25% per 3-copy starter in a 5-card opening)
  • No Side Deck, so there is no post-side adaptability
  • Many once-per-turn and Link-1 gated effects raise pilot error risk

Critical choke points

  • Link-1 or Level 2 Synchro requirement for Yummy starters
  • Light and Darkness Ritual pieces needed for the ritual bosses
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Semi-Limited card, or simply run 2 copies The list is Illegal at 3 copies against a limit of 2; it cannot receive a normal Final score until fixed.
2 Off-engine tech or splash cards that conflict with the Yummy and Ritual routes A consistent Side Deck (for best-of-3) The deck has no Side Deck, so Side adaptability is zero and matchup adjustment is impossible.

Evidence & confidence

  • Verified: Legality: Ash Blossom at 3 copies over Semi-Limited limit of 2; Main 55 and Extra 15 are within size rules; Side 0; Card stats and text for all listed cards; Archetype core present at 98% (proxy); Usage stat: 28 rows, 60% core present
  • Inferred: Starter reliability about 0.25 per 3-copy starter; Hand-trap access about 0.76 going second; Engine coherence low across six sub-archetypes; Primary Combo strategy with Stun and Toolbox secondaries from text and composition; Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first and going-second splits, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No side deck, so post-side performance cannot be scored

More TCG Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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