Rescue-ACE Deck #759873 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Rescue-ACE Air Lifter x3, Rescue-ACE Impulse x3. Created Oct 4, 2026 by YGO Mod.

Deck Rescue-ACE OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Rescue-ACE large Link and Fusion-free beaters (Rescue-ACE Turbulence 3000, Rescue-ACE Arbitrator 3000 Link-4, Rescue-ACE Preventer 2800, Rescue-ACE Fire Engine 2500) recovered through Rescue-ACE Hydrant and RESCUE!/ALERT! recursion.; Diabellstar the Black Witch (2500) and Promethean Princess (2700 Link-3) as additional beaters once the Rescue-ACE board is established.
  • Turn 1 (going first): Open a Rescue-ACE searcher (Rescue-ACE Air Lifter or Impulse), use EMERGENCY! and ALERT! to put a Rescue-ACE monster on the field, then Link Summon Rescue-ACE Arbitrator or Promethean Princess; keep Ash Blossom and Droll & Lock Bird up for the opponent's first interaction.
  • Turn 2 (going second): Use the six-card hand to hold Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru or Maxx C as hand traps against the opponent's first summon or search, then rebuild the Rescue-ACE board from the GY through RESCUE!.
  • Recovery: Recover from the GY with RESCUE!, ALERT! (if Hydrant is on field), Rescue-ACE Hydrant and Rescue-ACE Preventer's banish cost, then rebuild Link Monsters from the Extra Deck.
  • After siding: No Side Deck is registered, so there is no post-side plan; every matchup is played with the same 57-card Main Deck.

Why it scores here

The Rescue-ACE core is dense: 23 archetype copies give a 0.93 chance of at least one in a 5-card opening hand, and 14 searcher-text cards give 0.77, so the engine is usually reachable on turn 1 (Inferred). The deck can interrupt with 10 hand-trap cards, which the going-second hand reaches with a 0.70 chance, and it can finish with 3000-ATK Link and Main Deck beaters once a board is established. The score is capped low because the list is Illegal: Original Sinful Spoils - Snake-Eye and Azamina Ilia Silvia are Forbidden in OCG and are run once each, so the structural read is theoretical only. No combo boards, tournament link or Side Deck exist, so the combo and matchup dimensions rest on text inference and are scored with low confidence. The score comes from consistency, interaction and closing power on the system, not from Rescue-ACE's archetype popularity or from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one Rescue-ACE core card in hand, 5-card hand) = 0.93 for 23 copies; searcher-text group P = 0.77 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 57 Main with 19 single-copy cards, 17 tech and 27 level-0 spells/traps; brick and dead-card risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 55 combos_evidence reports 0 parseable boards; ceiling is a text read of Link-4 Arbitrator and 3000-ATK Turbulence (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so no median or power distribution exists; floor is a text estimate only (Provisional)
D5 Interruption Resilience & Route Redundancy 65 10 hand traps, Hydrant lock and multiple recursion routes give several independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 RESCUE!, ALERT!, Hydrant and Preventer recover from the GY; Deck searchers (Air Lifter, Arbitrator) recur resources (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom x2, Ghost Ogre, Droll, Red Reboot, Maxx C and Lightning Storm give layered interaction; no measured interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand P(at least one hand trap) = 0.70; Lightning Storm and Forbidden Droplet add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 70 End-board includes Turbulence 3000, Arbitrator 3000, Preventer 2800, Fire Engine 2500, Diabellstar 2500 (Verified card stats)
D10 Main Deck Efficiency & Flexibility 40 57 Main Deck cards at the OCG maximum-leaning count, 27 level-0 spells/traps and 17 tech slots dilute compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck slots: 13 Link and 2 Fusion; Link Summons carry most of the Extra access, with 2 Fusions as low-value flex (Verified count)
D12 Side Deck Adaptability 10 Side Deck has 0 cards, so post-side adaptability cannot be credited (Verified count)
D13 Matchup Coverage & Format Fit 45 tournament_context unavailable; no archetype meta-share or dated sample (Provisional)
D14 Pilotability & Error Tolerance 60 Several Link and Hydrant sequencing decisions with multiple hand-trap timings; no error-rate data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: illegal_list_cap (-27). Final formula: Illegal cap: normal formula 0.80*Structural(58) + 0.20*TournamentReliability(50) = 57 is replaced by a capped 30 (theoretical/structural only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Rescue-ACE core: 23 copies, 0.93 chance of at least one in a 5-card opening hand (Inferred)
  • Layered interaction: 10 hand traps plus Ash Blossom x2, Red Reboot, Droll, Dimensional Barrier, Lightning Storm (Verified card text, Inferred effect)
  • Strong end-board: 3000-ATK Turbulence and Arbitrator, 2800-ATK Preventer, 2500-ATK Fire Engine (Verified card stats)
  • Multiple recursion routes from the GY through RESCUE!, ALERT!, Hydrant and Preventer (Inferred)

Weaknesses

  • Illegal list: Original Sinful Spoils - Snake-Eye and Azamina Ilia Silvia are Forbidden (Verified banlist)
  • No Side Deck: post-side adaptability is zero (Verified count)
  • Low compactness: 57 Main Deck cards with 27 level-0 spells/traps and 17 tech slots (Inferred)
  • Only 30.6% exact-name Rescue-ACE purity, with 50 off-archetype copies (Verified count)

Critical choke points

  • Rescue-ACE Hydrant gates ALERT! and the RESCUE! and Arbitrator lines; if the opponent answers it, several Quick-Play routes stop (Inferred)
  • Removing the two Forbidden cards also removes the Snake-Eye and Azamina/Sinful Spoils engine, so supporting cards such as Deception of the Sinful Spoils, The Hallowed Azamina and WANTED become dead (Inferred)
Priority Remove Add Reason
1 Original Sinful Spoils - Snake-Eye (1 copy, Forbidden) A legal Rescue-ACE card, such as Rescue-ACE Quick Attacker (80% inclusion in usage_statistics, 3 typical copies) Restores legality; the deck becomes 56 Main and remains in the OCG 40-60 range. The Snake-Eye engine loss needs checking against Snake-Eyes Poplar, which is then a single-card line.
2 Azamina Ilia Silvia (1 copy, Forbidden) Azamina Mu Rcielago is already run; a legal Extra Deck Link (for example Rescue-ACE Arbitrator copy depth is already maxed) or no replacement, keeping the Extra Deck at 14 Restores legality. Without Ilia, The Hallowed Azamina, Deception of the Sinful Spoils and WANTED lose their payoff, so cut them as well or confirm their dead-card cost.
3 2-3 level-0 spell/trap slots and 1-2 tech slots (for example one Lightning Storm or Forbidden Droplet) A Side Deck of 3-5 cards covering the most-played opposing hand-trap and board-breaker answers Improves compactness (D10) and gives post-side adaptability (D12), both currently near zero or low.

Evidence & confidence

  • Verified: Legality: 2 Forbidden OCG cards run, both over the 0 legal copies (Snake-Eye Original, Azamina Ilia Silvia); Main 57 / Extra 15 / Side 0 against OCG size rules 40-60, 0-15, 0-15; Card stats and texts for listed cards; Archetype usage_statistics rows (inclusion percentages)
  • Inferred: Opening-hand probabilities: 0.93 core, 0.77 searcher, 0.70 hand trap; Interaction layering from hand traps and removal text; Recovery routes via RESCUE!, ALERT!, Hydrant and Preventer; Brick and dead-card estimate from tech and level-0 counts
  • Provisional: Meta Power (null, no dated metagame sample); Matchup coverage (D13) with no tournament data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown No Side Deck registered: post-side plan cannot be evaluated No guides attached for Rescue-ACE in this evidence pack Deck title is null; archetype is taken from the deck record

More OCG Info

Rescue-ACE

Rescue-ACE Breakdown

 
 

 

 

 

 

 

 
 

 

 
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