Evol Deck #759849 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Evolsaur Lios x3, Evoltile Megachirella x3. Created Oct 4, 2026 by YGO Mod.

Deck Evol OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 45
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 46
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link and Xyz boss beatdown (Snake-Eyes Flamberge Dragon, Ragnaraika Stag Sovereign, Topologic Bomber Dragon, Evolzar boss monsters) reached through several unrelated engines; Fusion/Azamina pressure via Azamina Mu Rcielago and Deception of the Sinful Spoils
  • Turn 1 (going first): Open a searcher such as Fossil Dig, Evo-Diversity or Snake-Eye Ash, then chain into one of the Evol, Snake-Eye or Ogdoadic lines; one-card starters are common, so turn 1 often depends on which engine the opening hand happens to contain
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence or Maxx C for the opponent's first summon or activation, then rebuild from the graveyard with Evolzar or Ragnaraika recursion
  • Recovery: Graveyard recursion through Snake-Eye Oak, Snake-Eyes Poplar, Ragnaraika Mantis Monk and Evolzar boss materials, which can rebuild a board after a single interruption
  • After siding: Not available: the deck has zero side-deck cards, so there is no post-side plan in best-of-3 play

Why it scores here

The evaluation is scored on the deck as a system and not as an average of card scores. The deck is Illegal in OCG because it runs two copies of Original Sinful Spoils - Snake-Eye, which is Forbidden, so the structural score is kept as theoretical only and the final score is capped at 25. Its consistency is moderate: 15 searcher-text cards give roughly 0.90 odds of at least one searcher in an opening hand of 5, but the engines are split across Evol, Snake-Eye, Ogdoadic, Ragnaraika, Azamina and Diabellstar with only 7% exact-name archetype purity, so many hands are functional for one engine and dead for the others. Interaction is the deck's strongest area: five hand traps plus Evolzar negation and destruction effects give broad coverage, though the going-second hand-trap odds are about 0.56. No combos were supplied, so conversion and median output are text-only inferences with low confidence, and the deck has no side deck and no tournament or meta data. Popularity did not earn points, because the archetype-core usage coverage is only 15% and none of its scores rest on a meta sample.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(at least 1 Evol starter in opening 5) about 0.32 for three-copy starters; searcher group P about 0.91; engine split across several archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Twenty singleton cards and 53 off-archetype copies raise brick and dead-card risk, partly offset by searchers (Inferred)
D3 Combo Conversion & Ceiling 42 No parseable boards, so conversion is a text-only read of Link/Xyz/Fusion boss effects; ceiling unverified (Inferred)
D4 Combo Floor & Median Output 38 No combo sample, so median output is unknown and treated as near the low-middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Five hand traps and graveyard recursion give some rebuild routes, but they rely on different engines, limiting redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Graveyard recursion through Snake-Eye Oak, Ragnaraika Mantis Monk and Evolzar materials supports grind (Inferred)
D7 End-Board & Interaction Quality 62 Five hand traps, Evolzar Solda/Dolkka/Laggia negation and Snake-Eye Flamberge removal text give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap P about 0.56 plus Evolzar negation on the board; no going-second combo split is available (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATK of 3000 to 3300 from Flamberge, Stag Sovereign and Topologic Bomber, with direct board-breaking text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 42 main deck cards with 29 distinct, 20 singletons, and cards spanning many engines, which lowers compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck of 15 spreads across Link, Xyz and Fusion routes with many engine-specific pieces, but each route is flexible (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty, so there is no adaptability and best-of-3 play has no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Multiple engines, many one-card starters, and branching graveyard decisions make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 45.6, then banlist-exposure modifier -10 = 35.6; Illegal cap applied, final = 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Five hand traps plus Evolzar negation effects give broad interaction
  • Strong Link and Xyz boss ATK (3000 to 3300)
  • Dense searcher text (15 cards) makes engines reachable

Weaknesses

  • Illegal: a Forbidden card is run at 2 copies
  • Engines split across Evol, Snake-Eye, Ogdoadic, Ragnaraika, Azamina and Diabellstar with 7% exact-name purity
  • No side deck, so no post-side adaptability
  • No combo evidence, so the ceiling and median are unverified

Critical choke points

  • Original Sinful Spoils - Snake-Eye is Forbidden and must be removed before the list is playable
  • Opening hands with no searcher or no matching-engine starter
Priority Remove Add Reason
1 Original Sinful Spoils - Snake-Eye (2 copies) Legal Snake-Eye or Evol searcher/starter (for example a third Snake-Eye Oak or Evo-Diversity) Restores legality; the deck is Illegal as built
2 Off-archetype singletons such as Miscellaneousaurus and One for One Copies of the core engine's starters Raises the engine starter rate and lowers the brick rate
3 None At least 3 to 5 side-deck cards Gives best-of-3 post-side flexibility, which the deck currently lacks entirely

Evidence & confidence

  • Verified: Deck is Illegal: 2 copies of a Forbidden card; Main 42 and Extra 15 are within the OCG size rules; Side deck is empty; Core usage coverage is 2 of 13 cards (15.4%)
  • Inferred: Starter access about 0.32 for three-copy starters and searcher access about 0.91; Interaction layering from text reads; Going-second hand-trap odds about 0.56
  • Provisional: Meta Power (null); Matchup fit; Median output
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is Provisional without a dated metagame sample Deck title is null

More OCG Info

Evol

Evol Breakdown

 
 

 

 

 

 

 

 
 

 

 
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