Infernoid Deck #755356 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Infernoid Devyaty x3, Infernoid Onuncu x3, Infernoid Sjette x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (60)
- Fairy Tail - Snow x1
- Infernoid Antra x2
- Infernoid Attondel x1
- Infernoid Devyaty x3
- Infernoid Harmadik x1
- Infernoid Onuncu x3
- Infernoid Patrulea x2
- Infernoid Piaty x1
- Infernoid Pirmais x2
- Infernoid Seitsemas x2
- Infernoid Sjette x3
- Infernoid Decatron x3
- Dark Fusion x3
- Foolish Burial Goods x2
- Forbidden Droplet x3
- Instant Fusion x1
- Monster Gate x3
- Mutiny in the Sky x2
- One for One x1
- Reasoning x3
- Super Duper Polymerization x3
- That Grass Looks Greener x1
- Void Breach x1
- Void Imagination x3
- Void Reignition x3
- Void Unleashing x1
- Void Vanishment x3
- Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga x1
- Transaction Rollback x1
- Void Feast x1
Extra Deck (15)
- Infernoid Evil x2
- Infernoid Tierra x2
- Crusadia Equimax x1
- Fiendsmith's Sequence x1
- Flametongue the Burning Blade x1
- Hiita the Fire Charmer, Ablaze x1
- Infernoid Flood x1
- Knightmare Phoenix x1
- Linkuriboh x1
- Mediclius the Extraordinary Power Patron x1
- Muckraker From the Underworld x1
- Promethean Princess, Bestower of Flames x1
- Reprodocus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion or Link-summon large Infernoid boards (Infernoid Tierra, Attondel, Sjette, Mediclius) and attack through a thinned board; Void recursion and GY-banish value engines (Void Breach, Infernoid Evil) for incremental advantage
- Turn 1 (going first): Open an Infernoid starter (Decatron, Antra, Pirmais or Patrulea), banish 1-3 Infernoids to Special Summon a level-8-or-lower board, then Dark Fusion or Poly into Tierra or Evil
- Turn 2 (going second): Use a single Infernoid starter to answer the opponent's board, then rebuild through Void Imagination and Void Reignition; the deck has no hand traps, so this line is weak
- Recovery: Void Reignition and Void Breach recycle the Graveyard and recover Infernoids from GY or banish zone; Void Vanishment and Infernoid Evil add search
- After siding: No side deck is registered, so there is no post-side plan; sideboarding is a gap that caps D12 and TR
Why it scores here
The deck is structurally a fusion and link Infernoid midrange list: about 82% of hands with 17 archetype core cards open to at least one Infernoid, and a set of hand-summoned starters gives it a reasonable opening chance. Its ceiling comes from Tierra, Attondel, Sjette and Mediclius boards, but no recorded boards exist, so conversion and median output are Inferred from text only. Brick risk is material: 36 level-0 non-monster slots include dead-ish cards such as That Grass Looks Greener and Dark Fusion, and the Fiend-dependent and Normal-Summon-conflicting cards add dead-draw risk. Interaction is text-rich (12 negation and 30 removal text hits) but has no hand traps or floodgates, and the deck has no side deck, so going-second and post-side scores are low. Popularity of the archetype and the usage-stat core did NOT earn points, and card scores were not averaged. The Illegal status (Monster Gate and Reasoning over the Limited limit, Reprodocus Forbidden) caps the final score, so the number is a theoretical structural read only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 core Infernoid card in opening 5) ~0.82 across 17 core copies; 2-card Infernoid bootstrap via hand-summoned starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 36 level-0 non-monster slots, Fiend-dependent Dark Fusion and conflicting Normal-Summon-restricted starters raise brick risk; no side for hand-specific flex (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Tierra and Attondel boards show high ceiling from text, but no recorded boards exist to confirm the line (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence; median output cannot be measured and is estimated from starter diversity alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several independent Infernoid starters and Void recursion give some redundancy, but no hand traps limit answers to an opposing board (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Void Reignition, Void Breach and Infernoid Evil recycle GY and banish resources, moderating grind (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 12 negation and 30 removal text hits, no hand traps and no floodgates; Infernoid Flood and Mediclius give layered negation (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second split not observable; no hand traps or dedicated board-breakers, so challenge capacity is limited (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Tierra 3400, Attondel 2800, Sjette 2400 and Mediclius 3000 give strong closing ATK (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 60-card main with 30 distinct cards, 3-copy Monster Gate and Reasoning over limit, and many off-archetype spells reduce compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 4 fusion and 11 link Extra Deck slots, with several off-archetype links (Knightmare, Flametongue, Muckraker) diluting coverage (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered, so post-side adaptability cannot be scored beyond zero data (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament_context or dated meta sample; archetype share unknown, so the score is neutral and Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step summon chains with banish costs and several Fusion and Link requirements demand high pilot skill (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-5); no_side_deck (-3); illegal_cap (-7). Final formula: Illegal cap applied: unclamped 0.80*Structural(52) + 0.20*TournamentReliability(42) = 50; modifiers -8 gives 42; capped to 35 as theoretical/structural-only (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large archetype core (17 copies) with about 82% opening-hand access
- Strong closing ATK from Fusion and Link Infernoid bosses
- Recursion through Void Reignition, Void Breach and Infernoid Evil
Weaknesses
- Illegal copy counts and a Forbidden card
- No side deck
- No hand traps or floodgates
- 36 non-monster slots with several dead-ish cards
Critical choke points
- Dark Fusion and Fusion material access depends on Fiend monsters being on field or in hand
- Starters require a banish cost from the hand or GY, so GY loss breaks the line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Reprodocus (1 copy, Forbidden) | Infernoid or Fusion replacement from the Extra Deck list, or none | Forbidden in OCG; the deck cannot be legal while it runs |
| 2 | Monster Gate (2 copies) and Reasoning (2 copies) | 1 copy each stays; replace the 4 extra copies with Infernoid starters or a side-deck-capable non-Normal-Summon card | Over copy limit for Limited cards; the excess copies also add dead draws |
| 3 | That Grass Looks Greener | Infernoid starter or Void Vanishment copy | Near-dead draw in most boards; no archetype support |
| 4 | 0 side slots | A 15-card side with hand traps or answers to floodgates | Post-side plan is absent and the deck has no adaptability |
Evidence & confidence
- Verified: Illegal status: Monster Gate and Reasoning over Limited limit; Reprodocus Forbidden in OCG; Main 60, Extra 15, Side 0 sizes are within format size rules; Archetype core 17 copies; per-card hypergeometric odds; Stats: Tierra 3400/3600, Attondel 2800, Sjette 2400, Mediclius 3000, Promethean 2700
- Inferred: Starter access about 82% from hypergeometric core probability; Brick risk and dead-draw estimate from card text and composition; Interaction density from text hints; no hand traps; Going-first and going-second split from structure, no recorded boards
- Provisional: Meta Power: null, no dated metagame sample; Tournament reliability: no tournament_context or win-rate data
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first and going-second split is Inferred Meta Power is Provisional; no dated metagame sample no side deck registered; post-side plan cannot be scored deck title is null
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