Rescue-ACE Deck #752854 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Rescue-ACE Air Lifter x3, Rescue-ACE Impulse x3, Forbidden Droplet x3. Created Sep 20, 2026 by YGO Mod.

Deck Rescue-ACE OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 30, 2026
51± 6/ 100
Power Score
Structural 58
Reliability 52
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Tempo
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Rescue-ACE Link and Synchro boss monsters (Arbitrator, Turbulence, Preventer) and Ashtra bosses (Susanoo, Akasuna, Mikumari) attacking for 3000 or more after the Rescue-ACE engine resolves; Rescue-ACE Impulse and Air Lifter recursion into Link and Synchro boards, with Ashtra Synchro bosses as a second line
  • Turn 1 (going first): Open a Rescue-ACE starter (Impulse, Air Lifter, Quick Attacker) to search or Special Summon a second Rescue-ACE, then use Hydrant, ALERT! or RESCUE! to build a Link-3 or Link-4 board toward Arbitrator
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Infinite Impermanence or Dominus Impulse to stop the opponent's first engine, then rebuild through Rescue-ACE recursion from the GY and banish zone
  • Recovery: Rebuild from the GY using Rescue-ACE Preventer, Turbulence banish costs and RESCUE! targets, and fall back on Air Lifter and Impulse as repeatable Special Summons
  • After siding: Not evaluable: the deck runs 0 side cards, so no post-side plan exists in the list

Why it scores here

The deck reliably opens a Rescue-ACE starter: the archetype core group of 22 copies gives about a 0.98 chance of at least one in the opening five cards, so the engine is accessible on the first turn. Its interaction is the strongest part of the system, with 6 hand traps, 13 negation-text cards and several removal and negate options, which lets it stop a first engine and keep a board going second. Conversion is less proven: no recorded boards exist, so the ceiling and median are text-based inferences, and the deck depends on a mixed Ashtra and Rescue-ACE link structure that ends in 3000-ATK bosses. Popularity and archetype share earned no points here, and the score comes from consistency, median output and interaction taken together on the whole list, not from averaging the card scores. The zero-card side deck and the missing evidence for matchups and post-side play hold the score down to the low 50s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core group: 22 copies, P(at least one in hand 5) ≈ 0.98; Impulse and Air Lifter at 3 copies each give P ≈ 0.32 individually (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 singleton slots and 11 tech cards plus 6 hand traps leave some dead-card risk on a non-starter hand; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards (combos_evidence total 0); ceiling read from card text: Arbitrator Link-4 with Rescue-ACE searches and 3000-ATK bosses (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured; starter diversity relies on several independent Rescue-ACE starters (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Redundant starters (Impulse, Air Lifter, Quick Attacker, Hydrant) and GY and banish recursion via Preventer, Turbulence and RESCUE! (Inferred from text)
D6 Resource Economy, Recovery & Grind 62 Recursion from GY and banish zone via Preventer, Turbulence and RESCUE!; Pot of Prosperity adds card advantage (Inferred from text)
D7 End-Board & Interaction Quality 72 Interaction density: 13 negation-text and 10 removal-text cards, including 6 hand traps and EXTINGUISH!, CONTAIN! and Ashtra's Howl (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 6 hand traps give P(at least one in hand 6 going second) ≈ 0.63; Turbulence (3000 ATK) and Preventer (2800 ATK) break boards (Inferred)
D9 Offensive Pressure & Closing Power 72 End-board boss ATK: Susanoo 3300, Akasuna 3000, Turbulence 3000, Arbitrator 3000, Mikumari 3000 (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 42 main cards with 21 non-monsters and 11 tech cards; compact singleton spread but a heavy non-monster share (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 55 12 Link and 3 Synchro extra cards; several Extra picks (Ice Barrier, Charmer, Code Talker, Salamangreat) have no Rescue-ACE tie (Verified composition, Inferred flex)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards, limit 0 to 15), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype usage shows a core that the list only partly matches (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link and Synchro sequencing with Rescue-ACE tributes, banishes and 6 hand traps means many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-3); Banlist exposure (-1); Engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 46.4 + 10.4 - 6 = 50.8, rounded to 51

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Accessible engine: the Rescue-ACE core is present in most opening hands
  • Layered interaction: 6 hand traps plus negate and removal text, usable on either turn order
  • Strong end-board: several 3000-ATK bosses from both Link and Synchro routes
  • Recursion from GY and banish zones supports rebuilding after disruption

Weaknesses

  • No side deck, so there is no post-side adaptation or matchup-specific answer
  • Exact-name purity is 36.8%: Ashtra and Dominus cards compete with the Rescue-ACE engine
  • Conversion is unmeasured: no recorded boards exist to confirm the median line
  • Half the main deck is non-monsters, and 11 tech slots add dead-card risk

Critical choke points

  • Rescue-ACE Hydrant has only 2 copies, but it gates the ALERT! and RESCUE! options that target opponent GY monsters and the protection line
  • Arbitrator is the single Link-4 route to the 3000-ATK finish, so losing it to an early disruption leaves a long rebuild
  • Opening hands with no Rescue-ACE starter (about 2 percent per the core-group proxy) have no alternative line
Priority Remove Add Reason
1 none a side deck of up to 15 cards covering the most-played opposing engines Zero side cards removes any post-side plan; a side deck is the largest single structural gap
2 Dominus Spiral a third Rescue-ACE Hydrant Hydrant is the protection and GY-targeting enabler, usually run at 3 copies in the archetype stats, but this list runs 2
3 Infinite Impermanence (one copy) Rescue-ACE Fire Engine Fire Engine is in 66.7 percent of archetype lists and the list has none; the swap adds an archetype starter

Evidence & confidence

  • Verified: Legal status: 42 main (range 40 to 60), 15 extra (range 0 to 15), 0 side (range 0 to 15); All Limited cards at 1 copy and Semi-Limited cards at 2 copies, within legal copy limits; Card stats and text from resolved card list (e.g. Susanoo 3300 ATK, Turbulence 3000 ATK); Archetype purity 36.8% and archetype spread from composition
  • Observed: Archetype usage: Hydrant typically 3 copies in archetype lists, this list runs 2
  • Inferred: Opening-hand starter access ≈ 0.98 (core group proxy) and per-card hand-5 odds; Hand-trap availability on going second ≈ 0.63 at hand 6; Ceiling and median output from card text only, since no boards are recorded; Interaction density and board-breaking read from negate and removal text
  • Provisional: Meta Power and matchup fit: no dated metagame sample and no tournament link; Tournament Reliability: no win-rate or brick telemetry in YGOVN
  • Data gaps: Usage statistics flag Little Knight, Linkuriboh, Hiita, Zealantis, Raging Phoenix and Princess as in_this_deck false, but the resolved card list includes all six in the Extra Deck; the core-present percentage (65.2) is unreliable and was not used for scoring No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first, going-second, matchup, brick or starter rates) Meta Power is provisional without a dated metagame sample Side deck is empty, so no post-side plan can be evaluated

More OCG Info

Rescue-ACE

Rescue-ACE Breakdown

 
 

 

 

 

 

 

 
 

 

 
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