Paleozoic Deck #750335 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Soldier Dragons x3, Reasoning x3, Traptantalizing Tune x3. Created Sep 10, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/10/2026
Main Deck (60)
- Absolute King Back Jack x2
- Ipiria x1
- Laundry Dragonmaid x1
- Soldier Dragons x3
- Vulmina, Statue of the Sacred Dragon x1
- Magicolloidal Sol x1
- Reasoning x3
- That Grass Looks Greener x1
- Traptantalizing Tune x3
- Balance of Judgment x1
- Destructive Daruma Karma Cannon x3
- Elemental Burst x1
- Fiend Griefing x3
- Needlebug Nest x3
- Paleozoic Canadia x3
- Paleozoic Dinomischus x3
- Paleozoic Leanchoilia x3
- Paleozoic Marrella x3
- Paleozoic Olenoides x3
- Quaking Mirror Force x3
- Rise to Full Height x3
- Transaction Rollback x3
- Trap Holic x3
- Trap Trick x3
- Waboku x3
Extra Deck (15)
- Linkuriboh x1
- Paleozoic Cambroraster x1
- Spright Sprind x1
- Merry Melffys x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Downerd Magician x1
- Gigantic Spright x1
- Number 2: Ninja Shadow Mosquito x1
- Number 45: Crumble Logos the Prophet of Demolition x1
- Onibimaru Soul Sweeper x1
- Paleozoic Anomalocaris x2
- Paleozoic Opabinia x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 47/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.8 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Control
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra-Deck boss (Paleozoic Anomalocaris 2400 ATK, Super Starslayer TY-PHON 2900 ATK, Divine Arsenal AA-ZEUS 3000 ATK) once the trap-control board has stabilised; Recurring Paleozoic Trap monsters from the GY (card text: Special Summoned as 1200/0 Normal monsters when a Trap is activated) to keep a board and material flowing
- Turn 1 (going first): Open with a Main Deck monster plus a Paleozoic Trap and hold traps for the opponent's attacks and Spells; the exact turn-1 line is not in evidence (no combos recorded)
- Turn 2 (going second): Set multiple Paleozoic Traps and use Quaking Mirror Force, Waboku, Trap Trick or Destructive Daruma to blunt the opponent's board, then convert into an Extra-Deck boss (Inferred)
- Recovery: Traps that go to the GY can return as Normal monsters when any Trap activates (card text); Traptantalizing Tune and Trap Holic provide additional recursion or card flow (card text)
- After siding: No Side Deck in this list (side count 0); no post-side plan exists
Why it scores here
The deck is scored as one trap-control system, not as an average of its cards. It reliably opens a Paleozoic Trap: 15 Paleozoic Trap copies in 60 cards give about a 78% chance of at least one in a 5-card opening (Inferred). Its strongest component is interaction, with about 29 non-Paleozoic traps and 15 Paleozoic traps covering attacks, Spells, and board positions, and the GY recursion from card text adds resilience. Its weaknesses are a low monster count (9 Main Deck monsters, so about a 43% chance of no Main Deck monster in a 5-card opening, Inferred) and dilution (only 20 of 75 copies share the exact archetype name). No combos were recorded, so the ceiling and median scores are text-based inference with low confidence. Popularity and meta-share did not earn points, since there is no tournament context and the usage-stat set appears to belong to a different archetype.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 Paleozoic Trap in 5 cards) ≈ 0.78 from 15 copies; a trap starter is not an engine by itself (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | About 0.43 of 5-card openings contain no Main Deck monster and 44 of 60 cards are traps, so brick risk is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Extra-Deck boss ceiling is high (2400-3000 ATK options) but no recorded boards exist to confirm conversion (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output is unknown because zero combos were recorded; kept low to reflect the gap (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple interruption-proof traps and GY re-summons provide several routes after disruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion from Traptantalizing Tune, Trap Holic and GY-trap summons supports resource recovery (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 72 | Dense interaction: Quaking Mirror Force, Destructive Daruma, Elemental Burst, Trap Trick, Fiend Griefing and more (verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Set traps and destruction/position effects can challenge a going-second board, though no going-second split was recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing power depends on one or two Extra-Deck bosses (only one TY-PHON and one AA-ZEUS), so it is moderate (verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 44 traps and 9 monsters with 25 distinct cards; 7 singletons include off-theme tech (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | Extra Deck has 5 Paleozoic members, but several off-theme Xyz and Synchro cards are hard to access without support (Inferred) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is listed, so there is no post-side adaptation (verified: side count 0) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament context or dated meta sample; archetype usage stats appear mismatched (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Requires managing trap-activation timing and GY trigger chains, moderately high pilot demand (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 54.8, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Trap-only brick risk (-3); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.8*54.8 + 0.2*48 = 53.4, then -6 modifiers = 47.4)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: Quaking Mirror Force, Waboku, Destructive Daruma, Trap Trick, Fiend Griefing, Elemental Burst (card text)
- Paleozoic Trap copies are 3-of each (exact-name consistency)
- Recursion from the GY (Paleozoic Traps, Traptantalizing Tune, Trap Holic) helps recovery after disruption
- Extra-Deck boss ceiling: Anomalocaris 2400 ATK, TY-PHON 2900 ATK, AA-ZEUS 3000 ATK
- Legal list at 60/15/0 with the one Limited card run at 1 copy
Weaknesses
- Only 9 Main Deck monsters against 44 traps: high no-monster hand risk
- Exact archetype purity is 26.7%; 49 generic cards and 55 off-archetype copies dilute the engine
- Off-theme singletons (Ipiria, Vulmina, Laundry Dragonmaid, Magicolloidal Sol, Balance of Judgment) lack archetype support
- No Side Deck, so there is no post-side adaptation
- No recorded combos, so the combo ceiling and median cannot be verified
Critical choke points
- Having a Main Deck monster in the opening hand (9 monsters total, ≈0.43 chance of none in 5 cards, Inferred)
- Access to Paleozoic Traps in hand or GY (15 copies in the Main Deck)
- Single-copy Extra-Deck bosses (TY-PHON, AA-ZEUS, Crumble Logos) are one-card dependencies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Balance of Judgment | A Main Deck non-trap monster to raise the monster count and reduce no-monster hands | A 1-copy conditional draw trap does not help the opening hand; a monster improves hand stability (Inferred) |
| 2 | Ipiria | A Paleozoic-supporting card or a second Level-2 monster playable on turn 1 | Off-theme singleton with weak archetype synergy; the deck needs more starters (Inferred) |
Evidence & confidence
- Verified: Legal status under BanMasterDuel with 60 Main, 15 Extra, 0 Side; That Grass Looks Greener is Limited with 1 copy run, within limit; Paleozoic Trap and recursion text confirmed from card descriptions; 44 Main Deck traps, 9 monsters, 7 spells (composition counts)
- Inferred: P(at least 1 Paleozoic Trap in 5 cards) ≈ 0.78; About 0.43 of 5-card openings contain no Main Deck monster; Interaction quality (D7) and interruption resilience (D5) scores; Combo ceiling and median inferred from text only, since no boards exist
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13), no tournament context
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN; going-first/second, matchup and brick rates are Inferred usage_statistics core list is mostly non-Paleozoic (Tenyi, Dragon and Lizardose cards; 2 of 25 core cards present), so it is likely a wrong-archetype stat set and was not used as a core read no Side Deck, so best-of-3 post-side cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied
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