Rescue-ACE Deck #749751 — Yu-Gi-Oh! OCG
42 Main, 15 Extra, incl. Rescue-ACE Air Lifter x3, Rescue-ACE Impulse x3, Forbidden Droplet x3. Created Sep 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/07/2026
Main Deck (42)
- Akasuna the Battle Ashtra x1
- Maxx "C" x1
- Mikumari the Banisher Ashtra x1
- Mulcharmy Fuwalos x1
- Mulcharmy Purulia x2
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Hydrant x2
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x1
- Rescue-ACE Quick Attacker x2
- Rescue-ACE Turbulence x1
- Ash Blossom & Joyous Spring x2
- ALERT! x1
- Crossout Designator x1
- EMERGENCY! x2
- Forbidden Droplet x3
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- Ashtra's Domain x1
- Ashtra's Howl x1
- CONTAIN! x1
- Dominus Impulse x2
- Dominus Spiral x1
- EXTINGUISH! x1
- Infinite Impermanence x3
Extra Deck (15)
- Amphibious Swarmship Amblowhale x1
- Decode Talker Heatsoul x1
- Hiita the Fire Charmer, Ablaze x1
- Laevateinn the Burning Blade x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- Rescue-ACE Arbitrator x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Security Dragon x1
- Worldsea Dragon Zealantis x1
- Ashtraja Susanoo x1
- Ashtraya Mikumari-no-Mikoto x1
- Ekhajar, Descendant Dragon of the Ice Barrier x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.5 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Control
- Format: ocg
Legality
Main 42 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Rescue-ACE Link-4 Arbitrator and 3000-ATK boss monsters (Rescue-ACE Turbulence, Akasuna the Battle Ashtra) closed out by attacks; Ashtra Synchro monsters (Ashtraja Susanoo, Ashtraya Mikumari-no-Mikoto) and Ashtra recursion from the GY and banish zone
- Turn 1 (going first): Search with ALERT!, Air Lifter or Quick Attacker; Normal Summon Rescue-ACE Impulse or Air Lifter; use Hydrant protection and CONTAIN!/EXTINGUISH! to clear the first blocker, then build toward a Link-4 Arbitrator
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Forbidden Droplet, Maxx C and Dominus Impulse to stop the opponent's first summon or search, then rebuild the Rescue-ACE field with RESCUE! and EMERGENCY!
- Recovery: Recover from the GY and banish zone with RESCUE!, ALERT!, Rescue-ACE Preventer and Ashtra GY-to-hand effects, with Fire Attacker drawing 2 to refill
- After siding: Not available: the list runs no Side Deck (Side Deck size 0), so there is no post-side plan
Why it scores here
The deck reliably opens with a Rescue-ACE starter: the 18-copy Rescue-ACE core has about a 95% chance of at least one card in the opening hand, and 11 searchers give roughly an 80% chance of at least one searcher, so the engine is live on turns 1-2 more often than not. Its interaction is the strongest part of the system: 6 hand traps, 13 negation-text cards and 10 removal-text cards let it stop an opposing first summon or search, and the hand traps alone give about a 63% chance of at least one going second. It converts into 3000-ATK bosses, with Turbulence, Akasuna and Arbitrator in the list, and it recovers through RESCUE!, ALERT! and Ashtra GY effects. The score is held down by the dilution of the core: only 36.8% of the main deck is exact Rescue-ACE, with Ashtra, Dominus, Mulcharmy and Forbidden cards filling the rest, and there is no Side Deck to fix matchups. The score comes from consistency, median output and interaction at system level; the popularity of the archetype and the individual card scores were not averaged in.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one Rescue-ACE Impulse in a 5-card opening hand) is about 0.32 for 3 copies; the 18-copy core has about 0.95 chance of one in hand, and the 11 searchers about 0.80 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 6 hand traps, 6 Ashtra and Dominus cards and 3 Mulcharmy cards that need specific board states raise the risk of dead or conflicting cards; with 36.8% exact-name purity and no Side Deck, brick risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Ceiling read from card text only: Link-4 Arbitrator, Turbulence and Ashtra Synchro lines can produce several 3000-ATK boards per starter, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so the median output is unmeasured; it is estimated near average from starter access and the number of non-engine cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Ash Blossom, Impermanence, Droplet, Dominus Impulse and EMERGENCY! give several routes to continue after a disruption, and Hydrant and multiple searchers give redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | ALERT!, RESCUE!, Air Lifter, Fire Attacker, Hydrant and Ashtra GY-to-hand effects give good recovery; the engine spends many cards to set up (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 13 negation-text, 10 removal-text and 6 hand-trap cards, with layered Trap and Quick-Play interaction; the copy counts of 2-3 for the best cards limit depth (Inferred from text; hand-trap flags Verified) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap chance about 0.63 (Verified probability, Inferred use); Dominus Impulse, Crossout Designator and 3000-ATK boss monsters challenge established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Several 3000-ATK or higher bosses (Turbulence 3000, Akasuna 3000, Arbitrator 3000, Ashtraja Susanoo 3300), with Rescue-ACE HQ adding ATK (Verified stats; Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 42 main cards with 28 distinct names and about 36% off-archetype; the list is reasonably tight but many slots are tech or splash (Verified composition; Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards are all used, mostly Link and FIRE-based Synchro with good coverage; 12 Link and 3 Synchro mean some Extra cards are generic (Verified composition; Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all (Side Deck size 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample or tournament link; archetype share and matchup record are absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many activation timings (hand traps, Quick-Plays, GY and banish effects) and multi-step Rescue-ACE sequencing make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: 100% Midrange profile; Combo noted as secondary with no separate weighting applied. Structural ≈ 60.5, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-2); Banlist exposure (-1); Archetype dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 6 hand traps, 13 negation-text and 10 removal-text cards
- Many searchers and recovery routes (ALERT!, RESCUE!, Fire Attacker, Hydrant)
- Strong 3000-ATK boss monsters and Link-4 Arbitrator
- Legal list with all restricted cards within legal copy limits
Weaknesses
- No Side Deck, so no post-side adaptability
- Low exact-archetype purity (36.8%) and several splash or tech sub-archetypes
- No recorded combos, so the combo floor and median are unmeasured
- Hand-trap and Ashtra cards can be dead in some hands (brick risk)
Critical choke points
- Rescue-ACE Hydrant and the Rescue-ACE monster requirement for many cards (ALERT!, CONTAIN!, EXTINGUISH!, RESCUE!)
- Rescue-ACE Impulse and Air Lifter as the only 3-copy starters (about 0.32 in a going-first hand)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | A Side Deck (up to 15 cards) with Rescue-ACE or extra hand-trap / negation answers | The deck runs zero side cards, so it has no post-side plan for best-of-3 or for a known opposing archetype |
| 2 | One Mulcharmy Purulia or Mulcharmy Fuwalos | A Rescue-ACE monster or a Rescue-ACE searcher | Mulcharmy cards need an empty field and are off-archetype; a Rescue-ACE card would increase core density and purity |
Evidence & confidence
- Verified: Legal status with 42 Main and 15 Extra cards, within the OCG size rules; Copy histogram 1:18, 2:6, 3:4 and all restricted cards within legal copies; Card text and card stats from the export; Usage stats: 61.9% of archetype core cards present; No Side Deck (Side Deck size 0)
- Inferred: Hypergeometric starter and hand-trap probabilities (about 0.32 for Impulse, 0.95 core, 0.80 searcher, 0.63 hand trap going second); Consistency, interaction and recovery scores from card text; Going-first and going-second power estimates
- Provisional: Meta power (no dated metagame sample); Tournament reliability and matchup fit (no tournament link or win-rate data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample No Side Deck (Side Deck size 0), so post-side performance cannot be assessed
Couldn't load the combos





