Yummy Deck #736786 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Griffoh x3, Marshmao☆Yummy x3, Mulcharmy Fuwalos x3. Created Jul 31, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/31/2026
Main Deck (59)
- Black Chaos x2
- Cooky☆Yummy x1
- Cupsy☆Yummy x1
- D.D. Crow x2
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Griffoh x3
- Lacrima the Crimson Tears x1
- Lollipo☆Yummy x1
- Magicians' Souls x1
- Marshmao☆Yummy x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Santa Claws x1
- Skull Archfiend of Chaos x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Crossout Designator x1
- Fiendsmith's Tract x1
- Forbidden Crown x3
- Forbidden Droplet x2
- Light and Darkness Ritual x1
- Mistaken Arrest x3
- Sky Striker Mecha - Hornet Drones x1
- Triple Tactics Talent x1
- Yummy☆Surprise x1
- Yummyusment☆Mignon x1
- Assist★Yummy! x1
- Evenly Matched x3
- Mind Shuffle x1
- Solemn Judgment x1
Extra Deck (15)
- Aerial Eater x1
- ASHLAN U1000 x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Linkuriboh x1
- Reprodocus x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Kagari x1
- Yummy★Snatchy x1
- Cooky★Yummy Way x1
- Cupsy★Yummy Way x1
- Lollipo★Yummy Way x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 40 |
| Going First | 35 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Tribute/Ritual summoning high-ATK bosses (BLS, Black Chaos) or establishing volatile boards via multi-engine extensions; Attrition through high-density hand traps, removal, and field control
- Turn 1 (going first): Set interaction, attempt to activate a starter (Marshmao/Cupsy/Mulcharmy) to search or extend into a Link/Synchro, then establish a defensive board
- Turn 2 (going second): Deploy hand traps, use Evenly Matched or Forbidden Droplet to clear, attempt to chain splashes for a disruptive board or direct pressure
- Recovery: Rely on GY recursion from Light and Darkness Ritual, Fiendsmith, and Mulcharmy draw effects to rebuild resources
- After siding: None available; deck runs zero side cards
Why it scores here
This deck attempts a multi-engine midrange strategy by splashing Yummy, Light and Darkness Ritual, Fiendsmith, Mulcharmy, Sky Striker, and D/D across a 59-card main deck. Its structural power is heavily penalized by severe inconsistency: the core Yummy engine comprises only 17.6% of the main deck, and it omits nearly half of the archetype's essential Synchro and Link extensions. The high hand-trap and tech density (34 cards) further dilutes engine access, leading to a high brick rate and fragile combo lines. While it boasts strong theoretical interaction and removal density, the lack of a side deck, missing core pieces, and zero recorded combo data cap its reliability. Popularity and format presence do not compensate for these systemic flaws, resulting in a low-tier evaluation.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(≥1 core in opening 5) ≈ 0.90, but 59-card list dilutes actual engine access; Inferred |
| D2 | Opening-Hand Quality & Brick Management | 35 | High brick risk due to 59 cards, conflicting Normal Summons, and 14 hand traps; Inferred |
| D3 | Combo Conversion & Ceiling | 45 | Ceiling relies on chaining multiple splashes (LDR/Fiendsmith/Yummy) into boss summons; Inferred |
| D4 | Combo Floor & Median Output | 35 | Median output usually stalls at one starter or bricks without consistent searchers; Inferred |
| D5 | Interruption Resilience & Route Redundancy | 40 | Fragile after disruption due to missing key synchro/link extensions and single choke points; Inferred |
| D6 | Resource Economy, Recovery & Grind | 50 | Moderate grind via LDR/Fiendsmith GY recursion and searchers, but resource spread is thin; Inferred |
| D7 | End-Board & Interaction Quality | 60 | Strong interaction density (14 negations, 21 removals, 14 hand traps) creates volatile boards; Observed |
| D8 | Going-Second & Board-Breaking Power | 50 | Moderate going-second power via Evenly Matched, Droplet, and generic techs, but lacks dedicated breakers; Inferred |
| D9 | Offensive Pressure & Closing Power | 45 | Closing power depends on reliably summoning BLS/Black Chaos/Aerial Eater, which is inconsistent; Inferred |
| D10 | Main Deck Efficiency & Flexibility | 35 | Highly inefficient 59-card main with excessive splashes and hand traps reducing coherence; Inferred |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra slots underutilized due to missing core Synchro/Link extensions for the chosen engines; Inferred |
| D12 | Side Deck Adaptability | 0 | Zero side cards severely limits post-side adaptability and format tuning; Verified |
| D13 | Matchup Coverage & Format Fit | 45 | Provisional — splash list may catch opponents off-guard, but metagame fit is unverified; Provisional |
| D14 | Pilotability & Error Tolerance | 30 | Low error tolerance due to complex multi-engine decision trees and high brick variance; Inferred |
How the score was computed
Strategy profile: Combo. Structural ≈ 40, Going First ≈ 35, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Brick Risk (-4); Missing Core Pieces (-3); No Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High interaction density with 14 hand traps, 14 negations, and 21 removal options
- Multiple GY-based recursion and resource recovery loops (LDR, Fiendsmith, Mulcharmy)
- Potentially unpredictable board states due to multi-engine splash combinations
- Access to high-ATK finishers like BLS, Black Chaos, and D/D/D Caesar when assembled
Weaknesses
- Severe engine dilution with only 17.6% core Yummy cards in a 59-card main
- Missing critical Synchro/Link extensions (all ★Yummy Ways, S:P Little Knight, Fiendsmith Sequence/Requiem)
- High brick rate and conflicting Normal Summon requirements across disparate archetypes
- Zero side deck prevents format adaptation or targeted matchup play
- Complex decision trees lower pilotability and increase error frequency
Critical choke points
- Missing all three ★Yummy Ways and S:P Little Knight breaks core extension lines
- 59-card size combined with 14 hand traps guarantees frequent redundant hands
- Heavy reliance on simultaneous activation of LDR, Fiendsmith, and Yummy engines without reliable searchers
- No side deck leaves the deck vulnerable to format shifts and specific hate cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Generic hand traps and non-core techs (e.g., Mistaken Arrest, Evenly Matched, Santa Claws) | Core Yummy Synchros (Cupsy/Cooky/Lollipo★Yummy Way) and S:P Little Knight | Restores engine consistency and enables reliable starter chains instead of relying on splashes. |
| 2 | Redundant ritual/fusion cards (Aerial Eater, D/D/D Caesar, Illusion of Chaos) | Light and Darkness Ritual spell support and Fiendsmith's Sequence/Requiem | Focuses the midrange gameplan on two cohesive engines rather than four competing ones. |
| 3 | Main deck filler cards to reach 40-45 cards | Side deck (15 cards) with针对性 hate (e.g., Effect Veiler, Ash Blossom, anti-field, board breakers) | Improves consistency, reduces brick risk, and provides necessary post-side adaptability for competitive play. |
Evidence & confidence
- Verified: Deck runs 59 Main, 15 Extra, 0 Side cards (Legal status confirmed); Archetype purity is 17.6% with 13 core Yummy copies out of 59; Role tag counts show 14 hand traps, 20 techs, 14 negations, 21 removals; Zero side cards explicitly stated in composition
- Observed: Interaction density averages high based on card text flags and role hints; Usage statistics confirm omission of 12/25 standard core cards
- Inferred: Consistency and brick rates derived from hypergeometric probabilities and 59-card size; Combo floor/median/ceiling estimated from card text roles and missing extensions; Resilience and pilotability lowered due to multi-engine conflict and complexity; Structural and contextual scores calculated via weighted dimension blend
- Provisional: Matchup format fit and meta positioning lack dated tournament samples; Meta Power remains null pending verifiable win-rate telemetry
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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