Yummy Deck #736786 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Griffoh x3, Marshmao☆Yummy x3, Mulcharmy Fuwalos x3. Created Jul 31, 2026 by YGO Mod.

Deck Yummy TCG

Created by: YGO Mod (20517634)

Created On: 07/31/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated May 20, 2024
30± 5/ 100
Power Score
Structural 40
Reliability 35
Going First 35
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 40
Going First 35
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute/Ritual summoning high-ATK bosses (BLS, Black Chaos) or establishing volatile boards via multi-engine extensions; Attrition through high-density hand traps, removal, and field control
  • Turn 1 (going first): Set interaction, attempt to activate a starter (Marshmao/Cupsy/Mulcharmy) to search or extend into a Link/Synchro, then establish a defensive board
  • Turn 2 (going second): Deploy hand traps, use Evenly Matched or Forbidden Droplet to clear, attempt to chain splashes for a disruptive board or direct pressure
  • Recovery: Rely on GY recursion from Light and Darkness Ritual, Fiendsmith, and Mulcharmy draw effects to rebuild resources
  • After siding: None available; deck runs zero side cards

Why it scores here

This deck attempts a multi-engine midrange strategy by splashing Yummy, Light and Darkness Ritual, Fiendsmith, Mulcharmy, Sky Striker, and D/D across a 59-card main deck. Its structural power is heavily penalized by severe inconsistency: the core Yummy engine comprises only 17.6% of the main deck, and it omits nearly half of the archetype's essential Synchro and Link extensions. The high hand-trap and tech density (34 cards) further dilutes engine access, leading to a high brick rate and fragile combo lines. While it boasts strong theoretical interaction and removal density, the lack of a side deck, missing core pieces, and zero recorded combo data cap its reliability. Popularity and format presence do not compensate for these systemic flaws, resulting in a low-tier evaluation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(≥1 core in opening 5) ≈ 0.90, but 59-card list dilutes actual engine access; Inferred
D2 Opening-Hand Quality & Brick Management 35 High brick risk due to 59 cards, conflicting Normal Summons, and 14 hand traps; Inferred
D3 Combo Conversion & Ceiling 45 Ceiling relies on chaining multiple splashes (LDR/Fiendsmith/Yummy) into boss summons; Inferred
D4 Combo Floor & Median Output 35 Median output usually stalls at one starter or bricks without consistent searchers; Inferred
D5 Interruption Resilience & Route Redundancy 40 Fragile after disruption due to missing key synchro/link extensions and single choke points; Inferred
D6 Resource Economy, Recovery & Grind 50 Moderate grind via LDR/Fiendsmith GY recursion and searchers, but resource spread is thin; Inferred
D7 End-Board & Interaction Quality 60 Strong interaction density (14 negations, 21 removals, 14 hand traps) creates volatile boards; Observed
D8 Going-Second & Board-Breaking Power 50 Moderate going-second power via Evenly Matched, Droplet, and generic techs, but lacks dedicated breakers; Inferred
D9 Offensive Pressure & Closing Power 45 Closing power depends on reliably summoning BLS/Black Chaos/Aerial Eater, which is inconsistent; Inferred
D10 Main Deck Efficiency & Flexibility 35 Highly inefficient 59-card main with excessive splashes and hand traps reducing coherence; Inferred
D11 Extra Deck Efficiency & Coverage 40 15 Extra slots underutilized due to missing core Synchro/Link extensions for the chosen engines; Inferred
D12 Side Deck Adaptability 0 Zero side cards severely limits post-side adaptability and format tuning; Verified
D13 Matchup Coverage & Format Fit 45 Provisional — splash list may catch opponents off-guard, but metagame fit is unverified; Provisional
D14 Pilotability & Error Tolerance 30 Low error tolerance due to complex multi-engine decision trees and high brick variance; Inferred

How the score was computed

Strategy profile: Combo. Structural ≈ 40, Going First ≈ 35, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Brick Risk (-4); Missing Core Pieces (-3); No Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density with 14 hand traps, 14 negations, and 21 removal options
  • Multiple GY-based recursion and resource recovery loops (LDR, Fiendsmith, Mulcharmy)
  • Potentially unpredictable board states due to multi-engine splash combinations
  • Access to high-ATK finishers like BLS, Black Chaos, and D/D/D Caesar when assembled

Weaknesses

  • Severe engine dilution with only 17.6% core Yummy cards in a 59-card main
  • Missing critical Synchro/Link extensions (all ★Yummy Ways, S:P Little Knight, Fiendsmith Sequence/Requiem)
  • High brick rate and conflicting Normal Summon requirements across disparate archetypes
  • Zero side deck prevents format adaptation or targeted matchup play
  • Complex decision trees lower pilotability and increase error frequency

Critical choke points

  • Missing all three ★Yummy Ways and S:P Little Knight breaks core extension lines
  • 59-card size combined with 14 hand traps guarantees frequent redundant hands
  • Heavy reliance on simultaneous activation of LDR, Fiendsmith, and Yummy engines without reliable searchers
  • No side deck leaves the deck vulnerable to format shifts and specific hate cards
Priority Remove Add Reason
1 Generic hand traps and non-core techs (e.g., Mistaken Arrest, Evenly Matched, Santa Claws) Core Yummy Synchros (Cupsy/Cooky/Lollipo★Yummy Way) and S:P Little Knight Restores engine consistency and enables reliable starter chains instead of relying on splashes.
2 Redundant ritual/fusion cards (Aerial Eater, D/D/D Caesar, Illusion of Chaos) Light and Darkness Ritual spell support and Fiendsmith's Sequence/Requiem Focuses the midrange gameplan on two cohesive engines rather than four competing ones.
3 Main deck filler cards to reach 40-45 cards Side deck (15 cards) with针对性 hate (e.g., Effect Veiler, Ash Blossom, anti-field, board breakers) Improves consistency, reduces brick risk, and provides necessary post-side adaptability for competitive play.

Evidence & confidence

  • Verified: Deck runs 59 Main, 15 Extra, 0 Side cards (Legal status confirmed); Archetype purity is 17.6% with 13 core Yummy copies out of 59; Role tag counts show 14 hand traps, 20 techs, 14 negations, 21 removals; Zero side cards explicitly stated in composition
  • Observed: Interaction density averages high based on card text flags and role hints; Usage statistics confirm omission of 12/25 standard core cards
  • Inferred: Consistency and brick rates derived from hypergeometric probabilities and 59-card size; Combo floor/median/ceiling estimated from card text roles and missing extensions; Resilience and pilotability lowered due to multi-engine conflict and complexity; Structural and contextual scores calculated via weighted dimension blend
  • Provisional: Matchup format fit and meta positioning lack dated tournament samples; Meta Power remains null pending verifiable win-rate telemetry
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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