Yummy Deck #736657 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Griffoh x3, Marshmao☆Yummy x3, Mulcharmy Fuwalos x3. Created Jul 30, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/30/2026
Main Deck (59)
- Black Chaos x2
- Cooky☆Yummy x1
- Cupsy☆Yummy x1
- D.D. Crow x2
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Griffoh x3
- Lacrima the Crimson Tears x1
- Lollipo☆Yummy x1
- Magicians' Souls x1
- Marshmao☆Yummy x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Santa Claws x1
- Skull Archfiend of Chaos x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Crossout Designator x1
- Fiendsmith's Tract x1
- Forbidden Crown x3
- Forbidden Droplet x2
- Light and Darkness Ritual x1
- Mistaken Arrest x3
- Sky Striker Mecha - Hornet Drones x1
- Triple Tactics Talent x1
- Yummy☆Surprise x1
- Yummyusment☆Mignon x1
- Assist★Yummy! x1
- Evenly Matched x3
- Mind Shuffle x1
- Solemn Judgment x1
Extra Deck (15)
- Aerial Eater x1
- ASHLAN U1000 x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Linkuriboh x1
- Reprodocus x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Kagari x1
- Yummy★Snatchy x1
- Cooky★Yummy Way x1
- Cupsy★Yummy Way x1
- Lollipo★Yummy Way x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 37/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 45 |
| Going Second | 75 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Control
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual Bosses (Black Chaos / BLS) & Fiendsmith Links; Attrition via hand traps & removal
- Turn 1 (going first): Set backrow, drop hand traps, attempt Ritual Summon or Link play
- Turn 2 (going second): Chain hand traps, use Mistaken Arrest/Triple Tactics Talent, disrupt, then extend
- Recovery: Mind Shuffle, Black Chaos shuffle effect, Fiendsmith recursion
- After siding: None (Side count 0)
Why it scores here
This deck operates as a hybrid Control/Midrange system built around massive hand-trap density and Ritual-based finishers rather than a cohesive engine. Its greatest strength lies in going-second disruption, leveraging Mistaken Arrest, Triple Tactics Talent, and fourteen hand traps to stall opponents while attempting to establish Ritual bosses like Black Chaos or BLS. However, the 59-card main deck is severely diluted by multi-archetype splashes and numerous 1-of tech cards, resulting in moderate brick risk and poor consistency. The complete absence of a side deck further cripples its adaptability and long-term reliability. Consequently, the structural score reflects strong reactive play but penalizes inconsistency, bloated construction, and zero post-side flexibility, yielding a mid-tier evaluation.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(≥1 core piece in opening 5) ≈ 0.90, but engine purity is only 22% with heavy splashes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 14 hand traps improve early turns, yet 59-card main with many 1-ofs creates moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling relies on chaining Rituals and Links for value (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Median output drops to isolated hand traps or single Ritual boss without consistent starters (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | High hand-trap density provides strong interruption resilience, but recovery lines are fragmented (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Ritual spells and Mind Shuffle offer resource cycling, though net card advantage remains neutral (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Exceptional interaction density with 14 hand traps, Solemn Judgment, Called by the Grave, and removal staples (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 80 | Dominant going-second presence via Mistaken Arrest, Triple Tactics Talent, and extensive quick-play negates (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing power depends on high-ATK Ritual monsters like BLS and Black Chaos, lacking consistent piercing or direct damage (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 59-card main deck dilutes consistency; excessive 1-of techs and multi-archetype splashes reduce efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra Deck slots cover Link/Synchro/Fusion/XYZ but lack focused access routes, lowering utility (Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero side deck cards eliminate post-match adaptation entirely (Verified) |
| D13 | Matchup Coverage & Format Fit | 60 | Heavy hand-train package aligns well with current TCG tempo, though format fit remains provisional without metagame data (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | High decision complexity across Rituals, Links, and hand traps lowers pilotability for average players (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 75, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Zero Side Deck (-5); Bloated Main Deck (-3); Missing Core Synchros (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Exceptional going-second disruption with 14 hand traps and quick-play negates
- Strong backrow interaction including Solemn Judgment, Called by the Grave, and Mistaken Arrest
- High-ATK Ritual finishers provide legitimate closing power
- Resource cycling via Mind Shuffle and Black Chaos effects aids grind phases
Weaknesses
- Severely diluted main deck (59 cards) with only 22% archetype purity
- Complete absence of a side deck prevents post-match adaptation
- Lacks consistent starter density and reliable combo conversion
- Heavy reliance on 1-of Ritual spells and splashed archetypes increases brick risk
- High pilot complexity reduces repeatability for average players
Critical choke points
- Missing core Yummy Synchros (Cupsy★Yummy Way, Cooky★Yummy Way, Lollipo★Yummy Way) breaks extension lines
- Zero side deck leaves the list vulnerable to evolving metagame shifts
- Over-reliance on drawing specific Ritual Spells or Fiendsmith searchers to activate late-game plans
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Multiple 1-of splashes (D/D, Fabled, Kuriboh, Salamangreat, Dark Magician) | Core Yummy Synchros (Cupsy★Yummy Way, Cooky★Yummy Way, Lollipo★Yummy Way) and Yummy★Snatchy | Restores engine coherence and enables reliable Link/Synchro extensions |
| 2 | Excess generic hand traps and redundant techs | Side deck cards tailored to top threats (e.g., Anti-Spell Fragrance, Dimension Shifter, additional negates) | Enables post-match adaptation and improves long-term tournament reliability |
| 3 | Redundant 3-copies of non-core traps/spells | Additional Ritual support (e.g., Soul Release, Pot of Desires) or extra deck access | Improves consistency and resource economy for Ritual-focused gameplan |
Evidence & confidence
- Verified: Legality confirmed: Legal in TCG; Side deck count is 0; Main deck contains 59 cards; Card text confirms Ritual, Link, and Synchro roles
- Inferred: P(≥1 core piece in opening 5) ≈ 0.90; Median output drops to isolated hand traps; High hand-trap density provides strong interruption resilience; Net card advantage remains neutral; Closing power depends on high-ATK Ritual monsters; 15 Extra Deck slots cover multiple archetypes but lack focused access; High decision complexity lowers pilotability
- Provisional: Format fit aligns with current TCG tempo but lacks metagame validation
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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