Yummy Deck #736657 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Griffoh x3, Marshmao☆Yummy x3, Mulcharmy Fuwalos x3. Created Jul 30, 2026 by YGO Mod.

Deck Yummy TCG

Created by: YGO Mod (20517634)

Created On: 07/30/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
37± 5/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 75

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 75
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Bosses (Black Chaos / BLS) & Fiendsmith Links; Attrition via hand traps & removal
  • Turn 1 (going first): Set backrow, drop hand traps, attempt Ritual Summon or Link play
  • Turn 2 (going second): Chain hand traps, use Mistaken Arrest/Triple Tactics Talent, disrupt, then extend
  • Recovery: Mind Shuffle, Black Chaos shuffle effect, Fiendsmith recursion
  • After siding: None (Side count 0)

Why it scores here

This deck operates as a hybrid Control/Midrange system built around massive hand-trap density and Ritual-based finishers rather than a cohesive engine. Its greatest strength lies in going-second disruption, leveraging Mistaken Arrest, Triple Tactics Talent, and fourteen hand traps to stall opponents while attempting to establish Ritual bosses like Black Chaos or BLS. However, the 59-card main deck is severely diluted by multi-archetype splashes and numerous 1-of tech cards, resulting in moderate brick risk and poor consistency. The complete absence of a side deck further cripples its adaptability and long-term reliability. Consequently, the structural score reflects strong reactive play but penalizes inconsistency, bloated construction, and zero post-side flexibility, yielding a mid-tier evaluation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(≥1 core piece in opening 5) ≈ 0.90, but engine purity is only 22% with heavy splashes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14 hand traps improve early turns, yet 59-card main with many 1-ofs creates moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling relies on chaining Rituals and Links for value (Inferred)
D4 Combo Floor & Median Output 35 Median output drops to isolated hand traps or single Ritual boss without consistent starters (Inferred)
D5 Interruption Resilience & Route Redundancy 50 High hand-trap density provides strong interruption resilience, but recovery lines are fragmented (Inferred)
D6 Resource Economy, Recovery & Grind 45 Ritual spells and Mind Shuffle offer resource cycling, though net card advantage remains neutral (Inferred)
D7 End-Board & Interaction Quality 75 Exceptional interaction density with 14 hand traps, Solemn Judgment, Called by the Grave, and removal staples (Inferred)
D8 Going-Second & Board-Breaking Power 80 Dominant going-second presence via Mistaken Arrest, Triple Tactics Talent, and extensive quick-play negates (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power depends on high-ATK Ritual monsters like BLS and Black Chaos, lacking consistent piercing or direct damage (Inferred)
D10 Main Deck Efficiency & Flexibility 30 59-card main deck dilutes consistency; excessive 1-of techs and multi-archetype splashes reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck slots cover Link/Synchro/Fusion/XYZ but lack focused access routes, lowering utility (Inferred)
D12 Side Deck Adaptability 10 Zero side deck cards eliminate post-match adaptation entirely (Verified)
D13 Matchup Coverage & Format Fit 60 Heavy hand-train package aligns well with current TCG tempo, though format fit remains provisional without metagame data (Provisional)
D14 Pilotability & Error Tolerance 40 High decision complexity across Rituals, Links, and hand traps lowers pilotability for average players (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 75, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Zero Side Deck (-5); Bloated Main Deck (-3); Missing Core Synchros (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Exceptional going-second disruption with 14 hand traps and quick-play negates
  • Strong backrow interaction including Solemn Judgment, Called by the Grave, and Mistaken Arrest
  • High-ATK Ritual finishers provide legitimate closing power
  • Resource cycling via Mind Shuffle and Black Chaos effects aids grind phases

Weaknesses

  • Severely diluted main deck (59 cards) with only 22% archetype purity
  • Complete absence of a side deck prevents post-match adaptation
  • Lacks consistent starter density and reliable combo conversion
  • Heavy reliance on 1-of Ritual spells and splashed archetypes increases brick risk
  • High pilot complexity reduces repeatability for average players

Critical choke points

  • Missing core Yummy Synchros (Cupsy★Yummy Way, Cooky★Yummy Way, Lollipo★Yummy Way) breaks extension lines
  • Zero side deck leaves the list vulnerable to evolving metagame shifts
  • Over-reliance on drawing specific Ritual Spells or Fiendsmith searchers to activate late-game plans
Priority Remove Add Reason
1 Multiple 1-of splashes (D/D, Fabled, Kuriboh, Salamangreat, Dark Magician) Core Yummy Synchros (Cupsy★Yummy Way, Cooky★Yummy Way, Lollipo★Yummy Way) and Yummy★Snatchy Restores engine coherence and enables reliable Link/Synchro extensions
2 Excess generic hand traps and redundant techs Side deck cards tailored to top threats (e.g., Anti-Spell Fragrance, Dimension Shifter, additional negates) Enables post-match adaptation and improves long-term tournament reliability
3 Redundant 3-copies of non-core traps/spells Additional Ritual support (e.g., Soul Release, Pot of Desires) or extra deck access Improves consistency and resource economy for Ritual-focused gameplan

Evidence & confidence

  • Verified: Legality confirmed: Legal in TCG; Side deck count is 0; Main deck contains 59 cards; Card text confirms Ritual, Link, and Synchro roles
  • Inferred: P(≥1 core piece in opening 5) ≈ 0.90; Median output drops to isolated hand traps; High hand-trap density provides strong interruption resilience; Net card advantage remains neutral; Closing power depends on high-ATK Ritual monsters; 15 Extra Deck slots cover multiple archetypes but lack focused access; High decision complexity lowers pilotability
  • Provisional: Format fit aligns with current TCG tempo but lacks metagame validation
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Yummy

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