Created by: YGO Mod (20517634)

Created On: 05/23/2023

Main: 40

R Rarity
3 cardArmed Ninja
R Rarity
3 cardArmed Ninja
Armed Ninja
EARTH 1
Armed Ninja
  • ATK:

  • 300

  • DEF:

  • 300


FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)


N Rarity
3 cardCrimson Ninja
N Rarity
3 cardCrimson Ninja
Crimson Ninja
EARTH 1
Crimson Ninja
  • ATK:

  • 300

  • DEF:

  • 300


FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)


R Rarity
3 cardSkelengel
R Rarity
3 cardSkelengel
Skelengel
LIGHT 2
Skelengel
  • ATK:

  • 900

  • DEF:

  • 400


FLIP: Draw 1 card.


N Rarity
3 cardFeral Imp
N Rarity
3 cardFeral Imp
Feral Imp
DARK 4
Feral Imp
  • ATK:

  • 1300

  • DEF:

  • 1400


A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.


N Rarity
3 cardGuardian of the Throne Room
N Rarity
3 cardGuardian of the Throne Room
Guardian of the Throne Room
LIGHT 4
Guardian of the Throne Room
  • ATK:

  • 1650

  • DEF:

  • 1600


A robot guard built to protect throne rooms, it is armed with homing missiles.


N Rarity
3 cardHitotsu-Me Giant
N Rarity
3 cardHitotsu-Me Giant
Hitotsu-Me Giant
EARTH 4
Hitotsu-Me Giant
  • ATK:

  • 1200

  • DEF:

  • 1000


A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.


N Rarity
3 cardWinged Dragon, Guardian of the Fortress #1
N Rarity
3 cardWinged Dragon, Guardian of the Fortress #1
Winged Dragon, Guardian of the Fortress #1
WIND 4
Winged Dragon, Guardian of the Fortress #1
  • ATK:

  • 1400

  • DEF:

  • 1200


A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.


R Rarity
2 cardFissure
R Rarity
2 cardFissure
Fissure
Spell Normal
Fissure

    Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


    N Rarity
    2 cardGaia Power
    N Rarity
    2 cardGaia Power
    Gaia Power
    Spell Field
    Gaia Power

      All EARTH monsters gain 500 ATK and lose 400 DEF.


      N Rarity
      1 cardMystical Moon
      N Rarity
      1 cardMystical Moon
      Mystical Moon
      Spell Equip
      Mystical Moon

        Equip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF.


        N Rarity
        3 cardSilent Doom
        N Rarity
        3 cardSilent Doom
        Silent Doom
        Spell Normal
        Silent Doom

          Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack.


          N Rarity
          1 cardYellow Luster Shield
          N Rarity
          1 cardYellow Luster Shield
          Yellow Luster Shield
          Spell Continuous
          Yellow Luster Shield

            Increase the DEF of all monsters on your side of the field by 300 points.


            R Rarity
            2 cardBirthright
            R Rarity
            2 cardBirthright
            Birthright
            Trap Continuous
            Birthright

              Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.


              N Rarity
              2 cardCastle Walls
              N Rarity
              2 cardCastle Walls
              Castle Walls
              Trap Normal
              Castle Walls

                Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn.


                N Rarity
                2 cardEnchanted Javelin
                N Rarity
                2 cardEnchanted Javelin
                Enchanted Javelin
                Trap Normal
                Enchanted Javelin

                  Select 1 attacking monster. Gain Life Points equal to its ATK.


                  R Rarity
                  2 cardFake Trap
                  R Rarity
                  2 cardFake Trap
                  Fake Trap
                  Trap Normal
                  Fake Trap

                    Activate only when your opponent activates a Spell, Trap, or Effect Monster's effect that would destroy a Trap Card(s) you control. Destroy this card instead. (If the cards that would have been destroyed are face-down, you can look at them to confirm.)


                    N Rarity
                    2 cardTwo-Pronged Attack
                    N Rarity
                    2 cardTwo-Pronged Attack
                    Two-Pronged Attack
                    Trap Normal
                    Two-Pronged Attack

                      Select and destroy 2 of your monsters and 1 of your opponent's monsters.




                      More Master Duel Info

                      Ninja Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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