FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
EARTH1
Crimson Ninja
ATK:
300
DEF:
300
FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)
LIGHT2
Skelengel
ATK:
900
DEF:
400
FLIP: Draw 1 card.
DARK4
Feral Imp
ATK:
1300
DEF:
1400
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
LIGHT4
Guardian of the Throne Room
ATK:
1650
DEF:
1600
A robot guard built to protect throne rooms, it is armed with homing missiles.
EARTH4
Hitotsu-Me Giant
ATK:
1200
DEF:
1000
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
WIND4
Winged Dragon, Guardian of the Fortress #1
ATK:
1400
DEF:
1200
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
SpellNormal
Fissure
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
SpellField
Gaia Power
All EARTH monsters gain 500 ATK and lose 400 DEF.
SpellEquip
Mystical Moon
Equip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF.
SpellNormal
Silent Doom
Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack.
SpellContinuous
Yellow Luster Shield
Increase the DEF of all monsters on your side of the field by 300 points.
TrapContinuous
Birthright
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
TrapNormal
Castle Walls
Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn.
TrapNormal
Enchanted Javelin
Select 1 attacking monster. Gain Life Points equal to its ATK.
TrapNormal
Fake Trap
Activate only when your opponent activates a Spell, Trap, or Effect Monster's effect that would destroy a Trap Card(s) you control. Destroy this card instead. (If the cards that would have been destroyed are face-down, you can look at them to confirm.)
TrapNormal
Two-Pronged Attack
Select and destroy 2 of your monsters and 1 of your opponent's monsters.
FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
Activate only when your opponent activates a Spell, Trap, or Effect Monster's effect that would destroy a Trap Card(s) you control. Destroy this card instead. (If the cards that would have been destroyed are face-down, you can look at them to confirm.)
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