![](https://ygovietnamcdn.azureedge.net/storage/Assets/metaduelist-logo.png)
![](https://ygovietnamcdn.azureedge.net/storage/Archetype/Ninja12-30-2022-16-34-11.jpeg)
YGO Mod (20517634)
Main: 60 Extra: 15
![](https://ygovietnamcdn.azureedge.net/storage/Assets/metaduelist-logo.png)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Baku the Beast Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/94670654.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Baku the Beast Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/94670654.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Baku the Beast Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/94670654.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Baku the Beast Ninja
ATK:
1500
DEF:
600
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Fire Flint Lady](https://ygovietnamcdn.azureedge.net/storage/Card/42052439.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Fire Flint Lady](https://ygovietnamcdn.azureedge.net/storage/Card/42052439.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Fire Flint Lady](https://ygovietnamcdn.azureedge.net/storage/Card/42052439.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Fire Flint Lady
ATK:
100
DEF:
100
If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ha-Re the Sword Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/18377261.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ha-Re the Sword Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/18377261.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Ha-Re the Sword Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/18377261.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Ha-Re the Sword Mikanko
ATK:
0
DEF:
0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Heroic Challenger - Morning Star](https://ygovietnamcdn.azureedge.net/storage/Card/18548966.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Heroic Challenger - Morning Star](https://ygovietnamcdn.azureedge.net/storage/Card/18548966.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Heroic Challenger - Morning Star](https://ygovietnamcdn.azureedge.net/storage/Card/18548966.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Heroic Challenger - Morning Star
ATK:
1500
DEF:
1300
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Hu-Li the Jewel Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/6327734.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Hu-Li the Jewel Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/6327734.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Hu-Li the Jewel Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/6327734.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Hu-Li the Jewel Mikanko
ATK:
0
DEF:
0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Immortal Phoenix Gearfried](https://ygovietnamcdn.azureedge.net/storage/Card/22091647.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Immortal Phoenix Gearfried](https://ygovietnamcdn.azureedge.net/storage/Card/22091647.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Immortal Phoenix Gearfried](https://ygovietnamcdn.azureedge.net/storage/Card/22091647.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Immortal Phoenix Gearfried
ATK:
3000
DEF:
2200
You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Infernoble Knight - Renaud](https://ygovietnamcdn.azureedge.net/storage/Card/56824871.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Infernoble Knight - Renaud](https://ygovietnamcdn.azureedge.net/storage/Card/56824871.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Infernoble Knight - Renaud](https://ygovietnamcdn.azureedge.net/storage/Card/56824871.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Infernoble Knight - Renaud
ATK:
500
DEF:
500
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Speedroid Taketomborg](https://ygovietnamcdn.azureedge.net/storage/Card/53932291.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Speedroid Taketomborg](https://ygovietnamcdn.azureedge.net/storage/Card/53932291.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Speedroid Taketomborg](https://ygovietnamcdn.azureedge.net/storage/Card/53932291.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Speedroid Taketomborg
ATK:
600
DEF:
1200
If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Speedroid Terrortop](https://ygovietnamcdn.azureedge.net/storage/Card/81275020.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Speedroid Terrortop](https://ygovietnamcdn.azureedge.net/storage/Card/81275020.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Speedroid Terrortop](https://ygovietnamcdn.azureedge.net/storage/Card/81275020.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Speedroid Terrortop
ATK:
1200
DEF:
600
If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Sublimation Knight](https://ygovietnamcdn.azureedge.net/storage/Card/54485355.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Sublimation Knight](https://ygovietnamcdn.azureedge.net/storage/Card/54485355.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Sublimation Knight](https://ygovietnamcdn.azureedge.net/storage/Card/54485355.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Sublimation Knight
ATK:
1300
DEF:
200
If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Tobari the Sky Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/31887806.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Tobari the Sky Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/31887806.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Tobari the Sky Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/31887806.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Tobari the Sky Ninja
ATK:
0
DEF:
0
This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Twilight Ninja Getsuga, the Shogun](https://ygovietnamcdn.azureedge.net/storage/Card/76930964.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Twilight Ninja Getsuga, the Shogun](https://ygovietnamcdn.azureedge.net/storage/Card/76930964.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Twilight Ninja Getsuga, the Shogun](https://ygovietnamcdn.azureedge.net/storage/Card/76930964.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Twilight Ninja Getsuga, the Shogun
ATK:
2000
DEF:
3000
You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your GY, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ohime the Manifested Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/81260679.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ohime the Manifested Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/81260679.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Ohime the Manifested Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/81260679.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Ohime the Manifested Mikanko
ATK:
0
DEF:
0
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Squeaknight](https://ygovietnamcdn.azureedge.net/storage/Card/38783169.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Squeaknight](https://ygovietnamcdn.azureedge.net/storage/Card/38783169.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Squeaknight](https://ygovietnamcdn.azureedge.net/storage/Card/38783169.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Squeaknight
ATK:
500
DEF:
500
If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Angelica's Angelic Ring](https://ygovietnamcdn.azureedge.net/storage/Card/40678060.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Angelica's Angelic Ring](https://ygovietnamcdn.azureedge.net/storage/Card/40678060.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Angelica's Angelic Ring](https://ygovietnamcdn.azureedge.net/storage/Card/40678060.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/equip.webp)
Angelica's Angelic Ring
Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Heroic Call](https://ygovietnamcdn.azureedge.net/storage/Card/32175429.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Heroic Call](https://ygovietnamcdn.azureedge.net/storage/Card/32175429.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Heroic Call](https://ygovietnamcdn.azureedge.net/storage/Card/32175429.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Heroic Call
Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mikanko Dance - Mayowashidori](https://ygovietnamcdn.azureedge.net/storage/Card/57736667.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mikanko Dance - Mayowashidori](https://ygovietnamcdn.azureedge.net/storage/Card/57736667.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Mikanko Dance - Mayowashidori](https://ygovietnamcdn.azureedge.net/storage/Card/57736667.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/equip.webp)
Mikanko Dance - Mayowashidori
The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mikanko Fire Dance](https://ygovietnamcdn.azureedge.net/storage/Card/80044027.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mikanko Fire Dance](https://ygovietnamcdn.azureedge.net/storage/Card/80044027.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Mikanko Fire Dance](https://ygovietnamcdn.azureedge.net/storage/Card/80044027.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/equip.webp)
Mikanko Fire Dance
Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.
![Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Mikanko Water Arabesque](https://ygovietnamcdn.azureedge.net/storage/Card/43527730.jpg)
![Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Mikanko Water Arabesque](https://ygovietnamcdn.azureedge.net/storage/Card/43527730.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Mikanko Water Arabesque](https://ygovietnamcdn.azureedge.net/storage/Card/43527730.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/equip.webp)
Mikanko Water Arabesque
The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ninjitsu Art Tool - Iron Digger](https://ygovietnamcdn.azureedge.net/storage/Card/32939238.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ninjitsu Art Tool - Iron Digger](https://ygovietnamcdn.azureedge.net/storage/Card/32939238.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Ninjitsu Art Tool - Iron Digger](https://ygovietnamcdn.azureedge.net/storage/Card/32939238.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/equip.webp)
Ninjitsu Art Tool - Iron Digger
The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Phoenix Gearblade](https://ygovietnamcdn.azureedge.net/storage/Card/33872334.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Phoenix Gearblade](https://ygovietnamcdn.azureedge.net/storage/Card/33872334.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Phoenix Gearblade](https://ygovietnamcdn.azureedge.net/storage/Card/33872334.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/equip.webp)
Phoenix Gearblade
Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Sky Striker Mecha - Hornet Drones](https://ygovietnamcdn.azureedge.net/storage/Card/52340444.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Sky Striker Mecha - Hornet Drones](https://ygovietnamcdn.azureedge.net/storage/Card/52340444.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Sky Striker Mecha - Hornet Drones](https://ygovietnamcdn.azureedge.net/storage/Card/52340444.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/quick.webp)
Sky Striker Mecha - Hornet Drones
If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Sky Striker Mecha - Widow Anchor](https://ygovietnamcdn.azureedge.net/storage/Card/98338152.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Sky Striker Mecha - Widow Anchor](https://ygovietnamcdn.azureedge.net/storage/Card/98338152.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Sky Striker Mecha - Widow Anchor](https://ygovietnamcdn.azureedge.net/storage/Card/98338152.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/quick.webp)
Sky Striker Mecha - Widow Anchor
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![The Great Mikanko Ceremony](https://ygovietnamcdn.azureedge.net/storage/Card/44649322.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![The Great Mikanko Ceremony](https://ygovietnamcdn.azureedge.net/storage/Card/44649322.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![The Great Mikanko Ceremony](https://ygovietnamcdn.azureedge.net/storage/Card/44649322.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/quick.webp)
The Great Mikanko Ceremony
Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Triple Tactics Talent](https://ygovietnamcdn.azureedge.net/storage/Card/25311006.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Triple Tactics Talent](https://ygovietnamcdn.azureedge.net/storage/Card/25311006.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Triple Tactics Talent](https://ygovietnamcdn.azureedge.net/storage/Card/25311006.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Triple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Triple Tactics Thrust](https://ygovietnamcdn.azureedge.net/storage/Card/35269904.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Triple Tactics Thrust](https://ygovietnamcdn.azureedge.net/storage/Card/35269904.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Triple Tactics Thrust](https://ygovietnamcdn.azureedge.net/storage/Card/35269904.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Triple Tactics Thrust
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Full-Armored Xyz](https://ygovietnamcdn.azureedge.net/storage/Card/39733924.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Full-Armored Xyz](https://ygovietnamcdn.azureedge.net/storage/Card/39733924.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Full-Armored Xyz](https://ygovietnamcdn.azureedge.net/storage/Card/39733924.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Full-Armored Xyz
If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mikanko Spiritwalk](https://ygovietnamcdn.azureedge.net/storage/Card/53174748.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mikanko Spiritwalk](https://ygovietnamcdn.azureedge.net/storage/Card/53174748.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Mikanko Spiritwalk](https://ygovietnamcdn.azureedge.net/storage/Card/53174748.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Mikanko Spiritwalk
Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Meizen the Battle Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/11825276.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Meizen the Battle Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/11825276.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Meizen the Battle Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/11825276.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Meizen the Battle Ninja
ATK:
2500
DEF:
1500
2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Apollousa, Bow of the Goddess](https://ygovietnamcdn.azureedge.net/storage/Card/4280258.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Apollousa, Bow of the Goddess](https://ygovietnamcdn.azureedge.net/storage/Card/4280258.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Apollousa, Bow of the Goddess](https://ygovietnamcdn.azureedge.net/storage/Card/4280258.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
Apollousa, Bow of the Goddess
ATK:
0
LINK-4
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
Top
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Cross-Sheep](https://ygovietnamcdn.azureedge.net/storage/Card/50277355.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Cross-Sheep](https://ygovietnamcdn.azureedge.net/storage/Card/50277355.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Cross-Sheep](https://ygovietnamcdn.azureedge.net/storage/Card/50277355.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
Cross-Sheep
ATK:
700
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Emperor Charles the Great](https://ygovietnamcdn.azureedge.net/storage/Card/97864322.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Emperor Charles the Great](https://ygovietnamcdn.azureedge.net/storage/Card/97864322.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Emperor Charles the Great](https://ygovietnamcdn.azureedge.net/storage/Card/97864322.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
Emperor Charles the Great
ATK:
3000
LINK-1
Link Arrow:
Bottom
1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Isolde, Two Tales of the Noble Knights](https://ygovietnamcdn.azureedge.net/storage/Card/59934749.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Isolde, Two Tales of the Noble Knights](https://ygovietnamcdn.azureedge.net/storage/Card/59934749.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Isolde, Two Tales of the Noble Knights](https://ygovietnamcdn.azureedge.net/storage/Card/59934749.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Isolde, Two Tales of the Noble Knights
ATK:
1600
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Saryuja Skull Dread](https://ygovietnamcdn.azureedge.net/storage/Card/74997493.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Saryuja Skull Dread](https://ygovietnamcdn.azureedge.net/storage/Card/74997493.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Saryuja Skull Dread](https://ygovietnamcdn.azureedge.net/storage/Card/74997493.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
Saryuja Skull Dread
ATK:
2800
LINK-4
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
Top
2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Sky Striker Ace - Kagari](https://ygovietnamcdn.azureedge.net/storage/Card/63288573.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Sky Striker Ace - Kagari](https://ygovietnamcdn.azureedge.net/storage/Card/63288573.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Sky Striker Ace - Kagari](https://ygovietnamcdn.azureedge.net/storage/Card/63288573.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
Sky Striker Ace - Kagari
ATK:
1500
LINK-1
Link Arrow:
Top-Left
1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Worldsea Dragon Zealantis](https://ygovietnamcdn.azureedge.net/storage/Card/45112597.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Worldsea Dragon Zealantis](https://ygovietnamcdn.azureedge.net/storage/Card/45112597.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Worldsea Dragon Zealantis](https://ygovietnamcdn.azureedge.net/storage/Card/45112597.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
Worldsea Dragon Zealantis
ATK:
2500
LINK-4
Link Arrow:
Left
Bottom
Right
Top
1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Infernoble Knight Emperor Charles](https://ygovietnamcdn.azureedge.net/storage/Card/77656797.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Infernoble Knight Emperor Charles](https://ygovietnamcdn.azureedge.net/storage/Card/77656797.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Infernoble Knight Emperor Charles](https://ygovietnamcdn.azureedge.net/storage/Card/77656797.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Infernoble Knight Emperor Charles
ATK:
3000
DEF:
200
1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Battlin' Boxer King Dempsey](https://ygovietnamcdn.azureedge.net/storage/Card/46804536.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Battlin' Boxer King Dempsey](https://ygovietnamcdn.azureedge.net/storage/Card/46804536.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Battlin' Boxer King Dempsey](https://ygovietnamcdn.azureedge.net/storage/Card/46804536.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/rank.webp)
Battlin' Boxer King Dempsey
ATK:
2300
DEF:
1800
2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Full Armored Dark Knight Lancer](https://ygovietnamcdn.azureedge.net/storage/Card/67630394.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Full Armored Dark Knight Lancer](https://ygovietnamcdn.azureedge.net/storage/Card/67630394.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Full Armored Dark Knight Lancer](https://ygovietnamcdn.azureedge.net/storage/Card/67630394.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/rank.webp)
Full Armored Dark Knight Lancer
ATK:
2800
DEF:
1500
3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Xyz Armor Fortress](https://ygovietnamcdn.azureedge.net/storage/Card/20145685.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Xyz Armor Fortress](https://ygovietnamcdn.azureedge.net/storage/Card/20145685.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Xyz Armor Fortress](https://ygovietnamcdn.azureedge.net/storage/Card/20145685.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/rank.webp)
Xyz Armor Fortress
ATK:
2500
DEF:
1800
2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.
![](https://ygovietnamcdn.azureedge.net/storage/Archetype/Ninja12-30-2022-16-34-11.jpeg)
YGO Mod (20517634)
Main: 40 Extra: 15
![](https://ygovietnamcdn.azureedge.net/storage/Assets/metaduelist-logo.png)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Baku the Beast Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/94670654.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Baku the Beast Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/94670654.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Baku the Beast Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/94670654.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Baku the Beast Ninja
ATK:
1500
DEF:
600
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Green Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/15198996.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Green Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/15198996.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Green Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/15198996.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Green Ninja
ATK:
600
DEF:
600
If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Jioh the Gravity Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/92962242.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Jioh the Gravity Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/92962242.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Jioh the Gravity Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/92962242.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Jioh the Gravity Ninja
ATK:
2300
DEF:
2900
If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Kagero the Cannon Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/20065259.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Kagero the Cannon Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/20065259.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Kagero the Cannon Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/20065259.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Kagero the Cannon Ninja
ATK:
1600
DEF:
2000
If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Mitsu the Insect Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/67282505.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Mitsu the Insect Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/67282505.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Mitsu the Insect Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/67282505.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Mitsu the Insect Ninja
ATK:
200
DEF:
2100
If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Nibiru, the Primal Being](https://ygovietnamcdn.azureedge.net/storage/Card/27204311.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Nibiru, the Primal Being](https://ygovietnamcdn.azureedge.net/storage/Card/27204311.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Nibiru, the Primal Being](https://ygovietnamcdn.azureedge.net/storage/Card/27204311.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Tobari the Sky Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/31887806.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Tobari the Sky Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/31887806.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Tobari the Sky Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/31887806.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Tobari the Sky Ninja
ATK:
0
DEF:
0
This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Hidden Village of Ninjitsu Arts](https://ygovietnamcdn.azureedge.net/storage/Card/26232916.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Hidden Village of Ninjitsu Arts](https://ygovietnamcdn.azureedge.net/storage/Card/26232916.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Hidden Village of Ninjitsu Arts](https://ygovietnamcdn.azureedge.net/storage/Card/26232916.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/field.webp)
Hidden Village of Ninjitsu Arts
If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ninjitsu Art Notebook of Mystery](https://ygovietnamcdn.azureedge.net/storage/Card/95545183.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ninjitsu Art Notebook of Mystery](https://ygovietnamcdn.azureedge.net/storage/Card/95545183.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Ninjitsu Art Notebook of Mystery](https://ygovietnamcdn.azureedge.net/storage/Card/95545183.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/quick.webp)
Ninjitsu Art Notebook of Mystery
If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ninjitsu Art Tool - Iron Digger](https://ygovietnamcdn.azureedge.net/storage/Card/32939238.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ninjitsu Art Tool - Iron Digger](https://ygovietnamcdn.azureedge.net/storage/Card/32939238.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Ninjitsu Art Tool - Iron Digger](https://ygovietnamcdn.azureedge.net/storage/Card/32939238.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/equip.webp)
Ninjitsu Art Tool - Iron Digger
The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Pot of Prosperity](https://ygovietnamcdn.azureedge.net/storage/Card/84211599.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Pot of Prosperity](https://ygovietnamcdn.azureedge.net/storage/Card/84211599.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Pot of Prosperity](https://ygovietnamcdn.azureedge.net/storage/Card/84211599.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Pot of Prosperity
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Triple Tactics Talent](https://ygovietnamcdn.azureedge.net/storage/Card/25311006.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Triple Tactics Talent](https://ygovietnamcdn.azureedge.net/storage/Card/25311006.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Triple Tactics Talent](https://ygovietnamcdn.azureedge.net/storage/Card/25311006.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Triple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Triple Tactics Thrust](https://ygovietnamcdn.azureedge.net/storage/Card/35269904.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Triple Tactics Thrust](https://ygovietnamcdn.azureedge.net/storage/Card/35269904.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Triple Tactics Thrust](https://ygovietnamcdn.azureedge.net/storage/Card/35269904.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Triple Tactics Thrust
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Ninjitsu Art of Dancing Leaves](https://ygovietnamcdn.azureedge.net/storage/Card/68038375.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Ninjitsu Art of Dancing Leaves](https://ygovietnamcdn.azureedge.net/storage/Card/68038375.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Ninjitsu Art of Dancing Leaves](https://ygovietnamcdn.azureedge.net/storage/Card/68038375.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/continous.webp)
Ninjitsu Art of Dancing Leaves
Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ninjitsu Art of Duplication](https://ygovietnamcdn.azureedge.net/storage/Card/50766506.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ninjitsu Art of Duplication](https://ygovietnamcdn.azureedge.net/storage/Card/50766506.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Ninjitsu Art of Duplication](https://ygovietnamcdn.azureedge.net/storage/Card/50766506.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/continous.webp)
Ninjitsu Art of Duplication
Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Meizen the Battle Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/11825276.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Meizen the Battle Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/11825276.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Meizen the Battle Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/11825276.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Meizen the Battle Ninja
ATK:
2500
DEF:
1500
2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ultimate Great Insect](https://ygovietnamcdn.azureedge.net/storage/Card/87804747.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ultimate Great Insect](https://ygovietnamcdn.azureedge.net/storage/Card/87804747.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Ultimate Great Insect](https://ygovietnamcdn.azureedge.net/storage/Card/87804747.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Ultimate Great Insect
ATK:
3000
DEF:
2600
1 Level 8 Insect monster + 1 Level 7 Insect monster You can only Special Summon "Ultimate Great Insect" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Yaguramaru the Armor Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/13298352.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Yaguramaru the Armor Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/13298352.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Yaguramaru the Armor Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/13298352.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Yaguramaru the Armor Ninja
ATK:
2000
DEF:
2000
2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Borrelsword Dragon](https://ygovietnamcdn.azureedge.net/storage/Card/85289965.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Borrelsword Dragon](https://ygovietnamcdn.azureedge.net/storage/Card/85289965.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Borrelsword Dragon](https://ygovietnamcdn.azureedge.net/storage/Card/85289965.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Borrelsword Dragon
ATK:
3000
LINK-4
Link Arrow:
Top
Left
Bottom-Left
Bottom
3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Cross-Sheep](https://ygovietnamcdn.azureedge.net/storage/Card/50277355.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Cross-Sheep](https://ygovietnamcdn.azureedge.net/storage/Card/50277355.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Cross-Sheep](https://ygovietnamcdn.azureedge.net/storage/Card/50277355.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
Cross-Sheep
ATK:
700
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Dharc the Dark Charmer, Gloomy](https://ygovietnamcdn.azureedge.net/storage/Card/8264361.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Dharc the Dark Charmer, Gloomy](https://ygovietnamcdn.azureedge.net/storage/Card/8264361.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Dharc the Dark Charmer, Gloomy](https://ygovietnamcdn.azureedge.net/storage/Card/8264361.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Dharc the Dark Charmer, Gloomy
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Ninja Grandmaster Saizo](https://ygovietnamcdn.azureedge.net/storage/Card/37354507.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Ninja Grandmaster Saizo](https://ygovietnamcdn.azureedge.net/storage/Card/37354507.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Ninja Grandmaster Saizo](https://ygovietnamcdn.azureedge.net/storage/Card/37354507.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Ninja Grandmaster Saizo
ATK:
2000
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Divine Arsenal AA-ZEUS - Sky Thunder](https://ygovietnamcdn.azureedge.net/storage/Card/90448279.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Divine Arsenal AA-ZEUS - Sky Thunder](https://ygovietnamcdn.azureedge.net/storage/Card/90448279.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Divine Arsenal AA-ZEUS - Sky Thunder](https://ygovietnamcdn.azureedge.net/storage/Card/90448279.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/rank.webp)
Divine Arsenal AA-ZEUS - Sky Thunder
ATK:
3000
DEF:
3000
2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
![](https://ygovietnamcdn.azureedge.net/storage/Archetype/Ninja12-30-2022-16-34-11.jpeg)
YGO Mod (20517634)
Main: 42 Extra: 15
![](https://ygovietnamcdn.azureedge.net/storage/Assets/metaduelist-logo.png)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Baku the Beast Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/94670654.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Baku the Beast Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/94670654.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Baku the Beast Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/94670654.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Baku the Beast Ninja
ATK:
1500
DEF:
600
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Green Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/15198996.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Green Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/15198996.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Green Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/15198996.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Green Ninja
ATK:
600
DEF:
600
If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Jioh the Gravity Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/92962242.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Jioh the Gravity Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/92962242.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Jioh the Gravity Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/92962242.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Jioh the Gravity Ninja
ATK:
2300
DEF:
2900
If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Kagero the Cannon Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/20065259.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Kagero the Cannon Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/20065259.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Kagero the Cannon Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/20065259.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Kagero the Cannon Ninja
ATK:
1600
DEF:
2000
If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Mitsu the Insect Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/67282505.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Mitsu the Insect Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/67282505.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Mitsu the Insect Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/67282505.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Mitsu the Insect Ninja
ATK:
200
DEF:
2100
If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Tobari the Sky Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/31887806.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Tobari the Sky Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/31887806.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Tobari the Sky Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/31887806.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Tobari the Sky Ninja
ATK:
0
DEF:
0
This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Forbidden Droplet](https://ygovietnamcdn.azureedge.net/storage/Card/24299458.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Forbidden Droplet](https://ygovietnamcdn.azureedge.net/storage/Card/24299458.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Forbidden Droplet](https://ygovietnamcdn.azureedge.net/storage/Card/24299458.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/quick.webp)
Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Hidden Village of Ninjitsu Arts](https://ygovietnamcdn.azureedge.net/storage/Card/26232916.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Hidden Village of Ninjitsu Arts](https://ygovietnamcdn.azureedge.net/storage/Card/26232916.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Hidden Village of Ninjitsu Arts](https://ygovietnamcdn.azureedge.net/storage/Card/26232916.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/field.webp)
Hidden Village of Ninjitsu Arts
If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ninjitsu Art Notebook of Mystery](https://ygovietnamcdn.azureedge.net/storage/Card/95545183.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ninjitsu Art Notebook of Mystery](https://ygovietnamcdn.azureedge.net/storage/Card/95545183.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Ninjitsu Art Notebook of Mystery](https://ygovietnamcdn.azureedge.net/storage/Card/95545183.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/quick.webp)
Ninjitsu Art Notebook of Mystery
If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ninjitsu Art Tool - Iron Digger](https://ygovietnamcdn.azureedge.net/storage/Card/32939238.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ninjitsu Art Tool - Iron Digger](https://ygovietnamcdn.azureedge.net/storage/Card/32939238.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Ninjitsu Art Tool - Iron Digger](https://ygovietnamcdn.azureedge.net/storage/Card/32939238.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/equip.webp)
Ninjitsu Art Tool - Iron Digger
The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Pot of Prosperity](https://ygovietnamcdn.azureedge.net/storage/Card/84211599.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Pot of Prosperity](https://ygovietnamcdn.azureedge.net/storage/Card/84211599.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Pot of Prosperity](https://ygovietnamcdn.azureedge.net/storage/Card/84211599.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Pot of Prosperity
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Ninjitsu Art of Duplication](https://ygovietnamcdn.azureedge.net/storage/Card/50766506.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Ninjitsu Art of Duplication](https://ygovietnamcdn.azureedge.net/storage/Card/50766506.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Ninjitsu Art of Duplication](https://ygovietnamcdn.azureedge.net/storage/Card/50766506.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/continous.webp)
Ninjitsu Art of Duplication
Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Meizen the Battle Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/11825276.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Meizen the Battle Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/11825276.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Meizen the Battle Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/11825276.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Meizen the Battle Ninja
ATK:
2500
DEF:
1500
2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Yaguramaru the Armor Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/13298352.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Yaguramaru the Armor Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/13298352.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Yaguramaru the Armor Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/13298352.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Yaguramaru the Armor Ninja
ATK:
2000
DEF:
2000
2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Borrelsword Dragon](https://ygovietnamcdn.azureedge.net/storage/Card/85289965.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Borrelsword Dragon](https://ygovietnamcdn.azureedge.net/storage/Card/85289965.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Borrelsword Dragon](https://ygovietnamcdn.azureedge.net/storage/Card/85289965.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Borrelsword Dragon
ATK:
3000
LINK-4
Link Arrow:
Top
Left
Bottom-Left
Bottom
3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Cross-Sheep](https://ygovietnamcdn.azureedge.net/storage/Card/50277355.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Cross-Sheep](https://ygovietnamcdn.azureedge.net/storage/Card/50277355.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Cross-Sheep](https://ygovietnamcdn.azureedge.net/storage/Card/50277355.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
Cross-Sheep
ATK:
700
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Ninja Grandmaster Saizo](https://ygovietnamcdn.azureedge.net/storage/Card/37354507.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Ninja Grandmaster Saizo](https://ygovietnamcdn.azureedge.net/storage/Card/37354507.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Ninja Grandmaster Saizo](https://ygovietnamcdn.azureedge.net/storage/Card/37354507.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Ninja Grandmaster Saizo
ATK:
2000
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Spright Elf](https://ygovietnamcdn.azureedge.net/storage/Card/27381364.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Spright Elf](https://ygovietnamcdn.azureedge.net/storage/Card/27381364.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Spright Elf](https://ygovietnamcdn.azureedge.net/storage/Card/27381364.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
Spright Elf
ATK:
1400
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Divine Arsenal AA-ZEUS - Sky Thunder](https://ygovietnamcdn.azureedge.net/storage/Card/90448279.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Divine Arsenal AA-ZEUS - Sky Thunder](https://ygovietnamcdn.azureedge.net/storage/Card/90448279.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Divine Arsenal AA-ZEUS - Sky Thunder](https://ygovietnamcdn.azureedge.net/storage/Card/90448279.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/rank.webp)
Divine Arsenal AA-ZEUS - Sky Thunder
ATK:
3000
DEF:
3000
2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Downerd Magician](https://ygovietnamcdn.azureedge.net/storage/Card/72167543.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Downerd Magician](https://ygovietnamcdn.azureedge.net/storage/Card/72167543.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Downerd Magician](https://ygovietnamcdn.azureedge.net/storage/Card/72167543.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/rank.webp)
Downerd Magician
ATK:
2100
DEF:
200
2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Gigantic Spright](https://ygovietnamcdn.azureedge.net/storage/Card/54498517.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Gigantic Spright](https://ygovietnamcdn.azureedge.net/storage/Card/54498517.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Gigantic Spright](https://ygovietnamcdn.azureedge.net/storage/Card/54498517.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/rank.webp)
Gigantic Spright
ATK:
1600
DEF:
1600
2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.
![](https://ygovietnamcdn.azureedge.net/storage/Archetype/Ninja12-30-2022-16-34-11.jpeg)
YGO Mod (20517634)
Main: 60 Extra: 15
![](https://ygovietnamcdn.azureedge.net/storage/Assets/metaduelist-logo.png)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Baku the Beast Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/94670654.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Baku the Beast Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/94670654.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Baku the Beast Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/94670654.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Baku the Beast Ninja
ATK:
1500
DEF:
600
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Fire Flint Lady](https://ygovietnamcdn.azureedge.net/storage/Card/42052439.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Fire Flint Lady](https://ygovietnamcdn.azureedge.net/storage/Card/42052439.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Fire Flint Lady](https://ygovietnamcdn.azureedge.net/storage/Card/42052439.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Fire Flint Lady
ATK:
100
DEF:
100
If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ha-Re the Sword Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/18377261.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ha-Re the Sword Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/18377261.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Ha-Re the Sword Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/18377261.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Ha-Re the Sword Mikanko
ATK:
0
DEF:
0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Heroic Challenger - Morning Star](https://ygovietnamcdn.azureedge.net/storage/Card/18548966.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Heroic Challenger - Morning Star](https://ygovietnamcdn.azureedge.net/storage/Card/18548966.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Heroic Challenger - Morning Star](https://ygovietnamcdn.azureedge.net/storage/Card/18548966.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Heroic Challenger - Morning Star
ATK:
1500
DEF:
1300
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Hu-Li the Jewel Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/6327734.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Hu-Li the Jewel Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/6327734.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Hu-Li the Jewel Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/6327734.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Hu-Li the Jewel Mikanko
ATK:
0
DEF:
0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Immortal Phoenix Gearfried](https://ygovietnamcdn.azureedge.net/storage/Card/22091647.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Immortal Phoenix Gearfried](https://ygovietnamcdn.azureedge.net/storage/Card/22091647.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Immortal Phoenix Gearfried](https://ygovietnamcdn.azureedge.net/storage/Card/22091647.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Immortal Phoenix Gearfried
ATK:
3000
DEF:
2200
You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Infernoble Knight - Renaud](https://ygovietnamcdn.azureedge.net/storage/Card/56824871.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Infernoble Knight - Renaud](https://ygovietnamcdn.azureedge.net/storage/Card/56824871.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Infernoble Knight - Renaud](https://ygovietnamcdn.azureedge.net/storage/Card/56824871.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Infernoble Knight - Renaud
ATK:
500
DEF:
500
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mitsu the Insect Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/67282505.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mitsu the Insect Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/67282505.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Mitsu the Insect Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/67282505.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Mitsu the Insect Ninja
ATK:
200
DEF:
2100
If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Speedroid Taketomborg](https://ygovietnamcdn.azureedge.net/storage/Card/53932291.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Speedroid Taketomborg](https://ygovietnamcdn.azureedge.net/storage/Card/53932291.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Speedroid Taketomborg](https://ygovietnamcdn.azureedge.net/storage/Card/53932291.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Speedroid Taketomborg
ATK:
600
DEF:
1200
If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Speedroid Terrortop](https://ygovietnamcdn.azureedge.net/storage/Card/81275020.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Speedroid Terrortop](https://ygovietnamcdn.azureedge.net/storage/Card/81275020.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Speedroid Terrortop](https://ygovietnamcdn.azureedge.net/storage/Card/81275020.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Speedroid Terrortop
ATK:
1200
DEF:
600
If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Sublimation Knight](https://ygovietnamcdn.azureedge.net/storage/Card/54485355.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Sublimation Knight](https://ygovietnamcdn.azureedge.net/storage/Card/54485355.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Sublimation Knight](https://ygovietnamcdn.azureedge.net/storage/Card/54485355.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Sublimation Knight
ATK:
1300
DEF:
200
If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Tobari the Sky Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/31887806.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Tobari the Sky Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/31887806.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Tobari the Sky Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/31887806.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Tobari the Sky Ninja
ATK:
0
DEF:
0
This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Twilight Ninja Getsuga, the Shogun](https://ygovietnamcdn.azureedge.net/storage/Card/76930964.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Twilight Ninja Getsuga, the Shogun](https://ygovietnamcdn.azureedge.net/storage/Card/76930964.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Twilight Ninja Getsuga, the Shogun](https://ygovietnamcdn.azureedge.net/storage/Card/76930964.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Twilight Ninja Getsuga, the Shogun
ATK:
2000
DEF:
3000
You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your GY, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ohime the Manifested Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/81260679.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ohime the Manifested Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/81260679.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Ohime the Manifested Mikanko](https://ygovietnamcdn.azureedge.net/storage/Card/81260679.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Ohime the Manifested Mikanko
ATK:
0
DEF:
0
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Squeaknight](https://ygovietnamcdn.azureedge.net/storage/Card/38783169.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Squeaknight](https://ygovietnamcdn.azureedge.net/storage/Card/38783169.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Squeaknight](https://ygovietnamcdn.azureedge.net/storage/Card/38783169.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Squeaknight
ATK:
500
DEF:
500
If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Angelica's Angelic Ring](https://ygovietnamcdn.azureedge.net/storage/Card/40678060.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Angelica's Angelic Ring](https://ygovietnamcdn.azureedge.net/storage/Card/40678060.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Angelica's Angelic Ring](https://ygovietnamcdn.azureedge.net/storage/Card/40678060.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/equip.webp)
Angelica's Angelic Ring
Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Heroic Call](https://ygovietnamcdn.azureedge.net/storage/Card/32175429.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Heroic Call](https://ygovietnamcdn.azureedge.net/storage/Card/32175429.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Heroic Call](https://ygovietnamcdn.azureedge.net/storage/Card/32175429.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Heroic Call
Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mikanko Dance - Mayowashidori](https://ygovietnamcdn.azureedge.net/storage/Card/57736667.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mikanko Dance - Mayowashidori](https://ygovietnamcdn.azureedge.net/storage/Card/57736667.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Mikanko Dance - Mayowashidori](https://ygovietnamcdn.azureedge.net/storage/Card/57736667.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/equip.webp)
Mikanko Dance - Mayowashidori
The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mikanko Fire Dance](https://ygovietnamcdn.azureedge.net/storage/Card/80044027.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mikanko Fire Dance](https://ygovietnamcdn.azureedge.net/storage/Card/80044027.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Mikanko Fire Dance](https://ygovietnamcdn.azureedge.net/storage/Card/80044027.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/equip.webp)
Mikanko Fire Dance
Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.
![Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Mikanko Water Arabesque](https://ygovietnamcdn.azureedge.net/storage/Card/43527730.jpg)
![Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Mikanko Water Arabesque](https://ygovietnamcdn.azureedge.net/storage/Card/43527730.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Mikanko Water Arabesque](https://ygovietnamcdn.azureedge.net/storage/Card/43527730.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/equip.webp)
Mikanko Water Arabesque
The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ninjitsu Art Tool - Iron Digger](https://ygovietnamcdn.azureedge.net/storage/Card/32939238.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Ninjitsu Art Tool - Iron Digger](https://ygovietnamcdn.azureedge.net/storage/Card/32939238.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Ninjitsu Art Tool - Iron Digger](https://ygovietnamcdn.azureedge.net/storage/Card/32939238.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/equip.webp)
Ninjitsu Art Tool - Iron Digger
The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Phoenix Gearblade](https://ygovietnamcdn.azureedge.net/storage/Card/33872334.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Phoenix Gearblade](https://ygovietnamcdn.azureedge.net/storage/Card/33872334.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Phoenix Gearblade](https://ygovietnamcdn.azureedge.net/storage/Card/33872334.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/equip.webp)
Phoenix Gearblade
Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Sky Striker Mecha - Hornet Drones](https://ygovietnamcdn.azureedge.net/storage/Card/52340444.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Sky Striker Mecha - Hornet Drones](https://ygovietnamcdn.azureedge.net/storage/Card/52340444.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Sky Striker Mecha - Hornet Drones](https://ygovietnamcdn.azureedge.net/storage/Card/52340444.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/quick.webp)
Sky Striker Mecha - Hornet Drones
If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![The Great Mikanko Ceremony](https://ygovietnamcdn.azureedge.net/storage/Card/44649322.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![The Great Mikanko Ceremony](https://ygovietnamcdn.azureedge.net/storage/Card/44649322.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![The Great Mikanko Ceremony](https://ygovietnamcdn.azureedge.net/storage/Card/44649322.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/quick.webp)
The Great Mikanko Ceremony
Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Triple Tactics Talent](https://ygovietnamcdn.azureedge.net/storage/Card/25311006.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Triple Tactics Talent](https://ygovietnamcdn.azureedge.net/storage/Card/25311006.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Triple Tactics Talent](https://ygovietnamcdn.azureedge.net/storage/Card/25311006.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Triple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Triple Tactics Thrust](https://ygovietnamcdn.azureedge.net/storage/Card/35269904.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Triple Tactics Thrust](https://ygovietnamcdn.azureedge.net/storage/Card/35269904.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Triple Tactics Thrust](https://ygovietnamcdn.azureedge.net/storage/Card/35269904.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Triple Tactics Thrust
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Full-Armored Xyz](https://ygovietnamcdn.azureedge.net/storage/Card/39733924.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Full-Armored Xyz](https://ygovietnamcdn.azureedge.net/storage/Card/39733924.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Full-Armored Xyz](https://ygovietnamcdn.azureedge.net/storage/Card/39733924.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Full-Armored Xyz
If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mikanko Spiritwalk](https://ygovietnamcdn.azureedge.net/storage/Card/53174748.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mikanko Spiritwalk](https://ygovietnamcdn.azureedge.net/storage/Card/53174748.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Mikanko Spiritwalk](https://ygovietnamcdn.azureedge.net/storage/Card/53174748.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Mikanko Spiritwalk
Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Meizen the Battle Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/11825276.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Meizen the Battle Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/11825276.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Meizen the Battle Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/11825276.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Meizen the Battle Ninja
ATK:
2500
DEF:
1500
2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Apollousa, Bow of the Goddess](https://ygovietnamcdn.azureedge.net/storage/Card/4280258.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Apollousa, Bow of the Goddess](https://ygovietnamcdn.azureedge.net/storage/Card/4280258.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Apollousa, Bow of the Goddess](https://ygovietnamcdn.azureedge.net/storage/Card/4280258.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
Apollousa, Bow of the Goddess
ATK:
0
LINK-4
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
Top
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Cross-Sheep](https://ygovietnamcdn.azureedge.net/storage/Card/50277355.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Cross-Sheep](https://ygovietnamcdn.azureedge.net/storage/Card/50277355.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Cross-Sheep](https://ygovietnamcdn.azureedge.net/storage/Card/50277355.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
Cross-Sheep
ATK:
700
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Emperor Charles the Great](https://ygovietnamcdn.azureedge.net/storage/Card/97864322.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Emperor Charles the Great](https://ygovietnamcdn.azureedge.net/storage/Card/97864322.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Emperor Charles the Great](https://ygovietnamcdn.azureedge.net/storage/Card/97864322.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
Emperor Charles the Great
ATK:
3000
LINK-1
Link Arrow:
Bottom
1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Isolde, Two Tales of the Noble Knights](https://ygovietnamcdn.azureedge.net/storage/Card/59934749.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Isolde, Two Tales of the Noble Knights](https://ygovietnamcdn.azureedge.net/storage/Card/59934749.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Isolde, Two Tales of the Noble Knights](https://ygovietnamcdn.azureedge.net/storage/Card/59934749.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Isolde, Two Tales of the Noble Knights
ATK:
1600
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Saryuja Skull Dread](https://ygovietnamcdn.azureedge.net/storage/Card/74997493.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Saryuja Skull Dread](https://ygovietnamcdn.azureedge.net/storage/Card/74997493.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Saryuja Skull Dread](https://ygovietnamcdn.azureedge.net/storage/Card/74997493.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
Saryuja Skull Dread
ATK:
2800
LINK-4
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
Top
2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Sky Striker Ace - Kagari](https://ygovietnamcdn.azureedge.net/storage/Card/63288573.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Sky Striker Ace - Kagari](https://ygovietnamcdn.azureedge.net/storage/Card/63288573.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Sky Striker Ace - Kagari](https://ygovietnamcdn.azureedge.net/storage/Card/63288573.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
Sky Striker Ace - Kagari
ATK:
1500
LINK-1
Link Arrow:
Top-Left
1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Worldsea Dragon Zealantis](https://ygovietnamcdn.azureedge.net/storage/Card/45112597.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Worldsea Dragon Zealantis](https://ygovietnamcdn.azureedge.net/storage/Card/45112597.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Worldsea Dragon Zealantis](https://ygovietnamcdn.azureedge.net/storage/Card/45112597.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
Worldsea Dragon Zealantis
ATK:
2500
LINK-4
Link Arrow:
Left
Bottom
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Top
1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Infernoble Knight Emperor Charles](https://ygovietnamcdn.azureedge.net/storage/Card/77656797.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Infernoble Knight Emperor Charles](https://ygovietnamcdn.azureedge.net/storage/Card/77656797.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Infernoble Knight Emperor Charles](https://ygovietnamcdn.azureedge.net/storage/Card/77656797.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Infernoble Knight Emperor Charles
ATK:
3000
DEF:
200
1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Battlin' Boxer King Dempsey](https://ygovietnamcdn.azureedge.net/storage/Card/46804536.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Battlin' Boxer King Dempsey](https://ygovietnamcdn.azureedge.net/storage/Card/46804536.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Battlin' Boxer King Dempsey](https://ygovietnamcdn.azureedge.net/storage/Card/46804536.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/rank.webp)
Battlin' Boxer King Dempsey
ATK:
2300
DEF:
1800
2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Full Armored Dark Knight Lancer](https://ygovietnamcdn.azureedge.net/storage/Card/67630394.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Full Armored Dark Knight Lancer](https://ygovietnamcdn.azureedge.net/storage/Card/67630394.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Full Armored Dark Knight Lancer](https://ygovietnamcdn.azureedge.net/storage/Card/67630394.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/rank.webp)
Full Armored Dark Knight Lancer
ATK:
2800
DEF:
1500
3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Xyz Armor Fortress](https://ygovietnamcdn.azureedge.net/storage/Card/20145685.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Xyz Armor Fortress](https://ygovietnamcdn.azureedge.net/storage/Card/20145685.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Xyz Armor Fortress](https://ygovietnamcdn.azureedge.net/storage/Card/20145685.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/rank.webp)
Xyz Armor Fortress
ATK:
2500
DEF:
1800
2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.
![](https://ygovietnamcdn.azureedge.net/storage/Archetype/Ninja12-30-2022-16-34-11.jpeg)
YGO Mod (20517634)
Main: 42 Extra: 15
![](https://ygovietnamcdn.azureedge.net/storage/Assets/metaduelist-logo.png)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Hojo the Vaylantz Warrior](https://ygovietnamcdn.azureedge.net/storage/Card/88919365.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Hojo the Vaylantz Warrior](https://ygovietnamcdn.azureedge.net/storage/Card/88919365.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Hojo the Vaylantz Warrior](https://ygovietnamcdn.azureedge.net/storage/Card/88919365.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Hojo the Vaylantz Warrior
ATK:
1900
DEF:
1900
[ Pendulum Effect ] If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn. [ Monster Effect ] You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Kai-Den Kendo Spirit](https://ygovietnamcdn.azureedge.net/storage/Card/71614230.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Kai-Den Kendo Spirit](https://ygovietnamcdn.azureedge.net/storage/Card/71614230.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Kai-Den Kendo Spirit](https://ygovietnamcdn.azureedge.net/storage/Card/71614230.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Kai-Den Kendo Spirit
ATK:
2400
DEF:
1000
[ Pendulum Effect ] If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. [ Monster Effect ] When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Nazuki the Vaylantz Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/41525660.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Nazuki the Vaylantz Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/41525660.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Nazuki the Vaylantz Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/41525660.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Nazuki the Vaylantz Ninja
ATK:
1800
DEF:
1800
[ Pendulum Effect ] If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn. [ Monster Effect ] You can target 1 other monster in either Main Monster Zone; move that monster to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Vaylantz" Monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its same column. You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Performapal Duelist Extraordinaire](https://ygovietnamcdn.azureedge.net/storage/Card/92644052.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Performapal Duelist Extraordinaire](https://ygovietnamcdn.azureedge.net/storage/Card/92644052.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Performapal Duelist Extraordinaire](https://ygovietnamcdn.azureedge.net/storage/Card/92644052.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Performapal Duelist Extraordinaire
ATK:
1800
DEF:
400
[ Pendulum Effect ] Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved. [ Monster Effect ] When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect. ● Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Saion the Vaylantz Archer](https://ygovietnamcdn.azureedge.net/storage/Card/15130912.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Saion the Vaylantz Archer](https://ygovietnamcdn.azureedge.net/storage/Card/15130912.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Saion the Vaylantz Archer](https://ygovietnamcdn.azureedge.net/storage/Card/15130912.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Saion the Vaylantz Archer
ATK:
1100
DEF:
1100
[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Saion the Vaylantz Archer" once per turn. [ Monster Effect ] If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin and if the result is heads, negate its effects, or if the result is tails, halve its ATK. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; toss a coin and if the result is heads, destroy it, or if the result is tails, return it to the hand. You can only use each effect of "Saion the Vaylantz Archer" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Shinonome the Vaylantz Priestess](https://ygovietnamcdn.azureedge.net/storage/Card/49131917.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Shinonome the Vaylantz Priestess](https://ygovietnamcdn.azureedge.net/storage/Card/49131917.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Shinonome the Vaylantz Priestess](https://ygovietnamcdn.azureedge.net/storage/Card/49131917.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Shinonome the Vaylantz Priestess
ATK:
500
DEF:
500
[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn. [ Monster Effect ] During your Main Phase, if you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome the Vaylantz Priestess". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Buster Baron](https://ygovietnamcdn.azureedge.net/storage/Card/14418464.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Buster Baron](https://ygovietnamcdn.azureedge.net/storage/Card/14418464.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Vaylantz Buster Baron](https://ygovietnamcdn.azureedge.net/storage/Card/14418464.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Vaylantz Buster Baron
ATK:
800
DEF:
800
[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Buster Baron" once per turn. [ Monster Effect ] If you control this Special Summoned card: You can target 1 other "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card in either player's Pendulum Zone; place it face-up in its adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Vaylantz Buster Baron" once per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Vaylantz Dominator Duke](https://ygovietnamcdn.azureedge.net/storage/Card/13291886.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Vaylantz Dominator Duke](https://ygovietnamcdn.azureedge.net/storage/Card/13291886.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Vaylantz Dominator Duke](https://ygovietnamcdn.azureedge.net/storage/Card/13291886.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Vaylantz Dominator Duke
ATK:
2000
DEF:
2000
[ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn. [ Monster Effect ] You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Mad Marquess](https://ygovietnamcdn.azureedge.net/storage/Card/87897777.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Mad Marquess](https://ygovietnamcdn.azureedge.net/storage/Card/87897777.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Vaylantz Mad Marquess](https://ygovietnamcdn.azureedge.net/storage/Card/87897777.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Vaylantz Mad Marquess
ATK:
1700
DEF:
1700
[ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn. [ Monster Effect ] During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Voltage Viscount](https://ygovietnamcdn.azureedge.net/storage/Card/41802073.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Voltage Viscount](https://ygovietnamcdn.azureedge.net/storage/Card/41802073.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Vaylantz Voltage Viscount](https://ygovietnamcdn.azureedge.net/storage/Card/41802073.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Vaylantz Voltage Viscount
ATK:
1400
DEF:
1400
[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn. [ Monster Effect ] During your Main Phase, if you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Magicalibra](https://ygovietnamcdn.azureedge.net/storage/Card/43857222.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Magicalibra](https://ygovietnamcdn.azureedge.net/storage/Card/43857222.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Magicalibra](https://ygovietnamcdn.azureedge.net/storage/Card/43857222.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Magicalibra
ATK:
1000
DEF:
1000
[ Pendulum Effect ] You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn. [ Monster Effect ] ''A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side.''
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Wakening - Solo Activation](https://ygovietnamcdn.azureedge.net/storage/Card/60095092.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Wakening - Solo Activation](https://ygovietnamcdn.azureedge.net/storage/Card/60095092.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Vaylantz Wakening - Solo Activation](https://ygovietnamcdn.azureedge.net/storage/Card/60095092.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Vaylantz Wakening - Solo Activation
Place 1 "Vaylantz" Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each effect of "Vaylantz Wakening - Solo Activation" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Vaylantz World - Konig Wissen](https://ygovietnamcdn.azureedge.net/storage/Card/75952542.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Vaylantz World - Konig Wissen](https://ygovietnamcdn.azureedge.net/storage/Card/75952542.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Vaylantz World - Konig Wissen](https://ygovietnamcdn.azureedge.net/storage/Card/75952542.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/field.webp)
Vaylantz World - Konig Wissen
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Vaylantz World - Shinra Bansho](https://ygovietnamcdn.azureedge.net/storage/Card/49568943.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Vaylantz World - Shinra Bansho](https://ygovietnamcdn.azureedge.net/storage/Card/49568943.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Vaylantz World - Shinra Bansho](https://ygovietnamcdn.azureedge.net/storage/Card/49568943.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/field.webp)
Vaylantz World - Shinra Bansho
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Accesscode Talker](https://ygovietnamcdn.azureedge.net/storage/Card/86066372.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Accesscode Talker](https://ygovietnamcdn.azureedge.net/storage/Card/86066372.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Accesscode Talker](https://ygovietnamcdn.azureedge.net/storage/Card/86066372.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Accesscode Talker
ATK:
2300
LINK-4
Link Arrow:
Top
Left
Bottom
Right
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Apollousa, Bow of the Goddess](https://ygovietnamcdn.azureedge.net/storage/Card/4280258.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Apollousa, Bow of the Goddess](https://ygovietnamcdn.azureedge.net/storage/Card/4280258.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Apollousa, Bow of the Goddess](https://ygovietnamcdn.azureedge.net/storage/Card/4280258.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
Apollousa, Bow of the Goddess
ATK:
0
LINK-4
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
Top
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Beyond the Pendulum](https://ygovietnamcdn.azureedge.net/storage/Card/22125101.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Beyond the Pendulum](https://ygovietnamcdn.azureedge.net/storage/Card/22125101.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Beyond the Pendulum](https://ygovietnamcdn.azureedge.net/storage/Card/22125101.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Beyond the Pendulum
ATK:
1200
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
![Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Exceed the Pendulum](https://ygovietnamcdn.azureedge.net/storage/Card/92812851.jpg)
![Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Exceed the Pendulum](https://ygovietnamcdn.azureedge.net/storage/Card/92812851.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Exceed the Pendulum](https://ygovietnamcdn.azureedge.net/storage/Card/92812851.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Exceed the Pendulum
ATK:
2000
LINK-3
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Heavymetalfoes Electrumite](https://ygovietnamcdn.azureedge.net/storage/Card/24094258.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Heavymetalfoes Electrumite](https://ygovietnamcdn.azureedge.net/storage/Card/24094258.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Heavymetalfoes Electrumite](https://ygovietnamcdn.azureedge.net/storage/Card/24094258.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
Heavymetalfoes Electrumite
ATK:
1800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Knightmare Unicorn](https://ygovietnamcdn.azureedge.net/storage/Card/38342335.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Knightmare Unicorn](https://ygovietnamcdn.azureedge.net/storage/Card/38342335.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Knightmare Unicorn](https://ygovietnamcdn.azureedge.net/storage/Card/38342335.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Knightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Bottom
Right
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mekk-Knight Crusadia Avramax](https://ygovietnamcdn.azureedge.net/storage/Card/21887175.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mekk-Knight Crusadia Avramax](https://ygovietnamcdn.azureedge.net/storage/Card/21887175.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Mekk-Knight Crusadia Avramax](https://ygovietnamcdn.azureedge.net/storage/Card/21887175.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Mekk-Knight Crusadia Avramax
ATK:
3000
LINK-4
Link Arrow:
Left
Bottom-Left
Bottom-Right
Right
2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Unchained Abomination](https://ygovietnamcdn.azureedge.net/storage/Card/29479265.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Unchained Abomination](https://ygovietnamcdn.azureedge.net/storage/Card/29479265.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Unchained Abomination](https://ygovietnamcdn.azureedge.net/storage/Card/29479265.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Unchained Abomination
ATK:
3000
LINK-4
Link Arrow:
Top
Bottom-Left
Bottom
Bottom-Right
2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Underworld Goddess of the Closed World](https://ygovietnamcdn.azureedge.net/storage/Card/98127546.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Underworld Goddess of the Closed World](https://ygovietnamcdn.azureedge.net/storage/Card/98127546.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Underworld Goddess of the Closed World](https://ygovietnamcdn.azureedge.net/storage/Card/98127546.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Underworld Goddess of the Closed World
ATK:
3000
LINK-5
Link Arrow:
Bottom
Bottom-Right
Right
Top-Right
Top
4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Arktos XII - Chronochasm Vaylantz](https://ygovietnamcdn.azureedge.net/storage/Card/50687050.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Arktos XII - Chronochasm Vaylantz](https://ygovietnamcdn.azureedge.net/storage/Card/50687050.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Arktos XII - Chronochasm Vaylantz](https://ygovietnamcdn.azureedge.net/storage/Card/50687050.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Arktos XII - Chronochasm Vaylantz
ATK:
3000
DEF:
3000
[ Pendulum Effect ] You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn. [ Monster Effect ] 2 Level 5 or higher "Vaylantz" monsters Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Vaylantz Genesis Grand Duke](https://ygovietnamcdn.azureedge.net/storage/Card/76075139.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Vaylantz Genesis Grand Duke](https://ygovietnamcdn.azureedge.net/storage/Card/76075139.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Vaylantz Genesis Grand Duke](https://ygovietnamcdn.azureedge.net/storage/Card/76075139.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Vaylantz Genesis Grand Duke
ATK:
2500
DEF:
2500
[ Pendulum Effect ] You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Vaylantz Genesis Grand Duke" once per turn. [ Monster Effect ] 2 "Vaylantz" monsters This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Gallant Granite](https://ygovietnamcdn.azureedge.net/storage/Card/32530043.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Gallant Granite](https://ygovietnamcdn.azureedge.net/storage/Card/32530043.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Gallant Granite](https://ygovietnamcdn.azureedge.net/storage/Card/32530043.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/rank.webp)
Gallant Granite
ATK:
2300
DEF:
1800
2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.
![](https://ygovietnamcdn.azureedge.net/storage/Archetype/Ninja12-30-2022-16-34-11.jpeg)
YGO Mod (20517634)
Main: 42 Extra: 15
![](https://ygovietnamcdn.azureedge.net/storage/Assets/metaduelist-logo.png)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Hojo the Vaylantz Warrior](https://ygovietnamcdn.azureedge.net/storage/Card/88919365.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Hojo the Vaylantz Warrior](https://ygovietnamcdn.azureedge.net/storage/Card/88919365.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Hojo the Vaylantz Warrior](https://ygovietnamcdn.azureedge.net/storage/Card/88919365.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Hojo the Vaylantz Warrior
ATK:
1900
DEF:
1900
[ Pendulum Effect ] If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn. [ Monster Effect ] You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Kai-Den Kendo Spirit](https://ygovietnamcdn.azureedge.net/storage/Card/71614230.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Kai-Den Kendo Spirit](https://ygovietnamcdn.azureedge.net/storage/Card/71614230.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Kai-Den Kendo Spirit](https://ygovietnamcdn.azureedge.net/storage/Card/71614230.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Kai-Den Kendo Spirit
ATK:
2400
DEF:
1000
[ Pendulum Effect ] If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. [ Monster Effect ] When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Nazuki the Vaylantz Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/41525660.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Nazuki the Vaylantz Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/41525660.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Nazuki the Vaylantz Ninja](https://ygovietnamcdn.azureedge.net/storage/Card/41525660.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Nazuki the Vaylantz Ninja
ATK:
1800
DEF:
1800
[ Pendulum Effect ] If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn. [ Monster Effect ] You can target 1 other monster in either Main Monster Zone; move that monster to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Vaylantz" Monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its same column. You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Performapal Duelist Extraordinaire](https://ygovietnamcdn.azureedge.net/storage/Card/92644052.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Performapal Duelist Extraordinaire](https://ygovietnamcdn.azureedge.net/storage/Card/92644052.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Performapal Duelist Extraordinaire](https://ygovietnamcdn.azureedge.net/storage/Card/92644052.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Performapal Duelist Extraordinaire
ATK:
1800
DEF:
400
[ Pendulum Effect ] Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved. [ Monster Effect ] When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect. ● Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Saion the Vaylantz Archer](https://ygovietnamcdn.azureedge.net/storage/Card/15130912.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Saion the Vaylantz Archer](https://ygovietnamcdn.azureedge.net/storage/Card/15130912.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Saion the Vaylantz Archer](https://ygovietnamcdn.azureedge.net/storage/Card/15130912.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Saion the Vaylantz Archer
ATK:
1100
DEF:
1100
[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Saion the Vaylantz Archer" once per turn. [ Monster Effect ] If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin and if the result is heads, negate its effects, or if the result is tails, halve its ATK. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; toss a coin and if the result is heads, destroy it, or if the result is tails, return it to the hand. You can only use each effect of "Saion the Vaylantz Archer" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Shinonome the Vaylantz Priestess](https://ygovietnamcdn.azureedge.net/storage/Card/49131917.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Shinonome the Vaylantz Priestess](https://ygovietnamcdn.azureedge.net/storage/Card/49131917.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Shinonome the Vaylantz Priestess](https://ygovietnamcdn.azureedge.net/storage/Card/49131917.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Shinonome the Vaylantz Priestess
ATK:
500
DEF:
500
[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn. [ Monster Effect ] During your Main Phase, if you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome the Vaylantz Priestess". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn.
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Buster Baron](https://ygovietnamcdn.azureedge.net/storage/Card/14418464.jpg)
![R Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Buster Baron](https://ygovietnamcdn.azureedge.net/storage/Card/14418464.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-r.webp)
![Vaylantz Buster Baron](https://ygovietnamcdn.azureedge.net/storage/Card/14418464.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Vaylantz Buster Baron
ATK:
800
DEF:
800
[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Buster Baron" once per turn. [ Monster Effect ] If you control this Special Summoned card: You can target 1 other "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card in either player's Pendulum Zone; place it face-up in its adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Vaylantz Buster Baron" once per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Vaylantz Dominator Duke](https://ygovietnamcdn.azureedge.net/storage/Card/13291886.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Vaylantz Dominator Duke](https://ygovietnamcdn.azureedge.net/storage/Card/13291886.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Vaylantz Dominator Duke](https://ygovietnamcdn.azureedge.net/storage/Card/13291886.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Vaylantz Dominator Duke
ATK:
2000
DEF:
2000
[ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn. [ Monster Effect ] You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Mad Marquess](https://ygovietnamcdn.azureedge.net/storage/Card/87897777.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Mad Marquess](https://ygovietnamcdn.azureedge.net/storage/Card/87897777.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Vaylantz Mad Marquess](https://ygovietnamcdn.azureedge.net/storage/Card/87897777.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Vaylantz Mad Marquess
ATK:
1700
DEF:
1700
[ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn. [ Monster Effect ] During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Voltage Viscount](https://ygovietnamcdn.azureedge.net/storage/Card/41802073.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Voltage Viscount](https://ygovietnamcdn.azureedge.net/storage/Card/41802073.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Vaylantz Voltage Viscount](https://ygovietnamcdn.azureedge.net/storage/Card/41802073.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Vaylantz Voltage Viscount
ATK:
1400
DEF:
1400
[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn. [ Monster Effect ] During your Main Phase, if you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn.
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Magicalibra](https://ygovietnamcdn.azureedge.net/storage/Card/43857222.jpg)
![N Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Magicalibra](https://ygovietnamcdn.azureedge.net/storage/Card/43857222.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-n.webp)
![Magicalibra](https://ygovietnamcdn.azureedge.net/storage/Card/43857222.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/water.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Magicalibra
ATK:
1000
DEF:
1000
[ Pendulum Effect ] You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn. [ Monster Effect ] ''A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side.''
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Ash Blossom & Joyous Spring](https://ygovietnamcdn.azureedge.net/storage/Card/14558127.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Wakening - Solo Activation](https://ygovietnamcdn.azureedge.net/storage/Card/60095092.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Vaylantz Wakening - Solo Activation](https://ygovietnamcdn.azureedge.net/storage/Card/60095092.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Vaylantz Wakening - Solo Activation](https://ygovietnamcdn.azureedge.net/storage/Card/60095092.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Vaylantz Wakening - Solo Activation
Place 1 "Vaylantz" Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each effect of "Vaylantz Wakening - Solo Activation" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Vaylantz World - Konig Wissen](https://ygovietnamcdn.azureedge.net/storage/Card/75952542.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Vaylantz World - Konig Wissen](https://ygovietnamcdn.azureedge.net/storage/Card/75952542.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Vaylantz World - Konig Wissen](https://ygovietnamcdn.azureedge.net/storage/Card/75952542.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/field.webp)
Vaylantz World - Konig Wissen
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Vaylantz World - Shinra Bansho](https://ygovietnamcdn.azureedge.net/storage/Card/49568943.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Vaylantz World - Shinra Bansho](https://ygovietnamcdn.azureedge.net/storage/Card/49568943.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Vaylantz World - Shinra Bansho](https://ygovietnamcdn.azureedge.net/storage/Card/49568943.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/spell.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/field.webp)
Vaylantz World - Shinra Bansho
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![3 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-3.png)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Infinite Impermanence](https://ygovietnamcdn.azureedge.net/storage/Card/10045474.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/trap.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/type/normal.webp)
Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Accesscode Talker](https://ygovietnamcdn.azureedge.net/storage/Card/86066372.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Accesscode Talker](https://ygovietnamcdn.azureedge.net/storage/Card/86066372.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Accesscode Talker](https://ygovietnamcdn.azureedge.net/storage/Card/86066372.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Accesscode Talker
ATK:
2300
LINK-4
Link Arrow:
Top
Left
Bottom
Right
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Apollousa, Bow of the Goddess](https://ygovietnamcdn.azureedge.net/storage/Card/4280258.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Apollousa, Bow of the Goddess](https://ygovietnamcdn.azureedge.net/storage/Card/4280258.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Apollousa, Bow of the Goddess](https://ygovietnamcdn.azureedge.net/storage/Card/4280258.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/wind.webp)
Apollousa, Bow of the Goddess
ATK:
0
LINK-4
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
Top
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Beyond the Pendulum](https://ygovietnamcdn.azureedge.net/storage/Card/22125101.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![2 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-2.png)
![Beyond the Pendulum](https://ygovietnamcdn.azureedge.net/storage/Card/22125101.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Beyond the Pendulum](https://ygovietnamcdn.azureedge.net/storage/Card/22125101.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Beyond the Pendulum
ATK:
1200
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
![Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Exceed the Pendulum](https://ygovietnamcdn.azureedge.net/storage/Card/92812851.jpg)
![Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Exceed the Pendulum](https://ygovietnamcdn.azureedge.net/storage/Card/92812851.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Exceed the Pendulum](https://ygovietnamcdn.azureedge.net/storage/Card/92812851.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Exceed the Pendulum
ATK:
2000
LINK-3
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Heavymetalfoes Electrumite](https://ygovietnamcdn.azureedge.net/storage/Card/24094258.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Heavymetalfoes Electrumite](https://ygovietnamcdn.azureedge.net/storage/Card/24094258.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Heavymetalfoes Electrumite](https://ygovietnamcdn.azureedge.net/storage/Card/24094258.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
Heavymetalfoes Electrumite
ATK:
1800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Knightmare Unicorn](https://ygovietnamcdn.azureedge.net/storage/Card/38342335.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Knightmare Unicorn](https://ygovietnamcdn.azureedge.net/storage/Card/38342335.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Knightmare Unicorn](https://ygovietnamcdn.azureedge.net/storage/Card/38342335.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Knightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Bottom
Right
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mekk-Knight Crusadia Avramax](https://ygovietnamcdn.azureedge.net/storage/Card/21887175.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Mekk-Knight Crusadia Avramax](https://ygovietnamcdn.azureedge.net/storage/Card/21887175.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Mekk-Knight Crusadia Avramax](https://ygovietnamcdn.azureedge.net/storage/Card/21887175.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Mekk-Knight Crusadia Avramax
ATK:
3000
LINK-4
Link Arrow:
Left
Bottom-Left
Bottom-Right
Right
2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![S:P Little Knight](https://ygovietnamcdn.azureedge.net/storage/Card/29301450.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Unchained Abomination](https://ygovietnamcdn.azureedge.net/storage/Card/29479265.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Unchained Abomination](https://ygovietnamcdn.azureedge.net/storage/Card/29479265.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Unchained Abomination](https://ygovietnamcdn.azureedge.net/storage/Card/29479265.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/dark.webp)
Unchained Abomination
ATK:
3000
LINK-4
Link Arrow:
Top
Bottom-Left
Bottom
Bottom-Right
2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Underworld Goddess of the Closed World](https://ygovietnamcdn.azureedge.net/storage/Card/98127546.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Underworld Goddess of the Closed World](https://ygovietnamcdn.azureedge.net/storage/Card/98127546.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Underworld Goddess of the Closed World](https://ygovietnamcdn.azureedge.net/storage/Card/98127546.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/light.webp)
Underworld Goddess of the Closed World
ATK:
3000
LINK-5
Link Arrow:
Bottom
Bottom-Right
Right
Top-Right
Top
4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Arktos XII - Chronochasm Vaylantz](https://ygovietnamcdn.azureedge.net/storage/Card/50687050.jpg)
![UR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Arktos XII - Chronochasm Vaylantz](https://ygovietnamcdn.azureedge.net/storage/Card/50687050.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-ur.webp)
![Arktos XII - Chronochasm Vaylantz](https://ygovietnamcdn.azureedge.net/storage/Card/50687050.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Arktos XII - Chronochasm Vaylantz
ATK:
3000
DEF:
3000
[ Pendulum Effect ] You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn. [ Monster Effect ] 2 Level 5 or higher "Vaylantz" monsters Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Vaylantz Genesis Grand Duke](https://ygovietnamcdn.azureedge.net/storage/Card/76075139.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Vaylantz Genesis Grand Duke](https://ygovietnamcdn.azureedge.net/storage/Card/76075139.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Vaylantz Genesis Grand Duke](https://ygovietnamcdn.azureedge.net/storage/Card/76075139.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/fire.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/level.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/scale.webp)
Vaylantz Genesis Grand Duke
ATK:
2500
DEF:
2500
[ Pendulum Effect ] You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Vaylantz Genesis Grand Duke" once per turn. [ Monster Effect ] 2 "Vaylantz" monsters This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Gallant Granite](https://ygovietnamcdn.azureedge.net/storage/Card/32530043.jpg)
![SR Rarity](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![1 card](https://ygovietnamcdn.azureedge.net/storage/Assets/card-1.png)
![Gallant Granite](https://ygovietnamcdn.azureedge.net/storage/Card/32530043.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Rarity/master-duel-sr.webp)
![Gallant Granite](https://ygovietnamcdn.azureedge.net/storage/Card/32530043.jpg)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/attribute/earth.webp)
![](https://ygovietnamcdn.azureedge.net/storage/Assets/rank.webp)
Gallant Granite
ATK:
2300
DEF:
1800
2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.